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Posts posted by Louis T Steinhil
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The nightmare amon ra sprite is corrupted also.
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Good day i know its out of topic but if I patch the latest ui stylist and bodypatch for latest client dates can we still access the sprites of japan 3rd job other than using the new stylist? Bodystyle is not 1 or 0 anymore.
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Nvm sorry for this stupid post. I found it
Added dummy parsing for 0xbdd (#9194)
Added dummy parsing for 0xbe2 (#9195)
Added dummy parsing for 0xbf3 (#9215)
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This is a request from Extend whodrops command to include map drops #8017
I'm only enhancing @whodrops command. I've included map_drops.yml in the command
extern MapDropDatabase map_drop_db; extern InstanceDatabase instance_db; sprintf(atcmd_output, "Map drops:"); clif_displaymessage(fd, atcmd_output); std::map<std::pair<uint16, double>, std::vector<std::string>> map_drop_groups; bool found_map_drops = false; for (const auto& map_entry : map_drop_db) { std::shared_ptr<s_map_drops> mapdrops = map_entry.second; std::string map_name = map_mapid2mapname(map_entry.first); std::string display_name = map_name; if (map_name.find("@") != std::string::npos) { for (const auto& instance_entry : instance_db) { std::shared_ptr<s_instance_db> instance = instance_entry.second; if (strcmp(map_mapid2mapname(instance->enter.map), map_name.c_str()) == 0) { display_name = instance->name; break; } for (const auto& additional_map : instance->maplist) { if (strcmp(map_mapid2mapname(additional_map), map_name.c_str()) == 0) { display_name = instance->name; break; } } if (display_name != map_name) break; } } for (const auto& global_drop : mapdrops->globals) { if (global_drop.second->nameid == id->nameid) { double rate_percent = (global_drop.second->rate * 100.0) / 100000.0; std::pair<uint16, double> key = std::make_pair(0, rate_percent); map_drop_groups[key].push_back(display_name); found_map_drops = true; } } for (const auto& specific_entry : mapdrops->specific) { uint16 mob_id = specific_entry.first; for (const auto& drop : specific_entry.second) { if (drop.second->nameid == id->nameid) { double rate_percent = (drop.second->rate * 100.0) / 100000.0; std::pair<uint16, double> key = std::make_pair(mob_id, rate_percent); map_drop_groups[key].push_back(display_name); found_map_drops = true; } } } } if (!found_map_drops) { sprintf(atcmd_output, " - Item is not dropped by map-specific drops."); clif_displaymessage(fd, atcmd_output); } else { for (const auto& group : map_drop_groups) { uint16 mob_id = group.first.first; double rate = group.first.second; const std::vector<std::string>& maps = group.second; std::string map_list = ""; for (size_t i = 0; i < maps.size(); ++i) { if (i > 0) map_list += ", "; map_list += maps[i]; } if (mob_id == 0) { sprintf(atcmd_output, "- All monsters: %.2f%% - (%s)", rate, map_list.c_str()); } else { std::shared_ptr<s_mob_db> mob = mob_db.find(mob_id); if (mob) { sprintf(atcmd_output, "- %s (%d): %.2f%% - (%s)", mob->jname.c_str(), mob_id, rate, map_list.c_str()); } } clif_displaymessage(fd, atcmd_output); } }
Screenshot:
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On 6/25/2024 at 4:37 PM, scantraxx said:
**Instances:**
• Orcs Memory
• Glast Heim Challenge Mode
• Fall of the Glast Heim
• Tomb of Remorse
• Constellation Tower
• Geffen Night Arena
• Airship Crash Site
• Endless Cellar
• Memories of Thanatos**Maps Content:**
• Thanatos Tower Revamp
• Power Twisted Plains
• Varmundt's Biosphere
• Varmundt's Biosphere Depth
• Varmundt's Biosphere Depth 2
• Garden of Time
• Mjolnir Underground Cave**Fixes:**
• Weapon Exchange NPC for Clock Tower Unknown Basement
• Nebula enchant NPC for upgrading enchant
• Thanos Helmet / Thanos Helmet-LT Enchant NPCConstellation Tower
Edda SomatologyEpisode 19
Fall of Glastheim
Old Glast Heim - HardRemorse
Thanatos Tower
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3 hours ago, rokimoki said:
I've seen 4CrAM-EX has most of that developed and using and needing 2024-10-16. I know this is rAthena but, no one wants to help me to get that client-ver, but using Froggo client and 2024-10-16 client must be enough right?
