

FReyes
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Everything posted by FReyes
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yup. when i set "3".. only "3" party members can enter the MVP ladder... but when your party is up to "3" members.. (ex. 5members) cannot enter the MVP ladder. it reads exact party members.
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Requesting MVP tower minumum 3 player and up to join this MVP Ladder i want to disable card drop in this MVP Ladder. this is my script. //===== rAthena Script ======================================= //= MVP Ladder Game //===== By: ================================================== //= aftermath, AnnieRuru (rewrite) //===== Current Version: ===================================== //= 1.0 //===== Compatible With: ===================================== //= rAthena Project //===== Description: ========================================= //= Gather a party and kill every MVP in ascending order. //===== Additional Comments: ================================= //= 1.0 First version, edited. [Euphy] //============================================================ prontera,136,171,4 script MvP Ladder Warper 768,{ mes "[MvP Ladder Warper]"; mes "Say... do you want to play the MvP Ladder game?"; next; switch(select("Yes, let's get it on!:Information.:Show me the best record.:No.")) { case 1: break; case 2: mes "[MvP Ladder Warper]"; mes "In this game, your party has to kill every single MvP monster in ascending order, from the weakest to strongest."; if ( .finish_item_amount ) mes "If your party can finish the MVP ladder game, each member will earn "+ callfunc("F_InsertPlural", .finish_item_amount, getitemname( .finish_item_id )) +"."; if ( .register_cost ) mes "But the entrance fee is "+ callfunc( "F_InsertComma", .register_cost ) +" zeny."; next; mes "[MvP Ladder Warper]"; mes "You lose the game if you can't finish in "+ .timeout +" minutes, or if your entire party is killed."; mes "Good luck!"; close; case 3: mes "[MvP Ladder Warper]"; if ( !$mvpladdderparty_time ) { mes "Nobody has finished this game yet."; close; } mes "The best record is"; mes "[ "+( $mvpladdderparty_time / 60 )+" min "+( $mvpladdderparty_time % 60 )+" sec ]"; mes "By the party ^FF0000"+ $mvpladdderparty_name$ +"^000000."; .@size = getarraysize( $mvpladderparty_member$ ); for ( .@i = 0; .@i < .@size; .@i++ ) mes "^000000"+ ( .@i +1 ) +". ^0000FF"+ $mvpladderparty_member$[.@i]; if ( getgmlevel() < .gmlvlreset ) close; next; if ( select( "Close.", "Reset the record." ) == 1 ) close; if ( select( "Never mind.", "I really want to reset it." ) == 1 ) close; $mvpladdderparty_time = 0; $mvpladdderparty_name$ = ""; deletearray $mvpladderparty_member$[.@i]; mes "[MvP Ladder Warper]"; mes "Record reset successfully."; close; case 4: mes "[MvP Ladder Warper]"; mes "When you are strong enough to complete the game, please come back."; close; } if ( !getcharid(1) ) { mes "[MvP Ladder Warper]"; mes "You have to form a party to play."; close; } if ( getpartyleader( getcharid(1), 2 ) != getcharid(0) ) { mes "[MvP Ladder Warper]"; mes "Only the party leader can register."; close; } .@origin = getcharid(3); getpartymember getcharid(1), 1; getpartymember getcharid(1), 2; for ( .@i = 0; .@i < $@partymembercount; .@i++ ) { if ( isloggedin( $@partymemberaid[.@i], $@partymembercid[.@i] ) ) { attachrid $@partymemberaid[.@i]; if ( strcharinfo(3) == strnpcinfo(4) ) .@online++; } } attachrid .