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Posts posted by Yuka
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group permission
can_trade_bounded: true
permissions: { /* without this basic permissions regular players could not trade or party */ can_trade: true can_party: true }
That's all I have.
They cannot trade them though, they can just mail it.
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Is it just me?
How can I fix that? D:
Thanks.
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Items can be mailed.
Is it just me?
How to fix this? x_X
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a serious reason for changing latest revision ??
- stability & maintainability
- better performance
- less bug
- latest update
- etc
I feel that it's inappropriate to blame rAthena for this.
You cant blame rAthena for breaking these just because your 3rd party tool failed to work in your server.
It's 3rd party tools issue after all.
There are no emulator out there that doing update based on other 3rd party tool compability.
it's 3rd party tools who have to keep on update to keep it working on every latest revision.
Simple Scenario If I am confusing you.
If you playing any hacking tools in any servers, you wont ask the server to update based on your hacking tools , so that your hacking tools still working after every update.
Well, a lot of servers are using Harmony.
It's not a hacking tool, it's for protection though.
And well did the whole structure change increase your points by a noticable amount?
I think rAthena was built in a time where you should get a solid structure when you put enough brainstorm into it beforehand.
Anyway, I'll just wait for a Harmony update and then patch my rAthena. x_x
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Okay, I have fixed it.
It is fixed in all rAthena versions newer than 13th March 2014. (but Harmony won't work on the latest rAthena version. )
So what I did is applying the commits manually: https://github.com/rathena/rathena/commit/165609d487f2ca82655c27c166ea16110fe2017d
Note that there are two follow ups...
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Thanks! I will try that once my Harmony reseller answered. xd
It shows me this error whenever closing the client: http://snag.gy/N7h47.jpg
Is it because you checked one of these when diffing?
Load LUA before LUB Read Data Folder First
And Harmony shows "Illegal GRF Modification" now, I'm not sure if it's the client or my Harmony supplier messed something up, trying to contact him.
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I just updated my rAthena to the latest version and my Harmony supplier told me Harmony won't work (or at least won't work without rewriting a bunch of code) on the latest version because you changed the structure.
Is there any serious reason for screwing up 3rd party tools?
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I think that the status goten with lvl up, is established on a DB file
DB/pre-re/Statpoint.txt
48 51 54 57 60 64 68 72 76 80 85 90 95 100 105 111 117 123 129 135 142 149 156 163 170 178 186 194 202 210 219 228 237 246 255 265 275 285 295 305 316 327 338 349 360 372 384 396 408 420 433 446 459 472 485 499 513 527 541 555 570 585 600 615 630 646 662 678 694 710 727 744 761 778 795 813 831 849 867 885 904 923 942 961 980 1000 1020 1040 1060 1080 1101 1122 1143 1164 1185 1207 1229 1251 1273 1295 1318 1341 1364 1387 1410 1434 1458 1482 1506 1530 1555 1580 1605 1630 1655 1681 1707 1733 1759 1785 1812 1839 1866 1893 1920 1948 1976 2004 2032 2060 2089 2118 2147 2176 2205 2235 2265 2295 2325 2355 2386 2417 2448 2479 2510 2542 2574 2606 2638 2670 2703 2736 2769 2802 2835 2869 2903 2937 2971 3005 3040 3075 3110 3145 3180 3216 3252 3288 3324 3360 3397 3434 3471 3508 3545 3583 3621 3659 3697 3735 3774 3813 3852 3891 3930 3970 4010 4050 4090 4130 4171 4212 4253 4294 4335 4377 4419 4461 4503 4545 4588 4631 4674 4717 4760 4804 4848 4892 4936 4980 5025 5070 5115 5160 5205 5251 5297 5343 5389 5435 5482 5529 5576 5623 5670 5718 5766 5814 5862 5910 5959 6008 6057 6106 6155 6205 6255 6305 6355 6405 6456 6507 6558 6609 6660 6712 6764 6816 6868 6920 6973 7026 7079 7132 7185
Correct me if i am wrong. But still worth a try.
This seems to be correct, thank you.
However, am I right that for rebirth it simply adds 52 Stat Points? D:
Oh wow, I figured out I just need to "resetstatus" and it automatically calculates the correct status points.
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Bump.
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It won't start if WoE is on and it will end OnAgitStart.
But WoE wasn't active nor going to happen when the bug happened. D:
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On 6/13/2014 at 4:28 PM, Cydh said:
it's calculated here
I am looking for the formula which calculates how much Status Points you get on a Level up.
I guess yours are those for using status points to increase stats, right?
Bump.
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"game.exe is not the latest version."? I believe you have a harmony-protected server, ain't I right? you maybe would like to contact them and tell them that you're changing your client. I can make you one, wait a moment.
Alright, thank you.
