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Yukaiii

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Everything posted by Yukaiii

  1. what's up guys. everything is good? Can someone explain to me if this script is asking for some sql table? it has these sql commands in it.. If you're asking, would it be difficult to create it? the problem I'm having in my script is that it's not checking if the party's member is online.
  2. Fala Bartoaldo.. blz mano? pois é rapaz. Meu emulador é exatamente o xilero rsrs mas n ta funcionando. Provavelmente faltando alguma parte na src..
  3. Good night guys, how are you? I don't know if I can post it here... But I believe it can serve both me and the community. I have the scripts 3 vs 3 party, capture the flag. The same as the old Xilero PK. But the problem is that it is not working on my server. Could someone with knowledge in the area be giving me support? If all goes well I'll be making the scripts available to all of you too. I believe that something is missing in the src, but I have no knowledge in the script area.
  4. Good night people! Can someone explain to me how do I leave the 4rd only for appearance, if the player does not want the appearance of the normal class? Thanks for the help anyone can
  5. I am having a problem with my server, problem with freezing, I would like to ask the help you know how can I fix this. I wanted to get the player to have a certain amount of "LUK" to be immune to freezing, and to decrease the time the guy gets frozen.
  6. Can someone tell me how to set up a prize at this event? //==========================================================// //========= Script by RyCHIRO =========// //========= http://reincarnation-network.com =========// //========= http://chiyan-ro.com =========// //==========================================================// - script jumpevent -1,{ OnWhisperGlobal: if ( getgmlevel() < 99 ) end; L_JumpAdmin: mes "[Manager]"; mes "^FF0000~Hi GM " + strcharinfo(0) + "!~^000000"; mes "^FF0000The Current Prize is:^000000"; mes "^FF00001. Random Prize:^000000 ^008000"+$jmp_item_amount1+" "+getitemname($jmp_item_id1)+"^000000"; mes "^FF00002. Random Prize:^000000 ^008000"+$jmp_item_amount2+" "+getitemname($jmp_item_id2)+"^000000"; mes "^FF00003. Random Prize:^000000 ^008000"+$jmp_item_amount3+" "+getitemname($jmp_item_id3)+"^000000"; switch(select("Start Jump Event?:Set Prize:Not today Fellas!")){ case 1: next; if( $@JumpStart == 1 ){ mes "[Manager]"; mes "I Can't Start The Event!!"; mes "The Event is still ON!!"; next; goto L_JumpAdmin; } next; mes "[Manager]"; mes "^FF0000~Sure thing!~^000000"; close2; goto L_StartJmp; case 2: next; mes "[Manager]"; mes "^FF0000~What should the prize for winning be? Please input the ID.~^000000"; menu "Set Prize 1",SP1,"Set Prize 2",SP2,"Set Prize 3",SP3,"Go Back to main",L_JumpAdmin; SP1: next; mes "[Manager]"; mes "^FF0000~What should the prize for winning be? Please input the ID.~^000000"; input $jmp_item_id1; next; mes "[Manager]"; mes "^FF0000~How many if this item should I give away?~^000000"; input $jmp_item_amount1; next; mes "[Manager]"; mes "^FF0000~So, the prize is^000000 ^008000"+ $jmp_item_amount1 +" "+ getitemname($jmp_item_id1) +"^000000? ^FF0000Great.~^000000"; next; goto L_JumpAdmin; SP2: next; mes "[Manager]"; mes "^FF0000~What should the prize for winning be? Please input the ID.~^000000"; input $jmp_item_id2; next; mes "[Manager]"; mes "^FF0000~How many if this item should I give away?