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Posts posted by Peopleperson49
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It's all good to update the skilltree, however, you still have to edit the LUA if you want to see those skill where players can use them. Try that and get back to me.
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I already have a skill to do this on my server and have had for a very long time now. The same with blacksmith creating elemental armor. However, if you find a new way to do it please share, lol. No source mod required for any of this. Besides I have maxed my produce_db out anyway. i have around 500 custom potions, armor, etc... Can't seem to get the produce_db to get any bigger even if I increase it in the skill.c. Here are just a few of the potions I have that can be refined.
item_db2:
28328,Red_Potion_1,Red Potion,0,50,,70,,,,,0xFFFFFFFF,7,2,,,,,,{ specialeffect2 204; itemheal rand(50,72),0; getitem 1093,1; },{},{} 28329,Red_Potion_2,Red Potion,0,50,,70,,,,,0xFFFFFFFF,7,2,,,,,,{ specialeffect2 204; itemheal rand(55,79),0; getitem 1093,1; },{},{} 28330,Red_Potion_3,Red Potion,0,50,,70,,,,,0xFFFFFFFF,7,2,,,,,,{ specialeffect2 204; itemheal rand(61,87),0; getitem 1093,1; },{},{} 28331,Red_Potion_4,Red Potion,0,50,,70,,,,,0xFFFFFFFF,7,2,,,,,,{ specialeffect2 204; itemheal rand(67,96),0; getitem 1093,1; },{},{} 28332,Red_Potion_5,Red Potion,0,50,,70,,,,,0xFFFFFFFF,7,2,,,,,,{ specialeffect2 204; itemheal rand(73,105),0; getitem 1093,1; },{},{} 28333,Red_Potion_6,Red Potion,0,50,,70,,,,,0xFFFFFFFF,7,2,,,,,,{ specialeffect2 204; itemheal rand(81,116),0; getitem 1093,1; },{},{} 28334,Red_Potion_7,Red Potion,0,50,,70,,,,,0xFFFFFFFF,7,2,,,,,,{ specialeffect2 204; itemheal rand(89,128),0; getitem 1093,1; },{},{} 28335,Red_Potion_8,Red Potion,0,50,,70,,,,,0xFFFFFFFF,7,2,,,,,,{ specialeffect2 204; itemheal rand(97,140),0; getitem 1093,1; },{},{} 28336,Red_Potion_9,Red Potion,0,50,,70,,,,,0xFFFFFFFF,7,2,,,,,,{ specialeffect2 204; itemheal rand(107,154),0; getitem 1093,1; },{},{} 28337,Red_Potion_10,Red Potion,0,50,,70,,,,,0xFFFFFFFF,7,2,,,,,,{ specialeffect2 204; itemheal rand(118,170),0; getitem 1093,1; },{},{}
produce_db
//-- Refined Potons <-- AM_PHARMACY & Potion Creation Guide & Previous Potion, 1 Refining Concentrate 501,22,228,1,7144,0,507,1,,1 28328,22,228,1,7144,0,501,1,28378,1 28329,22,228,1,7144,0,28328,1,28378,1 28330,22,228,1,7144,0,28329,1,28378,1 28331,22,228,1,7144,0,28330,1,28378,1 28332,22,228,1,7144,0,28331,1,28378,1 28333,22,228,1,7144,0,28332,1,28378,1 28334,22,228,1,7144,0,28333,1,28378,1 28335,22,228,1,7144,0,28334,1,28378,1 28336,22,228,1,7144,0,28335,1,28378,1 28337,22,228,1,7144,0,28336,1,28378,1
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Yes, it's just a custom edit. It's actually quite a powerful attack when you do five hits. Total of 625% of you MATK.
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Is this just the mob_db update that hasn't happened yet or your custom update?
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Making @item for level 99 GM is very easy to do by going into the conf folder and modifying it. There is also even a mod out there somewhere that restricts specific items that GM's can create, but I'm not sure where to find it. It might be on eAthena forums though.
Change it from:
// Creates an item of your choosing, either Item ID or Name (1 command + /item).
item: 60,60
Change it to:
// Creates an item of your choosing, either Item ID or Name (1 command + /item).
item: 99,99
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What specific skill do you want to make AOE? Please give more info and include how wide you want it to work, how many hits it does, element, or anything I might need.
You can use source mods to changes things like heal, lex aeterna, or even attack skills to be AOE.
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Whats is the most I can push the produce_db from the src? I have around 300 custom weapons, armor, potions, etc that are in my produce_db, but without source mod they won't all work. I have already increased it some, but it errors if I try to go high enough to include all my stuff.
