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AngelingWings

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  • Gender
    Female
  • Location
    USA
  • Server
    My test server.
  • Interests
    Aspiring mapper, spriter and scripter. Mostly failing at all of them.

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  1. If it's not your lightmaps, it could also be a problem with the height of your textures. There's an explanation and instructions on how to fix it in this thread.
  2. I noticed that a lot of the Arcturus models have some display issues in Browedit, like houses with swinging doors, or the entire model spinning. Do those problems continue if you use those models on an RO map? I tried using some of them on a custom map, and it crashed my test server. I was just wondering if those models could be the issue. I'd rather not drive myself crazy trying to make them work if other people have already confirmed they're not usable. Since I'm fairly new to mapping, I could have done all kinds of things wrong. The first map I ever completed (40+ hours work, *sob*) crashes the client, and that one only uses vanilla RO models and textures. TLDR: Do spinning Arcturus models work in game?
  3. Thanks! I downloaded the version 586 pack Syouji put together, and have switched to using it.
  4. Hello! I've been doing some mapping with Browedit. I've always used version 620 since it's the newest. Recently I noticed that most of the mappers here are using version 586 instead (you can see it in screenshots). Can anyone explain why? And if I switch to that version, can I just swap the executable, or are the data folder and dlls different too? Thanks!
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