~^000000"; input $jmp_item_amount2; next; mes "[Manager]"; mes "^FF0000~So, the prize is^000000 ^008000"+ $jmp_item_amount2 +" "+ getitemname($jmp_item_id2) +"^000000? ^FF0000Great.~^000000"; next; goto L_JumpAdmin; SP3: next; mes "[Manager]"; mes "^FF0000~What should the prize for winning be? Please input the ID.~^000000"; input $jmp_item_id3; next; mes "[Manager]"; mes "^FF0000~How many if this item should I give away?~^000000"; input $jmp_item_amount3; next; mes "[Manager]"; mes "^FF0000~So, the prize is^000000 ^008000"+ $jmp_item_amount3 +" "+ getitemname($jmp_item_id3) +"^000000? ^FF0000Great.~^000000"; next; goto L_JumpAdmin; Case 3: next; mes "[Manager]"; mes "Bye!!"; close; }// End Admin Manager... OnMinute25: L_StartJmp: announce "Jumper Event : will begin in 20 seconds",bc_blue; sleep2 5000; announce "Jumper Event : I'm Going to JUMP somewhere..!!",bc_blue; sleep2 5000; announce "Jumper Event : By the way I'm going to disguise into a random monster.!!",bc_blue; sleep2 10000; announce "Jumper Event : Last 10 seconds",bc_blue; sleep2 10000; set $@ran, rand(1,10); if ($@ran == 10) set $@jmpmap$,"hugel"; if ($@ran == 9) set $@jmpmap$,"yuno"; if ($@ran == 8) set $@jmpmap$,"comodo"; if ($@ran == 7) set $@jmpmap$,"xmas"; if ($@ran == 6) set $@jmpmap$,"aldebaran"; if ($@ran == 5) set $@jmpmap$,"izlude"; if ($@ran == 4) set $@jmpmap$,"payon"; if ($@ran == 3) set $@jmpmap$,"geffen"; if ($@ran == 2) set $@jmpmap$,"morocc"; if ($@ran == 1) set $@jmpmap$,"prontera"; announce "Jumper Event : Go Find me!! I'm here in "+$@jmpmap$+"!!!",bc_blue; set $@JmpRnd,10; goto OnStart; OnStart: if ($@JmpRnd == 0){ stopnpctimer; set $@JumpStart,0; sleep2 3000; announce "Jumper Event : is now OVER!!",bc_blue; sleep2 15000; movenpc "Jumper"+$@ran+"",1,1; //move the NPC setnpcdisplay "Jumper"+$@ran+"",1002; end; } if ($@JmpRnd == 10){ goto OnStart2; } stopnpctimer; sleep2 3000; announce "Jumper Event : Next Round will begin in 15 seconds...",bc_blue; sleep2 15000; setnpcdisplay "Jumper"+$@ran+"",1002; movenpc "Jumper"+$@ran+"",1,1; //move the NPC set $@ran, rand(1,10); if ($@ran == 10) set $@jmpmap$,"hugel"; if ($@ran == 9) set $@jmpmap$,"yuno"; if ($@ran == 8) set $@jmpmap$,"comodo"; if ($@ran == 7) set $@jmpmap$,"xmas"; if ($@ran == 6) set $@jmpmap$,"aldebaran"; if ($@ran == 5) set $@jmpmap$,"izlude"; if ($@ran == 4) set $@jmpmap$,"payon"; if ($@ran == 3) set $@jmpmap$,"geffen"; if ($@ran == 2) set $@jmpmap$,"morocc"; if ($@ran == 1) set $@jmpmap$,"prontera"; announce "Jumper Event : Go Find me!! I'm here in "+$@jmpmap$+"!!!",bc_blue; goto OnStart2; OnStart2: set $monster, rand(1001,1995); if($monster == 1003 || $monster == 1218 || $monster == 1006 || $monster == 1017 || $monster == 1021 || $monster == 1022 || $monster == 1027 || $monster == 1043 || $monster == 1006 || $monster == 1136 || $monster == 1137 || $monster == 1168 || $monster == 1171 || $monster == 1172 || $monster == 1173 || $monster == 1181 || $monster == 1210 || $monster == 1223 || $monster == 1284 || ($monster >= 1324 && $monster <= 1363) || $monster == 1006 || $monster == 1407 || $monster == 1411 || $monster == 1414 || $monster == 1496 || $monster == 1501 || $monster == 1900){ goto OnStart2; end; } while(1) { //Initiate an infinite loop set $@jx,rand(0,300); //Set a randon X coordinate set $@jy,rand(0,300); //Set a random Y coordinate if(checkcell(""+$@jmpmap$+"",$@jx,$@jy,cell_chkpass)) break; //If