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Psyche

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Posts posted by Psyche

  1. 1 minute ago, Radian said:

    Its happening on my test server but i never experienced any lag issues.

    I see...

    i have wonder that causes the lag on my server. just using my logic, 100 players will be saved spamly at 1 times and it's looped. Am i right?

    • Upvote 1
  2. 2 hours ago, Anacondaqq said:

    problem not at your side. Suggest your players to disable cheats,  and let them use  RCX like solutions to minize effects in the game. Switch exe to one of above, and everything will be good. Buy any system which add delays for processing actions from client-side at a server.

    Thankyou for your great explain !

    If it really ClientSide Date,, wahhh... i just can't do anything :')

    I have made a test again with my server. collectiong 30 player in pvp map, and all going smooth. and after i find this problem here, 3 topics have same problem.

     

    I am thinking logicly, my maintown has 70-80 players there, and causes no lag. also PvP. so maybe the problem is in the woe controller?

    if it was true its all about the server, like you suggested, maybe i will move to a better server. maybe azure can clear this x_x

  3. Hi,

    I am handle a server which has 13~24ms ping, with memory takes about 40%. But in game (almost War of Emperium) is so lag (spike).

    How can it possible? my suspection is :

    1. NPC Script i have made take a lot of functions?

    2. Over mob spawn in 1 map (i make my server mob spawn 1.5x, so there is a over 100 mobs in a map)

    3. Skill Effect??

    4. Server (VPS) problem?? Wether has stable ping and 40% memory, it is possible to cause the lag?

     

    Please help solving my problem x_x

  4. i have just installed custom map.

    and map_server says :

    [Warning]: map_gat2cell: unrecognized gat type '116'
    [Warning]: map_gat2cell: unrecognized gat type '116'
    [Warning]: map_gat2cell: unrecognized gat type '116'
    [Warning]: map_gat2cell: unrecognized gat type '116'
    [Warning]: map_gat2cell: unrecognized gat type '116'
    [Warning]: map_gat2cell: unrecognized gat type '116'
    [Warning]: map_gat2cell: unrecognized gat type '116'
    [Warning]: map_gat2cell: unrecognized gat type '116'
    [Warning]: map_gat2cell: unrecognized gat type '116'
    [Warning]: map_gat2cell: unrecognized gat type '116'
    [Warning]: map_gat2cell: unrecognized gat type '116'
    [Warning]: map_gat2cell: unrecognized gat type '116'
    [Warning]: map_gat2cell: unrecognized gat type '116'
    [Warning]: map_gat2cell: unrecognized gat type '116'
    [Warning]: map_gat2cell: unrecognized gat type '116'
    [Warning]: map_gat2cell: unrecognized gat type '116'
    [Warning]: map_gat2cell: unrecognized gat type '116'
    [Warning]: map_gat2cell: unrecognized gat type '116'
    [Warning]: map_gat2cell: unrecognized gat type '116'
    [Warning]: map_gat2cell: unrecognized gat type '116'
    [Warning]: map_gat2cell: unrecognized gat type '116'
    [Warning]: map_gat2cell: unrecognized gat type '116'
    

    but the custom map is fine.
    What that's mean?? is that critical bug??

  5.  

    Hi,

    i am requesting simple instance (party), like Devil Square, or anything which is easy to modify.

    for example, i have seen instance npc, in custom (duplicate) map Glast Heim,, its kinda like 300 monster hunters. 3 wave, and final wave you will against Abysmal knight (middle of the map).

     

    thanks!

    Instance are quite easy to create since @aleos did the revamp on the system, you should give it a try.

     

    For a simple example look at my Emperium Event in my Auto-Event script.

     

    I know this is a request section but I'd rather teach you then give you.

     

     

    thankyou for your notice! i had found it in rAthena doc, and thx for your example.

    i appreciate it. ^^

     

    sorry if i made this topic, i haven't using rA for a long time @_@

  6. Hi,

    i am requesting simple instance (party), like Devil Square, or anything which is easy to modify.
    for example, i have seen instance npc, in custom (duplicate) map Glast Heim,, its kinda like 300 monster hunters. 3 wave, and final wave you will against Abysmal knight (middle of the map).

     

    thanks!

  7.  

     

     

    Hi,

     

    i was looking for char_name_option separation between character nickname, and guild name.

    so for example i want character nickname does not allow special chars like • , ™ , ☼

    but i want guild name allow special character.

     

    Ty

     

    But i forgot which langtype & servicetype need to use for avoiding next problem in client: "This server provides English Text Characteres Only."

    Maybe need to use extra dininput.dll with config, i dunno...

     

    Here is link: MEGA or Paste.ee

     

     

    hi Anacondaqq,

    i was testing your diff. and i have been modify your patch.

    your patch is for guild_name_letters , what i'd mean for guild_name_option (with no restriction/ option 0)

    so i got a problem, i created a guild, it will not consume Emperium.

    can u help me please? :D

     

     

    my changes NOT affect item (emperium) consumption.

    Looks like you have NOT latest rAthena emulator.

    Your problem can be solved by this changes: COMMIT with fix

     

    Btw, please check guild.conf for:

    // When making a guild, an Emperium is consumed? (Note 1)
    guild_emperium_check: yes
    

     

    no no no.

    Your changes is fine

    I got that errors when i modify your changes.

     

    first, i had changed:

    +guild_name_letters: abc™☼d
    

    to

    +guild_name_option: 0
    

    and then

    if (charserv_config.char_config.char_name_option == 1) { // only letters/symbols in guild_name_letters are authorised
    

    to

    if (charserv_config.char_config.guild_name_option == 1) { // only letters/symbols in guild_name_letters are authorised
    

    char.c and char.h, i do follow char_name_option line, and edit to guild_name_option

     

    maybe u can help me @_@

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