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TiMz

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Posts posted by TiMz

  1. One thing is for sure, get a host that has been in the business for more than 5 years, most of which aren't specifically for RO. Meaning you'll be setting things up all by yourself.

     

    If you decide to choose an RO based shared vps like the ones posted here in rAthena, then be sure to backup your files daily. :)

  2. When I'm looking for a server, one of the first thing I check is the staff. If it looks like a messy bunch of GMs, I immediately cross out the server. Players want stability. They do not want to fear sudden closure or recurrent bugs not being fixed. Most of the successful servers I've seen had a clear staff hierarchy with the relevant subdivisions - support, development, police, management.

     

    It's true that mustering up an efficient team is hard nowadays. A lot of people are trying to be GM just to chill out in main town with their commands. I don't think there is a miracle recipe. It's a mix of luck and insight. You must know how to recognize that someone will make a good addition to your team, but you must also find that person.

     

     Make it look friendly and no barrier between them.. ^ ^ 

     

    I agreed with most of what you said, but I must disagree with that. Yes GM can be friends with players, but there must be a barrier - a clear difference between them. This barrier is there to ensure the staff's authority (better to rule by good reputation instead of by fear of punishment). Without that barrier, players will think that what the GM said are merely suggestion, will stop showing respect to the team and the GMs themselves could forget their impartiality. 

     

    It's very difficult to answer set-up wise. Some players prefer high rates, other mid rates or low rates. And there are categories even among servers featuring the same rates. One thing for sure, if there is no incentive, players will invariably get bored. That's a reason why low rates tend to stick around longer (some high rates have been up for many years, though). The more difficult it is for players, the more rewarded they feel when they get this character at that level or loot this card. 

     

    Then there is the luck factor. Some servers get 100 players during their whole life whereas other servers get 400 players even before the launch. 

     

    You gave me an idea with regards to the hierarchy. 

     

    I always prefer setting it to a more difficult setup for players. But I get very unlucky with the players that come in, most of which are lazy.

     

     

    @Isaiah 

    Ermmm.. Well find the staff which is play ro for so long and always have a spirit of something on time they were hired..  ^ ^

    Other wise.. All staff or player can gather around have fun either in real world or maybe in other world... Make connection between player and gm.. Make it look friendly and no barrier between them.. ^ ^ 

     

     

    I wish this was possible. Except we live in different countries.

  3. How would you know if you should choose to make your server difficult or easy? Since some players would say that if it's easy they end up getting bored and quit while for others they get lazy when the settings are more difficult. This pertains to obtaining items, leveling and quests. 

     

    Based on my observation it takes so long to gain players when things aren't easy, you get a few hardworking players but soon leaves since the population doesn't rise. But you gain more players easily with the easy setup but then they tend to not stay for long since they know they didn't really work hard for anything.

     

    Share your opinions.

     

  4. Hello. I was wondering it seems our webhost is decent and is loading pretty quickly.  For some odd reason flux cp seems to be loading very slow. What could be causing this?

  5. Normally I added that. well to be honest I only tested if the script changes it correctly, but not the change itself.

    Edit: Check the lines 2714 and 2716, and exchange the "#":"" with "":"#"

    Seems like I made an mistake there, I hope it fixes the problem, gonna look at it when I'm at home.

     

    Okay I hope so. It's such a nice script yet it's too buggy still. From time to time the npc doesn't respond to the buff request. "NPC:StatusBonus"

  6.  

    any news on the pvp-gvg-mvp arena sir? :)

    Yeah, kinda. Scripted a bit already, but still not finished.

     

     

     

    -----------------------------------------------------------------------------------------------------------------------------------------------

    ==== Update: 10/15-2013: Added 2 New NPC: Training System v1.0 and Mob Invasion Event v1.0 ======

    ---------------------------------------------------------------------------------------------------------------------------------------------

    I finally managed to finish my 2 scripts where testing was left.

     

    See 1st post for more details.

     

    Best regards,

    Chris

     

     

    This is amazing Chris. Except the equipment bonus doesn't seem to add up in-game even after activating the buff for 100k zeny.

     

    Another strange thing is that when I choose "character bound," all characters are affected by the 24hour waiting time, meaning I can only train 1 character per day even if they dont share the same status bonus. Is there a fix for this?

     

    Hmm, that's weird. When I tested it, it worked just fine.

    Let me check it again, when I have some more time.

     

    Regards,

    Chris

     

     

    Thanks Chris! Is there any way to make the training delay from account to character bound?

  7. Hello there. I feel like BSS is a skill that isn't being used since the effect is quite useless in higher rate servers and I was wondering if someone could help me change the effect to +99% demi-human reduction for 5 secs and not needing 3 priests to perform.

     

    Would appreciate any form of help. Thank you!

  8.  

    -----------------------------------------------------------------------------------------------------------------------------------------------

    ==== Update: 10/15-2013: Added 2 New NPC: Training System v1.0 and Mob Invasion Event v1.0 ======

    ---------------------------------------------------------------------------------------------------------------------------------------------

    I finally managed to finish my 2 scripts where testing was left.

     

    See 1st post for more details.

     

    Best regards,

    Chris

     

     

    This is amazing Chris. Except the equipment bonus doesn't seem to add up in-game even after activating the buff for 100k zeny.

     

    Another strange thing is that when I choose "character bound," all characters are affected by the 24hour waiting time, meaning I can only train 1 character per day even if they dont share the same status bonus. Is there a fix for this?

  9. You're using cloak right? Check to see if you're const.txt has these values. If it doesn't add them. https://github.com/rathena/rathena/blob/master/db/const.txt#L311

     

    Surprisingly I don't have them. I added them up now. I just need to restart soon. I'll update you.

    You're using cloak right? Check to see if you're const.txt has these values. If it doesn't add them. https://github.com/rathena/rathena/blob/master/db/const.txt#L311

     

    Finally worked! Thank you so much for your patience, great support! You're the best.

  10.  

    Here is an example for the skill cloaking...

     

    Script_Event:

    autobonus3 "{ undisguise; while(checkoption(Option_Hide|Option_Cloak|Option_Invisible|Option_Chasewalk)) sleep2(1000); if(playerattached()) disguise(1147); }",10000,1,135;
    

    Equip_Event:

    disguise 1147;
    

    UnEquip_Event:

    undisguise;
    

     

    Hello Skorm! thanks for the reply. Although it seems with the item, after using cloak or hide it undisguises then disguises back in just less than a second(could barely notice that it undisguised), even if you're still cloaked it disguises back.

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