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Cogan

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  1. hi Shio thx for reply again.. - yes my kro is up to date - yes, i use all data from https://subversion.assembla.com/svn/client-side-translation/ on my grf, and i use dll file from http://freakshare.com/files/fr7bzp6r/ro10182013_dll.rar.html - no, i use lub from subversion.assembla - no, i didn't check "Read Data Folder First" - i'm use Lub File - i didn't edit anything for skill - yes, i didn't comment #define RENEWAL on renewal.h my client only crash when hit another player with skill have animation like dragon breath and acid demonstration. it's fine when hit monster the client not to be crash..
  2. hi Shio tq for reply. i'm using data from https://subversion.assembla.com/svn/client-side-translation/ and i already diff my client with this http://sourceforge.net/p/xdiffgen/code/HEAD/tree/2013-08-07aRagexe.xdiff can you help me sir for my problem. sorry my bad english
  3. Hi, i'm use 2013-08-07 client and my problem is when i see ground skill effect like Dragon Breath my client will crashing but when i turn off "/effect" it's fine the client not to be crashing... can anyone help me with this problem... thx in advance sorry for my very bad english...
  4. hi anyone can help me with this error [Error]: make_listen_bind: bind failed (socket #4, error 98: Address already in use)! i'm using vps and when star the server that error appear.. please help me T_T
  5. hi, i'm using 2012-04-10 client and the problem is when i click npc with dialouge/"mes" inside my npc script, my client crashed after clicked that npc. but it's fine when i'm clicked npc without "mes" inside my npc script.. anyone can help me plisss.. sorry for my bad english
  6. hi, i'm using rathena svn 17696 and my problem is the cost of stats point is to high (example: for str up to 195 it's cost 92 stats point) i'm done with conf/battle/player.conf and src/map/map.h to level 250, i'm used renewal mode for my server src/config/renewal.h // Copyright (c) rAthena Dev Teams - Licensed under GNU GPL // For more information, see LICENCE in the main folder #ifndef _CONFIG_RENEWAL_H_ #define _CONFIG_RENEWAL_H_ //quick option to disable all renewal option, used by ./configure //#define PRERE #ifndef PRERE /** * rAthena configuration file (http://rathena.org) * For detailed guidance on these check http://rathena.org/wiki/SRC/config/ **/ /** * @INFO: This file holds general-purpose renewal settings, for class-specific ones check /src/config/classes folder **/ /// game renewal server mode /// (disable by commenting the line) /// /// leave this line to enable renewal specific support such as renewal formulas #define RENEWAL /// renewal cast time /// (disable by commenting the line) /// /// leave this line to enable renewal casting time algorithms /// cast time is decreased by DEX * 2 + INT while 20% of the cast time is not reduced by stats. /// example: /// on a skill whos cast time is 10s, only 8s may be reduced. the other 2s are part of a /// "fixed cast time" which can only be reduced by specialist items and skills //#define RENEWAL_CAST /// renewal drop rate algorithms /// (disable by commenting the line) /// /// leave this line to enable renewal item drop rate algorithms /// while enabled a special modified based on the difference between the player and monster level is applied /// based on the http://irowiki.org/wiki/Drop_System#Level_Factor table //#define RENEWAL_DROP /// renewal exp rate algorithms /// (disable by commenting the line) /// /// leave this line to enable renewal item exp rate algorithms /// while enabled a special modified based on the difference between the player and monster level is applied //#define RENEWAL_EXP /// renewal level modifier on damage /// (disable by commenting the line) /// // leave this line to enable renewal base level modifier on skill damage (selected skills only) #define RENEWAL_LVDMG /// renewal ASPD [malufett] /// (disable by commenting the line) /// /// leave this line to enable renewal ASPD /// - shield penalty is applied /// - AGI has a greater factor in ASPD increase /// - there is a change in how skills/items give ASPD /// - some skill/item ASPD bonuses won't stack //#define RENEWAL_ASPD #endif #endif // _CONFIG_RENEWAL_H_ and on my src/map/pc.c #ifdef RENEWAL // renewal status point cost formula sp += (low < 100) ? (2 + (low - 1) / 10) : (16 + 4 * ((low - 100) / 5)); #else sp += ( 1 + (low + 9) / 10 ); #endif anyone can help me plisss to fix this... sorry for my very bad english..
  7. sir folder you mean.. data/sprite/<job dependent folder>/<job dependent prefix>_<gender><weapon suffix>.spr it's same with this folder?? for add the weapon spirite and act for knight class?? data/sprite/Àΰ£Á·/±â»ç i use generator tools for weapon sprite and the output of that generator have id number in front of the sprite name. should i remove that id number or just leave it?? and for the range id of weapon type it's still valid on new client? sorry my very bad english..
  8. when i use 2012-04-10aRagexe the weapon sprite show and working properly, but when i changed to client 2013-08-07aRagexe the weapon sprite not show when using it... i followed this guide http://rathena.org/wiki/Custom_weapons, and i've done to edit my iteminfo.lub. but it still not show anyone can help me?? sorry my bad english....
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