@origin; if ( $@partymembercount != .register_min ) { mes "[MvP Ladder Warper]"; mes "You have to form a party with exactly "+ .register_min +" members to play."; close; } else if ( .@online != .register_min ) { mes "[MvP Ladder Warper]"; mes "Your party must have "+ .register_min +" members online on map '"+ strnpcinfo(4) +"'."; close; } else if ( .register_cost && Zeny < .register_cost ) { mes "[MvP Ladder Warper]"; mes "You don't have enough zeny. Please come back when you do."; close; } else if ( .party_id ) { mes "[MvP Ladder Warper]"; mes "I'm sorry, but a party is currently playing the game. Please standby until the party is finished."; mes "Thank you."; close; } Zeny -= .register_cost; announce "The party ["+ strcharinfo(1) +"] has started the MvP ladder game.", bc_all; set .party_id, getcharid(1); set .@time_enter, gettimetick(2); for ( .@i = 0; .@i < $@partymembercount; .@i++ ) { if ( isloggedin( $@partymemberaid[.@i], $@partymembercid[.@i] ) ) { attachrid $@partymemberaid[.@i]; if ( strcharinfo(3) == strnpcinfo(4) ) { announce "You have "+ .timeout +" minutes to complete "+ .totalround +" rounds.", bc_self; .@name$[.@c] = strcharinfo(0); .@c++; } } } cleanmap .eventmap$; warpparty .eventmap$, 0,0, .party_id, strnpcinfo(4); donpcevent strnpcinfo(0)+"::OnMvpDead"; sleep .timeout * 60000; if ( .round == .totalround +1 ) { getpartymember .party_id, 1; getpartymember .party_id, 2; mapannounce .eventmap$, "Congratulations... You were able to defeat all the MVPs!", bc_map; for ( .@i = 0; .@i < $@partymembercount; .@i++ ) { if ( isloggedin( $@partymemberaid[.@i], $@partymembercid[.@i] ) ) { attachrid $@partymemberaid[.@i]; if ( strcharinfo(3) == .eventmap$ ) getitem .finish_item_id, .finish_item_amount; } } set .@timeused, gettimetick(2) - .@time_enter; if ( .bonus_item_amount && .@timeused < .bonus_time * 60 ) { mapannounce .eventmap$, "You are rewarded a bonus item for completing the ladder within "+ .bonus_time +" minutes.", bc_map; for ( .@i = 0; .@i < $@partymembercount; .@i++ ) { if ( isloggedin( $@partymemberaid[.@i], $@partymembercid[.@i] ) ) { attachrid $@partymemberaid[.@i]; if ( strcharinfo(3) == .eventmap$ ) getitem .bonus_item_id, .bonus_item_amount; } } } if ( !$mvpladdderparty_time || .@timeused < $mvpladdderparty_time ) { mapannounce .eventmap$, "And you broke the record! [ "+( .@timeused / 60 )+" min "+( .@timeused % 60 )+" sec ]", bc_map; set $mvpladdderparty_time, .@timeused; set $mvpladdderparty_name$, getpartyname( .party_id ); copyarray $mvpladderparty_member$, .@name$, .register_min; } else mapannounce .eventmap$, "Time used [ "+( .@timeused / 60 )+" min "+( .@timeused % 60 )+" sec ]", bc_map; sleep 10000; announce "The party ["+ getpartyname( .party_id ) +"] has finished the MvP ladder game!", bc_all; } else announce "The party ["+ getpartyname( .party_id ) +"] has failed to finish the MvP ladder game.", bc_all; mapwarp .eventmap$, .map$, .x, .y; killmonsterall .eventmap$; .party_id = .round = 0; end; OnMvpDead: .round++; if ( .round >= 2 && .round != .totalround +1 && .round_item_amount ) { for ( .@i = 0; .@i < $@partymembercount; .@i++ ) { if ( isloggedin( $@partymemberaid[.@i], $@partymembercid[.@i] ) ) { attachrid $@partymemberaid[.@i]; if ( strcharinfo(3) == .eventmap$ ) getitem .round_item_id, .round_item_amount; } } } if ( .round == .totalround +1 ) { awake strnpcinfo(0); end; } else if ( .round == .totalround ) mapannounce .eventmap$, "The final Round will begin in "+ .delay +" seconds...", bc_map; else mapannounce .eventmap$, "Starting round "+ .round +" in "+ .delay +" seconds...", bc_map; sleep .delay * 1000; if ( .mvpid[.round] == 1646 ) // pick random Bio3 MVP .mvpid[.round] = rand(1646,1651); monster .eventmap$,0,0, "--ja--", .mvpid[.round], 1, strnpcinfo(0)+"::OnMvpDead"; mapannounce .eventmap$, getmonsterinfo( .mvpid[.round], MOB_NAME ) +" has spawned!", bc_map|bc_blue; end; OnPCLogoutEvent: if ( hp > 0 ) .