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Neji

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  1. i tried this version today too and run in the same problem. my last_map was prontera, after changing the db entries to geffen i could access the server. i tested some towns like al de baran, payon, morroc, geffen, alberta and izlude nothing happens, trying to enter prontera crushs the client for me, but there is no error shown. my client doesnt have any custum except the translation and clientinfo.xml. i also run a update for kro. if i can find any other hints i let u know edit: as judas say, is the map ok? seems like the update damaged the prontera files in my case, after replacing them the client can also load prontera correctly.
  2. hi im using the latest rathena with the 2012-04-10aRagexeRE to check out Oboro Skills, some of the Skills needs new items like ID 6512 Fire Talisman ID 6513 Ice Talisman ID 6514 Wind Talisman ID 6515 Earth Talisman or ID 2171 Fox inscribed Armguard [1] etc. so i tried to add them into the client. first i did was updating my miruku installation to make sure the kro data.grf has all sprites ready. second i extracted the idnum2itemresnametable.txt, num2itemresnametable.txt, itemparamtable.txt, itemslotcounttable.txt and itemslottable.txt from the kro data.grf these files does not need to translated or edited third i did was to edit my own idnum2itemdisplaynametable.txt and num2itemdisplaynametable.txt i added these lines in both files 2171#Fox_inscribed_Armguard# 2172#Wolf_Inscribled_Armguard# 2173#Crescent_Moon_Inscribled_Armguard# 15053#Special_Ninja_Suit# 15054#Ninja_Scale_Armor# 15055#Ninja_Alloy_Armor# 15056#Special_Ninja_Suit# 6512#Fire_Talisman# 6513#Ice_Talisman# 6514#Wind_Talisman# 6515#Earth_Talisman# 6493#Makibishi# 13074#Prototype_Ninja_Dagger# 13075#Kurenai# 13076#Kodachi# 13078#Mikazuki# 13294#Explosion_Kunai# 13312#Prototype_Fuuma_Shuriken# 13313#Flower-Petal_Fuuma_Shuriken# 13314#Ice-Petal_Fuuma_Shuriken# 13315#Storm_Fuuma_Shuriken# 13316#Reinforced_Fuuma_Shuriken# forth i did was to edit my idnum2itemdesctable.txt and num2itemdesctable.txt to add a descriptions to these new items so the description is available by clicking the item ig 2171# Fox inscribed Armguard [1] An Armguard with the symbol of the fox, which allows the wearer to feel nimble. Flee +5 Class: Shield DEF: 45 Weight:20 Required Level: 100 Jobs: 2nd Ninja # 2172# Wolf inscribed Armguard [1] An Armguard with the symbol of the wolf, which makes the wearer more Powerfull. With certain chance increases attack with physical attack on ATK +100, -50 FLEE for 5 seconds. Class: Shield DEF: 70 Weight:25 Required Level: 100 Jobs: 2nd Ninja # 2173# Crescent Moon Inscribed Armguard [1] An Armguard with the symbol of the crescent, which gives the owner magical powers. - 2% delay after using a magic skill. Class: Shield DEF: 45 Weight:25 Required Level: 100 Jobs: 2nd Ninja # 15053# Special Ninja Suit Hands-on experience collecting the opinions of many traditional ninja ninja ninja Schutz Schutz, a new improvement of the problem. Raised and lighter than the strength of the fibers. AGI + 1. AGI 1 in increments of 3 per refinery. When equipped with wrist straps fox pattern, AGI + 2 additional. Class: Armor Defence:70 Weight:120 Required Level: 100 Jobs: 2nd Ninja # 15054# Ninja Scale Armor [1] Ninja secret arts common to drink out of the radical right to the rank of the legendary ninja known scales were wearing armor. Specializes in melee attacks have been. MHP + 15%, MSP - 30%. When equipped with a wolf crest wrist strap, ATK + 10%, STR + 2 additional. Class: Armor Defence:90 Weight:180 Required Level: 100 Jobs: 2nd Ninja # 15055# Special Alloy Armor [1] Ninja from the assassination of senior management positions have been specifically designed to protect the known armor. When attacked, the wearer of this armor by creating alter egos target lies in the eye. AGI + 1 Add. When you receive physical attack, a chance arthroplasty - a level of persistence fired. Equipped with a crescent pattern at wrist strap, complete avoidance + 10, FLEE + 10 additional. Class: Armor Defence:60 Weight:150 Required Level: 100 Jobs: 2nd Ninja # 15056# Special Ninja Suit [1] Hands-on experience collecting the