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xWulfen

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  1. I want to remove the once-per-day quest limit to gather crystals from the Reno NPC at Eden group. I found the NPC's script file in 2012_headgears.txt, and the part of the code which I'm sure checks the time limit is this: // playtime checks setarray .@quests_playtime[0],5161,5169,5174,5225,5226,5227; for (set .@i,0; .@i<6; set .@i,.@i+1) { if (checkquest(.@quests_playtime[.@i],PLAYTIME) == 2) { erasequest .@quests_playtime[.@i]; mes "[Reno]"; if (.@i < 3) // hunting quest wait time mes "The waiting time for a "+.@type$[.@i]+" collection quest has expired. You can now take another request."; else // buff wait time mes "The waiting time for storing "+.@crystal$[.@i]+" Energy Crystals has expired. You can now store them again."; close; } } Could anyone give me an insight on how to turn off the waiting time by altering this code? The full code is this: //===== rAthena Script ======================================= //= 2012 Headgear Quests //===== By: ================================================== //= Euphy, -SkittleNugget- //===== Current Version: ===================================== //= 1.0 //===== Compatible With: ===================================== //= rAthena Project //===== Description: ========================================= //= [Official Conversion] //= Enhance gears by synthesizing them with Energy Crystals. //===== Additional Comments: ================================= //= 1.0 First version. [Euphy] //= Script is a little messy, could use some cleaning. //============================================================ // Main NPC :: 2012_hat_quest //============================================================ moc_para01,41,169,3 script Reno#2012hat 64,{ // iRO has (very) minor differences in dialogue from the original script. // To use iRO's version, uncomment the line below. //set .@features_iRO,1; //custom translation - all checks below if (checkweight(1301,1) == 0 || MaxWeight - Weight < 800) { mes "- Carrying too many items, cannot proceed. -"; close; } setarray .@type$[0],"lower","intermediate","advanced","highest"; setarray .@crystal$[0],"Rough","Purified","High"; // playtime checks setarray .@quests_playtime[0],5161,5169,5174,5225,5226,5227; for (set .@i,0; .@i<6; set .@i,.@i+1) { if (checkquest(.@quests_playtime[.@i],PLAYTIME) == 2) { erasequest .@quests_playtime[.@i]; mes "[Reno]"; if (.@i < 3) // hunting quest wait time mes "The waiting time for a "+.@type$[.@i]+" collection quest has expired. You can now take another request."; else // buff wait time mes "The waiting time for storing "+.@crystal$[.@i]+" Energy Crystals has expired. You can now store them again."; close; } } // hunting quest checks callsub L_CheckHunting,5161,5162,7,.@type$[0],6623,10; //Rough_Energy_Crystal callsub L_CheckHunting,5169,5170,4,.@type$[1],6624,10; //Purified_Energy_Crystal callsub L_CheckHunting,5174,5175,4,.@type$[2],6625,5; //High_Purity_Energy_Xtal callsub L_CheckHunting,5174,5179,4,.@type$[3],6625,10; //High_Purity_Energy_Xtal // buff checks set .@energy_buf00, getstatus(SC_QUEST_BUFF1) + getstatus(SC_QUEST_BUFF2) + getstatus(SC_QUEST_BUFF3); if (!.@energy_buf00) { for (set .@i,0; .@i<3; set .@i,.@i+1) { if (isbegin_quest(.@i + 5222)) { set .@item, 6623 + .@i; set .@amount, 2 + rand(3); mes "[Reno]"; mes getitemname(.@item)+" storage is now complete."; next; setquest 5225 + .@i; erasequest 5222 + .@i; getitem .@item,.@amount; mes "[Reno]"; mes "^0000FF"+.@amount+" "+getitemname(.@item)+"s^000000 were extracted."; close; } } } mes "[Reno]"; mes "Hi? I am Reno from the Energy Crystal Research Association, or ECRA."; next; switch(select("ECRA?:Quest to get Energy Crystals:Energy Crystal Buffs:Compress Energy Crystals:Exchange Crystals for Headgear:Random Gear for Crystals" + ((.