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Posts posted by merlini
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I'm trying to change VIT so it gives +10% Max HP instead of +1%
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error: 'skillid' & 'skillv' - undeclared identifier@line: 2561,2567,2572,2582Latest revision
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well, thats alot more easier/better
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- script PVPdropitem -1,{
OnPCDieEvent:
setarray @PVPdropitem$[0],"Ws_town";
setarray @dropitem[0],2301;
getmapxy(.@mapname$,.@mapx,.@mapy,0,strcharinfo(0));
for(set .@p,0; .@p<getarraysize(@PVPdropitem$); set .@p,.@p+1){
if( .@mapname$ == @PVPdropitem$[.@p] ){ end; }
}
makeitem @dropitem[rand(getarraysize(@dropitem))],1,.@mapname$,.@mapx,.@mapy;
end;
}
I'm trying to make it so when player dies by Player, their equipment is dropped or random item from backpack. -
http://rathena.org/board/topic/78827-changebase-2-class-1-item/
changebase ( (Sex) ? 19 : 20 );
That's for using 1 item for two different sex-dependent class
i.e. Bard(Clown)/Dancer(Gypsy)
Credit goes to Miles.
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Hey! It works!
Cheers thanks +1
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using "changebase <Class id>; " for 19(bard) & 20(dancer) on a single item.
How do i put it? Because males can't be a dancer and female can't be a bard.
How do i enter the script on the single item.
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I just thought it would be great to have rates that scales to number of players online in the server
This way, farming in off-peak would be somewhat easier.
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Also drop rate scales to the quantity of x item. More quantity of x item = lower drop rate.
i.e. Use it on card drop rate to limit number of cards that can exist in the server.
Say on a high rate server, you can get Edgar(MVP) card @ 30% chance. Each Edgar card that exist in the server reduces the chance by half or 'x value'.
by Half
1st Card @ 30
2nd Card @ 15
3rd Card @ 7.5
4th Card @ 3.25
5th Card @ 1.75
etc.
x = 10
1st Card @ 30
2nd Card @ 20
3rd Card @ 10
4th Card @ 0% -
@Item Fusion, is it possible to fuse fused weapon?
Knife[4 Knife(C.Knife x4)] and so on..
I was thinking of making a weapon fusion for guns. fuse gun with stuff in it on a rifle.
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<PK Hunter Mission Board>
I just thought of combining those two (Hunting Mission + PK Ranking)
Player Killings will be recorded and added to the Ranking Board, other players can view the board to check the names and rankings. Players that has the SKULL of the ranked PKer can turn in for rewards at the Ranking Board.
Reward(Zenies) = Karma * <value>%
<Dungeon Timer>
Timer for the fastest time to clear a dungeon and Boss Room
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bDamage = 1% of enemy (max/current) HP
Reverse Sacrifice
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Thanks, still no paladin though
fyi: i'm doing { changebase <class id> } for most armors & robe. Will require alot of ragnarok-like sprite, most custom sprite colouring don't fit the ragnarok theme.
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It is 255/0/255, the problem is that it's not showing up in-game.
If you try to use the one above, you can view it, even the semi-transparent part.
But the one below, it simply doesn't work. I wanted to make semi-transparent Skin.
'Semi' as in you can still see the screen behind it.
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This works (semi-transparent)
This doesn't
WHY?
edit: solved. must be saved with BMP 24-bits. Problem was 32 bits. Will release the skin by the end of the day.
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Something like that old paladin sprite
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If its possible on pot hacks/macro, i'm sure its possible in-game.
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Okay, one problem though, when i equipped it..i change class to Ninja(25) but when i take it off, i retain the ninja job.
Edit: Nevermind, here's the "fix"
{}{ changebase <class id>; },{ changebase Class; }
since
{ Script },{ OnEquip_Script },{ OnUnequip_Script }
(:
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[solved]
...{}{ changebase <class id>; },{ changebase Class; } since ...{ Script },{ OnEquip_Script },{ OnUnequip_Script }
This will change your character look to match the <class id>, you may have the skills of the class in your skill tree but i'm not sure whether you can actually learn it. It is a clutter so i advice you to make a class duplicate without the skills if you're aiming for the looks just like me.
Example
2301,Cotton_Shirt,Cotton Shirt,5,10,,100,,10,,0,0xFFFFFFFF,7,2,16,,0,1,0,{ bonus bMdef,15; },{ changebase 4065; },{ changebase Class; }
This will change your character to look like GX.
I've searched the forum, so far i only made Disguise Suit as monsters.
I wanna make one so it changes your class appearance and hopefully with fixed dye attached to it.
{ disguise <id>; },{},{ undisguise; },{},{}
Gold Pally
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As i edited before the reply(above), i managed to get through the 5011 error but now i'm getting Failed to Connect to Server when i'm trying to login with user_m
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Just 12? Been trying to work on mine for the past week.
I'm following Judas old PDF while trying to use later version of files
Emulator: rAthena
Client: 2012-04-10
Data/GRF: GRF
and i'm using Mikuru.
VS 2010
ShinsDiff
GRF Builder
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Alright, done.
[Data]
0=ws.grf
1=rdata.grf
2=data.grf
Still came up the same.
edit: Alright, theres no 5011 error now but i can't connect to the server.
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Everything else went pretty well until the GRF part.
Using 2012-04-10 and Alexandria's Data v3
Started the client but it was in Korean even though i diff'd the RE to "Translate Client Into English"
Entered user_m : 12345678 and got the NO MSG 5011
Where can I change what each stat does?
in General Support
Posted
Still haven't found the file to edit this but i did a work around by letting basic skill to grant bonus to alter the bonuses each stats grant.
Basically I put +9% max hp for each VIT the character has, on Basic Skill.