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Pneuma

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Posts posted by Pneuma

  1.  

     

    Good to see you're back :D

    Yep. Before I get started back on the project I need to study back up on scripting and understand any new script commands

     

    @_@ i think there is such a new command its just the same thing :) the only thing is update is the new-engine.

    Character and Account (and Global Account) Variable Changes:

    • They're no longer limited to #define ACCOUNT/GLOBAL_REG_NUM, they're now limitless.
    • Storage and speed processing have been improved with less traffic being sent between the servers.
    • Character and Account variables now support arrays!
    • Variables stored in global_reg_value are now split up into account, character, and global tables (each having their own string and integer table).

    Array Changes:

    • Increased array limit from 127 to 2 billion!
    • Overall speed has been improved through new array handling methods.
    • Script command 'getarraysize' overall processing has also been increased.

     

    Yeah I read all that already :> I recently tested a theory about grfs and if a custom information'd lub will read over a base file and share information: in example...Having a skillid.lub with nothing but custom skills would share another grf's skillid.lub that had all the full information instead of combining the information into one file.

     

    Sadly it didn't work. I need to get back into my mojo of being able to script ;-; It shouldnt take long...just need to review over a script or two for the format.

  2. looking further into this i honestly think the entire instance system could use an overhaul in the way it works, it "functions" and its significantly better then it use to be, but lets be honest it could be a lot better and honestly its almost embarrassing (not that i could write it, i think)

    One great idea about this would be being able to have a guild raid dungeon instead of party raids because sometimes you dont want to leave parties but are forced to if you want to do an instanced dungeon

  3. "Whats this? You made a new topic and the old topic cant be found?!"

    Thats right. I requested the old topic to be deleted because I feel like since I started over with my project from scratch so should the information I'm giving to all of you. I took a long break from RO, almost a year, and I ended up losing all of the project data except for client-side information. I left because the largeness of the project consumed me with only me working on the project...Well I'm back and hopefully with help from other members of rAthena we'll finally get the project done. Of course anyone I request help from would get full credit to whatever they helped with. Anyways let's get on to the actual project now!

     

    Introduction to the Project

    Project Craft: We Provide, You Create is an indepth system that includes multiple types of Professions. These professions range from fishing, mining, crafting, cooking, etc. I'm hoping for this project to be one that many server owners use to further customize their server.

    What kind of Features will this project hold?

    Starting off with Fishing as the first profession it will feature a magnitued of new items and a fun way to pass the time. One major feature I'm hoping to release with this profession is a Contest Script that will pit players against each other to catch fish inorder to reach 1st place and win a grand prize.

    As for major features with the project itself players will need to complete a quest to earn their first profession skill as they can only have one per character. Right now I have no plans on making a way to switch professions or having multiple professions on one character.However if people request this as a 'premium' feature for their server I might look into it.

    As you read in the first sentance of the paragraph professions will be linked to Skills, not variables. Once I get the project fleshed out I'm really hoping to get someone to make some of the profession skills castable instead of just passive abilities.

    Conclusion

    For now this is all the information I can share about the project until I get more of it fleshed out and ready for public eyes. Thank you for reading and cheer for the project to be completed this time!

  4. Currently we have the @disguise command which allows us to diguise as NPCs and Mobs. We also have the changebase script command, allowing us to disguise our character as another job class. I'm wondering if we could make these work with NPCs in some way.

    While talking to Stolao about a script where you would see an NPC change over time, he concluded that he'd have to use multiple NPCs since they can't be disguised. Made me think we could benefit from a script command to disguise them.

    Thanks for your consideration,

    ~Azura Skyy

    If I recall there actually is a script command to do this. I'll have to do some digging to find it.

    *setnpcdisplay("<npc name>", "<display name>", <class id>, <size>)
    *setnpcdisplay("<npc name>", "<display name>", <class id>)
    *setnpcdisplay("<npc name>", "<display name>")
    *setnpcdisplay("<npc name>", <class id>)
    
    Changes the display name and/or display class of the target NPC.
    Returns 0 is successful, 1 if the NPC does not exist.
    Size is 0 = normal 1 = small 2 = big.
    

    I believe it's the class ID you want to change.

  5. Yo, Pneuma!

    Haven't seen you in a while. I'm sure you will have browsed over the maintenance postings since making this post, but I can give you some quick notes.

