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amauni

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Posts posted by amauni

  1. 1 minute ago, Emistry said:

    I think you disable the PCRE support in your emulator.

    change the setting in PCRE and recompile 

    Thanks for the fast reply. Where to look in the folders for PCRE? Im sorry asking this, I'm noob in scripting.. :(

  2. So i was trying to install Disguise Event npc script on my server. But I got some errors even though this is the basic script in rAthena database...please help me to figure it out :(

    Quote

    [Error]:  Loading NPC file: npc/custom/events/disguise.txt
    script error on npc/custom/events/disguise.txt line 45
        parse_line: expect command, missing function name or calling undeclared function
        40 :                        if(select("Yes:No")==2) close;
        41 :                        if (.EventON) {
        42 :                                set .EventON,0; set .Timer,0;
        43 :                                setnpctimer 0; stopnpctimer;
        44 :                                announce "A GM has decided to turn the Disguise Event off. As a result no further prizes will be given.",bc_map | bc_blue;
    *   45 :                                'd'eletepset 1;
        46 :                                setnpcdisplay "Disguise Event",795;
        47 :                                close;
        48 :                        }
        49 :                        set .EventON,1; set .Timer,1; setnpctimer 0; initnpctimer;
        50 :                        set .ResetCounter,.ResetCounter+1;

     

     

    aaa.jpg

  3. 38 minutes ago, Scylla said:

    1st of all, see if Megingjard has a slot on item_db.txt

    item_db.txt

    
    2629,Magingiorde,Megingjard,4,20,,8000,,2,,0,0xFFFFFFFF,7,2,136,,94,0,0,{ bonus bStr,40; bonus bMdef,7; },{},{}

    the beside 0xFFFFFFFF defines the slot of the item, so to put a slot it should be: 1,0xFFFFFFFF and that will put a slot into it.

    2nd, you can't equip megingjard because as the item description says: Required Level: 94 wherein you're just level 3

    and last, the colored fonts just defines the item type of it or how many slot does that item has something like that (I'm not properly oriented about the item name colors)

     

    Thanks for your reply.. i edited the item_db part.

    But still have an issue with the cards...i double clicked on it but i can't compound it into megingjard slot..

    And then i changed the database. i use the database i got from this link Themon full client .

    It solved the cards problem.. now i can compound the card into megingjard slot. But i got this problem instead..it doesn't show me Megingjard of Bigmouth [1].

    It just show me Megingjard [1] even after the card is already compounded in it. (See screen shot)

    Can show me where to edit the database to make it show me Megingjard of Bigmouth [1]? And as you can see in the screen shot, the other equipments also have cards in it. Kiel-D01 on upper and middle, doppelganger in the mace slot..

    Please help me :(

     

    screenrAthena011.jpg

  4. Hello...i have some problems..

    I just installed a new rathena database. Why does my items look like this? In orange colors and purple colors...and i can't compound the cards into megingjard's slot...i double clicking on the cards but nothing happens..and i can't equip the megingjard also..:(

    screenrAthena009.jpg

    screenrAthena010.jpg

  5. On 11/26/2016 at 2:31 PM, Machiezmo said:

    Actually from re-reading I caught something....it kind of looks like your MySQL is actually refusing the connection almost....I'll do some digging and see what the true error means

     

    After a bit of searching I found this:

     

    "Server dropped an incorrect or too large packet. If mysqld gets a packet that is too large or incorrect, it assumes that something has gone wrong with the client and closes the connection. To fix, you can increase the maximal packet size limit “max_allowed_packet” in my.cnf file, eg. set max_allowed_packet = 128M, then sudo /etc/init.d/mysql restart."

     

    This may or may not be the issue but worth a try

    Thank you for answering. I will try it and get back to you later after getting the result. THANKS!! :lol:

     

    Here is all the code in my.cnf and im using webuzo as the mysql app...i don't see the words with max_allowed_packet... how do i add the words into the file? Thanks in advance, sir..

     

    [mysqld]
    datadir=/var/lib/mysql
    socket=/var/lib/mysql/mysql.sock
    user=mysql
    # Disabling symbolic-links is recommended to prevent assorted security risks
    symbolic-links=0
    
    [mysqld_safe]
    log-error=/var/log/mysqld.log
    pid-file=/var/run/mysqld/mysqld.pid

     

  6. Hi all...my server keep disconnected and in putty console it showed this error...can anyone help me please? :(

     

    Quote

    [Info]: Closed connection from '128.199.189.108'.
    [Info]: Attempt to connect to login-server...
    [Status]: Connecting to 128.199.189.108:6900

    : DB error - MySQL server has gone away
    [Debug]: at ipban_sql.c:217 - SELECT count(*) FROM `ipbanlist` WHERE `rtime` > NOW() AND (`list` = '128.*.*.*' OR `list` = '128.199.*.*' OR `list` = '128.199.189.*' OR `list` = '128.199.189.108')
    [Status]: Connection refused: IP isn't authorised (deny/allow, ip: 128.199.189.108).                                                            [SQL]: DB error - MySQL server has gone away
    [Debug]: at loginlog_sql.c:76 - INSERT INTO `loginlog`(`time`,`ip`,`user`,`rcode`,`log`) VALUES (NOW(), '128.199.189.108', 'unknown', '-3', 'ip banned')
    [Error]: Unknown packet 0x006a received from login-server, disconnecting.
    [Warning]: Connection to Login Server lost.

    cd
    [Info]: Attempt to connect to login-server...
    [Status]: Connecting to 128.199.189.108:6900
    [Info]: Closed connection from '128.199.189.108'.
    [SQL]: DB error - MySQL server has gone away
    [Debug]: at ipban_sql.c:217 - SELECT count(*) FROM `ipbanlist` WHERE `rtime` > NOW() AND (`list` = '128.*.*.*' OR `list` = '128.199.*.*' OR `list` = '128.199.189.*' OR `list` = '128.199.189.108')
    [Status]: Connection refused: IP isn't authorised (deny/allow, ip: 128.199.189.108).
    /athena-start restart
    [SQL]: DB error - MySQL server has gone away
    [Debug]: at loginlog_sql.c:76 - INSERT INTO `loginlog`(`time`,`ip`,`user`,`rcode`,`log`) VALUES (NOW(), '128.199.189.108', 'unknown', '-3', 'ip banned')
    art[SQL]: DB error - MySQL server has gone away
    [Debug]: at ipban_sql.c:259 - DELETE FROM `ipbanlist` WHERE `rtime` <= NOW()
    [Error]: Unknown packet 0x006a received from login-server, disconnecting.
    [Info]: Closed connection from '128.199.189.108'.
    [Warning]: Connection to Login Server lost.

    [SQL]: DB error - MySQL server has gone away
    [Debug]: at ipban_sql.c:217 - SELECT count(*) FROM `ipbanlist` WHERE `rtime` > NOW() AND (`list` = '60.*.*.*' OR `list` = '60.54.*.*' OR `list` = '60.54.121.*' OR `list` = '60.54.121.97')
    [Status]: Connection refused: IP isn't authorised (deny/allow, ip: 60.54.121.97).

     

     

    Untitled.jpg

  7.  

    This is what always appears in the console after the installation.

    [Error]: Loading NPC file: npc/basicnpc/mvpspeed.txt

    script error on npc/basicnpc/mvpspeed.txt line 49

    parse_line: expect command, missing function name or calling undeclared function

    44 : close;

    45 : }

    46 : next;

    47 : mes "[MvP Speed Run]";

    48 : mes "Which MVp would you like to face?";

    * 49 : '.'round = select(implode(.Menu$,":")) - 1;

    50 :

    51 : if ( !getcharid(1) ) {

    52 : mes "[MvP Speed Run]";

    53 : mes "You have to form a party to play.";

    54 : close;

    Update your rAthena....

