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Posts posted by Elsa Mist
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Youcan change it here.
// Starting point for new characters // Format: <map_name>,<x>,<y>{:<map_name>,<x>,<y>...} // Max number of start points is MAX_STARTPOINT in char.h (default 5) // Location is randomly picked on character creation. // NOTE: For Doram, this requires client 20151001 or newer. start_point: iz_int,97,90:iz_int01,97,90:iz_int02,97,90:iz_int03,97,90:iz_int04,97,90 start_point_pre: new_1-1,53,111:new_2-1,53,111:new_3-1,53,111:new_4-1,53,111:new_5-1,53,111 start_point_doram: lasa_fild01,48,297
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Pastikan kamu mengunakan .lub files yg sesuai dengan client date yg digunakan.
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OK, people just keep the packet for new feature themselves even they don't know how to make it work
+1 for this. They use rA and its free! A lot of people working hard in rA at the background yet they(the people) kept the updates they got for them self.
I think rA should stop updates the new contents and bug fix. xD
Or maybe can make an Paid Bug Fix forum too... XOXOXO
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It is would very best if you can make it integrating with bootstrap.
Btw, your design is clean and neat. Just keep it up.
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Hehe.. Thanks Cydh.
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Mind show your edited scripts?
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The script is using setarray.
// [0] = Zeny, [1] = Item ID, [2] = Item Amount; setarray .ssm_prize[0],125,501,10; setarray .tsm_prize[0],450,501,30;
You can read it more about setarray here. You can set multiple items.
Syntax setarray <array name>[<first value>],<value>{,<value>...<value>};
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Yes check inside you phpmyadmin than the login table there should be account ID 1 give that account a password and username copy
those also in your map and char_athena
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using latest git? Since im testing it just now with client date given and didnt get any problem.
I tried to reverse Angelmelody of herc.ws solution to make "Old pneuma effect", but when I checked my db/skill_unit_db.txt its already
25,0x85, , 1, 0, -1,all, 0x003 //AL_PNEUMA
So I check the eAthena's github db/skill_unit_db.txt and it's same as mine
25,0x85, , 1, 0, -1,all, 0x003 //AL_PNEUMA
Is there any way to fix this? Thanks!
I've attached my diffed client to see If there's any error on the client.
Since you didn't even change that part.
skill_unit_db.txt
25,0x85, , 1, 0, -1,all, 0x003 //AL_PNEUMA
change to
25,0x85, , 1, 0, -1,all, 0x2003 //AL_PNEUMA
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What client date did you use?
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Is it a live server? If yes, you need to truncate your sql.
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If the item is not there, you should put it there.
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1.
getitem .Default[.@j], .Default[.@j+1]; announce "[ "+strcharinfo(0)+" ] just get blablabla....",0xFF6600;
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getitem getd(".P"+.@i+"["+.@j+"]"), getd(".P"+.@i+"["+(.@j+1)+"]"); announce "[ "+strcharinfo(0)+" ] just get blablabla.",0xFF6600;
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Try with what Kurofly advice to you, if eAthena support the @costumeitem then it should be work.
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Keysito, just send your BE Folder to Ouvertuere. Its easy rather than floating this solved thread.
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rathena/db/re/skill_require_db.txt
// Structure of Database: // SkillID,HPCost,MaxHPTrigger,SPCost,HPRateCost,SPRateCost,ZenyCost,RequiredWeapons,RequiredAmmoTypes,RequiredAmmoAmount,RequiredState,RequiredStatuses,SpiritSphereCost,RequiredItemID1,RequiredItemAmount1,RequiredItemID2,RequiredItemAmount2,RequiredItemID3,RequiredItemAmount3,RequiredItemID4,RequiredItemAmount4,RequiredItemID5,RequiredItemAmount5,RequiredItemID6,RequiredItemAmount6,RequiredItemID7,RequiredItemAmount7,RequiredItemID8,RequiredItemAmount8,RequiredItemID9,RequiredItemAmount9,RequiredItemID10,RequiredItemAmount10,RequiredEquipment
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Read this topic.
