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Posts posted by bimbi
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just facebook page, sorry not fansite
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Yea thats really curious. But the letter was sent by the official "European Ragnarok Facebook Fansite".....
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Hey i got this message today, the question is now, what should i do?
MISE EN DEMEURE"NOTICE"
Sirs,
Our company owns the rights to the online videogame published onto the internet under the registered trademark Ragnarok.
We have noticed that you are operating an online game which reproduces unique materials taken from our game Ragnarok at the following adress http://www.united-mmorpg.com/ without our formal authorization. You have reproduced identically the game characters and the universe : graphics, user inteface, designs...
You are also operating this game under the name United-MMORPG wich constitutes a trademark infringement.
According to french law, all of the above contitute a trademark/copyright infrigement (Livres I, III et VII du Code de la Propriété Intellectuelle).
As such you are subject to be fined up to €200 000 euros and 3 years jailtime.
As such we request you to stop immediately the service and operations of the said game and report to us in the next 10 days.
We will start prosecution afterwards.
Please we're kindly request that you contact us should you have any questions.
Gravity Europe SAS
15/27 Rue Moussorgski
75018 Paris
+33170385582
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abyss_03,0,0,0,0 boss_monster Detardeurus 1719,1,2400000,600000,0
Delay 1
Delay 2
das erklärt egtl alles delay 1 ist das minimum delay und delay 2 = delay 1 + delay 2 => dann haste des maximum delay
delay 2 wird vom delay 1 aus gezählt
EDIT:
ah jetzt weiß ich was du genau wolltest, setz doh einfach das delay 1 sehr niedrig, und das delay 2 auf ne höhere zahl
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I don't really get what you want to say?
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oh i forgot to delet the "end;"
delet the end;
in this line warp "mora", 121, 179; end;
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try this, don't forget the tabs
prontera,164,172,4 script 3rd Class items 501,{ mes "3rd Class Item Warper"; mes "Hello,"; mes "Would you like to go to the 3rd Class Item shops"; next; switch(select("Yes Please:No thanks!")){ case 1: mes "Have Fun!"; close2; warp "mora", 121, 179; end; close; case 2: close; } } mora,115,184,4 shop RK & GX shop 946,127172000,127182000,127192000,127202000,127212000,127212000,127222000,127232000,127242000,127252000,127262000,127272000,127282000,127295000000,127302000,127315000000,127322000,127331000000 mora,118,184,4 shop Warlock shop 743,6189100000,6190100000,6191100000,6192100000,6193100000,6194100000,6197100000,6198100000,6199100000,6200100000,6201100000,6202100000,6203100000,6204100000,6205100000 mora,121,184,4 shop Mechanic shop 813,154910000,213920000,2800100000,2801100000,2802500000,2803100000,2804100000,2805100000,2806150000,2807200000,280825000 mora,123,184,4 shop Mechanic Ammo 813,6145100,6146300,6147100,12392220,12393500,123941100,18000100,18001200,18002200,18003200,18004500 mora,125,184,4 shop Genetic shop 731,6210100,6211100,6212100,62131000,62141000,62151000,62162000,62174000,6244100,6245100,6246100,6247100,6248600,6249100,6253100,6254100,6255500,6256100,6257100 mora,127,184,4 shop Genetic Shop 2 731,6258800,6259100,6260100,6261500;6262400,6263100,6264100,6265100,62791000,62801000,62811000,62821000,62831000,62841500,62851000,6297100,1102210000,1102310000,1102410000
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falls du ein server passtwort festgelegt hast, solltest du das mal mit dem ersten eintrag in der login db vergleichen
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Hier ist ein guide wie du die ganzen renewal sachen ausstellst und einfach prerenewal usen kannst -> http://rathena.org/wiki/SRC/config/
und so btw du musst egtl die job classen nicht ausstellen, es ist abhängig von deinem jobmaster ( wenn du kein jobmaster benutzt sind die 3rd job quetss automatisch disabled wenn du auf prerenewal umgestellt hast), du musst bei deinem jobmaster einfach nur die 3rd job funktion ausstellen ( wenn du den jobmaster von rathena [npc/custom/jobmaster.txt] benutzt) und wenn du einen anderen benutzt den ganzen 3rd job part im script rausnehmen.
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versuch mal mit der lua file luafiles514/lua files/skillinfoz -> http://www.file-upload.net/download-6664222/skilldescript.lua.html
du solltest trotz dem diff read lua before lub, niemals lua mit lubs mischen, weil es dann bei viele exen zu problemen kommt und die luas bzw. lubs nicht gelesen werden
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oh the oldschool method, i thought there is a new command, but thanks i will try
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hey rathena i have a question,
i want to write a partyscript which is checking the the character based variable "blabla" of all partymembers?
I don't remember the command.
I don't want to use a OnMapload..
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i added this now
pc_delitem(sd,k,sd->status.inventory[k].amount,0,0,LOG_TYPE_OTHER);
no error now.
What does the log_type exactly do?