     

     

    I'm using eAthena... so i supposed this script won't work on eAthena.. is it? /sob

  8. This is what always appears in the console after the installation.

     

     

    [Error]:  Loading NPC file: npc/basicnpc/mvpspeed.txt
    script error on npc/basicnpc/mvpspeed.txt line 49
        parse_line: expect command, missing function name or calling undeclared function
        44 :                close;
        45 :        }
        46 :        next;
        47 :        mes "[MvP Speed Run]";
        48 :        mes "Which MVp would you like to face?";
    *   49 :        '.'round = select(implode(.Menu$,":")) - 1;
        50 :
        51 :        if ( !getcharid(1) ) {
        52 :                mes "[MvP Speed Run]";
        53 :                mes "You have to form a party to play.";
        54 :                close;
     

  9. Hi...can someone help me add this function script into my npc..i've tried so many times but it doesn't work. :ani_swt3:

    -	script	Sample	-1,{
    function GetString;
    
    OnPCLoginEvent:
    switch( rand(2) ){
    	Case 0:
    		set .@String$,GetString( 15,rand(5,10) );
    		mes "Input the ^FF0000RED COLOUR^000000 part";
    		mes "^0000FF"+GetString( 15,rand(5,10) )+"^FF0000"+.@String$+"^0000FF"+GetString( 15,rand(3,10) )+"^000000";
    		input .@Input$;
    		if( .@Input$ != .@String$ ){
    			mes "Wrong..";
    			atcommand "@kick "+strcharinfo(0);
    		}
    		break;
    		
    	Case 1:
    		set .@A,rand(1000);
    		set .@B,rand(1000);
    		mes "If A = "+.@A+"   B = "+.@B;
    		switch( rand(4) ){
    			Case 0:
    				set .@Answer,.@A + .@B;
    				mes "How many is A + B ?";
    				break;
    			Case 1:
    				set .@Answer,.@A - .@B;
    				mes "How many is A - B ?";
    				break;
    			Case 2:
    				set .@Answer,.@A * .@B;
    				mes "How many is A * B ?";
    				break;
    			Case 3:
    				set .@Answer,.@A / .@B;
    				mes "How many is A / B ?";
    				break;
    		}
    		input .@Input;
    		if( .@Input != .@Answer ){
    			mes "Wrong";
    			atcommand "@kick "+strcharinfo(0);
    		}
    		break;
    }
    close;
    
    function	GetString	{
    if( getarg(0) & 1 ) setarray .@List$[ getarraysize( .@List$ ) ],"1","2","3","4","5","6","7","8","9";
    if( getarg(0) & 2 ) setarray .@List$[ getarraysize( .@List$ ) ],"A","B","C","D","E","F","G","H","I","J","K","L","M","N","O","P","Q","R","S","T","U","V","W","X","Y","Z";
    if( getarg(0) & 4 ) setarray .@List$[ getarraysize( .@List$ ) ],"a","b","c","d","e","f","g","h","i","j","k","l","m","n","o","p","q","r","s","t","u","v","w","x","y","z";
    if( getarg(0) & 8 ) setarray .@List$[ getarraysize( .@List$ ) ],"!","@","#","$","%","^","&","*","(",")","-","=","/","+";
    
    set .@Str$,"";
    while( getstrlen( .@Str$ ) < getarg(1) )
    	set .@Str$,.@Str$ + .@List$[ rand( getarraysize( .@List$ ) ) ];
    return .@Str$;
    
    }
    
    }
    

    And this is my npc script which i want to edit the function part :

    function	script	AntiBot1	{
     
    setarray .@Alphabet$[getarraysize(.@Alphabet$)],"1","2","3","4","5","6","7","8","9","0";
     
    set .@NameLength,rand(4,5);
    for( set .@i,0; .@i < .@NameLength; set .@i,.@i + 1 )
            set .@GeneratedName$,.@GeneratedName$ + .@Alphabet$[ rand( getarraysize( .@Alphabet$ ) ) ];
           
    mes "Please input ^FF0000RED^000000 security number [19^FF0000"+.@GeneratedName$+"^00000043]";
     
    atcommand "@fakename "+.@GeneratedName$;
    input .@Input$;
    if( .@Input$ != .@GeneratedName$ ){
            mes "WRONG";
            atcommand "@Fakename";
            close;
    }
    atcommand "@Fakename";
    return;
     
    }
    
    Welgaia,87,149,5	script	Farming Room	871,{
    	       mes "[Game Master]";
    		mes "Hello, "+strcharinfo(0)+" I'm Game Master.";
    		next;
    		mes "Solve Antibot";
    		callfunc "AntiBot1";
    		next;
    		menu "Poring Coin Room",O_Damn;
    		
    		O_Rule:
    			mes "[Game Master]";
    			mes "Gold Room";
    			next;
                            warp "ordeal_3-2",29,152;
                            L_All:
                            announce "Game Master: "+strcharinfo(0)+" Enter Gold Room",0;
                            close;                 
    			close;
    
    
    		O_Damn:
    			mes "[Game Master]";
    			mes "Farming Room";
    			next;
                            warp "bat_c02",82,101;
                            L_Blue:
                            announce "Game Master: "+strcharinfo(0)+" Enter Poring Coin Room",0;
                            close;                 
    			close;
    
    
    		LCancel:
    			mes "[Game Master]";
    			mes "Ygg Seed Room";
    			next;
                            warp "ordeal_2-2",26,153;
                            L_Red:
                            announce "Game Master: "+strcharinfo(0)+" Enter Ygg Seed Room",0;
                            close;                 
    			close;
    
    OnInit:
    
    waitingroom "Hunt Poring Coin!",0;
    end;
    
    }
    
    bat_c02,82,101,6	script	Game Master	759,{
                 mes "[Game Master]";
                 mes "Hello, "+strcharinfo(0)+" I'm Game Master.";
                 next;
                 menu "Free Buff",F_Buff,"Heal Me",Heal_Me,"Main Town",M_To;
    
                F_Buff:
                       percentheal 100,100;
                       skilleffect 34,0; sc_start SC_BLESSING,360000,10;
                       skilleffect 29,0; sc_start SC_INCREASEAGI,360000,10;
                       specialeffect2 300;
                       emotion e_kis;
                       close;
                       
    
                Heal_Me:
                        percentheal 100,100;
                        close;
    
                   M_To:
                        mes "Hello, "+strcharinfo(0)+" Wanna Go Main Town.";
                        next;
                        mes "Bye!!";
                        warp "Welgaia",156,101;
                        close;
    	OnInit:
    	waitingroom "Farming Room",0;
    	end;
    }
    
    // ---- Monsters for the Farming Room
    bat_c02,0,0,0,0	monster	Kill Me Please!	1815,50,1000,1100
    bat_c02,0,0,0,0	monster	Kill Me Please!	1815,50,1000,1100
    bat_c02,0,0,0,0	monster	Kill Me Please!	1815,50,1000,1100
    bat_c02,0,0,0,0	monster	Kill Me Please!	1815,50,1000,1100
    bat_c02,0,0,0,0	monster	Kill Me Please!	1815,50,1000,1100
    bat_c02,0,0,0,0	monster	Kill Me Please!	1815,50,1000,1100
    bat_c02,0,0,0,0	monster	Kill Me Please!	1815,50,1000,1100
    bat_c02,0,0,0,0	monster	Kill Me Please!	1815,50,1000,1100
    bat_c02,0,0,0,0	monster	Kill Me Please!	1815,50,1000,1100
    bat_c02,0,0,0,0	monster	Kill Me Please!	1815,50,1000,1100
    bat_c02,0,0,0,0	monster	Kill Me Please!	1815,50,1000,1100
    bat_c02,0,0,0,0	monster	Kill Me Please!	1815,80,300,330
    bat_c02,0,0,0,0	monster	Kill Me Please!	1815,80,300,330
    bat_c02,0,0,0,0	monster	Kill Me Please!	1815,80,300,330
    bat_c02,0,0,0,0	monster	Kill Me Please!	1815,80,300,330
    bat_c02,0,0,0,0	monster	Kill Me Please!	1815,80,300,330
    bat_c02,0,0,0,0	monster	Kill Me Please!	1815,80,300,330
    bat_c02,0,0,0,0	monster	Kill Me Please!	1815,80,300,330
    bat_c02,0,0,0,0	monster	Kill Me Please!	1815,500,300,330
    
    //bat_c02,0,0,0,0	monster	Kill Me Please!	1904,10,2000,2200
    
    
    // mapflag //
    
    
    bat_c02	mapflag	nosave SavePoint
    bat_c02	mapflag	noexp
    bat_c02	mapflag	noskill
    bat_c02	mapflag	nomemo
    bat_c02	mapflag	nobranch
    bat_c02	mapflag	nopvp
    bat_c02	mapflag	nogvg
    

    Please anyone help me? Thanks  :) :)

  10.  