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Overwriting the rotextures.txt (BrowEdit/data/) file from 586 into the 620 folder.
That is what i mean.
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open your conf.txt and see what .xml file that you use in 586(ex: rodesktop.xml), follow rodesktop.xml structure in 620.
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You can give it a try honestly.
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// ------------------------------------------------------------------------------- // Script Name : Headgear to Costume converter >> Costume to Headgear converter // ------------------------------------------------------------------------------- // Description : // - Allows a user to convert the equipped headgear (on Top, Mid or Low) into a // costume item. It will remove any card and refine of the Item. // - Allows a user to restore the equipped costume headgear (on Top, Mid or Low) // into its original form. It will not return any card or refine of the item. // ------------------------------------------------------------------------------- - script Costume Clown -1,{ mes "[Clown]"; mes "Here you can convert your headgears into a Costume Headgear or restore to its Original form."; switch(select("I want to convert.:I want to restore.:No thanks.")) { case 1: next; mes "Please, select what to convert."; mes "Remember, cards and refine will be removed."; next; setarray .@Position$[1],"Top","Mid","Low","Garment"; setarray .@Position[1], EQI_HEAD_TOP, EQI_HEAD_MID, EQI_HEAD_LOW, EQI_GARMENT; set .@Menu$,""; for( set .@i, 1; .@i < 6; set .@i, .@i + 1 ) { if( getequipisequiped(.@Position[.@i]) ) set .@Menu$, .@Menu$ + .@Position$[.@i] + "-" + "[" + getequipname(.@Position[.@i]) + "]"; set .@Menu$, .@Menu$ + ":"; } set .@Part, .@Position[ select(.@Menu$) ]; if( !getequipisequiped(.@Part) ) { mes "[Clown]"; mes "You are not wearing anything there."; close; } mes "[Clown]"; mes "You want to Costume your " + getitemname(getequipid(.@Part)) + "?"; next; if( select("Yes, proceed:No, I am sorry.") == 2 ) { mes "[Clown]"; mes "Need some time to think about it, huh?"; mes "Alright, I can understand."; close; } costume .@Part; // Convert the Headgear mes "[Clown]"; mes "Done, enjoy your costume headgear."; close; case 2: next; mes "Please, select what to restore."; mes "Remember, I will only restore it back without refine and cards."; next; setarray .@Position$[1],"Top","Mid","Low", "Garment"; setarray .@Position[1], EQI_COSTUME_HEAD_TOP, EQI_COSTUME_HEAD_MID, EQI_COSTUME_HEAD_LOW, EQI_COSTUME_GARMENT; set .@Menu$,""; for( set .@i, 1; .@i < 6; set .@i, .@i + 1 ) { if( getequipisequiped(.@Position[.@i]) ) set .@Menu$, .@Menu$ + .@Position$[.@i] + "-" + "[" + getequipname(.@Position[.@i]) + "]"; set .@Menu$, .@Menu$ + ":"; } set .@Part, .@Position[ select(.@Menu$) ]; if( !getequipisequiped(.@Part) ) { mes "[Clown]"; mes "You are not wearing anything there."; close; } mes "[Clown]"; mes "You want to restore your " + getitemname(getequipid(.@Part)) + "?"; next; if( select("Yes, proceed:No, I am sorry.") == 2 ) { mes "[Clown]"; mes "Need some time to think about it, huh?"; mes "Alright, I can understand."; close; } .@a = getequipid(.@Part); delitem .@a,1; getitem .@a,1; mes "[Clown]"; mes "Done, enjoy your restored headgear."; close; case 3: mes "[Clown]"; mes "Very well. Return at once if you seek my services."; close; } } // -------------------------------------------------------------------------- // Use duplicates to put your npc on different cities // -------------------------------------------------------------------------- prontera,155,181,4 duplicate(Costume Clown) Costume Clown#1 715
We having a change on our constant. Please use script above.
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How to change font and login interface.
in Graphics Support
Posted
Stop using others private server data.grf. Please make a fresh client data to your server.