@features_iRO)?":See Equipment List":""))) { case 1: mes "[Reno]"; mes "ECRA is the institute that researches '^0000FFEnergy Crystals^000000' that shall be used as an alternative energy source in the Rune Midgart Kingdom, which suffers from a shortage of energy."; next; select("The reason for doing this?"); mes "[Reno]"; mes "I would like to explain that we are not trying to make an excuse to get away from facing problem before I explain the reason. Never! So please let me finish."; next; mes "[Reno]"; mes "The Research Team has sent me the results they found."; next; mes "[Reno]"; mes "Energy Crystals turned out to be ^0000FFgenerated inside the bodies of some monsters^000000, and according to the research, stronger monsters generate higher-class energy crystals in their bodies."; next; mes "[Reno]"; mes "The Research Team decided to collect Energy Crystals by giving requests to adventurers, with appropriate rewards. That enables us to collect better and be more ^FF0000efficient^000000."; next; mes "[Reno]"; mes "Energy Crystals, accumulated through hunting monsters by my request, shall be used for my research. ^0000FFSome of them are planned to be returned to adventurers.^000000"; next; mes "[Reno]"; mes "Adventurers can use collected Energy Crystals for ^FF0000upgrading equipments^000000 through me."; next; mes "[Reno]"; mes "If it works well, it seems to be good for both ECRA and adventurers."; close; case 2: mes "[Reno]"; mes "The hunting quests are ranked by monster level and difficulty. The ranges are lower, intermediate, high quests and can only be taken once per day."; next; setarray .@quest_status[0], isbegin_quest(5162) + isbegin_quest(5163) + isbegin_quest(5164) + isbegin_quest(5165) + isbegin_quest(5166) + isbegin_quest(5167) + isbegin_quest(5168), isbegin_quest(5170) + isbegin_quest(5171) + isbegin_quest(5172) + isbegin_quest(5173), isbegin_quest(5175) + isbegin_quest(5176) + isbegin_quest(5177) + isbegin_quest(5178) + isbegin_quest(5179) + isbegin_quest(5180) + isbegin_quest(5181) + isbegin_quest(5182); setarray .@quest_index[0],5161,5169,5174; set .@select, select("Lower level hunting [61-80]:Intermediate level hunting [80-99]:High level hunting [90 and up]:Cancel my current quest.") - 1; if (.@select < 3) { setarray .@min_level[0],60,80,90,100; if (BaseLevel < .@min_level[.@select]) { mes "[Reno]"; mes "I am sorry but the request for the "+.@type$[.@select]+" collection is only available for those level "+.@min_level[.@select]+" and higher. You do not seem to be capable of carrying out this request."; close; } if (.@quest_status[.@select]) { mes "[Reno]"; mes "You seem to be under the other request of "+.@type$[.@select]+" collection. If the quest seems to be too hard... how about you ^FF0000give up on the request^000000?"; close; } set .@playtime, checkquest(.@quest_index[.@select],PLAYTIME); if (.@playtime == 0 || .@playtime == 1) { mes "[Reno]"; mes "Currently waiting for the "+.@type$[.@select]+" collection commission. Tasks in each collection can only be completed once per day."; //custom translation close; } mes "[Reno]"; mes "You selected to hunt a monster from the "+.@type$[.@select]+" collection. After hunting these monsters you will receive "+((.@features_iRO)?"10 ":"")+"^0000FF"+.@crystal$[.@select]+" Energy Crystals^000000 when you return to me."; next; mes "[Reno]"; mes "Please select the monster that you think you can easily hunt from the list."; next; switch (.@select) { case 0: set .@quest, select( "[Lower class] Requiem", "[Lower class] Bathory", "[Lower class] Spring Rabbit", "[Lower class] Sleeper", "[Lower class] Evil Druid", "[Lower class] Ground Petite", "[Lower class] Clock" ); break; case 1: set .@quest, select( "[Intermediate class] Siroma", "[Intermediate class] Dark Priest", "[Intermediate class] Stapo", "[Intermediate class] Solider" ); break; case 2: set .