    The debug message means; you dont have this map.

    this.gnd
    this.gat
    this.rsw
    

    Just change the map name in these line;

    if ( mobcount("this","") > 0 ) {
    
    if ( .floodcontrol && mobcount("this","") > 0 ) {
    if ( .floodcontrol && mobcount("this","") > 0 ) end;
    
    monster "this", 0, 0, "--ja--", getd(".group"+ .@group +"id["+ .@menu +"]"), .@amount;
    
    if ( mobcount("this","") > 0 ) {
    

     

    "this" originally refer to the current map of the attached player for monster...and i don think this will work for mobcount ....

     

    i don't really understand... T.T

  11. try to insert  a getmapxy after colse2 and  replace the below  both "this" with .@m$

     

     

                mes "Summoning "+ .@amount +" "+ getmonsterinfo( getd(".group"+ .@group +"id["+ .@menu +"]"), 0) +".";
                mes "Ok, get ready ?";
                close2;
                getmapxy .@m$, .@x, .@y, 1;
                if ( .floodcontrol && mobcount(.@m$,"") > 0 ) end;
                if ( getd(".group"+ .@group +"itemid") && getd(".group"+ .@group +"itemamount") ) {
                    if ( countitem( getd(".group"+ .@group +"itemid") ) < getd(".group"+ .@group +"itemamount") * .@amount ) end;
                    delitem getd(".group"+ .@group +"itemid"), getd(".group"+ .@group +"itemamount") * .@amount;
                }
                else if ( getd(".group"+ .@group +"cost") ) {
                    if ( zeny < getd(".group"+ .@group +"cost") * .@amount ) end;
                    set zeny, zeny - getd(".group"+ .@group +"cost") * .@amount;
                }
                if ( getd(".group"+ .@group +"limit") > 0 ) {
                    if ( getd(".group"+ .@group +"limit"+ .@dif +"["+ .@menu +"]") + .@amount > getd(".group"+ .@group +"limit") ) end;
                    setd ".group"+ .@group +"limit"+ .@dif +"["+ .@menu +"]", getd(".group"+ .@group +"limit"+ .@dif +"["+ .@menu +"]") + .@amount;
                }
                else if ( getd(".group"+ .@group +"limit") < 0 ) {
                    if ( getd(".group"+ .@group +"limit"+ .@dif) + .@amount > ~getd(".group"+ .@group +"limit")+1 ) end;
                    setd ".group"+ .@group +"limit"+ .@dif, getd(".group"+ .@group +"limit"+ .@dif) + .@amount;
                }
                monster .@m$, 0, 0, "--ja--", getd(".group"+ .@group +"id["+ .@menu +"]"), .@amount;
                end;
    

     

    thanks for replying. but nothing happened. still same.. T.T

  12. The debug message means; you dont have this map.

    this.gnd
    this.gat
    this.rsw
    

    Just change the map name in these line;

    if ( mobcount("this","") > 0 ) {
    
    if ( .floodcontrol && mobcount("this","") > 0 ) {
    if ( .floodcontrol && mobcount("this","") > 0 ) end;
    
    monster "this", 0, 0, "--ja--", getd(".group"+ .@group +"id["+ .@menu +"]"), .@amount;
    
    if ( mobcount("this","") > 0 ) {
    

     

    now i've got no more debug. but when i replaced 'this' to some map name such as '06guild_01' (one of the map names in the script).. when i go to other room= 06guild_02... and choose the mob.. what happened is the mob been summoned to 06guild_01 not 06guild_02... T.T

  13. hello..

     

    i just have this minor debug on log screen and i don't feel like "it's fine" to me. it keeps bothering me somehow. =.="

     

     

    [Debug]: mapindex_name2id: Map "this" not found in index list!
    [Debug]: mapindex_name2id: Map "this" not found in index list!

     

    this is the script :

     

    //	....... if your server has { Overwriting user function [int__] } don't blame me ..........
    function	script	int__	{
    	set .@num, atoi(getarg(0)+"");
    	if ( .@num == 0 || .@num >= 2147483647 ) return getarg(0);
    	set .@l, getstrlen(.@num+"");
    	for ( set .@i,0; .@i < .@l; set .@i, .@i + 1 ) {
    		set .@num$, .@num % pow(10,.@i+1) / pow(10,.@i) + .@num$;
    		if ( (.@i+1) % 3 == 0 && .@i+1 != .@l ) set .@num$, ","+ .@num$;
    	}
    	return .@num$;
    }
    
    //===== eAthena Script ======================================
    //= Private MVP/Branch Room
    //===== By: ===============================================
    //= by ~AnnieRuru~
    //===== Current Version: ======================================
    //= 1.4a
    //===== Compatible With: ===================================== 
    //= rathena 16819
    //===== Description: ========================================= 
    //= Player can rent MVP room for the player him/herself, for party or for guilds
    //===== Topic =================================================
    //= http://www.eathena.ws/board/index.php?showtopic=187654
    //===== Additional Comments: ================================== 
    //= 1.0 
    //= ---- break the tradition which a script only for a player, or only for a party.
    //=      now 1 room can be use for party and another room can use for guilds.
    //= ---- timeout feature to prevent player owns the room indefinitely,
    //=      by create a new account and sit/@at'ing inside overnight.
    //= ---- can disable mvp/boss summon via configuration and becomes a branch room script.
    //= ---- a double check to prevent players rent all the rooms for himself.
    //= 1.0a
    //= ---- fix a critial bug that the time count too fast -_-"
    //= 1.1
    //= ---- added item cost to rent or to summon
    //= ---- added a config to limit summoning per session
    //= ---- added flood control option
    //= 1.2
    //= ---- rewrite the waitingroom counter
    //= ---- optimize the script in a way can add custom summon group
    //= ---- add config to kill the monsters if the room just being left empty
    //= ---- add GM can kick room in use
    //= ---- add able to spawn in numbers
    //= ---- add limitspawn can configure to negative to limit spawn in that group instead of individual one
    //= 1.3
    //= ---- fix chatroom countdown issue due to rev13269
    //= ---- fix a bug if 2 people rent a room at same time, the later 1 will get the room
    //= ---- add a feature so the GM can know how long the room has rented or abandoned
    //= 1.4
    //= ---- update with new mvp and mini bosses
    //= ---- fix an exploit if server allow to use @mail, player can send item/zeny away to prevent item/zeny deletion when registering the room
    //= ---- players die inside mvp room shouldn't lose exp
    //= 1.4a
    //= ---- fix this to use in rathena
    //========================================================
    
    //	This is the shop for this Branch room IF you already enable it. Can sell whatever things you want.
    -	shop	MVP room#branch	-1,604:100000,12103:1000000
    
    
    
    -	script	MVP Summoner	-1,{
    	goto L_Start;
    
    OnInit:
    	getmapxy .@map$, .@x, .@y, 1;
    	if ( .@map$ == "" ) {
    
    //	Config ---------------------------------------------------------------------------------------
    
    	// Time for rent a room IN MINUTES. When time out, players inside the room will kick out. Do Not set this as 0
    	set .timeout, 60;
    	// if the room left empty for # minutes, will be treated as give up the room. Do Not set this as 0
    	set .nobodygiveup, 20;
    
    	// NOTE : The script only search item OR zeny. if you specify item amount, then it will ask for the item. If item amount is 0, then it will ask for zeny.
    