cell is walkable break out of the loop } initnpctimer; set $@JumpStart,1; movenpc "Jumper"+$@ran+"",$@jx,$@jy; //move the NPC setnpcdisplay "Jumper"+$@ran+"",$monster; set $@JmpRnd,$@JmpRnd-1; end; OnTimer60000: set $@JumpStart,0; announce "Jumper Event : WOW no One Found ME!! I'm here in "+$@jmpmap$+" "+$@jx+" "+$@jy+"!!",bc_blue; sleep2 3000; donpcevent "jumpevent::OnStart"; end; }//End Script - script Jumper -1,{ if( $@JumpStart == 0 ){ mes "[Jumper]"; mes "I'm sorry, Someone Found me.."; close; } set $@prize, rand(1,100); if ( $@prize <= 50 ){ set $@JumpStart,0; getitem $jmp_item_id1,$jmp_item_amount1; announce "Jumper Event : "+strcharinfo(0)+" is the WINNER!! I'm here in "+$@jmpmap$+" "+$@jx+" "+$@jy+"!!",bc_blue; donpcevent "jumpevent::OnStart"; mes "[Jumper]"; mes "WOW you found me!!"; mes "Take this as a REWARD!!"; mes "You got ^008000"+ $jmp_item_amount1 +" "+ getitemname($jmp_item_id1) +"^000000"; close; end; } set $@prize, rand(1,100); if ( $@prize <= 49 ){ set $@JumpStart,0; getitem $jmp_item_id2,$jmp_item_amount2; announce "Jumper Event : "+strcharinfo(0)+" is the WINNER!! I'm here in "+$@jmpmap$+" "+$@jx+" "+$@jy+"!!",bc_blue; donpcevent "jumpevent::OnStart"; mes "[Jumper]"; mes "WOW you found me!!"; mes "Take this as a REWARD!!"; mes "You got ^008000"+ $jmp_item_amount2 +" "+ getitemname($jmp_item_id2) +"^000000"; close; end; } set $@prize, rand(1,100); if ( $@prize <= 48 ){ set $@JumpStart,0; getitem $jmp_item_id3,$jmp_item_amount3; announce "Jumper Event : "+strcharinfo(0)+" is the WINNER!! I'm here in "+$@jmpmap$+" "+$@jx+" "+$@jy+"!!",bc_blue; donpcevent "jumpevent::OnStart"; mes "[Jumper]"; mes "WOW you found me!!"; mes "Take this as a REWARD!!"; mes "You got ^008000"+ $jmp_item_amount3 +" "+ getitemname($jmp_item_id3) +"^000000"; close; end; } }//End Script prontera,1,1,1 duplicate(Jumper) Jumper1 1002 morocc,1,1,1 duplicate(Jumper) Jumper2 1002 geffen,1,1,1 duplicate(Jumper) Jumper3 1002 payon,1,1,1 duplicate(Jumper) Jumper4 1002 izlude,1,1,1 duplicate(Jumper) Jumper5 1002 aldebaran,1,1,1 duplicate(Jumper) Jumper6 1002 xmas,1,1,1 duplicate(Jumper) Jumper7 1002 comodo,1,1,1 duplicate(Jumper) Jumper8 1002 yuno,1,1,1 duplicate(Jumper) Jumper9 1002 hugel,1,1,1 duplicate(Jumper) Jumper10 1002
  7. Bom pessoal, Tenho 3 perguntas se tiver como me ajudar ^^ 1 - Não sei se voces não repararam, mas a skill bragi do clown tira o delay de algumas habilidades, uma delas é a destruidor de almas do sinx. Já em outras habilidades ela não tem efeito, como, Tyr, Impacto Psiquico, Magic crash entre outras, gostaria de saber se teria como eu por a skill bragi pra acelerar as outras habilidades tbm. 2 - Outro problema que estou tendo é o ataque critico do meu servidor. Nos Mvps e monstros normais sai critico normal quando ataca, mas quando eu ataco outro player Não da ataque critico, mesmo estando com o critico bem alto. 3 - Essa é a ultima. Seguinte as classes do meu servidor quase todas estão com o dano bem controlada, a unica que não estou conseguindo arrumar é o Sniper. Pra hit ele não ta tirando nada nos outros players, queria saber como aumento os hit dele pra bater. Agradeço desde já
  8. Good morning people! I'm having the following problem. The classes of my server only of the critical in monsters in player does not leave critical attack. If anyone knows how to fix it, let me know. thanks in advance
  9. Yukaiii

    HELP

    Many thanks friend! It worked out right here.
