-
Posts
49 -
Joined
-
Last visited
Content Type
Profiles
Forums
Downloads
Jobs Available
Server Database
Third-Party Services
Top Guides
Store
Crowdfunding
Posts posted by paolokupal
-
-
i finally made it appear in my skill tree, though i cannot use the skill
-
is there anyone here who can help me add other job class' passive skill to a certain job? like i want to add sword mastery to assassin cross's job class
-
Thanks for the fast reply. its now working!!..
-
hi, how can i edit/combine skills like for example, i want to use Swordsman's Bash skill and after it Bash it automatically uses another skill like Pierce or Sonicblow
-
any update for this game? im really excited about this
-
Have you tried to do @lostskill <skill_id> on the players? It's a crazy idea to make them forget the skill on a one-by-one basis, but it works...
Thanks , This is better than nothing ..
-
I experienced the same problem.
quest_skill_reset: yes
does not solve my problem.
I am currently using SVN version: 17200 -
example if you played around 60 mins without entering a chatroom , afk, and vending. you can get a reward. 1hour= 3tcg
thanks for the help in advance!
Try this... just modified it from Nibi script... 1 hour 3 TCG and for 12 hour cons 50 TCG
//===== Hourly Points Script =========================================
//===== By: ==========================================================
//= GorthexTiger modified by Nibi
//===== Current Version: =============================================
//= 1.0
//===== Compatible With: =============================================
//= Any eAthena Version
//===== Description: =================================================
//= Get Points every successful hours of gameplay, you cannot get
//= the points even if you miss a second or a minute. A player will
//= get a very big bonus if they played 12 hours consecutively
//= or without logging out of the game. If the player is vending
//= the script will then stop.
//===== Additional Comments: =========================================
//= You can modify the script to your liking.
//= The default points is Kafrapoints change it anyway if you like.
//= 1.1 = Check Chatting too
//= 1.2 = 5 Minute Idle Check & @at/@autotrade check.
//= 1.3 = Corrected the current balance line on 12 Hours Consecutive
//====================================================================
- script hourlypoints -1,{
//--Start of the Script
OnPCLoginEvent:
attachnpctimer ""+strcharinfo(0)+"";
initnpctimer;
end;
OnTimer30000:
//Check if Vending (normal or @at)
if(checkvending() >= 1 || checkchatting() == 1) {
dispbottom "The hourly points event stopped because you were vending / chatting. Please relog if you wish to start again.";
stopnpctimer;
end;
}
//Check if Idle
getmapxy( .@map$, .@x, .@y, 0 );
if(@map$ == .@map$ && @x == .@x && @y == .@y) {
set @afk, @afk + 1;
}
//If move timer resets
else {
set @afk, 0;
}
set @map$, .@map$; set @x, .@x; set @y, .@y;
//Idle Check for 5 Minutes
if(@afk == 5) {
dispbottom "The hourly points event stopped because you were idle for 5 minutes. Please relog if you wish to start again.";
stopnpctimer;
end;
}
end;
OnTimer60000:
set @minute, @minute + 1;
//Check for 1 Minute
if(@minute == 60){
set @minute,0;
set .@point_amt, 3; //Points to get every hour (default: 10)
getitem 7227,.@point_amt;
dispbottom "You received "+.@point_amt+" TCG by staying ingame for 1 hour";
set @consecutive_hour, @consecutive_hour + 1;
}
//Check for 12 hours consecutive
if(@consecutive_hour == 12) {
set @consecutive_hour,0;
set .@cpoint_amt, 50; //Points to get for 12 Consecutive hours (default: 50)
getitem 7227,.@point_amt;
dispbottom "You received "+.@point_amt+" TCG in playing for 12 consecutive hours";
}
stopnpctimer;
initnpctimer;
end;
}
//--End of the Script
just use this and change the getitem 7227 to pods id
Ref: http://rathena.org/board/topic/53999-hourly-tcg-reward/
-
This is my own version of Lottery/Lotti npc script.