    	// the cost to rent a room
    	set .rentitemid, 674; // item id use for rent a room - 674 - mithil coin
    	set .rentitemamount, 0; // amount of items to rent a room
    	set .rentcost, 10000; // otherwise, zeny cost to rent a room
    
    	// limit each room can only summon 1 monster at a time. (only the Summoning option)
    	// Turn it off (0) means the player can summon a lot of monsters as long as the player has enough zeny/item. High rate server players love the room with a lot MVPs
    	// Turn it on (1) means the player have to kill existing monster before can summon a new one. Low rate server player prefer to take out MVP 1 by 1
    	set .floodcontrol, 0;
    
    	// if .floodcontrol is turn off, your players might experience lag if they summoned too many MVPs
    	// so what is the maximum input to limit your players summon too many ?
    	set .inputlimit, 30;
    
    	// If the room has left over monsters while nobody in the room and the room not give up yet, shall we kill monsters in empty room ?
    	set .killmonster, 1; // Default is yes
    
    	//	Options menu setting for MVP Summoner NPC.
    	set .@menu[0], 0; // Turn Heal option On/Off
    	set .@menu[1], 1; // Turn Group 1 summons On/Off -> MVP
    	set .@menu[2], 1; // Turn Group 2 summons On/Off -> mini boss
    	set .@menu[3], 0; // Turn Group 3 summons On/Off
    	set .@menu[4], 0; // Turn Group 4 summons On/Off
    	set .@menu[5], 0; // Turn Group 5 summons On/Off
    	set .@menu[6], 0; // Turn Group 6 summons On/Off
    	set .@menu[7], 0; // Turn Group 7 summons On/Off
    	set .@menu[8], 0; // Turn Group 8 summons On/Off
    	set .@menu[9], 0; // Turn Group 9 summons On/Off
    	set .@menu[10], 0; // Sell shop items options On/Off ( shop npc above )
    
    	//	set respawn point when they leave the room. Obviously warp to the Private MVP Room Warper npc
    	set .respawnmap$, "prontera"; // Note : "SavePoint" does NOT work
    	set .respawnx, 156;
    	set .respawny, 176;
    
    	// The minimum GM level can kick a room in use
    	set .gmlvlkick, 80;
    
    	// .limitspawn in previous revision changed to .grouplimit .
    	// it is for limit each monster spawn per session, prevent them only killing same monster again and again
    	// Now you can configure one group has limited summon, and another group has unlimited summon
    	// Tips: if you server has an insane custom MVP, you can put your custom mob to Group 3~9 with insane item cost, and limit only 1 summon per session
    	// .grouplimit use amount, means if group1limit set to 10, then each session can only summon up to 10 amount of that kind of monster. 0 is unlimited
    
    	// ---------
    	// Group 1 -> MVP 
    	// ---------
    	set .group1name$, "MVP"; // Group 1 name
    	set .group1itemid, 674; // item id use for summon any Group 1 monster - 674 - mithil coin
    	set .group1itemamount, 0; // amount of items to summon a Group 1 monster
    	set .group1cost, 10000; // if no item is specify, zeny cost to summon a Group 1 monster
    	set .group1limit, 0; // limit of summon of Group 1 monster per session, prevent them only killing same monster again and again
    	setarray .group1id,
    		1511,//	Amon Ra
    		1647,// Assassin Cross Eremes
    		1785,//	Atroce
    		1630,//	Bacsojin
    		1039,//	Baphomet
    		1874,//	Beelzebub
    		1272,//	Dark Lord
    		1719,//	Datale
    		1046,//	Doppelgangger
    		1389,//	Dracula
    		1112,//	Drake
    		1115,//	Eddga
    		1418,//	Evil Snake Lord
    		1871,//	Fallen Bishop
    		1252,//	Garm
    		1768,//	Gloom Under Night
    		1086,//	Golden Thief Bug
    		1885,//	Gopinich
    		1649,// High Priest Magaleta
    		1651,// High Wizard Katrinn
    		1832,//	Ifrit
    		1492,//	Incantation Samurai
    		1734,//	Kiel D-01
    		1251,//	Knight of Windstorm
    		1779,//	Ktullanux
    	//	1980,// Kubkin ( I think this mvp is still new )
    		1688,//	Lady Tanee
    		1646,// Lord Knight Seyren
    		1373,//	Lord of Death
    		1147,//	Maya
    		1059,//	Mistress
    		1150,//	Moonlight Flower
    		1087,//	Orc Hero
    		1190,//	Orc Lord
    		1038,//	Osiris
    		1157,//	Pharaoh
    		1159,//	Phreeoni
    		1623,//	RSX 0806
    		1650,// Sniper Shecil
    		1583,//	Tao Gunka
    		1708,//	Thanatos
    		1312,//	Turtle General
    		1751,//	Valkyrie Randgris
    		1685,// Vesper
    		1648,// Whitesmith Harword
    		1917,// Wounded Morroc
    		1658;//	Ygnizem
    
    	// ---------
    	// Group 2 -> mini boss
    	// ---------
    	set .group2name$, "mini boss"; // Group 2 name
    	set .group2itemid, 674; // item id use for summon any Group 2 monster - 674 - mithil coin
    	set .group2itemamount, 0; // amount of items to summon a Group 2 monster
    	set .group2cost, 10000; // if no item is specify, zeny cost to summon a Group 2 monster
    	set .group2limit, 0; // limit of summon of Group 2 monster per session, prevent them only killing same monster again and again
    	setarray .group2id,
    		1096,// Angeling
    		1388,// Archangeling
    		1219,// Knight of Abyss
    		1795,// Bloody Knight
    		1830,// Bow Guardian
    		1839,// Byorgue
    		1309,// Cat O' Nine Tail
    		1283,// Chimera
    		1302,// Dark Illusion
    		1198,// Dark Priest
    		1582,// Deviling
    		1091,// Dragon Fly
    		1093,// Eclipse
    		1205,// Executioner
    		1783,// Galion
    		1592,// Gangster
    		1120,// Ghostring
    		1259,// Gryphon
    		1720,// Hydro
    		1090,// Mastering
    		1289,// Maya Purple
    		1262,// Mutant Dragon
    		1203,// Mysteltainn
    		1870,// Necromancer
    		1295,// Owl Baron
    		1829,// Sword Guardian
    		1204,// Tirfing
    		1089,// Toad
    		1092,// Vagabond Wolf
    		1765;// Valkyrie
    
    	// ---------
    	// Group 3
    	// ---------
    	set .group3name$, "Poring-Family"; // Group 3 name
    	set .group3itemid, 12109; // item id use for summon any Group 3 monster - 12109 - Poring box
    	set .group3itemamount, 1; // amount of items to summon a Group 3 monster
    	set .group3cost, 0; // if no item is specify, zeny cost to summon a Group 3 monster
    	set .group3limit, -5; // limit of summon of Group 3 monster per session, prevent them only killing same monster again and again
    	setarray .group3id,
    		1002,// Poring
    		1113,// Drops
    		1031,// Poporing
    		1242,// Marin
    		1062,// Santa Poring
    		1613,// Metaling
    		1784,// Stapo
    		1090,// Mastering
    		1096,// Angeling
    		1120,// Ghostring
    		1582,// Deviling
    		1388,// Arc Angeling
    		1502;// Pori Pori
    
    	// ---------
    	// Group 4
    	// ---------
    	set .group4name$, ""; // Group 4 name
    	set .group4itemid, 0; // item id use for summon any Group 4 monster
    	set .group4itemamount, 0; // amount of items to summon a Group 4 monster
    	set .group4cost, 0; // if no item is specify, zeny cost to summon a Group 4 monster
    	set .group4limit, 0; // limit of summon of Group 4 monster per session, prevent them only killing same monster again and again
    	setarray .group4id,
    		1001,
    		1002;
    
