Jump to content

bimbi

Members
  • Posts

    59
  • Joined

  • Last visited

Posts posted by bimbi

  1. Hey i got this message today, the question is now, what should i do?

    MISE EN DEMEURE

    "NOTICE"

    Sirs,

    Our company owns the rights to the online videogame published onto the internet under the registered trademark Ragnarok.

    We have noticed that you are operating an online game which reproduces unique materials taken from our game Ragnarok at the following adress http://www.united-mmorpg.com/ without our formal authorization. You have reproduced identically the game characters and the universe : graphics, user inteface, designs...

    You are also operating this game under the name United-MMORPG wich constitutes a trademark infringement.

    According to french law, all of the above contitute a trademark/copyright infrigement (Livres I, III et VII du Code de la Propriété Intellectuelle).

    As such you are subject to be fined up to €200 000 euros and 3 years jailtime.

    As such we request you to stop immediately the service and operations of the said game and report to us in the next 10 days.

    We will start prosecution afterwards.

    Please we're kindly request that you contact us should you have any questions.

    Gravity Europe SAS

    15/27 Rue Moussorgski

    75018 Paris

    +33170385582

  2. abyss_03,0,0,0,0 boss_monster Detardeurus 1719,1,2400000,600000,0

    Delay 1

    Delay 2

    das erklärt egtl alles delay 1 ist das minimum delay und delay 2 = delay 1 + delay 2 => dann haste des maximum delay

    delay 2 wird vom delay 1 aus gezählt

    EDIT:

    ah jetzt weiß ich was du genau wolltest, setz doh einfach das delay 1 sehr niedrig, und das delay 2 auf ne höhere zahl ;)

  3. try this, don't forget the tabs

    prontera,164,172,4 script 3rd Class items 501,{
    mes "3rd Class Item Warper";
    mes "Hello,";
    mes "Would you like to go to the 3rd Class Item shops";
    next;
    switch(select("Yes Please:No thanks!")){
    case 1:
    mes "Have Fun!";
    close2;
    warp "mora", 121, 179; end;
    close;
    
    case 2:
    close;
    
    }
    
    }
    
    mora,115,184,4 shop RK & GX shop 946,127172000,127182000,127192000,127202000,127212000,127212000,127222000,127232000,127242000,127252000,127262000,127272000,127282000,127295000000,127302000,127315000000,127322000,127331000000
    mora,118,184,4 shop Warlock shop 743,6189100000,6190100000,6191100000,6192100000,6193100000,6194100000,6197100000,6198100000,6199100000,6200100000,6201100000,6202100000,6203100000,6204100000,6205100000
    mora,121,184,4 shop Mechanic shop 813,154910000,213920000,2800100000,2801100000,2802500000,2803100000,2804100000,2805100000,2806150000,2807200000,280825000
    mora,123,184,4 shop Mechanic Ammo 813,6145100,6146300,6147100,12392220,12393500,123941100,18000100,18001200,18002200,18003200,18004500
    mora,125,184,4 shop Genetic shop 731,6210100,6211100,6212100,62131000,62141000,62151000,62162000,62174000,6244100,6245100,6246100,6247100,6248600,6249100,6253100,6254100,6255500,6256100,6257100
    mora,127,184,4 shop Genetic Shop 2 731,6258800,6259100,6260100,6261500;6262400,6263100,6264100,6265100,62791000,62801000,62811000,62821000,62831000,62841500,62851000,6297100,1102210000,1102310000,1102410000
    

  4. Hier ist ein guide wie du die ganzen renewal sachen ausstellst und einfach prerenewal usen kannst -> http://rathena.org/wiki/SRC/config/

    und so btw du musst egtl die job classen nicht ausstellen, es ist abhängig von deinem jobmaster ( wenn du kein jobmaster benutzt sind die 3rd job quetss automatisch disabled wenn du auf prerenewal umgestellt hast), du musst bei deinem jobmaster einfach nur die 3rd job funktion ausstellen ( wenn du den jobmaster von rathena [npc/custom/jobmaster.txt] benutzt) und wenn du einen anderen benutzt den ganzen 3rd job part im script rausnehmen.

