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Robbeen

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Posts posted by Robbeen

  1. Your map_athena should be like this :

    // Character Server IP
    // The map server connects to the character server using this IP address.
    // NOTE: This is useful when you are running behind a firewall or are on
    // a machine with multiple interfaces.
    char_ip: 192.168.1.33
    
    // The map server listens on the interface with this IP address.
    // NOTE: This allows you to run multiple servers on multiple interfaces
    // while using the same ports for each server.
    //bind_ip: 127.0.0.1
    
    // Character Server Port
    char_port: 6121
    
    // Map Server IP
    // The IP address which clients will use to connect.
    // Set this to what your server's public IP address is.
    map_ip: 49.147.10.56
    
    // Map Server Port
    map_port: 5121
    

    And your char_athena like this :

    // Server name, use alternative character such as ASCII 160 for spaces.
    // NOTE: Do not use spaces or any of these characters which are not allowed in
    // Windows filenames \/:*?"<>|
    // ... or else guild emblems won't work client-side!
    server_name: Desesperacion
    
    // Wisp name for server: used to send wisp from server to players (between 4 to 23 characters)
    wisp_server_name: Server
    
    // Login Server IP
    // The character server connects to the login server using this IP address.
    // NOTE: This is useful when you are running behind a firewall or are on
    // a machine with multiple interfaces.
    login_ip: 192.168.1.33
    
    // The character server listens on the interface with this IP address.
    // NOTE: This allows you to run multiple servers on multiple interfaces
    // while using the same ports for each server.
    //bind_ip: 127.0.0.1
    
    // Login Server Port
    login_port: 6900
    
    // Character Server IP
    // The IP address which clients will use to connect.
    // Set this to what your server's public IP address is.
    char_ip: 49.147.10.56
    
    // Character Server Port
    char_port: 6121
    

    Now put this in your clientinfo.xml :

    <?xml version="1.0" encoding="euc-kr" ?>
    <clientinfo>
        <desc>Ragnarok Client Information</desc>
        <servicetype>korea</servicetype>
        <servertype>primary</servertype>
        <hideaccountlist />
        <passwordencrypt />
        <passwordencrypt2 />
        <extendedslot />
        <readfolder />
        <connection>
            <display>DesesperacionRO</display>
            <desc>Ragnarok Online</desc>
            <balloon>enjoy!</balloon>
            <address>49.147.10.56</address>
            <port>6900</port>
            <version>30</version>
            <langtype>1</langtype>
            <registrationweb></registrationweb>
            <yellow>
                <admin>2000000</admin>
                <admin>2000002</admin>
                <admin>2000003</admin>
            </yellow>
            <loading>
                <image>loading00.jpg</image>
                <image>loading01.jpg</image>
                <image>loading02.jpg</image>
                <image>loading03.jpg</image>
                <image>loading04.jpg</image>
                <image>loading05.jpg</image>
                <image>loading06.jpg</image>
                <image>loading07.jpg</image>
                <image>loading08.jpg</image>
                <image>loading09.jpg</image>
                <image>loading10.jpg</image>
            </loading>
        </connection>
    </clientinfo>
    

    This one is for the OTHER players. Yours should be like this :

     

    <?xml version="1.0" encoding="euc-kr" ?>
    <clientinfo>
    <servicetype>korea</servicetype>
    <servertype>sakray</servertype>
       <connection>
          <display>Ragnarok</display>
          <balloon>the balloon</balloon>
          <desc>description</desc>
          <address>127.0.0.1</address>
          <port>6900</port>
          <version>26</version>
          <langtype>1</langtype>
          <registrationweb>flux.domain.com</registrationweb>
            <aid>
                <admin>2000000</admin>
                <admin>2000001</admin>
                <admin>2000002</admin>
            </aid>
            <loading>
                <image>loadingscreen01.jpg</image>
            </loading>
       </connection>
    </clientinfo>

    Your subnet is correctly configured. I think it should work now ;). If it doesn't work, try to put this :

     

    map_athena :