@less_one = 1; else end; OnPCDieEvent: if ( strcharinfo(3) != .eventmap$ || !getcharid(1) ) end; if ( getcharid(1) != .party_id ) end; getpartymember .party_id, 1; getpartymember .party_id, 2; for ( .@i = 0; .@i < $@partymembercount; .@i++ ) { if ( isloggedin( $@partymemberaid[.@i], $@partymembercid[.@i] ) ) { attachrid $@partymemberaid[.@i]; if ( strcharinfo(3) == .eventmap$ && hp > 0 ) .@alive++; } } if ( .@less_one ) .@alive--; if ( !.@alive ) { mapannounce .eventmap$, "Party wiped!", bc_map; sleep 10000; awake strnpcinfo(0); } end; OnInit: // Configurations ----------------------------------------------------- // Time limit (in minutes) // When time runs out, all players inside the room will be kicked out. // Do NOT set this to zero! set .timeout, 60; // entrance fee (in Zeny) set .register_cost, 100000; // exact amount of party members needed to start the game set .register_min, 2; // id of each mvp. you can add more setarray .mvpid[1], 1086,// Golden Thief Bug 64 1115,// Eddga 65 1150,// Moonlight Flower 67 1159,// Phreeoni 69 1112,// Drake 70 1583,// Tao Gunka 70 1492,// Incantation Samurai 71 1046,// Doppelgangger 72 1252,// Garm 73 1418,// Evil Snake Lord 73 1059,// Mistress 74 1190,// Orc Lord 74 1087,// Orc Hero 77 1251,// Knight of Windstorm 77 1038,// Osiris 78 1658,// Ygnizem 79 1272,// Dark Lord 80 1871,// Fallen Bishop 80 1039,// Baphomet 81 1147,// Maya 81 1785,// Atroce 82 1389,// Dracula 85 1630,// Bacsojin 85 1885,// Gorynych 85 1623,// RSX 0806 86 1511,// Amon Ra 88 1688,// Lady Tanee 89 1768,// Gloom Under Night 89 1719,// Datale 90 1734,// Kiel D-01 90 1157,// Pharaoh 93 1373,// Lord of Death 94 1312,// Turtle General 97 1779,// Ktullanux 98 1874,// Beelzebub 98 1646,// Bio3 placeholder 99 1708,// Thanatos 99 1751,// Valkyrie Randgris 99 1832;// Ifrit 99 // number of rounds (default: 39) set .totalround, getarraysize(.mvpid) -1; // item reward for completing each round set .round_item_id, 512; set .round_item_amount, 1; // item reward for completing the entire ladder set .finish_item_id, 501; set .finish_item_amount, 10; // bonus reward if ladder completed within a certain time (in minutes) set .bonus_time, 45; // if completed within 45 minutes, this reward is given set .bonus_item_id, 504; set .bonus_item_amount, 10; // time delay between rounds, in seconds (default: 3) set .delay, 5; // minimum GM level to reset the best record set .gmlvlreset, 99; // event map set .eventmap$, "guild_vs2-2"; // mapflag configuration setarray .@mapflag, mf_nowarp, mf_nowarpto, mf_nosave, mf_nomemo, mf_noteleport, // mf_nopenalty, // disable exp loss mf_noreturn, // mf_nobranch, // mf_nomobloot, // disable monster drop loots, // mf_nomvploot, // 2 of these mf_partylock; // Config Ends -------------------------------------------------------------- mapannounce .eventmap$, "An administrator has refreshed the server. Please re-register. We apologize for the inconvenience.", bc_map; getmapxy .map$, .x, .y, 1; mapwarp .eventmap$, .map$, .x, .y; killmonsterall .eventmap$; .@size = getarraysize( .@mapflag ); for ( .@i = 0; .@i < .@size; .@i++ ) setmapflag .eventmap$, .@mapflag[.@i]; end; }
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Hello, I would like to request a script, please read.