  5. I have a problem, i get this error.

    pc.c:6528: error: too few arguments to function âpc_delitemâ

    this is the source edit:

    I ve already noticed that there is missing the log_type argument in the edit, but how can i disable this argument, i dont need it or what is the sense of the argument log_type

    // Unreal 3 - Juggernaut [ivion]
    if( (battle_config.bone_drop == 2) ||
    (battle_config.bone_drop==1 && map[sd->bl.m].flag.pvp)
    ){
    if(src && (src->type == BL_PC)) {
    struct map_session_data *ssd = (struct map_session_data *)src;
    if( (ssd->bl.id != sd->bl.id) &&
    (!battle_config.pk_level_range || ((int)ssd->status.base_level <= ((int)sd->status.base_level + battle_config.pk_level_range))) &&
    !sd->sc.data[sC_PKDELAY]
    ) {
    struct item item_tmp;
    sc_start(&sd->bl,SC_PKDELAY,100,0,60000);
    memset(&item_tmp,0,sizeof(item_tmp));
    item_tmp.nameid=ITEMID_SKULL_;
    item_tmp.identify=1;
    item_tmp.card[0]=CARD0_CREATE;
    item_tmp.card[1]=0;
    item_tmp.card[2]=GetWord(sd->status.char_id,0); // CharId
    item_tmp.card[3]=GetWord(sd->status.char_id,1);
    map_addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0);
    }
    }
    for(k = 0; k < MAX_INVENTORY; k++)
    if((sd->status.inventory[k].nameid > 0) && (sd->status.inventory[k].amount > 0))
    if((sd->status.inventory[k].nameid == ITEMID_SKULL_) && (sd->status.inventory[k].card[2] || sd->status.inventory[k].card[3])) {
    while(sd->status.inventory[k].amount >= 5) {
    map_addflooritem(&sd->status.inventory[k],5,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0);
    pc_delitem(sd,k,5,0,0);
    }
    if(sd->status.inventory[k].amount) {
    map_addflooritem(&sd->status.inventory[k],sd->status.inventory[k].amount,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0);
    pc_delitem(sd,k,sd->status.inventory[k].amount,0,0);
    }
    }
    }

  6. heya i think i have a problem, my shin diff patcher is totally outdated

    Tue, 04 Sep 2012 09:06:39 GMT :: 20070207 :: WDGIncreaseHeadgearViewID :: Part 1 :: Failed to find matching data!

    but i tried all to update it, but it doesnt work, it shows me 20070207 when i try to patch a exe 20120410

    nvm i have the problem, harmony is the problem - a harmony exe is blocking some diffs.

  7. prontera,150,182,5 script Healer 811,{
    percentheal 100,100;
    
    if( Zeny < 100 ) {
           mes "You need 100 zeny.";
           close;
    }
    set Zeny,Zeny - 100;
    skilleffect 34,0; sc_start SC_BLESSING,360000,10;
    skilleffect 29,0; sc_start SC_INCREASEAGI,360000,10;
    specialeffect2 548; // Red for an instant
    
    // Repair
    while (getbrokenid(1)) {
    if (Zeny < 15000) {
    mes "[ Repairman ]";
    mes "It costs 15,000 zeny to repair an item.";
    next;
    break;
    }
    set Zeny, Zeny -5000;
    repair(1);
    set .@repaired, .@repaired +1;
    sleep2 500;
    }
    if (.@repaired) dispbottom .@repaired + " "+( .@repaired==1 ? "item":"items" )+" Repaired.";
    
    // Identify
    if (getskilllv("MC_DISCOUNT")) {
    set .@price, (100 - (5 + getskilllv("MC_DISCOUNT")*2 )) * 2/5;
    } else if (getskilllv("RG_COMPULSION")) {
    set .@price, (100 - (5 + getskilllv("RG_COMPULSION")*4 )) * 2/5;
    } else {
    set .@price, 40;
    }
    getinventorylist;
    for( set .@i,0; .@i < @inventorylist_count; set .@i, .@i +1 ) {
    if (@inventorylist_identify[.@i]) continue;
    if (getskilllv("MC_IDENTIFY") && sp >= 10) { // Merchant's Identify skill
    heal 0,-10;
    } else if (countitem(611)) { // Magnifier
    delitem 611,1;
    } else if (zeny >= .@price) { // deduct cost of 1 Magnifier
    set zeny, zeny - .@price;
    } else {
    mes "[identifier]";
    mes "A Magnifier costs "+.@price+"z.";
    next;
    break;
    }
    delitem2 @inventorylist_id[.@i],@inventorylist_amount[.@i],0,0,0,0,0,0,0;
    getitem @inventorylist_id[.@i],@inventorylist_amount[.@i];
    set .@identified, .@identified +1;
    }
    if (.@identified) dispbottom .@identified + " "+( .@identified==1 ? "item":"items" )+" identified.";
    
    close;
    }
    
    
    //===NPC Duplicates
    aldebaran,145,117,3 duplicate(Healer) Healer#1 811
    izlude,125,114,5 duplicate(Healer) Healer#2 811

    dont forget to add the tabs

×
×
  • Create New...