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Yoona

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Posts posted by Yoona

  1. prontera,145,158,1	script	Gold Room	4_m_yuri,{
    	if (Life == 1) goto L_Life;
    	mes "[Gold Room]";
    	mes "Hey, Hey! You wonder why I am so Rich?!";
    	mes "Well, that because I found this place called the Gold Room";
    	mes "OMG! There's 10 Gold Room!";
    	mes "The 1x is free";
    	mes "But all the other Gold Room you have to pay Gold.";
    	mes "2x is 2000 Gold, 3x is 3000 Gold and Soon On...";
    	mes "Why you have to pay? Well it drops MORE Times the GOLD!";
    	mes "Oh! There's a Lifetime Pass! You need 30k Gold...";
    	mes "So, which Gold Room would you like to go too?";
    	menu "1x",1,"2x",2,"3x",3,"4x",4,"5x",5,"6x",6,"7x",7,"8x",8,"9x",9,"10x",10,"Lifetime Pass",lt,"Bye",bye;
    		lt:
    		mes "[Gold Room]";
    		mes "You need 30k Gold to have a Lifetime pass.";
    		mes "Lifetime Pass let's you go to ALL the Gold Room for Free!";
    		mes "Do you have 30k Gold?";
    		menu "Yes!",yup,"Nope",bye;
    			yup:
    			if (countitem(969)==30000) ) goto yup_;
    			mes "[Gold Room]";
    			mes "You don't have it!";
    			next;
    			close;
    				yup_:
    				delitem 969,30000;
    				set Life,1;
    				mes "[Gold Room]";
    				mes "You have a Life Time Pass!";
    				next;
    				close;
    		1:
    		mes "[Gold Room]";
    		mes "Have Fun!";
    		next;
    		warp "pvp_y_1-1",0,0;
    		end;
    		2:
    		if (countitem(969)>=2000) ) goto 2_;
    		mes "[Gold Room]";
    		mes "Ha! You don't have enough!";
    		next;
    		close;
    			2_:
    			mes "[Gold Room]";
    			mes "Have Fun!";
    			delitem 969,2000;
    			next;
    			warp "pvp_y_2-1",0,0;
    			end;
    		3:
    		if (countitem(969)>=3000) ) goto 3_;
    		mes "[Gold Room]";
    		mes "Ha! You don't have enough!",;
    		next;
    		close;
    			3_:
    			mes "[Gold Room]";
    			mes "Have Fun!";
    			delitem 969,3000;
    			next;
    			warp "pvp_y_3-1",0,0;
    			end;
    		4:
    		if (countitem(969)>=4000) ) goto 4_;
    		mes "[Gold Room]";
    		mes "Ha! You don't have enough!";
    		next;
    		close;
    			4_:
    			mes "[Gold Room]";
    			mes "Have Fun!";
    			delitem 969,4000;
    			next;
    			warp "pvp_y_4-1",0,0;
    			end;
    		5:
    		if (countitem(969)>=5000) ) goto 5_;
    		mes "[Gold Room]";
    		mes "Ha! You don't have enough!";
    		next;
    		close;
    			5_:
    			mes "[Gold Room]";
    			mes "Have Fun!";
    			delitem 969,5000;
    			next;
    			warp "pvp_y_5-1",0,0;
    			end;
    		6:
    		if (countitem(969)>=6000) ) goto 6_;
    		mes "[Gold Room]";
    		mes "Ha! You don't have enough!";
    		next;
    		close;
    			6_:
    			mes "[Gold Room]";
    			mes "Have Fun!";
    			delitem 969,6000;
    			next;
    			warp "pvp_y_6-1",0,0;
    			end;
    		7:
    		if (countitem(969)>=7000) ) goto 7_;
    		mes "[Gold Room]";
    		mes "Ha! You don't have enough!";
    		next;
    		close;
    			7_:
    			mes "[Gold Room]";
    			mes "Have Fun!";
    			delitem 969,7000;
    			next;
    			warp "pvp_y_7-1",0,0;
    			end;
    		8:
    		if (countitem(969)>=8000) ) goto 8_;
    		mes "[Gold Room]";
    		mes "Ha! You don't have enough!";
    		next;
    		close;
    			8_:
    			mes "[Gold Room]";
    			mes "Have Fun!";
    			delitem 969,8000;
    			next;
    			warp "pvp_y_8-1",0,0;
    			end;
    		9:
    		if (countitem(969)>=9000) ) goto 9_;
    		mes "[Gold Room]";
    		mes "Ha! You don't have enough!";
    		next;
    		close;
    			9_:
    			mes "[Gold Room]";
    			mes "Have Fun!";
    			delitem 969,9000;
    			next;
    			warp "pvp_y_1-5",0,0;
    			end;
    		10:
    		if (countitem(969)>=10000) ) goto 10_;
    		mes "[Gold Room]";
    		mes "Ha! You don't have enough!";
    		next;
    		close;
    			10_:
    			mes "[Gold Room]";
    			mes "Have Fun!";
    			delitem 969,10000;
    			next;
    			warp "pvp_y_2-5",0,0;
    			end;
    
