Jump to content

guiapq

Members
  • Posts

    4
  • Joined

  • Last visited

About guiapq

  • Birthday 01/15/2004

Profile Information

guiapq's Achievements

Poring

Poring (1/15)

  • First Post
  • Conversation Starter
  • Week One Done
  • One Month Later
  • One Year In

Recent Badges

1

Reputation

  1. I'll contribute in item_db randomization. I'm deciding the approach; i'll stop and play for a while in the mode he setup up, then i'll come up with something that enhances the fun, specially as a single-player experience.
  2. Yeah yeah, i forked his code and i'm studying it. But to setup rathena is a royal pain. At least his scripts work just fine.
  3. The main hurdles i'm facing to try to implement and test this concept are: 1 - I do not know exactally how do deterministic randomizing algorithms work; 2 - How to choose a reliable client, preferably a free-source one; 3 - Figuring out if this idea would be popular or not in the community.
  4. I guess it's about time there is a RO randomizer. I can think about the project in my head as much as i want, but, to see this trough, i need help. So. Let's talk about what i think it should be: - A randomizer for values in the rathena databases. And not: - A game behavior randomizer. I mean, RO is a skill game. Hard-earned experience should be taken in consideration while building such a MOD. Let's brainstorm this, and come up with some rules and presets. I do think this might be the refresher we need in a stale gameplay loop. Thanks.
×
×
  • Create New...