It's because 2024 clients are not supported yet. If you really want it, you're gonna have to buy it.
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I think you need this on your lua files
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Nvm fixed it
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Nvm. Got it fixed
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7 hours ago, karenelia said:
Hello,
A friend and I wanted to start our own private server. We hopped onto rAthena, and while we managed to make the server run, the client side itself was next to impossible to figure out. Every guide wasn't much help, and the wiki that I was directed to was full of dead links or redirected links.
Does anyone have a way to help set up a server? rAthena was literally less than no help when it came to figuring this stuff out.
pm me on discord louis17steinhil
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Have the same problem. I changed alice card to str+1000 but it doesnt show. It still shows the original 40% reduction from boss
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14 minutes ago, Pyumel said:
share please sir
// Even thought mobhp ain't a name, we send it as one so the client can parse it. [Skotlex] if( str_p != mobhp ){ *(str_p-3) = '\0'; //Remove trailing space + pipe. safestrncpy( packet.guild_name, mobhp, NAME_LENGTH ); }
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22 minutes ago, Pyumel said:
how can i detect this monster have demi-human race or fish race for example?
because if i just change the value of the elements to race it mean i just change the display name not detect the monster racechar race_name[9] = { 0 }; switch (md->status.race) { case 0: strcpy(race_name, "Formless");break; case 1: strcpy(race_name, "Undead");break; case 2: strcpy(race_name, "Brute");break; case 3: strcpy(race_name, "Plant");break; case 4: strcpy(race_name, "Insect");break; case 5: strcpy(race_name, "Fish");break; case 6: strcpy(race_name, "Demon");break; case 7: strcpy(race_name, "D-Human");break; case 8: strcpy(race_name, "Angel");break; case 9: strcpy(race_name, "Dragon");break; default: break; } str_p += sprintf( str_p, "Race: %s | ", race_name);
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On 1/4/2025 at 11:37 AM, WhiteEagle said:
For this i am lookging too since month.
got it XD
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anyone happen to know how can i move the info like this?
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hey bro how did you move the info at the bottom of the monsters name?
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On 11/27/2024 at 4:17 PM, Pyumel said:
bump! someone please tell me, can i change this to mob race view instead of element view? i want change this to race monster view not element monster view
yes that's easy, change the value of elements to race.
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Hmm I tried adding your patch to the show_mob_info. it works great although if the name of the monster is too long then few characters will be omitted. XD
Clif.cppcase BL_MOB: { mob_data *md = (mob_data *)bl; char ele_name[8] = { 0 }; //char output[16] = { 0 }; if( md->guardian_data && md->guardian_data->guild_id ){ PACKET_ZC_ACK_REQNAMEALL packet = { 0 }; packet.packet_id = HEADER_ZC_ACK_REQNAMEALL; packet.gid = bl->id; safestrncpy( packet.name, md->name, NAME_LENGTH ); safestrncpy( packet.guild_name, md->guardian_data->guild_name, NAME_LENGTH ); safestrncpy( packet.position_name, md->guardian_data->castle->castle_name, NAME_LENGTH ); clif_send(&packet, sizeof(packet), src, target); }else if( battle_config.show_mob_info ){ PACKET_ZC_ACK_REQNAMEALL packet = { 0 }; packet.packet_id = HEADER_ZC_ACK_REQNAMEALL; packet.gid = bl->id; safestrncpy( packet.name, md->name, NAME_LENGTH ); char mobhp[50], *str_p = mobhp; switch (md->status.def_ele) { case 0: strcpy(ele_name, "Neutral");break; case 1: strcpy(ele_name, "Water");break; case 2: strcpy(ele_name, "Earth");break; case 3: strcpy(ele_name, "Fire");break; case 4: strcpy(ele_name, "Wind");break; case 5: strcpy(ele_name, "Poison");break; case 6: strcpy(ele_name, "Holy");break; case 7: strcpy(ele_name, "Shadow");break; case 8: strcpy(ele_name, "Ghost");break; case 9: strcpy(ele_name, "Undead");break; default: break; } if( battle_config.show_mob_info&4 ){ str_p += sprintf( str_p, "Lv. %d | ", md->level ); } if( battle_config.show_mob_info&1 ){ if (strlen(ele_name)) str_p += sprintf( str_p, "Ele: %s %d | ", ele_name, md->status.ele_lv); } if( battle_config.show_mob_info&2 ){ str_p += sprintf( str_p, "HP: %u%% | ", get_percentage( md->status.hp, md->status.max_hp ) ); } // Even thought mobhp ain't a name, we send it as one so the client can parse it. [Skotlex] if( str_p != mobhp ){ *(str_p-3) = '\0'; //Remove trailing space + pipe. safestrncpy( packet.party_name, mobhp, NAME_LENGTH ); } clif_send(&packet, sizeof(packet), src, target); }
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i tried editing alice card with +STR which is already in the EquipmentPropertiesOrder.lub. It doesn't show also.
