Bringer
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Posts posted by Bringer
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Thanks For This
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i got error when recompile anyone help me?
skill.c:21173: warning: conflicting typesfor ‘DOTASWAPfu’ skill.c:6306: warning: previous implicit declaration of ‘DOTASWAPfu’ was here
case DOTASWAP: DOTASWAPfu(src,bl); clif_skill_nodamage(src,bl,skill_id,skill_lv,0); break; void DOTASWAPfu (struct block_list *src, struct block_list *bl){ int x=0, y=0; x=src->x; y=src->y; unit_movepos(src, bl->x, bl->y, 1, 1); clif_slide(src,bl->x,bl->y); unit_movepos(bl, x, y, 1, 1); clif_slide(bl,x,y); clif_specialeffect(bl,34,AREA); clif_specialeffect(src,34,AREA); return; }
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Hello rathena i have Custom skill but i want requesting for Quest Skill NPC BUT Need item The Skill is upgradeable to Lvl 4
Requirements: 1x
21218#Level 1#21219#Level 2#21220#Level 3#21221#Level 1#You Need to Leve The Books inorderanyone? -
Isn't cart termination supposed to already bypass reflect shield? o_o
mine have relfect
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if ( sc->data[SC_REFLECTSHIELD] ) { // Don't reflect non-skill attack if has SC_REFLECTSHIELD from Devotion bonus inheritance if (!skill_id && battle_config.devotion_rdamage_skill_only && sc->data[SC_REFLECTSHIELD]->val4) rdamage = 0; else { rdamage += damage * sc->data[SC_REFLECTSHIELD]->val2 / 100; if (rdamage < 1) rdamage = 1; } } if (sc->data[SC_DEATHBOUND] && skill_id != GN_HELLS_PLANT_ATK && !status_bl_has_mode(src,MD_STATUS_IMMUNE)) { if (distance_bl(src,bl) <= 0 || !map_check_dir(map_calc_dir(bl,src->x,src->y), unit_getdir(bl))) { int64 rd1 = 0; rd1 = min(damage,status_get_max_hp(bl)) * sc->data[SC_DEATHBOUND]->val2 / 100; // Amplify damage. *dmg = rd1 * 30 / 100; // Received damage = 30% of amplified damage. clif_skill_damage(src, bl, gettick(), status_get_amotion(src), 0, -30000, 1, RK_DEATHBOUND, sc->data[SC_DEATHBOUND]->val1, DMG_SKILL); skill_blown(bl, src, skill_get_blewcount(RK_DEATHBOUND, 1), unit_getdir(src), 0); status_change_end(bl, SC_DEATHBOUND, INVALID_TIMER); rdamage += rd1 * 70 / 100; // Target receives 70% of the amplified damage. [Rytech] } } if( sc->data[SC_SHIELDSPELL_DEF] && sc->data[SC_SHIELDSPELL_DEF]->val1 == 2 && !status_bl_has_mode(src,MD_STATUS_IMMUNE) ){ rdamage += damage * sc->data[SC_SHIELDSPELL_DEF]->val2 / 100; if (rdamage < 1) rdamage = 1; } } }
i already Remove the WS_CARTTERMINATION But Still Reflect
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You have to give more details then you provided.
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can you help me?gotta give more info then that, Fire Ivy is a skill dropped by Gravity and never made it to live other then the renaming skill entry in client
if you wanted to make it into a custom skill it would be quite easy.
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Max Level : 1
Type : Active
Target : Player/Emperium
Effect : Swaps location with target unit.SAMPLE VIDEO
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I'm assuming your using this box for an event or something is why you need it, why not leave that alone and make a special box that uses makeitem instead.
Screen shot
want to revert this setting by droping the items on the floor even my inventory is FULL
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i did but some of script not compti on latest rathena even the sql scriptsearch button, i found 3 within 2 mins
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int maxcount = (skill_id==AM_CANNIBALIZE)? 6-skill_lv : skill_get_maxcount(skill_id,skill_lv);
Edit that line
how to make like ?