    
    
    bye:
    mes "[Gold Room]"; 
    mes "Bye";
    close;
    
    
    	L_Life:
    	mes "[Gold Room]";
    	mes "You have a Life Time Pass";
    	mes "Which Room would you like to go in?";
    	menu "1x",1__,"2x",2__,"3x",3__,"4x",4__,"5x",5__,"6x",6__,"7x",7__,"8x",8__,"9x",9__,"10x",10__,"Bye",bye;
    		1__:
    		mes "[Gold Room]";
    		mes "Have Fun!";
    		next;
    		warp "pvp_y_1-1",0,0;
    		end;
    			2__:
    			mes "[Gold Room]";
    			mes "Have Fun!";
    			next;
    			warp "pvp_y_2-1",0,0;
    			end;
    			3__:
    			mes "[Gold Room]";
    			mes "Have Fun!";
    			next;
    			warp "pvp_y_3-1",0,0;
    			end;
    			4__:
    			mes "[Gold Room]";
    			mes "Have Fun!";
    			next;
    			warp "pvp_y_4-1",0,0;
    			end;
    			5__:
    			mes "[Gold Room]";
    			mes "Have Fun!";
    			next;
    			warp "pvp_y_5-1",0,0;
    			end;
    			6__:
    			mes "[Gold Room]";
    			mes "Have Fun!";
    			next;
    			warp "pvp_y_6-1",0,0;
    			end;
    			7__:
    			mes "[Gold Room]";
    			mes "Have Fun!";
    			next;
    			warp "pvp_y_7-1",0,0;
    			end;
    			8__:
    			mes "[Gold Room]";
    			mes "Have Fun!";
    			next;
    			warp "pvp_y_8-1",0,0;
    			end;
    			9__:
    			mes "[Gold Room]";
    			mes "Have Fun!";
    			next;
    			warp "pvp_y_1-5",0,0;
    			end;
    			10__:
    			mes "[Gold Room]";
    			mes "Have Fun!";
    			next;
    			warp "pvp_y_2-5",0,0;
    			end;
    }
    
    -	script	I AM cool?	-1,{
    OnInit:
    monster "pvp_y_1-1",0,0,"Gold",1614,2500,"1::OnMobKilled";
    monster "pvp_y_2-1",0,0,"Gold",1614,2500,"2::OnMobKilled";
    monster "pvp_y_3-1",0,0,"Gold",1614,2500,"3::OnMobKilled";
    monster "pvp_y_4-1",0,0,"Gold",1614,2500,"4::OnMobKilled";
    monster "pvp_y_5-1",0,0,"Gold",1614,2500,"5::OnMobKilled";
    monster "pvp_y_6-1",0,0,"Gold",1614,2500,"6::OnMobKilled";
    monster "pvp_y_7-1",0,0,"Gold",1614,2500,"7::OnMobKilled";
    monster "pvp_y_8-1",0,0,"Gold",1614,2500,"8::OnMobKilled";
    monster "pvp_y_1-5",0,0,"Gold",1614,2500,"9::OnMobKilled";
    monster "pvp_y_2-5",0,0,"Gold",1614,2500,"10::OnMobKilled";
    end;
    