Peopleperson49
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If I understand you right then you just want the quest scripts for each class? Why not use the ones here, rAthena already has all the job quest scripts already made in the SVN.
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I understand that it should be in the item_db, but it's not anymore...
Current item_db:
501,Red_Potion,Red Potion,0,50,,70,,,,,0xFFFFFFFF,7,2,,,,,,{ itemheal rand(45,65),0; },{},{} 502,Orange_Potion,Orange Potion,0,200,,100,,,,,0xFFFFFFFF,7,2,,,,,,{ itemheal rand(105,145),0; },{},{} 503,Yellow_Potion,Yellow Potion,0,550,,130,,,,,0xFFFFFFFF,7,2,,,,,,{ itemheal rand(175,235),0; },{},{} 504,White_Potion,White Potion,0,1200,,150,,,,,0xFFFFFFFF,7,2,,,,,,{ itemheal rand(325,405),0; },{},{} 505,Blue_Potion,Blue Potion,0,5000,,150,,,,,0xFFFFFFFF,7,2,,,,,,{ itemheal 0,rand(40,60); },{},{}
Old item_db:
501,Red_Potion,Red Potion,0,50,,70,,,,,0xFFFFFFFF,7,2,,,,,,{ specialeffect2 204; itemheal rand(45,65),0; },{},{} 502,Orange_Potion,Orange Potion,0,200,,100,,,,,0xFFFFFFFF,7,2,,,,,,{ specialeffect2 205; itemheal rand(105,145),0; },{},{} 503,Yellow_Potion,Yellow Potion,0,550,,130,,,,,0xFFFFFFFF,7,2,,,,,,{ specialeffect2 206; itemheal rand(175,235),0; },{},{} 504,White_Potion,White Potion,0,1200,,150,,,,,0xFFFFFFFF,7,2,,,,,,{ specialeffect2 207; itemheal rand(325,405),0; },{},{} 505,Blue_Potion,Blue Potion,0,5000,,150,,,,,0xFFFFFFFF,7,2,,,,,,{ specialeffect2 208; itemheal 0,rand(40,60); },{},{}
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I just made this NPC for you. However, I havn't gone home to test it out. It's a very simple 3rd class job changer. It won't instantly change a character without meeting all the level requirments to do so. You can very easily add a cost or other requirments if you want. Just let me know and I will do it for you.
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skill_cast_db
156,1600:1800:2000:2200:2400,400,0,0,0,0,0
skill_db
156,9,8,1,6,0,0,5,1:2:3:4:5,yes,0,0x1,0,magic,0,
skill_require_db
156,0,0,15:30:45:60:75,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
skilldesctable2
AL_HOLYLIGHT# Holy Light Max Level:^777777 5 ^000000 Type:^777777 Offensive ^000000 SP Cost:^777777 15*SkillLv ^000000 Target:^777777 1 Enemy ^000000 Range:^777777 9 cells ^000000 Cast Time:^777777 2+.2*SkillLv sec (reduced by DEX) ^000000 Cool Down:^777777 None ^000000 Effect:^777777 Does 1*SkillLv Holy element hits for 125% of your MATK. ^000000 #
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Back in the day when you used a red potion it used to do the red star effect above the characters head. Most potions, healing items, etc did some effect. I added it back to my server, but I was wondering why that went away with newer revisions?
Peopleperson49
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I played RO2 briefly and it was almost like a cookie cutter of WOW with RO characters (and they got rid of merchant class). Granted it wan't but a small world, but there was a thing online that would let you play a couple of the characters. However, I like how RO1 is played. If they would just take RO1 and JUST upgrade the graphics they would probably blow WOW out of the water!!!
Peopleperson49
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I hope this is the correct location for this issue. I have Microsoft Visual Studio 2003 and since you don't have an rAthena-7.1 I can't compile the files. You have 9 and 10, but without a newer version it does me no good... Maybe theres a free version that I can use or something.
Peopleperson49
New NPC Sprite
in Graphics Requests
Posted
Anybody know how to make a custom NPC sprite form an actual photograph (in a RO sorta way)? I have been trying to do this myself with no luck. I guess I just can't draw that good. Basically, just the head/hair of the NPC will be form the photo and it doesn't have to be perfect. Just similar where the its an obvious connection. It's a tribute to my wife for putting up with me messing with this server all the time. The body can be something like a high preist. As frustated as I am with it right now, I would almost pay to have it done, lol! Thanks.
Peopleperson49