@quest, select( "[Advanced] Desert Wolf", "[Advanced] Medusa", "[Advanced] Pinguicula", "[Advanced] Majoruros", "[Highest] Raydric", "[Highest] Naga", "[Highest] Ancient Mummy", "[Highest] Ancient Mimic" ); if (.@quest > 4 && BaseLevel < .@min_level[3]) { mes "[Reno]"; mes "I am sorry but the request for the most advanced collection is only available for those level "+.@min_level[3]+" and higher. You do not seem to be capable of carrying out this request."; close; } break; } setquest .@quest_index[.@select] + .@quest; mes "[Reno]"; mes "The request for "+.@type$[.@select]+" collection monsters has been issued. Please check the details on the issued document."; close; } else { setarray .@quest_count[0],7,4,8; for (set .@i,0; .@i<3; set .@i,.@i+1) { if (.@quest_status[.@i]) { mes "[Reno]"; mes "You are currently under the request of the "+.@type$[.@i]+" collection. If you give up now, all your history will be lost. Do you really want to give up?"; next; set .@erase_quest, select("Yes:No"); switch (.@erase_quest) { case 1: for (set .@quest,.@quest_index[.@i]+1; .@quest<=.@quest_index[.@i]+.@quest_count[.@i]; set.@quest,.@quest+1) { if (isbegin_quest(.@quest)) erasequest .@quest; } break; case 2: break; } } } switch (.@erase_quest) { case 0: mes "[Reno]"; mes "You are not under any request."; close; case 1: mes "[Reno]"; mes "The written request for you has been withdrawn."; close; case 2: mes "[Reno]"; mes "Please keep up on it."; close; } } case 3: mes "[Reno]"; mes "Do you want to accumulate Energy Crystals inside of your body to receive a buff?"; next; set .@select, select("Accumulating Energy Crystals?:Accumulate Rough Energy Crystal:Accumulate Purified Energy Crystal:Accumulate High Energy Crystal"); switch (.@select) { case 1: mes "[Reno]"; mes "Energy Crystals are accumulated in your body when you hunt the monsters we ask you to."; next; mes "[Reno]"; mes "Our research shows that some methods enable humans to accumulate the energy crystals inside of the body in the form of a buff."; next; mes "[Reno]"; mes "If you spend about 3 hours, you will be able to gain a small amount of Energy Crystals. So do you want to receive the buff?"; close; case 2: set .@playtime, checkquest(5225,PLAYTIME); set .@quest,5222; set .@min_level,60; set .@rate,1; set .@buff, SC_QUEST_BUFF1; break; case 3: set .@playtime, checkquest(5226,PLAYTIME); set .@quest,5223; set .@min_level,80; set .@rate,2; set .@buff, SC_QUEST_BUFF2; break; case 4: set .@playtime, checkquest(5227,PLAYTIME); set .@quest,5224; set .@min_level,90; set .@rate,3; set .@buff, SC_QUEST_BUFF3; break; } if (.@playtime == 0 || .@playtime == 1) { mes "[Reno]"; mes "Were you successful? While storing other Energy Crystals will not have much effect on your body, storing the same one may cause you harm."; //custom translation close; } if (BaseLevel < .@min_level) { mes "[Reno]"; mes "With a body like that, you can't accumulate "+.@crystal$[.@select-2]+" Energy Crystals. You must be level "+.@min_level+" or your body will be harmed in the process."; //custom translation close; } if (.@energy_buf00) { mes "[Reno]"; mes "Accumulating Energy Crystal has already begun. I am sorry but it is impossible to accumulate two different types of Energy Crystals at a time."; close; } if (isbegin_quest(.@quest) > 0) { erasequest .@quest; mes "[Reno]"; mes "An error has occurred. Please forgive me for the inconvenience."; //custom translation close; } mes "[Reno]"; mes "It takes 3 hours for your body to accumulate 2 to 4 "+.@crystal$[.@select-2]+" Energy Crystals. Do you want to start?"; next; if(select("Cancel:Start") == 1) { mes "[Reno]"; mes "I recommend that you try to ccumulate Energy Crystal when you have time."; close; } mes "[Reno]"; mes "You might feel a slight tingle."; next; specialeffect2 EF_BASH3D; percentheal .