    }
    
    -	script	1	-1,{
    	OnMobKilled:
    	getitem 969,1;
    	monster "pvp_y_1-1",0,0,"Gold",1847,1,"1::OnMobKilled";
    }
    
    
    -	script	2	-1,{
    	OnMobKilled:
    	getitem 969,2;
    	monster "pvp_y_2-1",0,0,"Gold",1614,1,"2::OnMobKilled";
    }
    
    
    -	script	3	-1,{
    	OnMobKilled:
    	getitem 969,3;
    	monster "pvp_y_3-1",0,0,"Gold",1614,1,"3::OnMobKilled";
    }
    
    
    -	script	4	-1,{
    	OnMobKilled:
    	getitem 969,4;
    	monster "pvp_y_4-1",0,0,"Gold",1614,1,"4::OnMobKilled";
    }
    
    -	script	5	-1,{
    	OnMobKilled:
    	getitem 969,5;
    	monster "pvp_y_5-1",0,0,"Gold",1614,1,"5::OnMobKilled";
    }
    
    -	script	6	-1,{
    	OnMobKilled:
    	getitem 969,6;
    	monster "pvp_y_6-1",0,0,"Gold",1614,1,"6::OnMobKilled";
    }
    
    -	script	7	-1,{
    	OnMobKilled:
    	getitem 969,9;
    	monster "pvp_y_7-1",0,0,"Gold",1614,1,"7::OnMobKilled";
    }
    
    -	script	8	-1,{
    	OnMobKilled:
    	getitem 969,8;
    	monster "pvp_y_8-1",0,0,"Gold",1614,1,"8::OnMobKilled";
    }
    
    -	script	9	-1,{
    	OnMobKilled:
    	getitem 969,9;
    	monster "pvp_y_1-5",0,0,"Gold",1614,1,"9::OnMobKilled";
    }
    
    -	script	10	-1,{
    	OnMobKilled:
    	getitem 969,10;
    	monster "pvp_y_2-5",0,0,"Gold",1614,1,"10::OnMobKilled";
    }
    

    error at line 21 =(

  2.  

     

    enablenpc "Disguise Event";
    
    disablenpc "Disguise Event";

    thank you for responding Anakid, that's all i should do right? change the enable to disable?

    Nope, you need to add both of them in your script.

    anywhere in the script?

    Hmm, use hideoffnpc and hideonnpc is better than disable/enable npc :D

    hmm, should i put it on the ending?

  3. I've saw this kind of thing in other server, a disguise Event that when the disguise starts it show's up everytime the monster change,

     

    Example:

     

    1st Disguise Monster: Poring

     - then when someone type it correctly it will auto Hides then when the 2nd start it will Show Again. anyone can help me this?

     

     

    This is the Script.

    //===== rAthena Script =======================================
    
    //= Disguise Event
    //===== By: ==================================================
    //= GmOcean
    //===== Current Version: =====================================
    //= 5.1
    //===== Compatible With: =====================================
    //= rAthena SVN
    //===== Additional Comments: =================================
    //= Note: This script requires PCRE to run properly.
    //= 5.0 Last update by GmOcean.
    //= 5.1 Cleaned and standardized, mostly. [Euphy]
    //============================================================
    
    prontera,140,170,5 script Disguise Event 795,{
    
    // Currently set to run every two hours.
    // To change times, edit the OnClock labels below.
    
