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merlini

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Posts posted by merlini

  1. -    script    PVPdropitem    -1,{

    OnPCDieEvent:

    setarray @PVPdropitem$[0],"Ws_town";

    setarray @dropitem[0],2301;

    getmapxy(.@mapname$,.@mapx,.@mapy,0,strcharinfo(0));

    for(set .@p,0; .@p<getarraysize(@PVPdropitem$); set .@p,.@p+1){

    if( .@mapname$ == @PVPdropitem$[.@p] ){ end; }

    }

    makeitem @dropitem[rand(getarraysize(@dropitem))],1,.@mapname$,.@mapx,.@mapy;

    end;

    }

    I'm trying to make it so when player dies by Player, their equipment is dropped or random item from backpack.
  2. I just thought it would be great to have rates that scales to number of players online in the server

     

    This way, farming in off-peak would be somewhat easier.

     

     

    ---

     

    Also drop rate scales to the quantity of x item. More quantity of x item = lower drop rate.

    i.e. Use it on card drop rate to limit number of cards that can exist in the server.

     

    Say on a high rate server, you can get Edgar(MVP) card @ 30% chance. Each Edgar card that exist in the server reduces the chance by half or 'x value'.

     

    by Half

    1st Card @ 30

    2nd Card @ 15

    3rd Card @ 7.5

    4th Card @ 3.25

    5th Card @ 1.75

    etc.

     

    x = 10

     

    1st Card @ 30

    2nd Card @ 20

    3rd Card @ 10

    4th Card @ 0%

     

     

  3. <PK Hunter Mission Board>

    I just thought of combining those two (Hunting Mission + PK Ranking)

     

     

    Player Killings will be recorded and added to the Ranking Board, other players can view the board to check the names and rankings. Players that has the SKULL of the ranked PKer can turn in for rewards at the Ranking Board.

     

    Reward(Zenies) = Karma * <value>%

     

     

    <Dungeon Timer>

    Timer for the fastest time to clear a dungeon and Boss Room

  4. Okay, one problem though, when i equipped it..i change class to Ninja(25) but when i take it off, i retain the ninja job.

    Edit: Nevermind, here's the "fix"

    {}{ changebase <class id>; },{ changebase Class; }

    since

    { Script },{ OnEquip_Script },{ OnUnequip_Script }

    (:

  5. [solved]

    ...{}{ changebase <class id>; },{ changebase Class; }
    since
    ...{ Script },{ OnEquip_Script },{ OnUnequip_Script }
    

    This will change your character look to match the <class id>, you may have the skills of the class in your skill tree but i'm not sure whether you can actually learn it. It is a clutter so i advice you to make a class duplicate without the skills if you're aiming for the looks just like me.

    Example

    2301,Cotton_Shirt,Cotton Shirt,5,10,,100,,10,,0,0xFFFFFFFF,7,2,16,,0,1,0,{ bonus bMdef,15; },{ changebase 4065; },{ changebase Class; }

    This will change your character to look like GX.


    I've searched the forum, so far i only made Disguise Suit as monsters.

    I wanna make one so it changes your class appearance and hopefully with fixed dye attached to it.

    { disguise <id>; },{},{ undisguise; },{},{}

    3NjV9jb.png

    Gold Pally

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