    	// ---------
    	// Group 5
    	// ---------
    	set .group5name$, ""; // Group 5 name
    	set .group5itemid, 0; // item id use for summon any Group 5 monster
    	set .group5itemamount, 0; // amount of items to summon a Group 5 monster
    	set .group5cost, 0; // if no item is specify, zeny cost to summon a Group 5 monster
    	set .group5limit, 0; // limit of summon of Group 5 monster per session, prevent them only killing same monster again and again
    	setarray .group5id,
    		1001,
    		1002;
    
    	// ---------
    	// Group 6
    	// ---------
    	set .group6name$, ""; // Group 6 name
    	set .group6itemid, 0; // item id use for summon any Group 6 monster
    	set .group6itemamount, 0; // amount of items to summon a Group 6 monster
    	set .group6cost, 0; // if no item is specify, zeny cost to summon a Group 6 monster
    	set .group6limit, 0; // limit of summon of Group 6 monster per session, prevent them only killing same monster again and again
    	setarray .group6id,
    		1001,
    		1002;
    
    	// ---------
    	// Group 7
    	// ---------
    	set .group7name$, ""; // Group 7 name
    	set .group7itemid, 0; // item id use for summon any Group 7 monster
    	set .group7itemamount, 0; // amount of items to summon a Group 7 monster
    	set .group7cost, 0; // if no item is specify, zeny cost to summon a Group 7 monster
    	set .group7limit, 0; // limit of summon of Group 7 monster per session, prevent them only killing same monster again and again
    	setarray .group7id,
    		1001,
    		1002;
    
    	// ---------
    	// Group 8
    	// ---------
    	set .group8name$, ""; // Group 8 name
    	set .group8itemid, 0; // item id use for summon any Group 8 monster
    	set .group8itemamount, 0; // amount of items to summon a Group 8 monster
    	set .group8cost, 0; // if no item is specify, zeny cost to summon a Group 8 monster
    	set .group8limit, 0; // limit of summon of Group 8 monster per session, prevent them only killing same monster again and again
    	setarray .group8id,
    		1001,
    		1002;
    
    	// ---------
    	// Group 9
    	// ---------
    	set .group9name$, ""; // Group 9 name
    	set .group9itemid, 0; // item id use for summon any Group 9 monster
    	set .group9itemamount, 0; // amount of items to summon a Group 9 monster
    	set .group9cost, 0; // if no item is specify, zeny cost to summon a Group 9 monster
    	set .group9limit, 0; // limit of summon of Group 9 monster per session, prevent them only killing same monster again and again
    	setarray .group9id,
    		1001,
    		1002;
    
    //	Config Ends ------------------------------------------------------------------------
    
    		if ( .timeout == 0 ) set .timeout, 60;
    		if ( .nobodygiveup == 0 ) set .nobodygiveup, 5;
    		if ( .inputlimit < 1 ) set .inputlimit, 1;
    
    		if ( .rentitemid && .rentitemamount ) {
    			if ( getitemname(.rentitemid) == "null" ) {
    				debugmes "Private MVP Room: Rent a room is using invalid item id.";
    			}
    		}
    		set .@i, 1;
    		while ( .@i <= 9 ) {
    			if ( .@menu[.@i] && getd(".group"+ .@i +"itemid") && getd(".group"+ .@i +"itemamount") ) {
    				if ( getitemname( getd(".group"+ .@i +"itemid") ) == "null" ) {
    					debugmes "Private MVP Room: Group no. "+ .@i +" is using invalid item id.";
    				}
    			}
    			set .@i, .@i +1 ;
    		}
    		set .menu$, ( (.@menu[0])?"Heal":"" )+":"+( (.@menu[1])?"Summon "+ .group1name$:"" )+":"+( (.@menu[2])?"Summon "+ .group2name$:"" )+":"+( (.@menu[3])?"Summon "+ .group3name$:"" )+":"+( (.@menu[4])?"Summon "+ .group4name$:"" )+":"+( (.@menu[5])?"Summon "+ .group5name$:"" )+":"+( (.@menu[6])?"Summon "+ .group6name$:"" )+":"+( (.@menu[7])?"Summon "+ .group7name$:"" )+":"+( (.@menu[8])?"Summon "+ .group8name$:"" )+":"+( (.@menu[9])?"Summon "+ .group9name$:"" )+":"+( (.@menu[10])?"Buy branches":"" )+":Leave this room:Give up this room";
    
    		set .@i, 1;
    		while ( .@i <= 9 ) {
    			setd ".group"+ .@i +"idsize", getarraysize( getd(".group"+ .@i +"id") );
    			if ( .@menu[.@i] && getd(".group"+ .@i +"limit") <= 0 ) {
    				set .@j, 0;
    				while ( .@j < getd(".group"+ .@i +"idsize") ) {
    					setd ".group"+ .@i +"menu$", getd(".group"+ .@i +"menu$") + getmonsterinfo( getd(".group"+ .@i +"id["+ .@j +"]"), 0) +":";
    					set .@j, .@j +1 ;
    				}
    			}
    			set .@i, .@i +1 ;
    		}
    	}
    	else {
    		sleep 1;
    		mapannounce .@map$, "Admin has refresh the server, please register the room again.", 1;
    		mapwarp .@map$, .respawnmap$, .respawnx, .respawny;
    	}
    	end;
    