@rate * -5,0; //consumeitem ??; //Keep_Connection_[.@rate] sc_start .@buff,10800000,.@rate; // Atk/Matk + 5*rate (+5, +10, +15) setquest .@quest; mes "[Reno]"; mes "- Puck -"; next; mes "[Reno]"; mes "Everything seems to be in order. Let's start accumulating "+.@crystal$[.@select-2]+" Energy Crystals. Remember to come back to me after 3 hours to get the "+.@crystal$[.@select-2]+" Energy Crystals."; close; case 4: mes "[Reno]"; mes "Do you want to compress the Energy Crystals?"; next; switch(select("What does compressing do?:Compress Rough to Purified Crystal:Compress Purified to High Crystal")) { case 1: mes "[Reno]"; mes "Are you curious about Energy Crystal compression? I can compress lower level Energy Crystals into higher ones."; next; mes "[Reno]"; mes "Here is what I can make."; mes "^FF000010 Rough Energy Crystals^000000 = ^FF00001 Purified Energy Crystal^000000"; mes "^FF00005 Purified Energy Crystals^000000 = ^FF00001 High Energy Crystal^000000"; next; mes "[Reno]"; mes "If you need higher grade Energy Crystals, this is a good way to get them since the lower ones are easier to get."; close; case 2: set .@crystal,6623; //Rough_Energy_Crystal set .@crystal_,6624; //Purified_Energy_Crystal set .@rate,10; break; case 3: set .@crystal,6624; //Purified_Energy_Crystal set .@crystal_,6625; //High_Purity_Energy_Xtal set .@rate,5; break; } set .@crystal_count, countitem(.@crystal); set .@crystal_get, .@crystal_count / .@rate; mes "[Reno]"; mes sprintf("^FF0000%d %s^000000 = ^FF00001 %s^000000",.@rate,getitemname(.@crystal),getitemname(.@crystal_)); next; mes "[Reno]"; mes sprintf("%d %ss will be compressed to %d %ss.",.@crystal_count,getitemname(.@crystal),.@crystal_get,getitemname(.@crystal_)); mes "Do you want to compress?"; next; if(select("Compress:Stop") == 2) { mes "[Reno]"; mes "Okay, please contact if you need me in the future."; close; } while(1) { if (.@crystal_count >= .@rate) { //custom translation delitem .@crystal,.@rate; getitem .@crystal_,1; set .@crystal_count, countitem(.@crystal); set .@crystal_get, .@crystal_count / .@rate; mes "[Reno]"; mes "The compression was very successful."; mes "There are "+.@crystal_count+" Energy Crystals left, which can compress into "+.@crystal_get+" Energy Crystals. Do you want to continue?"; next; if(select("Compress:Stop") == 2) break; } else { mes "[Reno]"; mes "You don't have enough "+getitemname(.@crystal)+"s."; next; break; } } mes "[Reno]"; mes "Compression completed."; close; case 5: disable_items; mes "[Reno]"; mes "Do you want to exchange Energy Crystals for equipment? Please select the type of Energy Crystal that you wish to exchange."; next; setarray .@crystals[0], countitem(6623), countitem(6624), countitem(6625); switch(select("See Equipment List:["+.@crystals[0]+"] Rough Energy Crystal:["+.@crystals[1]+"] Purified Energy Crystal:["+.@crystals[2]+"] High Energy Crystal")) { case 1: mes "[Reno]"; mes "This is the brochure regarding the equipment upgrade that our Energy Crystal research association provides. Please take a look around."; close2; readbook 11060,1; //Energy_Xtal_Combi_Book end; // Variable descriptions // .@crystal : Energy Crystal used // .@materials[] : equipment to upgrade // .@showslot[] : display slots with equipment name (-1 to disable) // .@costs[] : amount of Energy Crystals needed // .@rewards[] : upgraded equipment case 2: set .@crystal,6623; //Rough_Energy_Crystal setarray .@materials[0], 5027, 5045, 5069, 5003, 2214, 5167, 5168, 5043; setarray .@showslot[0], -1, -1, -1, -1, -1, 1, 1, -1; setarray .@costs[0], 100, 100, 100, 100, 100, 100, 100, 100; setarray .@rewards[0], 18760,18761,18762,18763,18764,18769,18770,18771; break; case 3: set .@crystal,6624; //Purified_Energy_Crystal setarray .