    // Character Server IP
    // The map server connects to the character server using this IP address.
    // NOTE: This is useful when you are running behind a firewall or are on
    // a machine with multiple interfaces.
    char_ip: 49.147.10.56
    
    // The map server listens on the interface with this IP address.
    // NOTE: This allows you to run multiple servers on multiple interfaces
    // while using the same ports for each server.
    //bind_ip: 127.0.0.1
    
    // Character Server Port
    char_port: 6121
    
    // Map Server IP
    // The IP address which clients will use to connect.
    // Set this to what your server's public IP address is.
    map_ip: 49.147.10.56
    
    // Map Server Port
    map_port: 5121

    char_athena :

    // Server name, use alternative character such as ASCII 160 for spaces.
    // NOTE: Do not use spaces or any of these characters which are not allowed in
    // Windows filenames \/:*?"<>|
    // ... or else guild emblems won't work client-side!
    server_name: Desesperacion
    
    // Wisp name for server: used to send wisp from server to players (between 4 to 23 characters)
    wisp_server_name: Server
    
    // Login Server IP
    // The character server connects to the login server using this IP address.
    // NOTE: This is useful when you are running behind a firewall or are on
    // a machine with multiple interfaces.
    login_ip: 49.147.10.56
    
    // The character server listens on the interface with this IP address.
    // NOTE: This allows you to run multiple servers on multiple interfaces
    // while using the same ports for each server.
    //bind_ip: 127.0.0.1
    
    // Login Server Port
    login_port: 6900
    
    // Character Server IP
    // The IP address which clients will use to connect.
    // Set this to what your server's public IP address is.
    char_ip: 49.147.10.56
    
    // Character Server Port
    char_port: 6121 

    subnet_athena :

    // Subnet support file
    // Format is:
    // subnet: net-submask:char_ip:map_ip
    // you can add more than one subnet
    
    subnet: 255.255.255.0:49.147.10.56:49.147.10.56

    If other people still can't connect to your server, try to close your antivirus and your firewall.

  2. Hi. Well, excuse me for posting here, but after 1 week of long researches, I didn't find the solution to my problem.

    The fact is that I was using Hercules, and when I saw that rAthena was re-opened, I decided to use it.

    So, I copied some NPC folders in the new emulator. And now, I can't do any updates.

    When I try to do a "svn update", it's written :

    "svn: Repository temporarily moved to 'http://rathena.svn.sourceforge.net/HerculesWS/Hercules.git/npc/cities' ; please relocate"

     

    I have already tried a svn switch --relocate

    Yup, I've tried "svn switch --relocate http://rathena.svn.sourceforge.net/HerculesWS/Hercules.git/npc/cities https://rathena.svn.sourceforge.net/svnroot/rathena/trunk/npc/cities"

    But it didn't change anything. When I try to update, same error.

     

    I also tried a basic "svn switch", but a new error appears :

    "svn: Repository uuid '54d463be-8e91-2dee-dedb-b68131a5f0ec' doesn't match expected uuid '10ea8f2a-352a-d6f3-e463-ce57b7db7bff' "

     

    I start losing hope, so please, I really need help.

    Thanks for reading.

  3. Hi, I've made a script who's supposed killing all the monsters in the map (it's a Bloody Branch Room). But it seems that it's not working... I'm wondering why. So, can someone please help me ?

    Here's the script :

     

    -    script    Cleaner DB    -1,{
    
        mes "[Cleaner]";
        mes "Are you sure you want to clean the map ?";
        mes "Monsters won't drop items.";
        next;
        menu "Yes",-, "No",L_leave;
        killmonsterall strcharinfo(3);
        mes "[Cleaner]";
        mes "The map was cleaned !";
        close;
    
    L_leave:
        close;
    }
    

    I apologize, finally, instead of using "killmonsterall strcharinfo(3);" (seems that it doesn't work with mobs spawned using Bloody Branch), I decided to use "atcommand "@killmonster2";". I'm really sorry for this post totally useless :/.

     

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