    L_Start: // I hate gotos ... but ...
    	set .@dif, strnpcinfo(2);
    	if ( .remind[.@dif] == 0 ) {
    		set .remind[.@dif], 1;
    		initnpctimer;
    	}
    	mes "[MVP Summoner]";
    	mes "Hi, what can I do for you ?";
    	next;
    	switch ( select(.menu$) ) {
    		case 1:
    			mes "[MVP Summoner]";
    			if ( mobcount("this","") > 0 ) {
    				mes "I cannot offer heal service when there are monsters around.";
    				close;
    			}
    			sc_end sc_stone;
    			sc_end sc_slowdown;
    			sc_end sc_freeze;
    			sc_end sc_sleep;
    			sc_end sc_curse;
    			sc_end sc_silence;
    			sc_end sc_confusion;
    			sc_end sc_blind;
    			sc_end sc_bleeding;
    			sc_end sc_decreaseagi;
    			sc_end sc_poison;
    			sc_end sc_hallucination;
    			sc_end sc_stripweapon;
    			sc_end sc_striparmor;
    			sc_end sc_striphelm;
    			sc_end sc_stripshield;
    			sc_end sc_changeundead;
    			sc_end sc_orcish;
    			sc_end sc_berserk;
    			sc_end sc_ske;
    			sc_end sc_swoo;
    			sc_end sc_ska;
    			percentheal 100,100;
    			specialeffect2 7;
    			mes "You have completely healed.";
    			close;
    		default:
    			set .@group, @menu -1;
    			if ( .floodcontrol && mobcount("this","") > 0 ) {
    				mes "[MVP Summoner]";
    				mes "I cannot summon another monster when there are monsters around.";
    				close;
    			}
    			else if ( getd(".group"+ .@group +"itemid") && getd(".group"+ .@group +"itemamount") ) {
    				mes "[MVP Summoner]";
    				mes "The cost to summon a "+ getd(".group"+ .@group +"name$") +" is "+ getd(".group"+ .@group +"itemamount") +" "+ getitemname( getd(".group"+ .@group +"itemid") ) +".";
    				if ( getd(".group"+ .@group +"limit") < 0 )
    					mes "("+( ( ~getd(".group"+ .@group +"limit")+1 - getd(".group"+ .@group +"limit"+ .@dif) <= 0 )?0:( ~getd(".group"+ .@group +"limit")+1 - getd(".group"+ .@group +"limit"+ .@dif) ) )+") more summons for this group.";
    				next;
    			}
    			else if ( getd(".group"+ .@group +"cost") ) {
    				mes "[MVP Summoner]";
    				mes "The cost to summon a "+ getd(".group"+ .@group +"name$") +" is "+ callfunc("int__", getd(".group"+ .@group +"cost") ) +" zeny.";
    				if ( getd(".group"+ .@group +"limit") < 0 )
    					mes "("+( ( ~getd(".group"+ .@group +"limit")+1 - getd(".group"+ .@group +"limit"+ .@dif) <= 0 )?0:( ~getd(".group"+ .@group +"limit")+1 - getd(".group"+ .@group +"limit"+ .@dif) ) )+") more summons for this group.";
    				next;
    			}
    			else if ( getd(".group"+ .@group +"limit") < 0 ) {
    				mes "[MVP Summoner]";
    				mes "("+( ( ~getd(".group"+ .@group +"limit")+1 - getd(".group"+ .@group +"limit"+ .@dif) <= 0 )?0:( ~getd(".group"+ .@group +"limit")+1 - getd(".group"+ .@group +"limit"+ .@dif) ) )+") more summons for this group.";
    				next;
    			}
    			if ( getd(".group"+ .@group +"limit") < 0 && getd(".group"+ .@group +"limit"+ .@dif) >= ~getd(".group"+ .@group +"limit")+1 ) {
    				mes "[MVP Summoner]";
    				mes "I'm sorry, but you can't summon any more monster for this group.";
    				close;
    			}
    			else if ( getd(".group"+ .@group +"limit") > 0 ) {
    				for ( set .@i, 0; .@i < getd(".group"+ .@group +"idsize"); set .@i, .@i +1 )
    					set .@menu$, .@menu$ +( ( getd(".group"+ .@group +"limit"+ .@dif +"["+ .@i +"]") >= getd(".group"+ .@group +"limit") )?"^999999":"^000000" )+ getmonsterinfo( getd(".group"+ .@group +"id["+ .@i +"]"), 0) +" ("+ ( ( getd(".group"+ .@group +"limit") - getd(".group"+ .@group +"limit"+ .@dif +"["+ .@i +"]") <= 0 )?0:( getd(".group"+ .@group +"limit") - getd(".group"+ .@group +"limit"+ .@dif +"["+ .@i +"]") ) ) +")"+":";
    				set .@menu, select(.@menu$) -1;
    			}
    			else
    				set .@menu, select( getd(".group"+ .@group +"menu$") ) -1;
    			mes "[MVP Summoner]";
    			if ( .floodcontrol == 0 && .inputlimit > 1 ) {
    				mes "Input an amount of monsters to summon.";
    				next;
    				input .@amount;
    				if ( .@amount == 0 ) close;
    				else if ( .@amount > .inputlimit )
    					set .@amount, .inputlimit;
    				mes "[MVP Summoner]";
    			}
    			else
    				set .@amount, 1;
    			if ( getd(".group"+ .@group +"itemid") && getd(".group"+ .@group +"itemamount") ) {
    				if ( countitem( getd(".group"+ .@group +"itemid") ) < getd(".group"+ .@group +"itemamount") * .@amount ) {
    					mes "You don't have enough "+ getitemname( getd(".group"+ .@group +"itemid") ) +" to summon a "+ getd(".group"+ .@group +"name$") +".";
    					close;
    				}
    			}
    			else if ( getd(".group"+ .@group +"cost") ) {
    				if ( zeny < getd(".group"+ .@group +"cost") * .@amount ) {
    					mes "You don't have enough zeny to summon a "+ getd(".group"+ .@group +"name$") +".";
    					close;
    				}
    			}
    			if ( .floodcontrol && mobcount("this","") > 0 ) {
    				mes "I cannot summon another monster when there are monsters around.";
    				close;
    			}
    			else if ( getd(".group"+ .@group +"limit") > 0 ) {
    				if ( getd(".group"+ .@group +"limit"+ .@dif +"["+ .@menu +"]") >= getd(".group"+ .@group +"limit") ) {
    					mes "I'm sorry, but you already summoned that monster too much. Try summon another.";
    					close;
    				}
    				else if ( getd(".group"+ .@group +"limit"+ .@dif +"["+ .@menu +"]") + .@amount > getd(".group"+ .@group +"limit") ) {
    					mes "The amount you input is more than the limit you can summon. Try reduce the amount.";
    					close;
    				}
    			}
    			else if ( getd(".group"+ .@group +"limit") < 0 ) {
    				if ( getd(".group"+ .@group +"limit"+ .@dif) >= ~getd(".group"+ .@group +"limit")+1 ) {
    					mes "I'm sorry, but you can't summon any more monster for this group.";
    					close;
    				}
    				else if ( getd(".group"+ .@group +"limit"+ .@dif) + .@amount > ~getd(".group"+ .@group +"limit")+1 ) {
    					mes "The amount you input is more than the limit you can summon. Try reduce the amount.";
    					close;
    				}
    			}
    			mes "Summoning "+ .@amount +" "+ getmonsterinfo( getd(".group"+ .@group +"id["+ .@menu +"]"), 0) +".";
    			mes "Ok, get ready ?";
    			close2;
    			if ( .floodcontrol && mobcount("this","") > 0 ) end;
    			if ( getd(".group"+ .@group +"itemid") && getd(".group"+ .@group +"itemamount") ) {
    				if ( countitem( getd(".group"+ .@group +"itemid") ) < getd(".group"+ .@group +"itemamount") * .@amount ) end;
    				delitem getd(".group"+ .@group +"itemid"), getd(".group"+ .@group +"itemamount") * .@amount;
    			}
    			else if ( getd(".group"+ .@group +"cost") ) {
    				if ( zeny < getd(".group"+ .@group +"cost") * .@amount ) end;
    				set zeny, zeny - getd(".group"+ .@group +"cost") * .@amount;
    			}
    			if ( getd(".group"+ .@group +"limit") > 0 ) {
    				if ( getd(".group"+ .@group +"limit"+ .@dif +"["+ .@menu +"]") + .@amount > getd(".group"+ .@group +"limit") ) end;
    				setd ".group"+ .@group +"limit"+ .@dif +"["+ .@menu +"]", getd(".group"+ .@group +"limit"+ .@dif +"["+ .@menu +"]") + .@amount;
    			}
    			else if ( getd(".group"+ .@group +"limit") < 0 ) {
    				if ( getd(".group"+ .@group +"limit"+ .@dif) + .@amount > ~getd(".group"+ .@group +"limit")+1 ) end;
    				setd ".group"+ .@group +"limit"+ .@dif, getd(".group"+ .@group +"limit"+ .@dif) + .@amount;
    			}
    			monster "this", 0, 0, "--ja--", getd(".group"+ .@group +"id["+ .@menu +"]"), .@amount;
    			end;
    		case 11:
    			if ( mobcount("this","") > 0 ) {
    				mes "[MVP Summoner]";
    				mes "I cannot offer this service when there are monsters around.";
    				close;
    			}
    			close2;
    			callshop "MVP room#branch", 0;
    			end;
    		case 12:
    			mes "[MVP Summoner]";
    			mes "Are you sure you want to leave this room ?";
    			mes "If this room left empty for more than "+ .nobodygiveup +" minutes, you lost ownership for this room.";
    			if ( select( "Yes:No") == 2 ) close;
    			warp .respawnmap$, .respawnx, .respawny;
    			end;
    		case 13:
    			mes "[MVP Summoner]";
    			getmapxy .@map$, .@x, .@y, 0;
    			if ( getmapusers(.@map$) > 1 ) {
    				mes "There are still some players in this room. Make sure you are the last member in this room to use this option.";
    				close;
    			}
    			mes "Are you sure you want to give up this room ?";
    			if ( .rentcost )
    				mes "You will need to pay again to enter this room.";
    			next;
    			if ( select( "Yes:No" ) == 2 ) close;
    			warp .respawnmap$, .respawnx, .respawny;
    			set .remaintime[.@dif], -1;
    			end;
    	}
    	close;
    