@materials[0], 2296, 5014, 5096, 2292,2615, 2355,2116, 2420, 2521, 5125; setarray .@showslot[0], -1, -1, -1, -1, -1, 1, 1, 1, 1, 1; setarray .@costs[0], 200, 200, 200, 200, 200, 100, 100, 100, 100, 100; setarray .@rewards[0], 18772,18773,18774,18775,2956,15068,2183,22015,20710,18776; break; case 4: set .@crystal,6625; //High_Purity_Energy_Xtal setarray .@materials[0], 5019, 5162, 5025, 5022, 5353, 2423,2678,2679, 2355,2116, 2420, 2521, 5125; setarray .@showslot[0], -1, 1, -1, 0, 1, -1, -1, -1, 1, 1, 1, 1, 1; setarray .@costs[0], 300, 300, 300, 1000, 100, 300, 300, 300, 20, 20, 20, 20, 20; setarray .@rewards[0], 18765,18768,18766,18767,18767,22014,2957,2958,15068,2183,22015,20710,18776; break; } mes "[Reno]"; mes "Please select the equipment to exchange for "+getitemname(.@crystal)+"s."; next; set .@crystal_count, countitem(.@crystal); set .@menu$,""; for (set .@i,0; .@i<getarraysize(.@materials); set .@i,.@i+1) { set .@item_name$, getitemname(.@materials[.@i]) + ((.@showslot[.@i] > -1)?"["+.@showslot[.@i]+"]":""); set .@menu$, .@menu$ + sprintf("%s (%d/%d):",.@item_name$,.@crystal_count,.@costs[.@i]); } set .@index, select(.@menu$) - 1; set .@material, .@materials[.@index]; set .@item_name$, getitemname(.@material) + ((.@showslot[.@index] > -1)?"["+.@showslot[.@index]+"]":""); set .@cost, .@costs[.@index]; set .@reward, .@rewards[.@index]; //custom translations if (.@material == 2615) { // Special case: Safety Ring if (countitem(2615) < 1 || countitem(2621) < 1 || countitem(2622) < 1 || countitem(2624) < 1 || countitem(2625) < 1 || countitem(2623) < 1 || countitem(2626) < 1 || countitem(.@crystal) < .@cost) { mes "[Reno]"; mes "The materials to make a Safety Ring[1] are insufficient. Please check your inventory."; close; } mes "[Reno]"; mes "Before upgrading your Safety Ring, please listen to these ^FF0000precautions^000000."; next; mes "[Reno]"; mes "^FF0000In addition to the Safety Ring, all refinements and cards of the required materials will also disappear.^000000"; next; } else { if (countitem(.@material) < 1 || countitem(.@crystal) < .@cost) { mes "[Reno]"; mes "The materials are insufficient. Please check your materials."; close; } mes "[Reno]"; mes "Before upgrading your equipment, please listen to these ^FF0000precautions^000000."; next; mes "[Reno]"; mes "^FF0000When using Energy Crystals to upgrade equipment, all previous refinements, enchantments, and cards will be lost.^000000"; next; } mes "[Reno]"; mes "Are you familiar with the ^FF0000precautions^000000?"; next; if(select("I am.:No.") == 2) { mes "[Reno]"; mes "Okay. Next time, then."; close; } mes "[Reno]"; mes "Then let's begin to upgrade "+.@item_name$+"."; next; specialeffect2 EF_REPAIRWEAPON; progressbar "ffff00",2; delitem .@material,1; if (.@material == 2615) { delitem 2621,1; //Ring_ delitem 2622,1; //Earring_ delitem 2624,1; //Glove_ delitem 2625,1; //Brooch_ delitem 2623,1; //Necklace_ delitem 2626,1; //Rosary_ } delitem .@crystal,.@cost; getitem .@reward,1; mes "[Reno]"; mes "The upgrade was successful. Your Energy Crystals will help our research greatly."; close; case 6: mes "[Reno]"; mes "Do you want to donate Energy Crystals to get a random new headgear?"; next; switch(select("Donate Energy Crystals?:Donate 300 Rough Energy Crystals.:Donate 600 Purified Energy Crystals.:Donate 900 High Energy Crystals.")) { case 1: mes "[Reno]"; mes "We are collecting Energy Crystals so that we can research more combinations of headgears for adventurers."; next; mes "[Reno]"; mes "Thanks to the support of adventurers we can use these Energy Crystals to further our research."; next; mes "[Reno]"; mes "So we receive a minimum of 300 Rough Energy Crystals, 600 Purified Energy Crystals, and 900 High Energy Crystals."; if (!.