  10. Boa noite pessoal! Estou tendo o seguinte problema. As classes do meu servidor só da critico em monstros em jogador não sai ataque critico. Se alguem souber me explicado como arrumar isso. Agradeço desde já
  11. Pois é mano acabei de fazer do jeito que voce disse, o npc buga e não abre a conversa mais.
  12. Yukaiii

    HELP

    Good afternoon folks! I downloaded a script here from the forum, but I'm having a problem. Any player can cancel the battle in progress. I wanted to know how I solve this problem. This command would have to be just gm, but this is working for everyone. If someone knows how to fix me. Thanks in advance script Sample 757,{ mes "I am Party Match Manager."; mes "Party Leader may create a PVP Match here."; next; switch( select( ( .Created )?"Join Game[ ^FF0000"+.No+"vs"+.No+"^000000 ]":"Create Game", ( ( getgmlevel() >= .GMLevel || getcharid(0) == getpartyleader( getcharid(1),2 ) ) && .Created )?"^FF0000Remove Game^000000":"" )){ Case 1: switch( .Created ){ Case 0: getpartymember getcharid(1),1; if( getcharid(0) != getpartyleader( getcharid(1),2 ) || !getcharid(1) ){ mes "Sorry, but only a ^FF0000Party Leader^000000 can register a game here."; }else{ mes "How many Players for each Party Team ?"; mes "Min = 1 Max = "+$@partymembercount; mes "Because you only have "+$@partymembercount+" member right now."; next; input .No,1,$@partymembercount; announce "[ "+.No+"vs"+.No+" Party Match ] created by "+strcharinfo(0)+", you may register to join.",0; set .Team[0],getcharid(1); set .Created,1; } close; Case 1: if( !.Team[1] && getcharid(1) == .Team[0] ){ mes "Please wait for ^FF0000Team 2^000000 to Register."; }else{ if( getcharid(0) != getpartyleader( getcharid(1),2 ) || !getcharid(1) ){ mes "Sorry, but only a ^FF0000Party Leader^000000 can register a game here."; close; } getpartymember getcharid(1),1; if( $@partymembercount < .No ){ mes "You didnt have enough of "+.No+" Member for the Game."; mes "You only have "+$@partymembercount+" Member."; }else{ mes "Confirm Registration ?"; if( select("Yes:No") == 1 ){ set .Team[1],getcharid(1); set .Created,2; setarray .Members[0],.No,.No; for( set .@party,0; .@party < 2; set .@party,.@party + 1 ){ getpartymember .Team[.@party],1; for( set .@i,0; .@i < .No; set .@i,.@i + 1 ) warpchar .Map$,0,0,$@partymembercid[.@i]; } end; } } } close; Case 2: mes "^FF0000The Game is in Progress.^000000"; mes "[ A "+.No+" vs "+.No+" Game ]"; mes "Team ^FF0000"+getpartyname( .Team[0] )+"^000000 vs Team ^FF0000"+getpartyname( .Team[1] )+"^000000 ."; close; } close; Case 2: mes "Done, Match will be terminated right away."; mapannounce .Map$,"Match has been Cancelled by a GM.",0; close2; OnReset: deletearray .Team[0],getarraysize( .Team ); deletearray .Members[0],getarraysize( .Members ); if( .Winner ){ getpartymember .Winner,2; for( set .@i,0; .@i < .No; set .@i,.@i + 1 ){ getitem 512,100,$@partymemberaid[.@i]; getitem 607,1,$@partymemberaid[.@i]; } set .Winner,0; } sleep2 2000; set .Created,0; mapwarp .Map$,"prontera",155,181; end; } close; OnPCDieEvent: OnPCLogoutEvent: if( strcharinfo(3) == .Map$ && .Created ){ for( set .@i,0; .@i < 2; set .@i,.@i + 1 ) if( getcharid(1) == .Team[.@i] ) set .Members[.@i],.Members[.@i] - 1; if( .Members[0] < 1 ) set .Winner,.Team[1]; else if( .Members[1] < 1 ) set .Winner,.Team[0]; if( .Winner ){ mapannounce .Map$,"Team "+getpartyname( .Winner )+" Win the "+.No+"vs"+.No+" Game.",0; donpcevent strnpcinfo(0)+"::OnReset"; }else{ warp "prontera",155,181; } } end; OnInit: set .GMLevel,80; set .Map$,"pvp_y_1-1"; end; }