FReyes replied to FReyes's question in Script Requests
Thanks a lot i works... but i did my own customization but nothing works... this is the last request.. ~~~Poring event wil start in 3 minutes... ~~~Poring event has just spawn in town (ex. izlude).. xxx~~~not poring event will spawn in izlude in 3,2,2 minutes.. thanks a lot Thanks a lot i works... but i did my own customization but nothing works... this is the last request.. ~~~Poring event wil start in 3 minutes... ~~~Poring event has just spawn in town (ex. izlude).. xxx~~~not poring event will spawn in izlude in 3,2,2 minutes.. thanks a lot SOLVED announce "A special poring will spawn in [ "+Strtoupper(.Map$)+" ] in "+.min+" minutes",bc_all; to announce "A special poring will spawn in "+.min+" minutes",bc_all; Thanks a lot guys -
i forgot the tab space.. sorry how to fix this? TIA @benching, @pandaloveshamster thank you for replies guys,, i aprriciate it. thanks i forgot the tab space.. sorry how to fix this? TIA button.jpg @benching, @pandaloveshamster thank you for replies guys,, i aprriciate it. thanks problem solved : "pvp_y-1-1" to "pvp_y_1-1" a lot guys how to change this name in Town name? all towns always says "confirm entering pvp_y_1-1? i configure it out mes "Confirm entering "+.MapN$+" ?"; OnInit: setarray .MapN$,"Prontera","Izlude","Alberta"; setarray .Map$,"pvp_y_1-1","pvp_y_8-2","pvp_y_1-4"; and all map always says confirm entering prontera? always reading 1st map name..
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Hello, I would like to request a script, please read.
FReyes replied to FReyes's question in Script Requests
no town name indicate additional sir that will anounce like poring event will start ing 3 minutes, thank you a lot for the replies -
Hello, I would like to request a script, please read.
FReyes replied to FReyes's question in Script Requests
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Hello, I would like to request a script that will automaticaly broadcast and summon a one poring in random Towns (ex. geffen, prontera, alberta, aldebaran) for 12;00am/pm, 3;00am/pm, 6:00am/pm and 9:00am/pm Time that will gained zenny if player kills that poring. Thanks! Please tell me if I have to do any server configuration, I guess I have to create a new poring mob who only gained that zeny right? Can you also tell me how? /help
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how to change YES/NO button? This is my Script ___ prontera,147,173,6 script Arena Warper 413,{ switch(select("Prontera [ "+getmapusers("pvp_y_1-1")+" / 30 ]:Izlude [ "+getmapusers("pvp_y_8-2")+" /30 ]:Alberta [ "+getmapusers("pvp_y_1-4")+" /30 ]")) { case 1: mes " 0 ~ Cancel Room : 1 ~ Join Room"; input .@confirm; if(.@confirm == 1) goto Arena1; close; Arena1: if(getmapusers("pvp_y_1-1") == 29) goto Full; specialeffect2 EF_EARTHSPIKE; specialeffect2 EF_DEVIL; specialeffect2 EF_COIN; specialeffect2 EF_SIGHTRASHER; sleep2 1000; warp "pvp_y_8-2",0,0; announce "[ Arena Warper ] : "+strcharinfo(0)+" Join Prontera Arena Room.",bc_all; end; case 2: mes " 0 ~ Cancel Room : 1 ~ Join Room"; input .@confirm; if(.@confirm == 1) goto Arena2; close; Arena2: if(getmapusers("pvp_y_8-2") == 29) goto Full; specialeffect2 EF_EARTHSPIKE; specialeffect2 EF_DEVIL; specialeffect2 EF_COIN; specialeffect2 EF_SIGHTRASHER; sleep2 1000; warp "pvp_y_8-2",0,0; announce "[ Arena Warper ] : "+strcharinfo(0)+" Join Izlude Arena Room.",bc_all; end; case 3: mes " 0 ~ Cancel Room : 1 ~ Join Room"; input .@confirm; if(.@confirm == 1) goto Arena3; close; Arena3: if(getmapusers("pvp_y_1-4") == 29) goto Full; specialeffect2 EF_EARTHSPIKE; specialeffect2 EF_DEVIL; specialeffect2 EF_COIN; specialeffect2 EF_SIGHTRASHER; sleep2 1000; warp "pvp_y_1-4",0,0; announce "[ Arena Warper ] : "+strcharinfo(0)+" Join Alberta Arena Room.",bc_all; end; Full: next; mes "This Arena is Full"; mes "Please Choose other Arena Room"; close;
