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Posts posted by Noire
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But im using the latest SVN you can use the skill but never hit the target >.<
TargetType: Self < when i set this off it work and do damage gives me also error on map server, but when i redo it it doesn't do any damage anymore can anyone confirm this? im using the latest github
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Whats wrong with this skill i can't even hit anything T_T pls help ( NO DAMAGE ON MONSTER and PLAYERS )
- Id: 516
Name: GS_DESPERADO
Description: Desperado
MaxLevel: 10
Type: Weapon
TargetType: Self
DamageFlags:
Splash: true
Hit: Multi_Hit
HitCount: 1
Element: Weapon
SplashArea: 3
AfterCastActDelay: 1000
AfterCastWalkDelay: 1000
Duration1: 1000
Requires:
SpCost:
- Level: 1
Amount: 32
- Level: 2
Amount: 34
- Level: 3
Amount: 36
- Level: 4
Amount: 38
- Level: 5
Amount: 40
- Level: 6
Amount: 42
- Level: 7
Amount: 44
- Level: 8
Amount: 46
- Level: 9
Amount: 48
- Level: 10
Amount: 50
Weapon:
Revolver: true
Ammo:
Bullet: true
AmmoAmount: 10
Unit:
Id: Dummyskill
Layout: 3
Interval: 100
Target: Enemy -
Typo? @mamount <- easily spotted, just change that line.
woot i found the problem thanks for the heads* up. i should replace it w/ .@amount not @amount thanks again panda and for the script emistry.
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mes "[Coin Master]"; mes "How many coins would you like to trade?"; input .@amount,0,30000; if ( .@amount <= 0 || countitem(673) < .@amount ) goto L_Sorry2; set .@max_zeny, ( 1000000000 - Zeny ); set .@exchange_zeny,( 50000000 * .@amount ); if ( .@exchange_zeny > .@max_zeny ) { mes "Over zeny limit."; } else { set Zeny, Zeny + .@exchange_zeny; delitem 673,@mamount; } close;
Hi, I just discover it checks zeny but don't it delete the coin/673 after exchanging it still converts zeny.
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limit the input value between 0 ~ 30000. read input for more details.
Ohh right, sorry lol i forgot that guide again :/ thank you again.
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mes "[Coin Master]"; mes "How many coins would you like to trade?"; input .@amount,0,30000; if ( .@amount <= 0 || countitem(673) < .@amount ) goto L_Sorry2; set .@max_zeny, ( 1000000000 - Zeny ); set .@exchange_zeny,( 50000000 * .@amount ); if ( .@exchange_zeny > .@max_zeny ) { mes "Over zeny limit."; } else { set Zeny, Zeny + .@exchange_zeny; delitem 673,@mamount; } close;
Thank you Emistry !! but can i ask how this code work? input .@amount,0,30000; ?
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mes "[Coin Master]";mes "How many coins would you like to trade?";set @mamount,0;input @mamount;if (@mamount <= 0) goto L_Sorry2;if (countitem(673) < @mamount) goto L_Sorry2;set Zeny,(Zeny + (50000000* @mamount));delitem 673,@mamount;close;
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Can i request a script that warn a PLAYER if he/she almost exceed that Zeny Limit, for example the server zeny limit is 2 billion zeny if the player will convert the coins to zeny from the npc it will notify them, that player almost exceed the zeny limit.
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Can you provide better screenshot picture? >_<
Im sorry about that, here :
map server seems to work fine here, but the char/login appears to have an error.
Hmm.. i think you need to repair your MYSQL Qwery Browser ( account ) as it said.
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Try to check ( ctrl+alt+delete ~> Processes ) once you run the server and delete the logs/map/char there if not i recommend you to REFORMAT your PC, there must be something blocking your server to run ( Virus or Anonymous stuffs idk the cause tho. )
the anti virus is blocking the .bat files. i can run it now but this happened.
any ideas?
Can you provide better screenshot picture? >_<
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Try to check ( ctrl+alt+delete ~> Processes ) once you run the server and delete the logs/map/char there if not i recommend you to REFORMAT your PC, there must be something blocking your server to run ( Virus or Anonymous stuffs idk the cause tho. )
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3. Player A and Player B can get the same quest but when Player A give the items first the Quest requirements will be resetted to Player B and so on.
So every time a player finishes a quest, the quest items required will reset? Meaning new items need to be hunted? So the items Player B hunted are now invalid?
Would suggest starting with this one then:
https://rathena.org/board/topic/63436-hey-guys-can-you-help-me-fix-this-script/
There's some errors with the script I suppose since the post is asking for help, but i'm not sure if it's fixed or not, guess it's not.
Note: I used this before and I get infinite loop problems.
Sad having same problm :/
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I think you are looking for a Hunting Mission NPC
https://github.com/rathena/rathena/blob/master/npc/custom/quests/hunting_missions.txt
similar to this one :/
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NPC Description :
1. Player/s can do the quest daily with 24hours cooldown.
2. The NPC requires random misc items e.g ( Jellopy,Shell,Fluffy,Feather and etc ) to be hunt.
3. Player A and Player B can get the same quest but when Player A give the items first the Quest requirements will be resetted to Player B and so on.4. Each player complete the quest will be broadcast global and gets item for finishing it.
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Yay, script working fine now thank a bunch again Panda :3
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- script GMBlock -1,{ OnPCLoadMapEvent: if(getgmlevel() == 60 || getgroupid() > 5){ dispbottom "You can't enter this map."; warp "prontera",0,0; } end; OnInit: setmapflag "job_sword1",mf_loadevent; setmapflag "arena_room",mf_loadevent; end; }
Fixed it up for you. Try that now.
Still having an error for this script, once the GM enter the map script should work fine but when it warp back the GM back to prontera it wont stop. its like im using @go command non stop it keeps spawning and spawning.
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Thank you so much !
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Oh my god, it wont stop warping me back to Prontera, once i enter to those map i mean it should warp me back once right? its like im using @go 0 non stop.
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Tried removing it but it warp the attach player consecutively >.<
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Having a problem with my script
in Script Requests
Posted · Edited by Noire
still same T_T after kill the monster