    OnEnterMap:
    	set .@dif, strnpcinfo(2);
    	set .remind[.@dif], 0;
    	for ( set .@i, 1; .@i <= 9; set .@i, .@i +1 )
    		deletearray getd(".group"+ .@i +"limit"+ .@dif), getd(".group"+ .@i +"idsize");
    	set .nobodycounter[.@dif], 0;
    	getmapxy .@map$, .@x, .@y ,1;
    	set .starttime[.@dif], gettimetick(2);
    	do {
    		set .remaintime[.@dif], .timeout * 60 + .starttime[.@dif] - gettimetick(2);
    		set .@hour[.@dif], .remainTime[.@dif] / 3600 ;
    		set .@min[.@dif], .remainTime[.@dif] % 3600 / 60 ;
    		set .@sec[.@dif], .remainTime[.@dif] % 3600 % 60 ;
    		delwaitingroom strnpcinfo(0);
    		waitingroom "Time Left = "+( ( .@hour[.@dif] )?( .@hour[.@dif] +":"):"" )+( ( .@min[.@dif] < 10 )?"0"+ .@min[.@dif]: .@min[.@dif] )+":"+( ( .@sec[.@dif] < 10 )?"0"+ .@sec[.@dif]: .@sec[.@dif] ), 0;
    		if ( getmapusers(.@map$) )
    			set .nobodycounter[.@dif], 0;
    		else {
    			set .nobodycounter[.@dif], .nobodycounter[.@dif] +1 ;
    			if ( .nobodycounter[.@dif] > .nobodygiveup * 60 ) break;
    		}
    		sleep 995;
    	} while ( .remaintime[.@dif] > 1 );
    	set .remaintime[.@dif], 0;
    	delwaitingroom "MVP Summoner#"+ .@dif;
    	mapwarp .@map$, .respawnmap$, .respawnx, .respawny;
    	end;
    
    OnTimer100:
    	stopnpctimer;
    	npctalk "Hi ~ the bubble above my head is the countdown for using this room.";
    	sleep 2000;
    	npctalk "Sometimes, I can skip for about 1 second in the countdown.";
    	sleep 3000;
    	npctalk "That is because the server is experiencing minor lag problem.";
    	sleep 3000;
    	npctalk "So, don't complain about me cheated for the countdown ~ ^.^";
    	sleep 3000;
    	npctalk "Have a nice day ~";
    	end;
    }
    
    prontera,140,174,5	script	Private MVP Room	856,{
    	mes "[Private MVP Room]";
    	mes "Please select a private MVP room.";
    	if ( getvariableofnpc(.rentitemid, "MVP Summoner") && getvariableofnpc(.rentitemamount, "MVP Summoner") )
    		mes "The cost to rent a room for "+ getvariableofnpc(.timeout, "MVP Summoner") +" minutes is "+ getvariableofnpc(.rentitemamount, "MVP Summoner") +" "+ getitemname( getvariableofnpc(.rentitemid, "MVP Summoner") ) +".";
    	else if ( getvariableofnpc(.rentcost, "MVP Summoner") )
    		mes "The cost to rent a room for "+ getvariableofnpc(.timeout, "MVP Summoner") +" minutes is "+ callfunc("int__", getvariableofnpc(.rentcost, "MVP Summoner") ) +" zeny.";
    	else
    		mes "You can only use the room for only "+ getvariableofnpc(.timeout, "MVP Summoner") +" minutes.";
    	mes " ";
    	for ( set .@i, 1; .@i <= 8; set .@i, .@i +1 ) {
    		if ( getvariableofnpc(.remaintime[.@i],"MVP Summoner") ) {
    			switch ( .type[.@i] ) {
    				case 1: set .@color$, "^EE8800"; break;
    				case 2: set .@color$, "^70CC11"; break;
    				case 3: set .@color$, "^0000FF"; break;
    				default: set .@color$, "^000000";
    			}
    			mes "Room #"+ .@i +" = "+ .@color$ + .whoinuse$[.@i] +"^000000";
    		}
    	}
    	next;
    	set .@room, select("MVP Room 1 ["+ getmapusers("06guild_01") +"]",
    		"MVP Room 2 ["+ getmapusers("06guild_02") +"]",
    		"MVP Room 3 ["+ getmapusers("06guild_03") +"]",
    		"MVP Room 4 ["+ getmapusers("06guild_04") +"]",
    		"MVP Room 5 ["+ getmapusers("06guild_05") +"]",
    		"MVP Room 6 ["+ getmapusers("06guild_06") +"]",
    		"MVP Room 7 ["+ getmapusers("06guild_07") +"]",
    		"MVP Room 8 ["+ getmapusers("06guild_08") +"]");
    	if ( getvariableofnpc(.remaintime[.@room],"MVP Summoner") ) {
    		if ( .inuseid[.@room] == getcharid(.type[.@room]) ) {
    			if ( getvariableofnpc(.killmonster,"MVP Summoner") && getmapusers("06guild_0"+ .@room) == 0 )
    				killmonsterall "06guild_0"+ .@room;
    			warp "06guild_0"+ .@room, 0,0;
    			end;
    		} else {
    			mes "[Private MVP Room]";
    			switch ( .type[.@room] ) {
    				case 1: set .@color$, "^EE8800Party "; break;
    				case 2: set .@color$, "^70CC11Guild "; break;
    				case 3: set .@color$, "^0000FFPlayer ";
    			}
    			mes "This room is reserved for ";
    			mes .@color$ + .whoinuse$[.@room] +"^000000 .";
    			if ( getgmlevel() < getvariableofnpc(.gmlvlkick,"MVP Summoner") ) {
    				mes "Please select another.";
    				close;
    			}
    			mes " ";
    			mes "Currently there are "+ getmapusers("06guild_0"+ .@room) +" players";
    			mes "in that room.";
    			set .@remaintime, getvariableofnpc(.remaintime[.@room],"MVP Summoner");
    			mes "It still has "+( .@remaintime /60 )+"mn "+( .@remaintime %60 )+"s left.";
    			set .@nobodycounter, getvariableofnpc(.nobodycounter[.@room],"MVP Summoner");
    			if ( .@nobodycounter )
    				mes "And have left empty for "+( .@nobodycounter /60 )+"mn "+( .@nobodycounter %60 )+"s.";
    			mes "Kick them ?";
    			next;
    			if ( select ( "No:Yes" ) == 1 ) close;
    			set getvariableofnpc(.remaintime[.@room],"MVP Summoner"), -1;
    			mes "[Private MVP Room]";
    			mes "Room#"+ .@room +" is empty now.";
    			close;
    		}
    	}
    	mes "[Private MVP Room]";
    	if ( getvariableofnpc(.rentitemid, "MVP Summoner") && getvariableofnpc(.rentitemamount, "MVP Summoner") ) {
    		if ( countitem(getvariableofnpc(.rentitemid, "MVP Summoner")) < getvariableofnpc(.rentitemamount, "MVP Summoner") ) {
    			mes "You don't have enough "+ getitemname( getvariableofnpc(.rentitemid, "MVP Summoner") ) +" to rent a room.";
    			close;
    		}
    	}
    	else if ( getvariableofnpc(.rentcost, "MVP Summoner") ) {
    		if ( zeny < getvariableofnpc(.rentcost, "MVP Summoner") ) {
    			mes "You don't have enough zeny to rent a room.";
    			close;
    		}
    	}
    	mes "You reserve this room for ...";
    	next;
    	set .@type, select("For my party members", "For my guild members", "For personal account use" );
    	if ( getcharid(.@type) == 0 ) {
    		mes "[Private MVP Room]";
    		mes "You do not own a "+( (.@type == 1)?"Party":"Guild" )+".";
    		close;
    	}
    	else if ( getvariableofnpc(.rentitemid, "MVP Summoner") && getvariableofnpc(.rentitemamount, "MVP Summoner") ) {
    		if ( countitem(getvariableofnpc(.rentitemid, "MVP Summoner")) < getvariableofnpc(.rentitemamount, "MVP Summoner") ) {
    			mes "You don't have enough "+ getitemname( getvariableofnpc(.rentitemid, "MVP Summoner") ) +" to rent a room.";
    			close;
    		}
    	}
    	else if ( getvariableofnpc(.remaintime[.@room],"MVP Summoner") ) {
    		mes "[Private MVP Room]";
    		mes "I'm sorry, somebody else has already register this room faster than you.";
    		close;
    	}
    	for ( set .@i, 1; .@i <= 8; set .@i, .@i +1 ) {
    		if ( getvariableofnpc(.remaintime[.@i],"MVP Summoner") && .@type == .type[.@i] && getcharid(.@type) == .inuseid[.@i] ) {
    			mes "[Private MVP Room]";
    			mes "You already rented Room#"+ .@i +". Use that room instead.";
    			close;
    		}
    	}
    	set .type[.@room], .@type;
    	set .inuseid[.@room], getcharid(.@type);
    	set .whoinuse$[.@room], strcharinfo( (.@type == 3)?0:.@type );
    	if ( getvariableofnpc(.rentitemid, "MVP Summoner") && getvariableofnpc(.rentitemamount, "MVP Summoner") ) {
    		if ( countitem(getvariableofnpc(.rentitemid, "MVP Summoner")) < getvariableofnpc(.rentitemamount, "MVP Summoner") ) end;
    		delitem getvariableofnpc(.rentitemid, "MVP Summoner"), getvariableofnpc(.rentitemamount, "MVP Summoner");
    	}
    	else if ( getvariableofnpc(.rentcost, "MVP Summoner") ) {
    		if ( zeny < getvariableofnpc(.rentcost, "MVP Summoner") ) end;
    		set zeny, zeny - getvariableofnpc(.rentcost, "MVP Summoner");
    	}
    	warp "06guild_0"+ .@room, 0,0;
    	killmonsterall "06guild_0"+ .@room;
    	donpcevent "MVP Summoner#"+ .@room +"::OnEnterMap";
    	end;
    
