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Peopleperson49

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Posts posted by Peopleperson49

  1. Anybody know how to make a custom NPC sprite form an actual photograph (in a RO sorta way)? I have been trying to do this myself with no luck. I guess I just can't draw that good. Basically, just the head/hair of the NPC will be form the photo and it doesn't have to be perfect. Just similar where the its an obvious connection. It's a tribute to my wife for putting up with me messing with this server all the time. The body can be something like a high preist. As frustated as I am with it right now, I would almost pay to have it done, lol! Thanks.

    Peopleperson49

  2. I already have a skill to do this on my server and have had for a very long time now. The same with blacksmith creating elemental armor. However, if you find a new way to do it please share, lol. No source mod required for any of this. Besides I have maxed my produce_db out anyway. i have around 500 custom potions, armor, etc... Can't seem to get the produce_db to get any bigger even if I increase it in the skill.c. Here are just a few of the potions I have that can be refined.

    item_db2:

    28328,Red_Potion_1,Red Potion,0,50,,70,,,,,0xFFFFFFFF,7,2,,,,,,{ specialeffect2 204; itemheal rand(50,72),0; getitem 1093,1; },{},{}
    28329,Red_Potion_2,Red Potion,0,50,,70,,,,,0xFFFFFFFF,7,2,,,,,,{ specialeffect2 204; itemheal rand(55,79),0; getitem 1093,1; },{},{}
    28330,Red_Potion_3,Red Potion,0,50,,70,,,,,0xFFFFFFFF,7,2,,,,,,{ specialeffect2 204; itemheal rand(61,87),0; getitem 1093,1; },{},{}
    28331,Red_Potion_4,Red Potion,0,50,,70,,,,,0xFFFFFFFF,7,2,,,,,,{ specialeffect2 204; itemheal rand(67,96),0; getitem 1093,1; },{},{}
    28332,Red_Potion_5,Red Potion,0,50,,70,,,,,0xFFFFFFFF,7,2,,,,,,{ specialeffect2 204; itemheal rand(73,105),0; getitem 1093,1; },{},{}
    28333,Red_Potion_6,Red Potion,0,50,,70,,,,,0xFFFFFFFF,7,2,,,,,,{ specialeffect2 204; itemheal rand(81,116),0; getitem 1093,1; },{},{}
    28334,Red_Potion_7,Red Potion,0,50,,70,,,,,0xFFFFFFFF,7,2,,,,,,{ specialeffect2 204; itemheal rand(89,128),0; getitem 1093,1; },{},{}
    28335,Red_Potion_8,Red Potion,0,50,,70,,,,,0xFFFFFFFF,7,2,,,,,,{ specialeffect2 204; itemheal rand(97,140),0; getitem 1093,1; },{},{}
    28336,Red_Potion_9,Red Potion,0,50,,70,,,,,0xFFFFFFFF,7,2,,,,,,{ specialeffect2 204; itemheal rand(107,154),0; getitem 1093,1; },{},{}
    28337,Red_Potion_10,Red Potion,0,50,,70,,,,,0xFFFFFFFF,7,2,,,,,,{ specialeffect2 204; itemheal rand(118,170),0; getitem 1093,1; },{},{}
    

    produce_db

    //-- Refined Potons <-- AM_PHARMACY & Potion Creation Guide & Previous Potion, 1 Refining Concentrate
    501,22,228,1,7144,0,507,1,,1
    28328,22,228,1,7144,0,501,1,28378,1
    28329,22,228,1,7144,0,28328,1,28378,1
    28330,22,228,1,7144,0,28329,1,28378,1
    28331,22,228,1,7144,0,28330,1,28378,1
    28332,22,228,1,7144,0,28331,1,28378,1
    28333,22,228,1,7144,0,28332,1,28378,1
    28334,22,228,1,7144,0,28333,1,28378,1
    28335,22,228,1,7144,0,28334,1,28378,1
    28336,22,228,1,7144,0,28335,1,28378,1
    28337,22,228,1,7144,0,28336,1,28378,1
    

    • Upvote 1
  3. Making @item for level 99 GM is very easy to do by going into the conf folder and modifying it. There is also even a mod out there somewhere that restricts specific items that GM's can create, but I'm not sure where to find it. It might be on eAthena forums though.

    atcommand_athena.conf

    Change it from:

    // Creates an item of your choosing, either Item ID or Name (1 command + /item).

    item: 60,60

    Change it to:

    // Creates an item of your choosing, either Item ID or Name (1 command + /item).

    item: 99,99

  4. What specific skill do you want to make AOE? Please give more info and include how wide you want it to work, how many hits it does, element, or anything I might need.