    Welcome back,

    ~Azura Skyy

     

     

    Thanks for the update and yeah I kinda skimmed around such as Akkarin stepping down etc.

  6. Hey everyone~ So...I've been absent for a while now...What feels like a year now? I don't even know. Popping in wanting to know whats changed(majoraly) in the past few months; New mobs? New Classes? New skills? New features?

     

    Its a shame not keeping track of this community/game because you have to backtrack all the changes the community or creators have made. I might get back into the swing of things and actually start scripting for people again!

     

    I'm losing a lot of interest in things now-a-days and I just want something that will keep me interested for more than a few days.

  7. Thanks a lot for the support!

     

    I've downloaded everything from your post, and indeed, it all works. I've extracted the client, added the separate data and BGM folders, and launched the basic client as instructed, and I've managed to connect successfully, and everything is in English.

    I only have one small issue (sorry if it's answered somewhere already, I've tried Client Support but didn't find it): sometimes, when I load a map, be it logging in to the game or simply changing maps, my cursor goes useless. I can move it normally, but I can't click on anything - cannot walk, cannot attack, cannot click buttons or items. Alt+tabbing seems to return the clicking functions, but it keeps happening as I keep changing maps, so it's pretty bothersome. I've played in another server that had this same issue... is this something we cannot fix (version/client thing) or is there a way to correct this?

    By the way, I didn't change the iteminfo.lua nor anything in the data folder besides clientinfo.xml (I have no customs whatsoever).

     

    As for finally setting up my client:

    - Can I patch my own 2013-08-07a in NEMO again so I have my desired patches on, and working with your kRO client?

    - Is this data folder ready to be converted to my server's GRF?

    - Should I need to create a .zip/.rar only for my server's files (assuming the player already has a kRO client), is the data folder (and/or grfs), system folder, data.ini and the executable all I need to provide separately?

     

    I'm pretty much assuming these would all work, but I've grown afraid of messing with anything after this past week of suffering, so I've decided to ask first, before things blow up :(

     

    Again, thank you for the awesome help so far.

    1. Yes you can patch your own client

    2. Just edit the clientinfo.xml to have your server's IP address and namethen it will be

    3. The files needed would be System/ folder, your grf, and client

    • Upvote 1
  8.  

    If you don't mind taking the time, simply download everything from my kRO Full Client link in my signature and use it with your server.

    It comes with everything working and all you need to do is launch the basic client (2013-08-07) within the folder. The only things you would need to change are:

    • data.ini
    • clientinfo.xml
    • system/iteminfo.lua

    If you need specific things for a Client, kindly just leave a post on the topic or send me a PM and I can make the client to your specifications

    • Upvote 1
  9. So judging solely on my post count would be a not so good way to describe my new-ness to this community. I have been following the development of this project for a log time now, in-fact I used to comb over eathena for hours before renewal. Anyway, The reason for low post count is becuase I actually know how to use the search feature!  :o But unfortunatly, searching for that string is a little tough, even a google search with the site: (reference goes here) was not much help.

     

    I know this/these are TOTALLY seperate projects, hence why I am posting it up in the off topic area, but does anyone have any idea on where that project is or has moved to? I can find archives from 2008 all over the internet (mainly ragezone) but nothing with links that work or *bump*ed posts since 2010. I hope it is not dead, but from what I can tell it seems that way. I know it is a free to play game but I like to tweak things and play with variables, kind of feels more like my own version of a story. (You know... the fish was THIIISSSSS BIG!) Anyway, I saw it on steam this weekend and rememberd I wanted to try it out because it looked pretty cool in a "I made a WoW style game too..." kind of way.

     

    Anyone have any thoughts or experience in researching this as well?

    As far as I'm aware, unless you know somebody special, the only RO2 emulator you'd beable to find would be the Gate of the World edition and not Legend of the Second

  10. Hello, I seem to be having an issue about my customized hairstyle's palette.

    HzZ3umn.png

    It seems like my customized hairstyle makes my player's palette unreadable when changing hair color. If anyone can provide guide of how to manage a palette for customized sprites, that would be awesome!

     

    Thanks!

     

    Edit: My problem is about Color Table in photoshop. Anyone could provide a guide how to fix the color table?