I'm not too familiar with client diffing, so I'd be thankful for yours.
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Any update on this?
You should fix it. D:
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Never mind, I have taught myself some basic SQL and figured it out.
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I will try it out later! Thanks.
I guess it works!
Awesome!
Could you please add Acid Demonstration?
Or is this enough to add it?:
case AC_DOUBLE: case SM_BASH: case KN_BOWLINGBASH: case NJ_KOUENKA: case NJ_HYOUSENSOU: case WZ_JUPITEL: case CR_ACIDDEMONSTRATION: if (sd->last_skill = skill_id) sd->state.skill_check_double = 1 ;
update 11 june 2014
Just quoting so you notice, sorry. D:
(Since you don't follow this thread)
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Hi,
I'm using AnnieRurus BG script commands: http://rathena.org/board/topic/72571-battleground-system-without-waitingroom/
Now I have this BG script and here is a snipet of how people will get their rewards:
if (.bluescore > .redscore){ set .winner, .blue; mapannounce "gefg_cas02","The Blue Team has won the Rush Battleground.",0; } if (.redscore > .bluescore){ mapannounce "gefg_cas02","The Red Team has won the Rush Battleground.",0; set .winner, .red; } if (.redscore == .bluescore){ mapannounce "gefg_cas02","The Rush Battleground ended in a draw.",0; set .winner, 0; } getbgusers .red; for ( .@i = 0; .@i < $@arenamembersnum; .@i++ ){ set .@bonus, 0; if (.winner == .red){ set .@bonus, 15; } if (.winner == 0){ set .@bonus, 10; } getitem 19611, 25+.@bonus,$@arenamembers[.@i]; } getbgusers .blue; for ( .@i = 0; .@i < $@arenamembersnum; .@i++ ){ set .@bonus, 0; if (.winner == .blue){ set .@bonus, 15; } if (.winner == 0){ set .@bonus, 10; } getitem 19611, 25+.@bonus,$@arenamembers[.@i]; }
Now somehow after a BG run ended, it announced "The Blue Team has won the Rush Battleground.", but somehow only the red team got their rewards.
Note that the rewarding system worked fine for the first 10 runs.
I have no idea how this could happen, do you?
Thanks for any ideas about that. :s
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well sorry, I have no idea.
do you make your own client? make sure you're not using others'.
try to diff a new one.
I have tried to diff a 20120410 client, but it tells me "Your game.exe is not on the latest version."
Do you have a diffed 20120410 client I could try? D:
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Try creating a new GRF between the corrections and your palettes with making sure your palettes don't have job class sprites in them.
What folder is for the job class sprites? Can you give me the korean name? D:
sprite/인간족/몸통
I have deleted the whole folder and then merged with the given grf, but it still doesn't work.
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Try creating a new GRF between the corrections and your palettes with making sure your palettes don't have job class sprites in them.
What folder is for the job class sprites? Can you give me the korean name? D:
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The way rAthena applies the reduces seems to be broken.
I have found out that the formulas are like the iRo damage formulas, but the reduce is applied in a total value, not step by step.
So instead of applying demi-human reduce THEN property reduce THEN long-range reduce, it applys (demi-human reduce + property reduce + long-range reduce) all at once.
So for example Acid Demonstration will miss on 45% Long Range Reduce, 27% neutral reduce and 29% demi-human reduce. (45+27+29 = 101)
Instead the reduces should be applied step by step:
1k AD = 1k*0.65*0.73*0.71 = 336
Bump.
Bump. D:
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My palettes show this strange colouring in the face.
Is there a free palette that fixed this?
I am using this palette: http://rathena.org/board/files/go/17332dd007cad06e8b64f98cb1fef944/553251-old-dyes-palettes-working-all-classes
(It was removed D:)
Use this http://rathena.org/board/files/file/2447-corrected-classes-head-sprites/ if you want that fixed.
I have merged my palettes.grf with this grf, but the face is still coloured.
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My palettes show this strange colouring in the face.
Is there a free palette that fixed this?
I am using this palette: http://rathena.org/board/files/go/17332dd007cad06e8b64f98cb1fef944/553251-old-dyes-palettes-working-all-classes
(It was removed D:)
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I want to reset stats for a special group of people and set their Status Points to the amount they officially should have.
So could someone give me the formula of how it is calculated? D:
Thanks!
3d mobs hitbox
in Graphics Support
Posted
Hello,
I am using Olrox' 3d mobs: https://rathena.org/board/files/file/2813-ragnarok-ii-3d-monsters-pack-1-by-olrox/
Now I have a problem with the hitbox of the mobs. For the flying Puku for example, the hitbox is on the ground and when I hover over the mob, I cannot even attack/ click it. How can I edit hitboxes for (3d) mobs?