opinions of many traditional ninja ninja ninja Schutz Schutz, a new improvement of the problem. Raised and lighter than the strength of the fibers. AGI + 1. AGI 1 in increments of 3 per refinery. When equipped with wrist straps fox pattern, AGI + 2 additional. Class: Armor Defence:70 Weight:120 Required Level: 100 Jobs: 2nd Ninja # 6512# Fire Talisman Talisman, which carry a ninja. Kagero and Oboro can use it to perform various magic skills. Weight:0.1 # 6513# Ice Talisman Talisman, which carry a ninja. Kagero and Oboro can use it to perform various magic skills. Weight:0.1 # 6514# Wind Talisman Talisman, which carry a ninja. Kagero and Oboro can use it to perform various magic skills. Weight:0.1 # 6515# Earth Talisman Talisman, which carry a ninja. Kagero and Oboro can use it to perform various magic skills. Weight:0.1 # 6493# Makibishi Metal spike, which causes severe pain when stepped on. Used to stop the enemies. Weight: 0.1 # 13074# Prototype Ninja Dagger A prototype of a dagger, especially for a ninja. Still not suitable for mass production. ^bbffff Cannot be sold^000000 Class: Dagger Weapon Level: 4 Attack: 0 Weight: 0 Required Level: 99 Jobs: Ninja # 13075# Kurenai [1] Dagger, created by the Ninja guild, named in honor of his color. INT +3. Class: Dagger Weapon Level: 3 Attack: 130 Weight: 70 Required Level: 99 Jobs: Ninja # 13076# Kodachi[1] Dagger, created by the Ninja guild, it is much stronger than the Azura, INT +3, MATK +100 Class: Dagger Weapon Level: 3 Attack: 120 Weight: 60 Required Level: 110 Jobs: 2nd Ninja # 13078# Mikazuki [1] Dagger in the form of a crescent, endowed with the power of the moon. MATK +120. SP reduces costs by 5%. Class: Dagger Weapon Level: 4 Attack: 50 Weight: 60 Required Level: 100 Jobs: 2nd Ninja # 13294# Explosive Kunai Powder, sealed in Kunai. Requires careful handling. Class: Thrown Attack: 50 Weight: 3 Element: Neutral Required Level: 100 # 13312# Prototype Fuuma Shuriken Prototype Fuuma Shuriken. Is not ready for mass production. ^bbffff Cannot be sold ^000000 Class: Fuuma Shuriken Attack:0 Weight:300 Weapon Level:4 Required Level: 99 Jobs: 2nd Ninja # 13313# Flower-Petal Fuuma Shuriken [2] Fuuma Shuriken, which is called "flying petals." Gives the impression that the owner is surrounded flying petals. MATK +50. Increased damage skill Flaming Petals on +20% Class: Fuuma Shuriken Attack:150 Weight:150 Weapon Level:3 Required Level: 110 Jobs: 2nd Ninja # 13314# Ice-Petal Fuuma Shuriken Fuuma Shuriken with the element water. MATK +50. When physical melee attack a chance to apply skills Crystal Rock Level 1 or higher. Class: Fuuma Shuriken Attack:200 Weight:150 Weapon Level:4 Required Level: 110 Element: Water Jobs: 2nd Ninja # 13315# Storm Fuuma Shuriken Fuma Shuriken with the wind element. MATK +50. When physical melee attack a chance to apply skills Thunder Level 1 or above and blind the enemy. Class: Fuuma Shuriken Attack:200 Weight:150 Weapon Level:4 Required Level: 110 Element: Wind Jobs: 2nd Ninja # 13316# Reinforced Fuuma Shuriken [1] Fuuma Shuriken covered oridenikonom and gold. Can not be broken. ATK +10 / MATK +5. +1% to physical attack for each level grinding. ATK +5 for every 10 levels of professional experience from level 70. Class: Fuuma Shuriken Attack: 55 Weight: 150 Weapon Level: 3 Required Level: 1 Jobs: Ninja # i didnt modifi any lua files. after all the work i merged the patch to my grf file which is readed first before data.grf ig now was the suprise, the client crushs with a read error from memory by clicking one of the new items. the items have no symbols in the inventory. but i dont know what i did wrong. both resnametables has the lines for the new items with the name so the client can find the symbols (Collection/Item Files), the description and the tranleted name. after some tries, i gave up and tried to checkout whether the items with the kro files work or not, so i disabled my grf and startet with the kro grf only it happends again read error in memory. my thinking was that the items are broken perhabs. but i could successfully extract them and include them to my grf file. so i totally dont know why the client crushs by these items. if i did any mistake please correct me
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