    set .@GMLevel,60; // GM level required to access NPC.
    set .@n$,"[^0000FFDisguise NPC^000000]";
    
    if (getgmlevel()>=.@GMLevel) {
    mes .@n$;
    mes "Select an option.";
    next;
    switch(select("Turn ON/OFF Event:Event Settings")) {
    case 1:
    mes .@n$;
    if (.EventON) {
    mes "The Event is currently: [^0000FFON^000000]";
    mes "Would you like to turn it OFF?";
    } else {
    mes "The Event is currently: [^FF0000OFF^000000]";
    mes "Would you like to turn it ON?";
    }
    if(select("Yes:No")==2) close;
    if (.EventON) {
    set .EventON,0; set .Timer,0;
    setnpctimer 0; stopnpctimer;
    announce "A GM has decided to turn the Disguise Event off. As a result no further prizes will be given.",bc_map | bc_blue;
    deletepset 1;
    setnpcdisplay "Disguise Event",795;
    close;
    }
    set .EventON,1; set .Timer,1; setnpctimer 0; initnpctimer;
    set .ResetCounter,.ResetCounter+1;
    announce "The Disguise Event will begin in 3 minutes.",bc_all | bc_blue;
    announce "The Event is being held in Prontera.",bc_all | bc_blue;
    close;
    case 2:
    mes .@n$;
    mes "Pick a setting to modify.";
    next;
    switch(select("Monster Display:Number of Rounds:Prize Settings")) {
    case 1:
    setarray .@r$[0],"Disguise as all monsters.","Disguise as MVPs only.";
    mes .@n$;
    mes "Choose a disguise rule.";
    next;
    set .Rule, select(implode(.@r$,":"));
    mes .@n$;
    mes "The Disguise Rule has been set:";
    mes " > ^0055FF"+.@r$[.Rule-1]+"^000000";
    close;
    case 2:
    mes .@n$;
    mes "Input the number of rounds you want the event to last.";
    mes "Current number: [^0000FF"+.Rounds+"^000000]";
    next;
    input .@Rounds;
    set .Rounds,.@Rounds;
    mes .@n$;
    mes "The number of rounds has been changed to "+.Rounds+".";
    close;
    case 3:
    mes .@n$;
    mes "Input the Item ID of the prize given each round.";
    mes "Current item: [^0000FF"+getitemname(.Prize)+"^000000] (ID #"+.Prize+")";
    next;
    input .@Prize;
    mes .@n$;
    if (getitemname(.@Prize)=="" || getitemname(.@Prize)=="null") {
    mes "That item does not exist. Please try again.";
    close;
    }
    set .Prize,.@Prize;
    mes "Input the amount to be given.";
    next;
    input .@amount;
    mes .@n$;
    if (.@amount<=0 || .@amount>=10000) {
    mes "That amount is invalid. Using default ammount of 1.";
    set .@amount,1;
    next;
    mes .@n$;
    }
    set .PrizeAmt,.@amount;
    mes "The Prize has been changed successfully.";
    mes "Prize: "+.PrizeAmt+"x [^0000FF"+getitemname(.Prize)+"^000000]";
    close;
    }
    }
    }
    if (.EventON) end;
    mes .@n$;
    mes "Welcome.";
    mes "How may I be of assistance?";
    if(select("Information:Nothing, just passing through.")==2) close;
    next;
    mes .@n$;
    mes "This event is quite simple.";
    mes "At the start of the event, I will";
    mes "disguise myself as a random";
    mes "monster. You have to shout";
    mes "that monter's name out loud.";
    next;
    mes "If you are correct, you will receive";
    mes "a prize. If not, keep trying!";
    mes "That's all that there is to this event.";
    close;
    
