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behelit

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About behelit

  • Birthday September 1

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  • Location
    USA
  • Github: Behelit2
  • Interests
    Server admin, scripting, customizations.

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  1. This was ultimately the answer. I already had a good workflow with NEMO, and it had the option to bring shields to the front. I did have to revert my client by about 3 months and recompile the server to make everything work with all my existing patches. However, no negative effects and it was a heck of a lot easier than messing with a bunch of ACT files! Thanks for the tip!
  2. I'm having a problem with weapon and shield sprites, and it's driving me crazy. They seem to be on the same layer, but clearly the shield should be on a layer in front of the weapon. I've been pouring over the forums all day and tinkering, but I've come up hopelessly short. A picture speaks a thousand words, how do I fix THIS? I'm using client version: 20190605
  3. I'm just curious... How extensively did you test it? Here are the facts: skill ???,1,3; works on every other skill I've tried. And indeed works on Play Dead... until you logout, change equipment, or change maps. Any of these things will make the skill disappear. You can use something like onpclogin, and Play Dead indeed shows up... until you logout, change equipment, or change maps. Then it's gone. This also tells me it's not a lua issue. There is something, server side, which automatically removes Play Dead from classes other than novice when you logout, change equipment, or change maps. THATS what I'm trying to fix. I want to permanently give some classes the Play Dead skill, and that simply isn't possible with your solution. Got anything else? ?
  4. Well, I tested it and it does not work, sir. If you use normal skills, such as warp portal or greed, it works. If you use play dead, it does not. Why would I need to use onpclogin for play dead, when I DO NOT for other skills?
  5. This does not work. I tried: addtoskill 143,1,3; and addtoskill 143,1,0; There seems to be no difference between that and the skill command. The Play Dead skill will not stick if not a novice class.
  6. Hello! I want to give job classes other than novice the "Play Dead" skill... But when I try using a script, the results are always temporary. It will be lost when the user logs off or changes equipment. I've tried the following: skill 143,1,0; skill 143,1,3; But neither seems to make it "stick". How do I permanently give jobs other than novice the Play Dead skill?
  7. Thanks for this, I was able to use this code to improve the existing @stats command! ?
  8. Found a solution here... https://github.com/rathena/rathena/commit/f98a0b97d5b19b6001bf2fdd4ac5d4ec0c6412d6
  9. Hi! As the title says, I'm using Fedora 33 for ARM on a Raspberry Pi 3 (model b, rev2). I was able to get things working (barely) using code from an old server, so I know it technically works with this setup... But I'm running into issues when I try to compile a fresh server from scratch. No errors when compiled normally. Then, with --enable-debug, I'll get almost to the end and this happens: CXX instance.cpp In file included from instance.cpp:12: instance.cpp: In function ‘int instance_npcinit(block_list*, va_list)’: ../common/nullpo.hpp:45:27: error: invalid cast from type ‘va_list’ to type ‘void*’ 45 | if (nullpo_chk(NLP_MARK, (void *)(t))) {return(ret);} | ^~~~~~~~~~~ instance.cpp:308:2: note: in expansion of macro ‘nullpo_retr’ 308 | nullpo_retr(0, ap); | ^~~~~~~~~~~ instance.cpp: In function ‘int instance_npcdestroy(block_list*, va_list)’: ../common/nullpo.hpp:45:27: error: invalid cast from type ‘va_list’ to type ‘void*’ 45 | if (nullpo_chk(NLP_MARK, (void *)(t))) {return(ret);} | ^~~~~~~~~~~ instance.cpp:322:2: note: in expansion of macro ‘nullpo_retr’ 322 | nullpo_retr(0, ap); | ^~~~~~~~~~~ instance.cpp: In function ‘int instance_addnpc_sub(block_list*, va_list)’: ../common/nullpo.hpp:45:27: error: invalid cast from type ‘va_list’ to type ‘void*’ 45 | if (nullpo_chk(NLP_MARK, (void *)(t))) {return(ret);} | ^~~~~~~~~~~ instance.cpp:336:2: note: in expansion of macro ‘nullpo_retr’ 336 | nullpo_retr(0, ap); | ^~~~~~~~~~~ make[1]: *** [Makefile:84: obj/instance.o] Error 1 make[1]: Leaving directory '/home/ragnarok/rAthena/src/map' make: *** [Makefile:50: map] Error 2 The end result is, when I attempt to start the server, the map server will disconnect after a few seconds, kicking all the offline vendors off and preventing new logins. Has anyone had this issue before? Any insight into resolving this issue would be greatly appreciated.
  10. I hope this is the right section for this. What does the --enable-debug switch do exactly? I see it talked about in the docs, but there is no mention of what the actual effects are. If the map server crashes, for example, will it spit out detailed errors to stdout? Does it make the console output more informative? What's going on here?
  11. I have a NPC that grants enchantments to costume items. I was wondering, would it be possible to make a NPC that takes an enchantment from a costume item you are wearing, then transfers it to an item you have in your inventory? The desired result would go something like this: 1. Talk to NPC and pick costume with enchantment (worn). 2. Pick from a list of costume items of the same type inside the inventory. 3. The enchantment is then removed from the worn item, and transferred to the chosen item in inventory. Any help would be appreciated.
  12. That's what I've been doing, but it's somewhat time consuming. It would be nice if there was a quick reference so players could just "know" without having to look at C++ code. It's unrealistic to expect players to be able to read it.
  13. I've been looking for some kind of documentation that shows me the current skill formulas for rAthena, but I've been coming up short. Does www.ratemyserver.com have the correct formulas? If not, what does?
  14. Hello. In testing the Earth Shaker skill, I noticed that the damage output is always the same, regardless if the enemy is hidden or visible. It appears that the skill is doing the full "hidden" damage on all mobs (no matter what). Why is this happening?
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