"Lv 1 - Summons 2 Monsters (LK + Prof)",
"Lv 2 - Summons 3 Monsters (LK + Prof + Sniper)",
"Lv 3 - Summons 4 Monsters (LK + Prof + Sniper + Stalker)",
"Lv 4 - Summons 5 Monsters (LK + Prof + Sniper + Stalker + Creator)",
"Lv 5 - Summons 6 Monsters (LK + Prof + Sniper + Stalker + Creator + Champion)",
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BUMP
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i want script to buy th vip acocunt hehIts built into the emulator already.
To enable edit here
https://github.com/rathena/rathena/blob/master/src/config/core.h
And to configure edit here
https://github.com/rathena/rathena/blob/master/conf/battle/player.conf
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anyone have a Script VIP account system?
Base EXP: +50%
Job Exp: +50%
Hourly Reward: +50%
No Death Penalty
85% HP and SP restoration when respawn
(4,000 Pvp Points – 7 Days Premium)
(7,000 PvP Points – 14 Days Premium)
(10,000 PvP Points – 30 Days Premium
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stateicon update your 'lua files' folder to become like the server, go to the folder 'effect' in the folder 'textures' and copy the icon files into the folder of your server, within the directory.
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what next if i extract itYou can extract this server: http://ethernalro.com.br/
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how to add buffs icon of Bragi and Apple idun?
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On 9/18/2016 at 6:02 AM, imat1 said:
Here's my version...
itested still better my version hehe
On 9/19/2016 at 3:24 AM, imat1 said:can you PM me your source code?
Pm Send compare your code on my code check what is better
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Working 99%
But the Problem is Knockback issueCan anyone How to Remove the Knockback Problem ?
#ifndef RENEWAL case NJ_ISSEN: #endif case MO_EXTREMITYFIST: { //struct block_list *mbl = bl; // For NJ_ISSEN //short x, y, i = 2; // Move 2 cells (From target) //short dir = map_calc_dir(src,bl->x,bl->y); skill_attack(BF_WEAPON,src,src,bl,skill_id,skill_lv,tick,flag); if (skill_id == MO_EXTREMITYFIST) { status_set_sp(src, 0, 0); status_change_end(src, SC_EXPLOSIONSPIRITS, INVALID_TIMER); status_change_end(src, SC_BLADESTOP, INVALID_TIMER); #ifdef RENEWAL sc_start(src,src,SC_EXTREMITYFIST2,100,skill_lv,skill_get_time(skill_id,skill_lv)); #endif } else { status_set_hp(src, 1, 0); status_change_end(src, SC_NEN, INVALID_TIMER); status_change_end(src, SC_HIDING, INVALID_TIMER); } //Client expects you to move to target regardless of distance //{ struct unit_data *ud = unit_bl2ud(src); short dx,dy; int i,speed; i = skill_id == MO_EXTREMITYFIST?1:2; //Move 2 cells for Issen, 1 for Asura dx = bl->x - src->x; dy = bl->y - src->y; if (dx < 0) dx-=i; else if (dx > 0) dx+=i; if (dy < 0) dy-=i; else if (dy > 0) dy+=i; if (!dx && !dy) dy++; if (map_getcell(src->m, src->x+dx, src->y+dy, CELL_CHKNOPASS)) { dx = bl->x; dy = bl->y; } else { dx = src->x + dx; dy = src->y + dy; } if(unit_walktoxy(src, dx, dy, 2) && ud) { //Increase can't walk delay to not alter your walk path ud->canmove_tick = tick; speed = status_get_speed(src); for (i = 0; i < ud->walkpath.path_len; i ++) { if(ud->walkpath.path[i]&1) ud->canmove_tick+=7*speed/5; else ud->canmove_tick+=speed; } } } break;