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/help ClientSide Izlude_pvp and izlude_town problem
FReyes replied to FReyes's question in General Support
Your problem in next: you have in your mapcache.dat not the same Izlude map then at client. You need make the same izlude at map-cache and your client. https://rathena.org/board/topic/53424-weemapcache/ https://rathena.org/board/topic/64223-mapcache-not-adding-maps/ SOLVED.. thanks you a lot buddy.. -
this is my problem when i warp to pvp room izlude see picture below. and also in "IZLUDE TOWN" its like buggy, laggy like its have invicible wall maze i think..
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saan po ba ako makakahanap nang packet db 2010-07-30.. wala po kasi akong mahanap sa google. di gumagana ang alt+e alt + q chat skills lahat. pa bigyan naman po ako nang link sa 2010-07-30a at mga data,system,ai.. maraming salamat po
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there's no 2010-07-30 version there.. anyone?
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please guide me to build a lite client pack for ragexeRE 2010-07-30 for pre-renewal server can anyone help me about what client files (data folder/translation, lua files, and system files, etc) i need and where can i get it been searching this board for pre-renewal files but all i found were renewal well, i found some pre-re topics too but the link given were all down and i never got to try it..
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requesting packet db for 2010-07-30
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but i want to open it in public so that my friends in their house can connect my server.. thanks for replies. but i want to open it in public so that my friends in their house can connect my server.. thanks for replies. i tried that but nothing change... anyone? TIA
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i want to open my server, so that my friends can connect with my server. my server works fine when i use 127.0.0.1 BUT when i change it to this following: Char athena; login_ip:=lan / char_ip:=wan Map athena; char_ip:=lan / map_ip:=wan Sub athena; sub:lan:lan Inter athena; all 127.0.0.1 Clientifo: <address>wan</address> connection failed..
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problem solve... i delete my old GRF file, and replace a new one..(copying from another ROclient)
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go to trunk\conf\battle\skill.conf Hope it help @d102791estiny You've misunderstood. msfabiao is seeking a server, to play, that has no skill delay, @msfabiao As for a server without any skill delays, not many out there. Although it is rather deserted, check out RBO, No skill delays. oops i read it again.. sorry.
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go to trunk\conf\battle\skill.conf Hope it help
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oh its that you... thank you! your tutorials is awesome... its been a long year. now im creating a new one and found your resources.. Thank you very much! can you tell/advice me what is stable client for trancendent jobs and for not quiting client when changing account? or mail me if this is not belong to this topic or move to another section.Thanks a lot.
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i delete my old GRF file, and replace a new one..(copying from another ROclient) is this okay? it will not affect monster/mobs damage and hp? Thanks for replies.