    OnInit:
    set .EventON,0;
    set .Wait,0;
    set .Winner,0;
    set .ResetCounter,0;
    set .Rounds,10;
    set .Prize,7179;
    set .PrizeAmt,1;
    set .Rule,1;
    setarray .MVP[0],1038,1039,1046,1059,1086,1087,1112,1115,1147,1150,1157,1159,1190,1251,1252,1272,1312,1373,
    1389,1399,1418,1492,1502,1511,1583,1623,1630,1646,1647,1648,1649,1650,1651,1658,1685,1688,
    1708,1719,1734,1751,1768,1779,1785,1802,1832,1871,1874,1885,1917,1980,2022,2068,2087,2131,
    2156,2165;
    set .BlackList$, "1003,1006,1017,1021,1022,1027,1043,1075,1136,1137,1168," +
    "1171,1172,1173,1181,1187,1210,1217,1218,1222,1223,1224,1225,1226,1227,1228," +
    "1233,1284,1407,1411,1414,1495,1501,1900,1996,2000,2001,2002,2003,2004," +
    "2005,2006,2007,2011,2012,2025,2028,2029,2030,2031,2032,2033,2034,2035," +
    "2036,2037,2038,2039,2040,2041,2042,2043,2044,2045,2046,2047,2048,2049," +
    "2050,2051,2052,2053,2054,2055,2056,2057,2058,2059,2060,2061,2062,2063," +
    "2064,2065,2066,2067,2075,2076,2077,2078,2079,2080,2081,2083,2084,2085," +
    "2086,2087,2088,2089,2090,2091,2092,2093,2094,2095,2096,2097,2098,2099," +
    "2100,2101,2012,2103,2104,2105,2106,2107,2108,2109,2110,2111,2112,2113," +
    "2114,2115,2116,2117,2118,2119,2120,2121,2123,2124,2125,1496,";
    end;
    OnClock0000:
    OnClock0200:
    OnClock0400:
    OnClock0600:
    OnClock0800:
    OnClock1000:
    OnClock1600:
    OnClock1800:
    OnClock2000:
    OnClock2200:
    set .ResetCounter,.ResetCounter+1;
    set .EventON,1;
    set .Timer,1;
    set .Wait,1;
    announce "The Disguise Event will begin in 3 minutes.",bc_all | bc_blue;
    announce "The Event is being held in Prontera.",bc_all | bc_blue;
    setnpctimer 0;
    initnpctimer;
    end;
    OnTimer10000:
    if (.Timer || .Change) end;
    set .Wait,0;
    goto iDisguise;
    end;
    OnTimer30000:
    if (.Timer) end;
    set .Change,0;
    setnpcdisplay "Disguise Event",795;
    npctalk "You took too long to guess what I was. Please wait 10 seconds while I disguise again.";
    specialeffect 725;
    set $MonsterName$,"";
    deletepset 1;
    stopnpctimer;
    setnpctimer 0;
    initnpctimer;
    end;
    OnTimer60000:
    if (.Timer!=1) end;
    announce "The Disguise Event will begin in 2 minutes.",bc_all | bc_blue;
    announce "The Event is being held in Prontera.",bc_all | bc_blue;
    end;
    OnTimer120000:
    if (.Timer!=1) end;
    announce "The Disguise Event will begin 1 minute.",bc_all | bc_blue;
    announce "The Event is being held in Prontera.",bc_all | bc_blue;
    end;
    OnTimer180000:
    if (.Timer!=1) end;
    announce "The Disguise Event has begun!",bc_all | bc_blue;
    announce "The Event is being held in Prontera.",bc_all | bc_blue;
    set .Timer,0; stopnpctimer;
    setnpctimer 0; initnpctimer;
    iDisguise:
    if (.Rule==1) {
    set .Winner,0;
    set .Monster,1000+rand(1,995);
    if (compare(","+.BlackList$+"," , ","+.Monster+",")) goto iDisguise;
    if (.Monster==.LastMonster) goto iDisguise;
    set .LastMonster,.Monster;
    set $MonsterName$,getmonsterinfo(.Monster,0);
    }
    if (.Rule==2) {
    set .Winner,0;
    set .Monster,rand(49);
    set $MonsterName$,getmonsterinfo(.MVP[.Monster],0);
    }
    deletepset 1;
    defpattern 1,"([^:]+):.\\s*"+$MonsterName$+".*", "iCorrect";
    activatepset 1;
    if (.Rule==1) setnpcdisplay "Disguise Event",.Monster;
    if (.Rule==2) setnpcdisplay "Disguise Event",.MVP[.Monster];
    set .Change,1;
    setnpctimer 0;
    end;
    iCorrect:
    if (.Winner) {
    dispbottom "Someone has already won this round.";
    end;
    }
    set .Winner,1;
    set .RoundCount,.RoundCount+1;
    deletepset 1;
    activatepset 1;
    getitem .Prize,.PrizeAmt;
    announce strcharinfo(0)+" is correct! I was disguised as: "+$MonsterName$+"",bc_map | bc_blue;
    if (.RoundCount>=.Rounds) {
    setnpcdisplay "Disguise Event",795;
    set .RoundCount,0; set .Change,0; set .EventON,0;
    setnpctimer 0; stopnpctimer;
    npctalk "Thank you all for playing. That was the last round of the Disguise Event. Come play again later.";
    end;
    }
    setnpcdisplay "Disguise Event",795;
    set .Change,0;
    setnpctimer 0;
    end;
    }
    