    You can use source mods to changes things like heal, lex aeterna, or even attack skills to be AOE.

  5. Whats is the most I can push the produce_db from the src? I have around 300 custom weapons, armor, potions, etc that are in my produce_db, but without source mod they won't all work. I have already increased it some, but it errors if I try to go high enough to include all my stuff.

    Peopleperson49

  6. I understand that it should be in the item_db, but it's not anymore...

    Current item_db:

    501,Red_Potion,Red Potion,0,50,,70,,,,,0xFFFFFFFF,7,2,,,,,,{ itemheal rand(45,65),0; },{},{}
    502,Orange_Potion,Orange Potion,0,200,,100,,,,,0xFFFFFFFF,7,2,,,,,,{ itemheal rand(105,145),0; },{},{}
    503,Yellow_Potion,Yellow Potion,0,550,,130,,,,,0xFFFFFFFF,7,2,,,,,,{ itemheal rand(175,235),0; },{},{}
    504,White_Potion,White Potion,0,1200,,150,,,,,0xFFFFFFFF,7,2,,,,,,{ itemheal rand(325,405),0; },{},{}
    505,Blue_Potion,Blue Potion,0,5000,,150,,,,,0xFFFFFFFF,7,2,,,,,,{ itemheal 0,rand(40,60); },{},{}

    Old item_db:

    501,Red_Potion,Red Potion,0,50,,70,,,,,0xFFFFFFFF,7,2,,,,,,{ specialeffect2 204; itemheal rand(45,65),0; },{},{}
    502,Orange_Potion,Orange Potion,0,200,,100,,,,,0xFFFFFFFF,7,2,,,,,,{ specialeffect2 205; itemheal rand(105,145),0; },{},{}
    503,Yellow_Potion,Yellow Potion,0,550,,130,,,,,0xFFFFFFFF,7,2,,,,,,{ specialeffect2 206; itemheal rand(175,235),0; },{},{}
    504,White_Potion,White Potion,0,1200,,150,,,,,0xFFFFFFFF,7,2,,,,,,{ specialeffect2 207; itemheal rand(325,405),0; },{},{}
    505,Blue_Potion,Blue Potion,0,5000,,150,,,,,0xFFFFFFFF,7,2,,,,,,{ specialeffect2 208; itemheal 0,rand(40,60); },{},{}

  7. I just made this NPC for you. However, I havn't gone home to test it out. It's a very simple 3rd class job changer. It won't instantly change a character without meeting all the level requirments to do so. You can very easily add a cost or other requirments if you want. Just let me know and I will do it for you.

  8. skill_cast_db

    156,1600:1800:2000:2200:2400,400,0,0,0,0,0

    skill_db

    156,9,8,1,6,0,0,5,1:2:3:4:5,yes,0,0x1,0,magic,0,

    skill_require_db

    156,0,0,15:30:45:60:75,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0

    skilldesctable2

    AL_HOLYLIGHT#
    Holy Light
    Max Level:^777777 5 ^000000
    Type:^777777 Offensive ^000000
    SP Cost:^777777 15*SkillLv ^000000
    Target:^777777 1 Enemy ^000000
    Range:^777777 9 cells ^000000
    Cast Time:^777777 2+.2*SkillLv sec (reduced by DEX) ^000000
    Cool Down:^777777 None ^000000
    Effect:^777777 Does 1*SkillLv Holy element hits for 125% of your MATK. ^000000
    #

    • Upvote 1
  9. Back in the day when you used a red potion it used to do the red star effect above the characters head. Most potions, healing items, etc did some effect. I added it back to my server, but I was wondering why that went away with newer revisions?

    Peopleperson49

  10. I played RO2 briefly and it was almost like a cookie cutter of WOW with RO characters (and they got rid of merchant class). Granted it wan't but a small world, but there was a thing online that would let you play a couple of the characters. However, I like how RO1 is played. If they would just take RO1 and JUST upgrade the graphics they would probably blow WOW out of the water!!!

    Peopleperson49

  11. I hope this is the correct location for this issue. I have Microsoft Visual Studio 2003 and since you don't have an rAthena-7.1 I can't compile the files. You have 9 and 10, but without a newer version it does me no good... Maybe theres a free version that I can use or something.

    Peopleperson49

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