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case AM_SPHEREMINE: case AM_CANNIBALIZE: { int summons[5] = { MOBID_G_MANDRAGORA, MOBID_G_HYDRA, MOBID_G_FLORA, MOBID_G_PARASITE, MOBID_G_GEOGRAPHER }; int class_ = skill_id==AM_SPHEREMINE?MOBID_MARINE_SPHERE:summons[skill_lv-1]; int ai = (skill_id == AM_SPHEREMINE) ? AI_SPHERE : AI_FLORA; struct mob_data *md; // Correct info, don't change any of this! [celest] md = mob_once_spawn_sub(src, src->m, x, y, status_get_name(src), class_, "", SZ_SMALL, ai); if (md) { md->master_id = src->id; md->special_state.ai = (enum mob_ai)ai; if( md->deletetimer != INVALID_TIMER ) delete_timer(md->deletetimer, mob_timer_delete); md->deletetimer = add_timer (gettick() + skill_get_time(skill_id,skill_lv), mob_timer_delete, md->bl.id, 0); mob_spawn (md); //Now it is ready for spawning. } } break;
case AM_CANNIBALIZE: case AM_SPHEREMINE: { int c=0; int summons[5] = { MOBID_G_MANDRAGORA, MOBID_G_HYDRA, MOBID_G_FLORA, MOBID_G_PARASITE, MOBID_G_MANDRAGORA }; int maxcount = (skill_id==AM_CANNIBALIZE)? 6-skill_lv : skill_get_maxcount(skill_id,skill_lv); int mob_class = (skill_id==AM_CANNIBALIZE)? summons[skill_lv-1] :MOBID_MARINE_SPHERE; if(battle_config.land_skill_limit && maxcount>0 && (battle_config.land_skill_limit&BL_PC)) { i = map_foreachinmap(skill_check_condition_mob_master_sub, sd->bl.m, BL_MOB, sd->bl.id, mob_class, skill_id, &c); if(c >= maxcount || (skill_id==AM_CANNIBALIZE && c != i && battle_config.summon_flora&2)) { //Fails when: exceed max limit. There are other plant types already out. clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); return false; } } break; }
i want to change it
Per Level There will 2 monster
Monster will Increase by Level
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i have but 99% only having knockback
On 9/12/2016 at 10:08 PM, Influx said:Do you mind posting or PMing the source?
PM Sent
On 9/15/2016 at 6:21 AM, Influx said:Thanks man, and yeah it's incredibly close, just the knockback's the issue :v
hehe 1% problem knockback issue
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bump
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Finally found one and works fine on latest version. (Credits to the Owner/s)First : I got the main source codes edited by malufett here, but it allows you to use @pk anywhere.Second : So I keep on searching and I found this function suggested by Brynner to restrict anyone to use @pk state on/off only on towns/non-PVP maps.
if( map[sd->bl.m].flag.pvp || map[sd->bl.m].flag.gvg || map[sd->bl.m].flag.gvg_castle || map[sd->bl.m].flag.gvg_dungeon ) { clif_displaymessage(fd, "You can only change your PK state on non-PVP maps."); return -1; }
Third : I made a little editing on adding this function from Brynner.at atcommand.cint atcommand_pkmode( const int fd, struct map_session_data *sd, const char *command, const char *message ) { nullpo_retr(-1, sd); if( map[sd->bl.m].flag.pvp || map[sd->bl.m].flag.gvg || map[sd->bl.m].flag.gvg_castle || map[sd->bl.m].flag.gvg_dungeon ) { clif_displaymessage(fd, "You can only change your PK state on non-PVP maps."); return -1; } else if (!sd->state.pk_mode) { sd->state.pk_mode = 1; clif_displaymessage(sd->fd, "You are now no longer in PK mode."); } else { sd->state.pk_mode = 0; clif_displaymessage(sd->fd, "Returned to normal state."); } return 0; }
Im currently using this code and it works fine on my test server. Thanks to all!this file
Requesting custom Skill - Swap
in Source Requests
Posted
Sorry for That but i'm Requeting for Custom Skill Like that on the Video