    I used this one to manage my palettes for custom items.

    [GUIDE] Spriting 101: Creating A Sprite and Act File - Spriting & Palette Showcase - rAthena Board

    • Upvote 1
  11.  

     

     

     

    It's not a folder with 100,000 files it's a .grf

     

    Actually theres only 9,021 Files in the data folder.

     

    hmmm... that's weird. It shows up as 100,000 files when I'm deleting.

    Well, it takes longer to process 9,021 files than 1 file.

     

    The main reason I left it as a data folder is because it gives people a chance to edit it and turn it into their own GRF when and if they want to instead of having them download a pre-made GRF and then they have to extract the GRF, edit, and recompile

  12.  

     

    http://www.mediafire.com/download/nhb49e7psgbm3ex/ROTranslationEN.zip

    Thanks to https://github.com/ROClientSide/Translation

    This will replace Korean content with English content, however you just add a .grf and a line, and you are done. Also, it's faster to transfer, since there isn't over 100,000 files to process.

    How to use:

    Extract the .zip above to your RO folder

    In your DATA.INI in the RO folder change

     

    [Data]
    2=data.grf
    
    to

    [Data]
    1=translate.grf
    2=data.grf
    
    That's all to it!

     

    How do I make my own?

    Coming soon!

     

    No offense but I'm already managing a topic like this. http://rathena.org/board/topic/95977-ro-full-client-2014-07-22-kro2013-08-07-client/

     

    This isn't full client, it's just a grf that you can add to your existing installation.

     

    Thats the exact same data folder that is located on my topic...

    7e129c0285.png

  13. http://www.mediafire.com/download/nhb49e7psgbm3ex/ROTranslationEN.zip

    Thanks to https://github.com/ROClientSide/Translation

    This will replace Korean content with English content, however you just add a .grf and a line, and you are done. Also, it's faster to transfer, since there isn't over 100,000 files to process.

    How to use:

    Extract the .zip above to your RO folder

    In your DATA.INI in the RO folder change

     

    [Data]
    2=data.grf
    
    to

    [Data]
    1=translate.grf
    2=data.grf
    
    That's all to it!

     

    How do I make my own?

    Coming soon!

     

    No offense but I'm already managing a topic like this. http://rathena.org/board/topic/95977-ro-full-client-2014-07-22-kro2013-08-07-client/

  14.  

     

     

    pre-re:
     
    // The rate at which cards are dropped
    item_rate_card: 3000
    item_rate_card_boss: 10
    item_drop_card_min: 1
    item_drop_card_max: 10000
     
    //#define RENEWAL_DROP
     
     
    pls help me! TIA  /sob

     

    That simply means Normal Cards drop at 30 times normal drop rate. ie: Normal Poring Card = 0.01% drop rate x30 = 0.30% Drop

     

     

     

    tnx Pneuma... :D

     

     

     

    but when i change it to 30000 = 30% i do @rates instead of 30.00x it become 3000x how can i fix this?

     

    3000x 0.01% = 30% so thats essentially right

  15.  

    pre-re:
     
    // The rate at which cards are dropped
    item_rate_card: 3000
    item_rate_card_boss: 10
    item_drop_card_min: 1
    item_drop_card_max: 10000
     
    //#define RENEWAL_DROP
     
     
    pls help me! TIA  /sob

     

    That simply means Normal Cards drop at 30 times normal drop rate. ie: Normal Poring Card = 0.01% drop rate x30 = 0.30% Drop

  16.  

     

     

     

    thankyou so much sir ^^

     

    Not to sound like an *derphole but why do people never update their client files with RSU?

     

    sir what is RSU sorry for question

     

     

    RSU was a program made by Ai4Rei to update clientside files for data.grf and rdata.grf after Gravity did something to the original patchers back in either 2010 or 2011

     

    Link to RSU: http://nn.nachtwolke.com/dev/rsu/

  17. So that's the question, i know i have been talking about this sometimes but is a headache for me, because it changes the usability and the view of the website. I have been thinking about make 2 lists, what do you think? I don't see fair put V4P servers with Non-V4P servers in the same list..

    PLEASE if you vote, post me why you voted that option.  /sob

    I say nay. I'm tired of servers becoming popular by V4P abuse :x

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