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I have a problem, i get this error.
pc.c:6528: error: too few arguments to function âpc_delitemâ
this is the source edit:
I ve already noticed that there is missing the log_type argument in the edit, but how can i disable this argument, i dont need it or what is the sense of the argument log_type
// Unreal 3 - Juggernaut [ivion] if( (battle_config.bone_drop == 2) || (battle_config.bone_drop==1 && map[sd->bl.m].flag.pvp) ){ if(src && (src->type == BL_PC)) { struct map_session_data *ssd = (struct map_session_data *)src; if( (ssd->bl.id != sd->bl.id) && (!battle_config.pk_level_range || ((int)ssd->status.base_level <= ((int)sd->status.base_level + battle_config.pk_level_range))) && !sd->sc.data[sC_PKDELAY] ) { struct item item_tmp; sc_start(&sd->bl,SC_PKDELAY,100,0,60000); memset(&item_tmp,0,sizeof(item_tmp)); item_tmp.nameid=ITEMID_SKULL_; item_tmp.identify=1; item_tmp.card[0]=CARD0_CREATE; item_tmp.card[1]=0; item_tmp.card[2]=GetWord(sd->status.char_id,0); // CharId item_tmp.card[3]=GetWord(sd->status.char_id,1); map_addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0); } } for(k = 0; k < MAX_INVENTORY; k++) if((sd->status.inventory[k].nameid > 0) && (sd->status.inventory[k].amount > 0)) if((sd->status.inventory[k].nameid == ITEMID_SKULL_) && (sd->status.inventory[k].card[2] || sd->status.inventory[k].card[3])) { while(sd->status.inventory[k].amount >= 5) { map_addflooritem(&sd->status.inventory[k],5,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0); pc_delitem(sd,k,5,0,0); } if(sd->status.inventory[k].amount) { map_addflooritem(&sd->status.inventory[k],sd->status.inventory[k].amount,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0); pc_delitem(sd,k,sd->status.inventory[k].amount,0,0); } } }
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heya i think i have a problem, my shin diff patcher is totally outdated
Tue, 04 Sep 2012 09:06:39 GMT :: 20070207 :: WDGIncreaseHeadgearViewID :: Part 1 :: Failed to find matching data!
but i tried all to update it, but it doesnt work, it shows me 20070207 when i try to patch a exe 20120410
nvm i have the problem, harmony is the problem - a harmony exe is blocking some diffs.
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allright i will try thanks, it would be a good suggestion to add a script function like this to rathena
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and without timelimit, it should be a bonus by a quest.
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Thanks i will try
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statusup is not working, if you have max str for example, i want to increase the stats which were increased by item scripts
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Is it poissible to increase the stats of a player via npc command like the item script do, i mean the right stats
STR: 99 + 5 -> is it possible to increase the + 5 via npc command?
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lol editing the map_cache is more effecient than adding a script to the server
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any errors?
If not, change the sprite of the npc.
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and use instead of 0 => -1 and set the item prices in item_db to 0
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prontera,150,182,5 script Healer 811,{ percentheal 100,100; if( Zeny < 100 ) { mes "You need 100 zeny."; close; } set Zeny,Zeny - 100; skilleffect 34,0; sc_start SC_BLESSING,360000,10; skilleffect 29,0; sc_start SC_INCREASEAGI,360000,10; specialeffect2 548; // Red for an instant // Repair while (getbrokenid(1)) { if (Zeny < 15000) { mes "[ Repairman ]"; mes "It costs 15,000 zeny to repair an item."; next; break; } set Zeny, Zeny -5000; repair(1); set .@repaired, .@repaired +1; sleep2 500; } if (.@repaired) dispbottom .@repaired + " "+( .@repaired==1 ? "item":"items" )+" Repaired."; // Identify if (getskilllv("MC_DISCOUNT")) { set .@price, (100 - (5 + getskilllv("MC_DISCOUNT")*2 )) * 2/5; } else if (getskilllv("RG_COMPULSION")) { set .@price, (100 - (5 + getskilllv("RG_COMPULSION")*4 )) * 2/5; } else { set .@price, 40; } getinventorylist; for( set .@i,0; .@i < @inventorylist_count; set .@i, .@i +1 ) { if (@inventorylist_identify[.@i]) continue; if (getskilllv("MC_IDENTIFY") && sp >= 10) { // Merchant's Identify skill heal 0,-10; } else if (countitem(611)) { // Magnifier delitem 611,1; } else if (zeny >= .@price) { // deduct cost of 1 Magnifier set zeny, zeny - .@price; } else { mes "[identifier]"; mes "A Magnifier costs "+.@price+"z."; next; break; } delitem2 @inventorylist_id[.@i],@inventorylist_amount[.@i],0,0,0,0,0,0,0; getitem @inventorylist_id[.@i],@inventorylist_amount[.@i]; set .@identified, .@identified +1; } if (.@identified) dispbottom .@identified + " "+( .@identified==1 ? "item":"items" )+" identified."; close; } //===NPC Duplicates aldebaran,145,117,3 duplicate(Healer) Healer#1 811 izlude,125,114,5 duplicate(Healer) Healer#2 811
dont forget to add the tabs
My script doesn't work.
in Scripting Support
Posted
just add the prices in the item_db, and type in the shop itemid,-1,itemid,-1
that looks better.