@features_iRO) { next; mes "[Reno]"; mes "You may feel that this is a burden, but for the sake of our research, please continue."; //custom translation close; } mes "For the donation, I'll give you a random new headgear."; next; mes "[Reno]"; mes "300 Rough Energy Crystals"; mes "- New Mage Hat"; mes "- New Magician Hat"; mes "- New Kitsune Mask"; mes "- New Joker Jester"; mes "- New Bunny Band"; mes "- New Munak Hat"; mes "- New Bongun Hat"; mes "- New Phantom Opera Mask"; next; mes "[Reno]"; mes "600 Purified Energy Crystals"; mes "- Good Binoculars"; mes "- Good Fin Helm"; mes "- Good Assassin Mask"; mes "- Good Welding Mask"; mes "- Good Safety Ring"; mes "- Good Angelic Protection"; mes "- Good Angelic Guard"; mes "- Good Angelic Cardigan"; mes "- Good Angel's Reincarnation"; next; mes "[Reno]"; mes "900 High Energy Crystals"; mes "- Enhanced Corsair"; mes "- Enhanced Bone Helm"; mes "- Enhanced Helm of Angel"; mes "- Enhanced Variant Shoes"; mes "- Enhanced Ring of Flame Lord"; mes "- Enhanced Ring of Resonance"; close; case 2: if (countitem(6623) < 300) { mes "[Reno]"; mes "Thank for your support, but we need 300 Rough Energy Crystals."; close; } delitem 6623,300; //Rough_Energy_Crystal set .@r, rand(1,17); if (.@r <= 2) getitem 18760,1; //Remodel_Wizardry_Hat else if (.@r <= 4) getitem 18761,1; //Remodel_Magician_Hat else if (.@r <= 6) getitem 18762,1; //Remodel_Mask_Of_Fox else if (.@r <= 8) getitem 18763,1; //Remodel_Joker_Jester else if (.@r <= 10) getitem 18764,1; //Remodel_Bunny_Band else if (.@r <= 13) getitem 18769,1; //Remodel_Munak_Turban else if (.@r <= 16) getitem 18770,1; //Remodel_Bongun_Hat else getitem 18771,1; //Remodel_Opera_Mask break; case 3: if (countitem(6624) < 600) { mes "[Reno]"; mes "Thank for your support, but we need 600 Purified Energy Crystals."; close; } delitem 6624,600; //Purified_Energy_Crystal set .@r, rand(1,18); if (.@r <= 3) getitem 18772,1; //Improved_Binoculars else if (.@r <= 6) getitem 18773,1; //Improved_Fin_Helm else if (.@r <= 9) getitem 18774,1; //Improved_Assassin_Mask else if (.@r <= 12) getitem 18775,1; //Improved_Welding_Mask else if (.@r <= 13) getitem 2956,1; //Safety_Ring_ else if (.@r <= 14) getitem 15068,1; //Im_Angel's_Protection else if (.@r <= 15) getitem 2183,1; //Impr_Angel's_Safeguard else if (.@r <= 16) getitem 22015,1; //Impr_Angel's_Arrival else if (.@r <= 17) getitem 20710,1; //Impr_Angel's_Warmth else getitem 18776,1; //Improved_Kiss_Of_Angel break; case 4: if (countitem(6625) < 900) { mes "[Reno]"; mes "Thank for your support, but we need 900 High Energy Crystals."; close; } delitem 6625,900; //High_Purity_Energy_Xtal set .@r, rand(1,33); if (.@r <= 10) getitem 18765,1; //Enhanced_Corsair else if (.@r <= 20) getitem 18768,1; //Enhanced_Bone_Helm else if (.@r <= 25) getitem 18766,1; //Enhanced_Helm_Of_Angel else if (.@r <= 30) getitem 22014,1; //Enhanced_Variant_Shoes else if (.@r <= 31) getitem 2957,1; //Good_Ring_Of_Flame_Lord else getitem 2958,1; //Good_Ring_Of_Resonance break; } mes "[Reno]"; mes "Thank you very much. The Energy Crystals you donated will be greatly helpful for our research. This is your reward for your donation."; //custom translation close; case 7: // iRO only mes "[Reno]"; mes "This is the brochure regarding the equipment upgrade that our Energy Crystal research association provides. Please take a look around."; close2; readbook 11060,1; //Energy_Xtal_Combi_Book end; } //callsub L_CheckHunting,<quest index>,<start quest>,<number of quests>,"<type>",<reward id>,<reward amount>; L_CheckHunting: for (set .@quest,getarg(0)+1; .@quest<getarg(1)+getarg(2); set .@quest,.@quest+1) { if (checkquest(.@quest,HUNTING) == 2) { mes "[Reno]"; mes "Finished "+getarg(3)+" collection hunting quest."; next; setquest getarg(0); erasequest .@quest; getitem getarg(4),getarg(5); mes "You receive "+getarg(5)+" "+getitemname(getarg(4))+"s as the "+getarg(3)+" collection reward."; close; } } return; } Thanks!