Options:
set .npc$,"[Lotti]"; // NPC Name
set .MaxNum,10; // Total number to win
setarray .SWinNum[0],1,2,5; // Number need to win Single Reward
setarray .MWinNum[0],3,4,6; // Number need to win Multi Reward
// Setup the .MWinT if you use Give random
set .MWinall,0; // 1 = Give all Multi Reward, 0 = Give random
// Note: .MWinall must be 0 inorder to use this)
// Note: If Not-Repeat make sure Amount of reward >= .MReward item)
// 0 = Off (Default: 1 random item only), 1 = On; 0 = Consecutive , 1 = Random; 0 = Not, 1 = Repeat Reward;
// Format: <On/Off>,<Consecutive/Random>,<Not-Repeat/Repeat>,<Amount of reward can win>
setarray .MWinT[0],1,1,1,2;
// 1 = On , 0 = off;
set .announce,1; // announce
set .announcec$,"ffc0cb"; // announce color
// Format: <item ID>,<amount>{,...};
setarray .ItemR[0],909,5,7126,5; // Item ID,Item Amount
setarray .ZenyR,1000000; // Item Requirements
// Format: <item ID>,<amount>,<Refine>{,...};
setarray .SReward[0],2301,1,10,1202,1,5,2304,1,5,2319,1,5,909,5,0,741,1,0; // Single Reward
// Format: <item ID>,<amount>,<Refine>{,....};
setarray .MReward[0],501,5,0,502,5,0,503,5,0,504,5,0; //Multiple Reward________________________________
I hope you like it- 1
-
vending.c:234: error: too few arguments to function 'pc_payzeny'
vending.c:237: error: too few arguments to function 'pc_getzeny'
vending.c:256: error: too few arguments to function 'pc_payzeny'
vending.c:259: error: too few arguments to function 'pc_getzeny'
It's just missing the LOG entry in the parameter
How did you fix this ?
Problem solved : http://rathena.org/board/topic/74085-compiling-error-on-vendingc/
-
I want the exact item equipped to be deleted/destroyed ..
like the function of failedrefitem and failedremovecards.
-
i want to delete the exact item equiped ..
-
-
Thank you so much !
Thank you so much !
---
I think this code must be removed ?
script_setarray_pc(sd, "@sold_sold", i, (void*)(intptr_t)sd->status.inventory[idx].identify, &key_identify);
-
alright i will wait for the fixed script .. thank you so much ..
-
use this
*getitem2 <item id>,<amount>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>{,<account ID>};
-
callshop "EnTrade",2;
npcshopattach "EnTrade";
end;
OnSellItem:
set @totalcost,0;
for(set @i,0; @i < getarraysize(@sold_nameid); set @i,@i+1) {
dispbottom @sold_nameid[@i] + ":" + @sold_refine[@i] + ":" + @sold_card1[@i] + ":" + @card2[@i] + ":" + @sold_card3[@i] + ":" + @sold_card4[@i];
}
Sorry for that because the variables are special given for the callshop script ..
-
I am having problem in getting the value for the @sold_card1,@sold_card2,@sold_card3,@sold_card4, and @sold_refine.
when i am selling my dagger full load with card in this order.
1 : Turtle_General_Card
2 : Doppelganger_Card
3 : Doppelganger_Card
4 : Phreeoni_Card
I do get Phreeoni_Card in @sold_card1 and the rest with no result.
Help me to solve this ..
-
yeah i am talking about xantara's work.
and my script works smoothly
thanks for the suggestions ..
-
Thanks for the replies i just did follow your suggestions ..
---------------------------------
This what i just did.
if (getequiprefinerycnt(.@part) > 9 && getequiprefinerycnt(.@part) < 14 && getequiprefinerycnt(.@part) != 10) {
do {
downrefitem .@part;
}while (getequiprefinerycnt(.@part) != 10);
}else if (getequiprefinerycnt(.@part) > 13 && getequiprefinerycnt(.@part) < 18 && getequiprefinerycnt(.@part) != 14) {
do {
downrefitem .@part;
}while (getequiprefinerycnt(.@part) != 14);
}else if (getequiprefinerycnt(.@part) > 17 && getequiprefinerycnt(.@part) < 20 && getequiprefinerycnt(.@part) != 18) {
do {
downrefitem .@part;
}while (getequiprefinerycnt(.@part) != 18);
}
-
But what i want is a continues refining and i do have the unbound and bound script for the equips that's why there is a chance for equip2 to equip unbound to bound or bound to unbound of the same kind..