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Why doesn't it show some custom items effects on equipment property?
As shown I'm wearing Alice Card and some armor and guard. That's all it shows. It doesn't show the stats from Angra and the custom stats i put on Alice Card. Any way I can fix that? Thanks in advance!
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Kindly help or guide me on how to include Custom Storage/ Premium Storage to be included in delitem/storagedelitem npc script. Thanks in advance!
/// Deletes items from the target/attached player. /// Prioritizes ordinary items. /// /// delitem <item id>,<amount>{,<account id>} /// delitem "<item name>",<amount>{,<account id>} /// cartdelitem <item id>,<amount>{,<account id>} /// cartdelitem "<item name>",<amount>{,<account id>} /// storagedelitem <item id>,<amount>{,<account id>} /// storagedelitem "<item name>",<amount>{,<account id>} /// guildstoragedelitem <item id>,<amount>{,<account id>} /// guildstoragedelitem "<item name>",<amount>{,<account id>} BUILDIN_FUNC(delitem) { TBL_PC *sd; struct item it; uint8 loc = 0; char* command = (char*)script_getfuncname(st); if(!strncmp(command, "cart", 4)) loc = TABLE_CART; else if(!strncmp(command, "storage", 7)) loc = TABLE_STORAGE; else if(!strncmp(command, "guildstorage", 12)) loc = TABLE_GUILD_STORAGE; if( !script_accid2sd(4,sd) ){ // In any case cancel script execution st->state = END; return SCRIPT_CMD_SUCCESS; } if (loc == TABLE_CART && !pc_iscarton(sd)) { ShowError("buildin_cartdelitem: player doesn't have cart (CID=%d).\n", sd->status.char_id); script_pushint(st, -1); return SCRIPT_CMD_FAILURE; } if (loc == TABLE_GUILD_STORAGE) { struct s_storage *gstor = guild2storage2(sd->status.guild_id); if (gstor == nullptr || sd->state.storage_flag) { script_pushint(st, -1); return SCRIPT_CMD_FAILURE; } } if( script_isstring(st, 2) ) { const char* item_name = script_getstr(st, 2); std::shared_ptr<item_data> id = item_db.searchname(item_name); if( id == nullptr ){ ShowError("buildin_%s: unknown item \"%s\".\n", command, item_name); st->state = END; return SCRIPT_CMD_FAILURE; } it.nameid = id->nameid;// "<item name>" } else { it.nameid = script_getnum(st, 2);// <item id> if( !item_db.exists( it.nameid ) ) { ShowError("buildin_%s: unknown item \"%u\".\n", command, it.nameid); st->state = END; return SCRIPT_CMD_FAILURE; } } it.amount=script_getnum(st,3); if( it.amount <= 0 ) return SCRIPT_CMD_SUCCESS;// nothing to do if( buildin_delitem_search(sd, &it, 0, loc) ) {// success return SCRIPT_CMD_SUCCESS; } ShowError("buildin_%s: failed to delete %d items (AID=%d item_id=%u).\n", command, it.amount, sd->status.account_id, it.nameid); st->state = END; st->mes_active = 0; clif_scriptclose( *sd, st->oid ); return SCRIPT_CMD_FAILURE; }
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Hi anyone know how to make the charms work inside storage? Thanks in advance!
Nvm i found out how.
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Hello is there a way to put commas on that zeny requirements?
Q>Regarding Body Relocation Skill
in Source Support
Posted
https://rathena.org/board/topic/132649-body-relocation-spider-web-ankle-snare-close-confine/
case MO_BODYRELOCATION:
if(sc && (sc->getSCE(SC_SPIDERWEB) || sc->getSCE(SC_ANKLE)))
break;
if (unit_movepos(src, x, y, 2, 1)) {