  2. I just used Job Manual at my server, (Item ID: 14592) and upon using it my game crashed. Whenever I select that character again, the game crashes again. I don't see any errors on the rAthena exes. Is there a way I can eliminate a buff or that item using the dabase or something in my client? Other characters log in and can play just fine without crashes. Help would be greatly appreciated! nvm I removed the buff by checking out the SC_data sql part of my databse
  3. From a previous thread I was helped on how to solve a few of the issues in connecting to my own server, but I've run into another problem, which is being rejected from the server(3) after creating a character and trying to enter the world. My mmo.h has packet version 20130807 and I believe my client Ragexe is also the same. There seems to be no weird messages in charserv.exe [info]: sd->version = 45 [info]: Loading Char Data (2000000) [info]: Loading Char Data (2000000) [info]: Char load request (150000) [info]: storage load complete from DB - id: 2000000 (total: 0) [info]: Loaded char (150000 - Wulfen): status memo inventory cart storage 0 ski lls friends hotkeys mercenary [info]: Selected char: (Account 2000000: 0 - Wulfen) [info]: Subnet check [177.xx.xxx.14]: WAN My clientinfo.xml <?xml version="1.0" encoding="euc-kr" ?> - <clientinfo> <desc>Ragnarok Client Information</desc> <servicetype>korea</servicetype> <servertype>primary</servertype> - <connection> <display>Local</display> <address>177.xxx.xx.14</address> <port>6900</port> <version>45</version> <langtype>1</langtype> <registrationweb>www.ragnarok.com</registrationweb> - <loading> <image>loading00.jpg</image> <image>loading01.jpg</image> <image>loading02.jpg</image> <image>loading03.jpg</image> <image>loading04.jpg</image> </loading> </connection> </clientinfo> Any help would be greatly appreciated! EDIT: I actually found an error in mapserv.bat it says [info]: clif_parse: Disconnecting session #3 with unknown packet version (p:0x50 31,l:19). Hope this isolates the issue!
  4. Okay I feel like im very close to this now: Client runs without errors, goes into the first screen that says: "Possible escape area", and I select local then it asks for my id and pass, which I input, and I can see on login-server.exe that it says [status]: Connection of the account 'wulfen' accepted. And instantly after: [info]: Closed connection from '192.168.0.100'. Then I select rAthena(0) and then I get a "Failed to Connect to Server Message" My clientinfo.xml looks like this: <?xml version="1.0" encoding="euc-kr" ?> - <clientinfo> <desc>Ragnarok Client Information</desc> <servicetype>korea</servicetype> <servertype>primary</servertype> - <connection> <display>Local</display> <address>192.168.0.100</address> <port>6900</port> <version>46</version> <langtype>1</langtype> <registrationweb>www.ragnarok.com</registrationweb> - <loading> <image>loading00.jpg</image> <image>loading01.jpg</image> <image>loading02.jpg</image> <image>loading03.jpg</image> <image>loading04.jpg</image> </loading> </connection> </clientinfo> . Any suggestions?
