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carlcarl

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Posts posted by carlcarl

  1. yes that's what i mean!

     

    tnx btw!

     

    If you mean, turn it back to old emperium go to;

    trunk/db/re/mob_db.txt

    Find:

    1288,EMPELIUM,Emperium,Emperium,90,700,1,0,0,1,60,73,64,50,1,17,80,50,26,20,10,12,0,8,26,0x160,300,1288,288,384,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
    

     

    Replace:

    1288,EMPELIUM,Emperium,Emperium,90,700,1,0,0,1,60,73,64,50,1,17,80,50,26,20,10,12,0,8,26,0x120,300,1288,288,384,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0

     

    i cant hit the emperium? why?

     

     

    Maybe you dont have a guild? make sure to add the kafra's contract in the guild skill 

  2. trunk/conf/battle/monster.conf

    // Respawn rate of monsters on a map. 50 would make mobs respawn twice as fast (half delay time) (Note 2)
    //Note: This does not affects mobs with inmediate respawn (most normal mobs)
    mob_spawn_delay: 100
    plant_spawn_delay: 100
    boss_spawn_delay: 100
    

     

    For the number of monster; check trunk/npc/re/mobs/

     

    Thanks for the very fast response :)

    What will I change in the mobs.txt?

     

    What will I change?

    prt_maze03,100,100,80,80	monster	Baphomet Jr.	1101,25,5000,0,0
    
  3. How can I remove or Can I remove this? 

            Add(1,5900,1,30000000,0,983,15,1020,300,7161,50,5057,2,7297,10);
    	Add(1,5901,1,30000000,0,983,7,1020,100,7161,20,5057,1,7297,5);
    	Add(1,5902,1,30000000,0,2280,1,1048,400,7005,150,1006,200);
    	Add(1,5903,1,30000000,0,2280,1,1048,350,7005,120,975,10);
    	Add(1,5904,1,50000000,0,5025,1,980,50,2254,5,6394,300,7036,10,4430,1);
    

     

     Already replaced that but the sample items is still in the shop.

    post-16585-0-14661400-1367314813_thumb.png

  4. Oh, I see Thanks guys for the Reply



    db/re/mob_db.txt

     

    1288,EMPELIUM,Emperium,Emperium,90,65000,1,0,0,1,60,73,64,50,1,17,80,50,26,20,10,12,0,8,26,0x160,300,1288,288,384,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0

     

    the bolded 1 is the emp's hp...

     

     

    1288,EMPELIUM,Emperium,Emperium,90,700,1,0,0,1,60,73,64,50,1,17,80,50,26,20,10,12,0,8,26,0x160,300,1288,288,384,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0

    When I checked my mob_db.txt Why is that the HP of my Emperium is just 700? but when I try to break it took me a while

  5. Please post the line where you put this item script.

    5937,Runes_of_Power,Runes of Power,5,100,10,10,,5,,1,0xFFFFFFFF,7,2,1,,1,0,909,{ bonus bAllstats,10; },{ sc_start4 SC_FIREWEAPON,60000,5,0,0,1; },{ sc_end SC_FIREWEAPON; }

     

     

    SOLVED :D

  6. @NeoGenesis: You're not using rAthena; there's an older eAthena-compatible version on their forums (I've dropped support for eA, so you'll have to upgrade to the newer version manually).

    HI Euphy ur script are awesome I have one question in the Quest shop how can I remove the Helm of sun god and the others in the selection? Cuz I did try to replace them to my Custom hats fortunately It worked but the old ones are still there how to remove it? Thank you in Advance

  7. SA_LIGHTNINGLOADER or SA_FLAMELAUNCHER are not sc_const, you should use

     

    SC_FIREWEAPON
    SC_WATERWEAPON
    SC_WINDWEAPON
    SC_EARTHWEAPON
    

     

     

    SA_LIGHTNINGLOADER or SA_FLAMELAUNCHER are not sc_const, you should use

     

    SC_FIREWEAPON
    SC_WATERWEAPON
    SC_WINDWEAPON
    SC_EARTHWEAPON
    

     

    Ok i'll try this thanks for the reply

     

    SA_LIGHTNINGLOADER or SA_FLAMELAUNCHER are not sc_const, you should use

     

    SC_FIREWEAPON
    SC_WATERWEAPON
    SC_WINDWEAPON
    SC_EARTHWEAPON
    

     

     

    SA_LIGHTNINGLOADER or SA_FLAMELAUNCHER are not sc_const, you should use

     

    SC_FIREWEAPON
    SC_WATERWEAPON
    SC_WINDWEAPON
    SC_EARTHWEAPON
    

     

    Ok i'll try this thanks for the reply

     

     

     

     

    Yeah it work but the problem is it still Stone Curses me when I use it
  8. try these....     {},{ sc_start4 SA_LIGHTNINGLOADER,60000,5,0,0,1; },{ sc_end SA_LIGHTNINGLOADER; }

                     {},{ sc_start4 SA_FLAMELAUNCHER,60000,5,0,0,1; },{ sc_end SA_FLAMELAUNCHER; }

     

    hope its what you need...

    Thanks Mate i'll try this later :)

    Its a shame :( It doesnt do anything 

    Well It just

     

    try these....     {},{ sc_start4 SA_LIGHTNINGLOADER,60000,5,0,0,1; },{ sc_end SA_LIGHTNINGLOADER; }

                     {},{ sc_start4 SA_FLAMELAUNCHER,60000,5,0,0,1; },{ sc_end SA_FLAMELAUNCHER; }

     

    hope its what you need...

    Thanks Mate i'll try this later :)

    Its a shame :( It doesnt do anything 

     

    Actually it does a thing the skill was activating was stone curse instead the one I want :(

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