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bimbi

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  2. Hey this is not really a support and not really a request topic. Let me explain.

    In my server there exist 2 Team -> "good" and "evil"

    I added to the char -> database the table [team] value's: 1 = good and 2 = evil

    So I want create a mapflag which is similiar like pvp mapflag, the players can hit each other, but in mine is one thing different, i want to disable the pvp timing and i want add that good can't hit good, good can only hit evil and evil can only hit good.

    I am not sure, do i add the database SELECT/(read) here?

    char/char.c

    (p->fame != cp->fame)

    in my situation it woud be

    (p->team!= cp->team)

    is that correctly?

    Now the main problem:

    I have seen in different other mapflag coding that i have to add something like this:

    
    + WBUFW(buf, 0) = 0x2dd;
    + WBUFL(buf,2) = sd->bl.id;
    

    what does it mean? Is this the packetreading?

    Maybe it would be easier if somebody coud help me a lilbit with the teammapflag.

  3. so i have to figure out, but i dont really kow how to test it - i don't see a performance reduction. Maybe it will lower my performance if i change the int. It would be great if somebody could tell me if he/she has tested it before.

  4. Hey community,

    i have a little question. I know where i can change the maximum of item ids, but my problem is now i saw this notice

    // 32k array entries in array (the rest goes to the db)
    

    What does it really mean? Is this only for txt item_db? I think so, because the sql itemdb is already in a db O.o and doesn't need an array.

    BTW: Is there any known problem if i increase my item_db to 50k?

  5. Hey rathena community,

    I have a little problem. My Flux control panel doesn't show me the itemlist for /?module=item ( it always says no results) but i can add items to the database.

    I have to say i added 2 servers to the control panel, but i enabled login for this site that the control panel knows which server.

    And i already reinstalled the cp 2 times.

  6. ahh status.c i searched in so many files - but i didnt find it, thanks

    I have now another problem, before i knew that i have to change it in the status.c i tested for myself and i added this:

    clif_skill_damage(src,bl,tick, status_get_amotion(src)/2, 0, -30000, 1, skillid, skilllv, 6);

    and now i have the problem the skill is /2 the at and matk, it doesnt matter what i modify in the status.c

    its everytime the same

    Does it save something in the database?

    here 2 screenshots

    before i use the skill:

    screenepicron021.jpg

    and here after i used the skill:

    screenepicron035.jpg

    its really curious, whatever i modify its still the same

  7. Hey does somebody know how to reduce the effectivness of the skill Zangetsu? The effect is to hight it increases the attack and matk by over 100% and i want to reduce it to 20% or something like this.

    Code below:

    
    case KO_IZAYOI:
    case OB_ZANGETSU:
    case KG_KYOMU:
    case KG_KAGEMUSYA:
    clif_skill_nodamage(src,bl,skillid,skilllv,
    sc_start(bl,type,100,skilllv,skill_get_time(skillid,skilllv)));
    clif_skill_damage(src,bl,tick, status_get_amotion(src), 0, -30000, 1, skillid, skilllv, 6);
    break;

  8. i get the whole time map server crashes, and i see this warning

    [Warning]: skill_unitgrouptickset_search: tickset is full

    [Warning]: skill_unitgrouptickset_search: tickset is full

    [Warning]: skill_unitgrouptickset_search: tickset is full

    [Warning]: skill_unitgrouptickset_search: tickset is full

    [Warning]: skill_unitgrouptickset_search: tickset is full

    [Warning]: skill_unitgrouptickset_search: tickset is full

    #what does it mean?

  9. hey rathenas,

    I have a little question. Today i noticed that our new server has problem with def 2 - def

    Like you know def2 is the defense for refined items

    and def is the defense for vit.

    My question is now, my def2 is limited to 99 and if you have more than 99 def2, the defense will skip to -128

    its looks something like this -128 :: 299

    Do somebody know where i can change the maximum of def2?

    I know where i can change the maximum defense /battle/player.conf, but its doesnt matter, this doesnt affect the def2

  10. First i thought its a wrong view id for a npc, but i couldnt find the npc

    [Error]: status_set_viewdata (NPC): No view data for class 1228
    [Error]: status_set_viewdata (NPC): No view data for class 1228
    [Error]: status_set_viewda

    so what does this error really mean?

  11. No it s possible, i have seen that on different servers, you have to hex the exe, but i dont know which part ....

    normally you can also change the name of data.ini to blabla.ini for example, so it should also work in the server select i think

  12. Hey rathena community,

    i have a little question. I have 2 server and i want to use only 1 exe for both server. But the question is how to hex the exe that i can select the server (in the server select section). BTW we are using harmony and we are using 2 grf's, so is it possible that server a connects to grf a and server 2 connects to grf 2?

    We are not using a data.ini the data.ini is diffed in the exe (harmony function).

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