  13. Boa tarde galera! Baixei uma script aqui do forum, só que estou tendo um problema. Qualquer player ta podendo cancelar a batalha em andamento. queria saber como eu resolvo esse problema. Esse comando teria que ser apenas de gm, mas esta funcionando pra todos. Se alguem souber me informar como arrumo. Agradeço desde Já geffen,138,148,5 script Sample 757,{ mes "I am Party Match Manager."; mes "Party Leader may create a PVP Match here."; next; switch( select( ( .Created )?"Join Game[ ^FF0000"+.No+"vs"+.No+"^000000 ]":"Create Game", ( ( getgmlevel() >= .GMLevel || getcharid(0) == getpartyleader( getcharid(1),2 ) ) && .Created )?"^FF0000Remove Game^000000":"" )){ Case 1: switch( .Created ){ Case 0: getpartymember getcharid(1),1; if( getcharid(0) != getpartyleader( getcharid(1),2 ) || !getcharid(1) ){ mes "Sorry, but only a ^FF0000Party Leader^000000 can register a game here."; }else{ mes "How many Players for each Party Team ?"; mes "Min = 1 Max = "+$@partymembercount; mes "Because you only have "+$@partymembercount+" member right now."; next; input .No,1,$@partymembercount; announce "[ "+.No+"vs"+.No+" Party Match ] created by "+strcharinfo(0)+", you may register to join.",0; set .Team[0],getcharid(1); set .Created,1; } close; Case 1: if( !.Team[1] && getcharid(1) == .Team[0] ){ mes "Please wait for ^FF0000Team 2^000000 to Register."; }else{ if( getcharid(0) != getpartyleader( getcharid(1),2 ) || !getcharid(1) ){ mes "Sorry, but only a ^FF0000Party Leader^000000 can register a game here."; close; } getpartymember getcharid(1),1; if( $@partymembercount < .No ){ mes "You didnt have enough of "+.No+" Member for the Game."; mes "You only have "+$@partymembercount+" Member."; }else{ mes "Confirm Registration ?"; if( select("Yes:No") == 1 ){ set .Team[1],getcharid(1); set .Created,2; setarray .Members[0],.No,.No; for( set .@party,0; .@party < 2; set .@party,.@party + 1 ){ getpartymember .Team[.@party],1; for( set .@i,0; .@i < .No; set .@i,.@i + 1 ) warpchar .Map$,0,0,$@partymembercid[.@i]; } end; } } } close; Case 2: mes "^FF0000The Game is in Progress.^000000"; mes "[ A "+.No+" vs "+.No+" Game ]"; mes "Team ^FF0000"+getpartyname( .Team[0] )+"^000000 vs Team ^FF0000"+getpartyname( .Team[1] )+"^000000 ."; close; } close; Case 2: mes "Done, Match will be terminated right away."; mapannounce .Map$,"Match has been Cancelled by a GM.",0; close2; OnReset: deletearray .Team[0],getarraysize( .Team ); deletearray .Members[0],getarraysize( .Members ); if( .Winner ){ getpartymember .Winner,2; for( set .@i,0; .@i < .No; set .@i,.@i + 1 ){ getitem 512,100,$@partymemberaid[.@i]; getitem 607,1,$@partymemberaid[.@i]; } set .Winner,0; } sleep2 2000; set .Created,0; mapwarp .Map$,"prontera",155,181; end; } close; OnPCDieEvent: OnPCLogoutEvent: if( strcharinfo(3) == .Map$ && .Created ){ for( set .@i,0; .@i < 2; set .@i,.@i + 1 ) if( getcharid(1) == .Team[.@i] ) set .Members[.@i],.Members[.@i] - 1; if( .Members[0] < 1 ) set .Winner,.Team[1]; else if( .Members[1] < 1 ) set .Winner,.Team[0]; if( .Winner ){ mapannounce .Map$,"Team "+getpartyname( .Winner )+" Win the "+.No+"vs"+.No+" Game.",0; donpcevent strnpcinfo(0)+"::OnReset"; }else{ warp "prontera",155,181; } } end; OnInit: set .GMLevel,80; set .Map$,"pvp_y_1-1"; end; }
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