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LatSo

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Posts posted by LatSo

  1. Fix compile warning for svn.

    Support 17454.

    Backup first before apply this.

     

    Hi i used version 17422 and failed recompile,Please help

     

    as you can see the one you've patched is supporting svn 17454 or higher. update your svn to latest or at least 17454

  2. 4128,Golden_Bug_Card,Golden Thief Bug Card,6,20,,10,,,,,,,,32,,,,,{ bonus bNoMagicDamage,100; bonus bUseSPrate,100; },{},{}

    to remove the magic damage reduction, just delete the bonus "bNoMagicDamage,100;" thus making it

    4128,Golden_Bug_Card,Golden Thief Bug Card,6,20,,10,,,,,,,,32,,,,,{ bonus bUseSPrate,100; },{},{}
    

    then to add ailment reductions,you may refer to this:

     

    bonus2 bResEff,e,x;			Adds a x/10000 tolerance to effect e (e.g. x=100 makes 1% tolerance, x=10000 makes 100% tolerance, etc)
    							
    e: Eff_Blind, Eff_Sleep, Eff_Poison, Eff_Freeze, Eff_Silence, Eff_Stun, Eff_Curse, Eff_Confusion, Eff_Stone, Eff_Bleeding

     

    again it will not block coma

    Heres a workaround you can think about

     

    Item Script: bonus bNoMagicDamage,1;
    
    Conf File
    // Required level of bNoMagicDamage before Status Changes are blocked (Golden Thief Bug card).
    // For example, if left at 50. An item can give bNoMagicDamage,40;
    // which reduces magic damage by 40%, but does not blocks status changes.
    gtb_sc_immunity: 1
    
    Item Script
    bonus2 bMagicAddRace,RC_DemiHuman,-1;
    
    This basically makes it so that you get status immunity at 1%, you reudce magic damage by 1%
    
    
    bonus2 bSubRace,RC_Boss,-1; bonus2 bSubRace,RC_NonBoss,-1;
    
    Then this counter balances that 1% resistance you get from magic.
    
    Downfall is that you receive additional 1% from physical attacks, not really a substantial game changer that 1%
    
    
    

     

    Ill try this one.

  3. you manual patch?



    @Cydh

     

    Sir you miss in battle.c the following

    +    { "atk_adjustment_map",                    &battle_config.atk_adjustment_map,                1,        4095,    4095,            },
    +    { "atk_short_attack_damage_rate",        &battle_config.atk_short_damage_rate,            100,    1,        INT_MAX,        },
    +    { "atk_long_attack_damage_rate",        &battle_config.atk_long_damage_rate,            100,    1,        INT_MAX,        },
    +    { "atk_weapon_attack_damage_rate",        &battle_config.atk_weapon_damage_rate,            100,    1,        INT_MAX,        },
    +    { "atk_magic_attack_damage_rate",        &battle_config.atk_magic_damage_rate,            100,    1,        INT_MAX,        },
    +    { "atk_misc_attack_damage_rate",        &battle_config.atk_misc_damage_rate,            100,    1,        INT_MAX,        },


    Manage to solve the warning issue,

     

    now my concern is the damage is not increasing. Why is that?

  4. will surely try this one.



    I got this warnings:

     

    battle.c: In function âbattle_SADâ:
    battle.c:1742: warning: suggest parentheses around â&&â within â||â
    battle.c:1742: warning: suggest parentheses around â&&â within â||â
    battle.c:1742: warning: suggest parentheses around â&&â within â||â
    battle.c:1742: warning: suggest parentheses around â&&â within â||â
    battle.c: In function âbattle_calc_misc_attackâ:
    battle.c:5530: warning: suggest parentheses around assignment used as truth value
    
  5. @LatSo, I'll take a look

     

    @rosfus, did u patch it properly? manual or not? did u recompile ur server? those warnings because your battle.h & battle.c didn't read those conf vars.

     

    thank you for this Cydh and with the problem of rosfus, I did not encounter that. maybe he did not recompile.

  6. but my revision is only 17435, shh. Can anyone help?

     

    Also, bonus ATK from weapons or skills are not working on Glt. Cross Job only. in other job's it's working fine.

     

    I've added the following src mod:

    • Cydh's Global Damage Adjustment
    • Lilith's Skill Damage Adjustment ( error fixed by Solid )

    I think it's worth mentioning 

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