  4. Can someone edit this script, its a gold room script and i want this this to repawn the poring in every 30 please? that GM don't need to Respawn it.

     

     

    //===== eAthena Script =======================================
    //= Treasure Room
    //===== By: ==================================================
    //= Chasis of ThugRO
    //===== Current Version: =====================================
    //= v.1
    //===== Compatible With: =====================================
    //= Any eAthena Version
    //===== Description: =========================================
    //= Its a Pirate Thing way of Mining.
    //= for any revision or bug just let me know
    //============================================================
    //========== Treasure Room Settings ==========================
    pvp_n_2-1 mapflag nosave SavePoint
    pvp_n_2-1 mapflag nomemo
    pvp_n_2-1 mapflag nobranch
    pvp_n_2-1 mapflag noexp
    pvp_n_2-1 mapflag nodrop
    pvp_n_2-1 mapflag nochat
    pvp_n_2-1 mapflag novending
    pvp_n_2-1 mapflag nowarp
    pvp_n_2-1 mapflag nowarpto
    pvp_n_2-1 mapflag noreturn
    pvp_n_2-1.gat mapflag pvp off
    //ordeal_2-1.gat mapflag pvp_noguild
    pvp_n_2-1 mapflag noloot
    pvp_n_2-1 mapflag noskill
    pvp_n_2-1 mapflag restricted 7
    
    //===========================================================
    //=== Mobs
    //===========================================================
    - script trum_v1 -1,{
    
    OnInit:
    // Target Mobs
    monster "pvp_n_2-1",0,0,"Gold Eater",1002,5000,"trum_v1::OnThisMobDeath";
    end;
    
    OnThisMobDeath:
    
    monster "pvp_n_2-1",0,0,"Gold Eater",1002,1,"trum_v1::OnThisMobDeath";
    getitem 969,5;
    
    }
    
    //===========================================================
    //=== Exit Warper
    //===========================================================
    pvp_n_2-1,94,15,4 script Treasure Miner 826,{
    if(getgmlevel()) > 50{
    mes "[ Treasure Miner ]";
    mes "What would you like to do?";
    next;
    menu "Respawn Gold Eaters",M_RESPAWN,"Exit to Prontera",M_TELEPORT,"Stay",M_Bye;
    close;
    
    M_RESPAWN:
    mes "[ Treasure Miner ]";
    mes "Respawning monsters....";
    monster "pvp_n_2-1",0,0,"Coin Eater",1002,2000,"trum_v1::OnThisMobDeath";
    next;
    mes "Done!";
    close;}
    mes "[ Treasure Miner ]";
    mes "I'm sorry, you are not authorized to perform this action.";
    close;
    
    
    
    M_TELEPORT:
    mes "[ Treasure Miner ]";
    mes "Thank You for mining!!.";
    next;
    warp "prontera",155,180;
    end;
    