    OnInit:
    
    waitingroom "Private MVP Room",0;
    end;
    
    }
    
    06guild_01,49,49,4	duplicate(MVP Summoner)	MVP Summoner#1	116
    06guild_02,49,49,4	duplicate(MVP Summoner)	MVP Summoner#2	116
    06guild_03,49,49,4	duplicate(MVP Summoner)	MVP Summoner#3	116
    06guild_04,49,49,4	duplicate(MVP Summoner)	MVP Summoner#4	116
    06guild_05,49,49,4	duplicate(MVP Summoner)	MVP Summoner#5	116
    06guild_06,49,49,4	duplicate(MVP Summoner)	MVP Summoner#6	116
    06guild_07,49,49,4	duplicate(MVP Summoner)	MVP Summoner#7	116
    06guild_08,49,49,4	duplicate(MVP Summoner)	MVP Summoner#8	116
    
    
    06guild_01	mapflag	nowarpto
    06guild_02	mapflag	nowarpto
    06guild_03	mapflag	nowarpto
    06guild_04	mapflag	nowarpto
    06guild_05	mapflag	nowarpto
    06guild_06	mapflag	nowarpto
    06guild_07	mapflag	nowarpto
    06guild_08	mapflag	nowarpto
    06guild_01	mapflag	nomemo
    06guild_02	mapflag	nomemo
    06guild_03	mapflag	nomemo
    06guild_04	mapflag	nomemo
    06guild_05	mapflag	nomemo
    06guild_06	mapflag	nomemo
    06guild_07	mapflag	nomemo
    06guild_08	mapflag	nomemo
    06guild_01	mapflag	noteleport
    06guild_02	mapflag	noteleport
    06guild_03	mapflag	noteleport
    06guild_04	mapflag	noteleport
    06guild_05	mapflag	noteleport
    06guild_06	mapflag	noteleport
    06guild_07	mapflag	noteleport
    06guild_08	mapflag	noteleport
    06guild_01	mapflag	nosave	SavePoint
    06guild_02	mapflag	nosave	SavePoint
    06guild_03	mapflag	nosave	SavePoint
    06guild_04	mapflag	nosave	SavePoint
    06guild_05	mapflag	nosave	SavePoint
    06guild_06	mapflag	nosave	SavePoint
    06guild_07	mapflag	nosave	SavePoint
    06guild_08	mapflag	nosave	SavePoint
    06guild_01	mapflag	nopenalty
    06guild_02	mapflag	nopenalty
    06guild_03	mapflag	nopenalty
    06guild_04	mapflag	nopenalty
    06guild_05	mapflag	nopenalty
    06guild_06	mapflag	nopenalty
    06guild_07	mapflag	nopenalty
    06guild_08	mapflag	nopenalty
    

     

    so, where do i edit the script? please help me.. :)

  14. did you used any "DotA" PVP ? those PVP script that broadcast custom sound clip ?? hmm ?

    if yes please double check ur sound files just in case you put in wrong folder..files broken...not compatible...and etc.

     

    i've checked and nothing is wrong with the sound files. the error mostly happened when a champion doin asura strike skill.

  15. hello.. who can help me solve this problem? T.T its annoying when sometimes it pop up while my players pvping. Not everytime but just sometimes this error will occured. Most of my players got this Gravity error in pvp when a char dies.. but only sometimes not evertime.

     

     Module Name: G:\Gamez\Kro 2013\RO\DevRO.exe
    Time Stamp: 0x4ad4401b - Tue Oct 13 16:53:47 2009
     
     
    Exception Type: 0xc0000005
     
    0x005c0b4c    DevRO.exe
    0x005d5b68    DevRO.exe
    0x0058b22c    DevRO.exe
    0x0058b1bb    DevRO.exe
    0x006e22d0    DevRO.exe
    0x006f6b4c    DevRO.exe
    0x75b21174    kernel32.dll
    0x7747b3f5    ntdll.dll
    0x7747b3c8    ntdll.dll
     
    eax: 0x00000000    ebx: 0x15e83988
    ecx: 0x0f7ab860    edx: 0x001e850d
    esi: 0x00000000    edi: 0x0012a188
    ebp: 0x0012a0a8    esp: 0x00129f90
     
    stack 00129f90 - 0012a390
    00129F90 : 6E EF 7D 00 88 39 E8 15 F0 26 8B 73 F8 02 00 00 
    00129FA0 : 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 
    00129FB0 : 00 00 00 00 00 FF FF FF 00 00 00 00 00 00 00 00 
    00129FC0 : 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 
    00129FD0 : 00 00 00 00 00 39 E8 15 00 00 00 00 00 00 00 00 
    00129FE0 : 00 00 00 00 40 A0 12 00 88 39 E8 15 E2 35 5A 00 
    00129FF0 : 6C FB 12 00 02 00 00 00 28 A0 12 00 2C A0 12 00 
    0012A000 : 9D 8C 5E 00 63 00 00 00 58 A0 12 00 70 0D 80 00 
    0012A010 : 90 10 DA 01 3C A0 12 00 3B 2C 6E 00 B8 8B 80 00 
    0012A020 : 44 96 41 00 80 32 80 15 80 32 80 15 70 0D 80 00 
    0012A030 : 6C FB 12 00 28 50 70 00 FF FF FF FF 60 A0 12 00 
    0012A040 : 48 92 41 00 6E EF 7D 00 9A 01 00 00 28 1D 78 00 
    0012A050 : 28 1D 78 00 00 FF FF FF 6E EF 7D 00 28 1D 78 00 
    0012A060 : 88 39 E8 15 A8 A0 12 00 1A 90 41 00 0E 00 00 00 
    0012A070 : 88 A1 12 00 F0 26 8B 73 7F 00 00 00 00 FF FF FF 
    0012A080 : A0 32 80 15 00 FF FF FF A0 32 80 15 00 FF FF FF 
     
    Launch Info 
    0077 009F 009F 0177 00A6 018E 018D 016A 
    0000 0000 0000 0000 0000 0000 0000 0000 
    0000 0000 0000 0000 0000 0000 0000 0000 
    0000 0000 0000 0000 0000 0000 0000 0000 
     
    Job : Baby Swordman

     

    plis help me! is it my client that has something wrong with it?

     

    if im posting in wrong topic, please move this topic to the right section... 

  16.  

    MySQL error (SQLSTATE: 42S02, ERROR: 1146): Table 'serversg12.item_db' doesn't exist

     

    upload ur itemdb.sql to ur RO database :)

     

    in the phpmyadmin? it doesn't affect anything later? *worried*

     

    btw, actually i am using eAthena...

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