  5. Okay so I'm just going to enumerate the steps I'm taking since I think its best to start from scratch. 1 - Extract the Clean RO folder once more. 2 - Update it with rsu-kro-renewal-lite.exe 3 - Download 2013-08-07a 4 - Download Nemo, select recommended patches, name DATA.INI and apply. 5 - There's no data folder on the clean RO folder, so I'll have to create one and download everything from the translation folder. 6 - Edit clientinfo.xml 7 - Then copy the patched exe into the RO folder and run it. Does that sound about right or am I missing a step?
  6. Okay well it seems its moving forward but still more issues: I get now a message that says: lua files\quest\Quest_function [string "buf"]:6: bad argument #1 to 'ipairs' (table expected, got nil) That being said I can press ok and then game will load, with a strange string of letters and numbers in the lower right corner of the client, but the intro song plays and it asks "do you agree"? After which I press okay, it waits for a few seconds, and states "Failed to Connect to Server" Thanks for your continued help
  7. I downloaded Full_kRO_Renewal_20150601.exe from here https://www.nickyzai.com/?p=kro Sorry I meant to link this as the guide I ussed to create my own client, which I guess is what you meant by that: http://rathenaguides.blogspot.mx/2014/05/guide-for-making-your-own-ragnarok_14.html I used a file called 2013-08-14aRagexe.exe.zip and a Diff called 2013-08-14aRagexe.xdiff and I selected the following items as per the guide: - Disable Ragexe Filename Check - Disable HShield - Disable Packet Encryption - Enable Multiple GRFs -@ Bug Fix - Ignore Missing File Error - Ignore Missing Palette Error - Increase Headgear ViewID to 5000 - Increase Zoom - Load ItemInfo.lua before lub - Read Data Folder First - Read msgstringtable.txt - Read questid2display.txt - Translate Client In English - Use Normal Guild Brackets - Use Ragnarok Icon - eXtract MsgStringTable.txt - eXtract txt file strings Was that what you meant by patch list? As for the lub files I ran a bat which converted all lua files into lub files, I am not sure if that's what I needed to do. I removed the error ignore and i get the following errors: cannot open sys tem/iteminfo.lua: No such file or directory ItemInfo file init C:My Path\System\Font\RixSquirrel_10.eot (and a bunch of gibberish)
  8. I'm a complete newbie at this whole server, but I want to set up a private server just for myself, don't want anyone else to connect to it. I followed the instructions on how to install the server as per https://rathena.org/wiki/Installation_on_Windows And I started the three servers with the .bat and they all launched succesfully. All I am having problems with is how to connect to my own server. I followed this guide: http://rathenaguides.blogspot.mx/2014/05/guide-for-making-your-own-ragnarok.html Followed it to the letter, and when I launch Loki launcher i put in my credentials then nothing happens. Could anyone give me some help here? I downloaded the Clean RO folder from the pinned thread in this forum. Assistance would be greatly appreciated!
  9. How do I go about doing that?
  10. Hello! I am fairly new to this whole server creation thing, so I apologize in advance if this question has already been answered, or if I am posting this to the wrong place. Anyway, I made an offline server which I only want to use for solo play (not intending to bring it online), and I was wondering, how do I remove the weight limit from the server? I've set up mid-decent rates, but it's a pain to have to reach the limit every ten minutes. I learned that I could use @storage anywhere and that somehow alleviates the problem,but its not the fix I want. I also tried to get the enlarge weight quest skill #36 #681, but even though I use @questskill and it says its added, I receive nothing. I'd prefer If I could just simply keep everything in my inventory. Is it possible? Help would be greatly appreciated. Thanks!
  11. yup
  12. Beautiful. Thank you so much!
  13. Greetings! I've recently setup an offline server with the latest source, which I found at http://rathena.svn.sourceforge.net/svnroot/rathena/trunk/ And I have installed pretty much everything successfully, and I got the latest client from http://ratemyserver.net I also downloaded with SVN a folder with english translation files from: http://svn6.assembla.com/svn/ClientSide/Translation_Project/renewal%20data/ And it seems to have translated most of the game properly. The problem is, my skill tree is still not in english, even though I seem to have the skilldesctable2.txt files into my data folder, and by opening manually I can see the actual translations. I there something else I need to do in order to fix this? Greatly appreciated!
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