-
A little help here ..
this downrefitem decreases by 1, what i want is if the refine rate was 10 -13 and when it fails the refine will downgrade to +10.
Refine=Decrease
10 - 13= 10
14 -17= 14
18 -19= 18
Thank you ..
BUILDIN_FUNC(downrefitem) { int i = -1,num,ep; TBL_PC *sd; num = script_getnum(st,2); sd = script_rid2sd(st); if( sd == NULL ) return 0; if (num > 0 && num <= ARRAYLENGTH(equip)) i = pc_checkequip(sd,equip[num-1]); if(i >= 0) { ep = sd->status.inventory[i].equip; //Logs items, got from (N)PC scripts [Lupus] log_pick_pc(sd, LOG_TYPE_SCRIPT, -1, &sd->status.inventory[i]); sd->status.inventory[i].refine++; pc_unequipitem(sd,i,2); // status calc will happen in pc_equipitem() below clif_refine(sd->fd,2,i,sd->status.inventory[i].refine = sd->status.inventory[i].refine - 2); clif_delitem(sd,i,1,3); //Logs items, got from (N)PC scripts [Lupus] log_pick_pc(sd, LOG_TYPE_SCRIPT, 1, &sd->status.inventory[i]); clif_additem(sd,i,1,0); pc_equipitem(sd,i,ep); clif_misceffect(&sd->bl,2); } return 0; }
-
Can you share me the diff for this commands i really need it for my server and also the delitem2 ..
Thank you ..
-
File Name: Ragnarok File Manager
File Submitter: paolokupal
File Submitted: 29 Oct 2012
File Category: Client Tools
Content Author: Kevin Ponsones (Wyt)Do not remove the application from the RO File Manager folder.
This Ragnarok File Manager was made by using VB.NET 2010.
If you are having problems on fixing your client side data files and scripting your items this application will help you big time.
- You can add scripts as many as you want at the same time. Then compile everything with 1-click.
- Manage your scripts on the following txt files:
- idnum2itemdesctable.txt
- idnum2itemdisplaynametable.txt
- idnum2itemresnametable.txt
- item_db2.txt and item_db.txt
- num2itemresnametable.txt
- itemslotcounttable.txt
- cardpostfixnametable.txt
- cardprefixnametable.txt
- num2cardillustnametable.txt
- Transfer one or more client side data files into your designated path.
- Auto creation of job folder that is being used on weapon files.
- Auto detect and add if the sprite and act file with specific gender does not have gender on its file name.
- item_bonus database and item_db guide.
- Smart guide optional function on creating item scripts. For you to know the only required fields. (Recommended)
- Supports both hercules and rathena item_db.
-
Flexible database. You can add more records to be used in item scripting.
List of tables that you can edit:
Item_Bonus_Tbl
Item_Ele_Tbl
Item_Loc_Tbl (If you want to mix equipment locations for card purposes.)
Item_Upper_Tbl (If you want to mix job bitmasks.)
Job_Tbl (If you want to mix job bitmasks for item job requirement purposes.)
The other tables that's not mentioned must not be touched.
-
Do not erase or edit the default record of the database.
- Easy to use.
I am planning to include the other server and client side scripting.
Software Requirements:
- .Net Framework 4.0
- MS Access (If you want to edit the database.)
Important: Do not erase the database. You can add new data but DO NOT REMOVE or edit the default data.
when you see <Don't Touch> means don't touch, cause the system use this string as breakpoint.
- 1
- You can add scripts as many as you want at the same time. Then compile everything with 1-click.
help[Skills] Adding Passive Skills
in Source Support
Posted
okay, so i tried to make new passive skill for my swordsman job
here's my code
\src\map\skill.h
\src\map\battle.c
in my db
\db\pre-re\skill_db.txt
\db\pre-re\skill_tree.conf
in my grf
lua files\skillinfoz\skillid.lub
lua files\skillinfoz\skilldescript.lub
lua files\skillinfoz\skillinfolist.lub
lua files\skillinfoz\skilltreeview.lub
-------
okay so i have already seen the passive skill in the skill window. but i cannot put any skill points in it.
can anyone tell me what i did wrong or is there anything i need to do that i havent done yet