    M_Bye:
    mes "[Treasure Miner]";
    mes "Alright, Go get more Golds~.";
    close;
    
    }
    
    //===========================================================
    //=== Warpers
    //===========================================================
    prontera,166,198,3 script Treasurer#prt::Treasurer 804,{
    mes "[Treasurer]";
    mes "Hi There, Would you like to go to the Treasure Room? You need 1,000,000z to go inside.";
    next;
    switch(select("Yes. Ahoy!:No")) {
    case 1:
    if (Zeny > 999999) {
    mes "[ Treasurer ]";
    mes "Alright I will now send you to the Treasure Room, Take Care!.";
    next;
    set Zeny,Zeny-1000000;
    atcommand "@option 0 0 0";
    warp "pvp_n_2-1",93,155;
    emotion 21;
    close;
    }
    else {
    mes "[ Treasurer ]";
    mes "Sorry, But you don't have enough zeny.";
    close;
    }
    case 2:
    mes "[ Treasurer ]";
    mes "Alright, No problem.";
    close;
    }
    }
    
    
    //===========================================================
    //=== NPC Clones
    //===========================================================
    aldebaran,133,116,4 duplicate(Treasurer) Treasurer#alde 804
    alberta,23,247,4 duplicate(Treasurer) Treasurer#alb 804
    payon,151,182,4 duplicate(Treasurer) Treasurer#pay 804
    
    geffen,115,74,4 duplicate(Treasurer) Treasurer#gef 804
    
  5. Did you recompile it? you should recompile when you change something in src files. what SVN version are you using ?

    Im using rAthena r17358, but its okay now:D my problem is solved thanks alot to you and Shakto :D

    your welcome, im sorry sir Shakto ^_^ but thanks. for your comment. 

  6. Check your src/common/mmo.h if what's the PACKETVER you got

     

     

    and change it to your client date like that your using 2012 - 04 - 10 it should be like this

     

     

     

        #define PACKETVER 20120410
        //#define PACKETVER 20130320
    • Upvote 1
  7. 1. VIP Script : http://pastebin.com/raw.php?i=WFdDkhff

    2. VIP Warper : http://pastebin.com/raw.php?i=Mrtt6W54

     

    For gold room, You can use existing scripts out there and provide a check if they are vip or not so that you can restrict them if they can use your gold room or not. A check code must be like the following : 

    query_sql "SELECT `account_id` FROM `vip` WHERE `account_id` = '"+getcharid(3)+"'", .@VIP;
    
        if ( .@VIP ) {
            // If VIP then allow to use your VIP service
        } else {
            // If not VIP then do terminate the conversation
        }
    

    Well if someone could provide you a better approach regarding this then i appreciate it. :D

    im thankfull =) i will try it if somethings goes wrong i will inform you <3

  8. Anybody here can make this script for me? i really need it.. im sorry if im asking for too much..

     

    1st

    - A VIP Bossnia Warper

    - Only players that has VIP pass can enter and Warp to Bossnia

    - But the VIP item will stay on the Player for 2 days, the NPC well not delitem

     

     

    2nd 

    - A Gold Room that has 3 different rooms and each room have maximum of 3 Players..

    - poring monsters only

    - and the rest i will edit it thanks :)

  9. i cant find a Script like this, can someone please make this for me?

     

     

    - An Guild Leader Rewarder Each WOE end Guild Leader can only Recieve the Prize

    - Prize will be TCG or Gold Coins

    - Check the Guild and Castle Owner

     

     

    Thanks! =)

  10. might as well take some other old topic to exercise on before rewrite that wow battleground ....

    {attachment deleted}

    I have to call this a joke

    http://www.eathena.w...dpost&p=1518168

    I just edit here and there and call this a new script lol

    ok now onto that wow bg script ....

    edit: or maybe I think I try dig 1 more battleground script request ....


    clean up some stuff

    attachicon.gifcustom_bg.txt

    AnnieRuru why is it not working? does this script detects if its the same IP?

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