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Shio Devs

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Posts posted by Shio Devs

  1. I say 90% of them are cracked. There is a pretty simple way to find out if the software is nulled.... But overall, Nulled IPB sucks because not only does it potentially expose you to being a sleazy jackass for stealing someone's copyrighted software. But you can NEVER trust someone nulling such software, Especially one that could provide access to a'lot of things. Say it had a Facebook login, well what if that login is the same one to your Online Banking? Or Paypal? It's just not worth it.

     

    Moral of my story is: An Open Source a day keeps the lawyers away. (or go pay the $175+ for the legit copy).

  2. hey guys i know its been down since, but is it really closing?

     

    coz i can still check my VNC viewer and my server is still on.

     

     

    anyways any suggestion for a good hosting with VNC viewer kinda like asurahosting?

    VNC is an installed program, just use the scripts from asura, and adjust them for your new server.

     

    SideNote: Ovh kinda ehh imo, ive been in a bad situation with them before, also they claimed to have pccw. which ended up not being true.

  3. Good thing someone posted this...I planned on buying a cheap server from them lol...

    Be glad you didn't! Honestly, The way that Edward.L Handles things. Is garbage. I've been with Trinity since the downing, And no complaints and hands down best support. IMO.

     

     

    its obviously unprofessional. the way he manage his customer and for missing in action while his customers is looking for news or updates regarding on his hosting.

    I couldn't agree more. Not even the way he manages his customers, You can just tell he's a money hungry type. He is fast replying to support ticket, but wants to spoon feed you bull shit like "Data Center Fried". Yeah alright. Not to mention, Even if he does come back, People are only going to leave. Right now would be a good time to open a hosting company. lol

    • Upvote 1
  4. Not only is it almost dead, But i have several projects, 115 dollars monthly there, Unlucky me, Got slammed with a 115$ USD payment, the day of the 'frying of the data center'. Disputed it for nearly a month give or take, No reply, Asked on Skype, No Reply, He claims he has a temporary site, that was supposed to go up last Sunday. Which as you can see, Never happened.. So now scrambling to set up, Ive lost huge chunks of work ive done for several projects, Not to mention no offence intended, But that guy needs to learn how to manage.

     

    Moral: Seeing this happen has turned me off from Asura for good, I mean this is just totally unprofessional. It's no way to run a legitimate business.

    • Upvote 1
  5. Hello looking to add a 1 hour timer to the mvp ladder party, for both members in the party.

     

    Mvp Ladder script:

    //===== rAthena Script =======================================
    //= MVP Ladder Game
    //===== By: ==================================================
    //= aftermath, AnnieRuru (rewrite)
    //===== Current Version: =====================================
    //= 1.0
    //===== Compatible With: =====================================
    //= rAthena Project
    //===== Description: =========================================
    //= Gather a party and kill every MVP in ascending order.
    //===== Additional Comments: =================================
    //= 1.0 First version, edited. [Euphy]
    //============================================================
    
    prontera,147,170,3	script	MvP Survival	56,{
    	mes "[MvP Survival Warper]";
    	mes "Say... do you want to play the MvP Ladder game?";
    	next;
    	switch(select("Yes, let's get it on!:Information.:Show me the best record.:No.")) {
    	case 1:
    		break;
    	case 2:
    		mes "[MvP Survival]";
    		mes "In this game, your party has to kill every single MvP monster in ascending order, from the weakest to strongest.";
    		if ( .finish_item_amount )
    			mes "If your party can finish the MVP ladder game, each member will earn "+ callfunc("F_InsertPlural", .finish_item_amount, getitemname( .finish_item_id )) +".";
    		if ( .register_cost )
    			mes "But the entrance fee is "+ callfunc( "F_InsertComma", .register_cost ) +" zeny.";
    		next;
    		mes "[MvP Survival]";
    		mes "You lose the game if you can't finish in "+ .timeout +" minutes, or if your entire party is killed.";
    		mes "Good luck!";
    		close;
    	case 3:
    		mes "[MvP Survival]";
    		if ( !$mvpladdderparty_time ) {
    			mes "Nobody has finished this game yet.";
    			close;
    		}
    		mes "The best record is";
    		mes "[ "+( $mvpladdderparty_time / 60 )+" min "+( $mvpladdderparty_time % 60 )+" sec ]";
    		mes "By the party ^FF0000"+ $mvpladdderparty_name$ +"^000000.";
    		.@size = getarraysize( $mvpladderparty_member$ );
    		for ( .@i = 0; .@i < .@size; .@i++ )
    			mes "^000000"+ ( .@i +1 ) +". ^0000FF"+ $mvpladderparty_member$[.@i];
    		if ( getgmlevel() < .gmlvlreset ) close;
    		next;
    		if ( select( "Close.", "Reset the record." ) == 1 ) close;
    		if ( select( "Never mind.", "I really want to reset it." ) == 1 ) close;
    		$mvpladdderparty_time = 0;
    		$mvpladdderparty_name$ = "";
    		deletearray $mvpladderparty_member$[.@i];
    		mes "[MvP Survival]";
    		mes "Record reset successfully.";
    		close;
    	case 4:
    		mes "[MvP Survival]";
    		mes "When you are strong enough to complete the game, please come back.";
    		close;
    	}
    	if ( !getcharid(1) ) {
    		mes "[MvP Survival]";
    		mes "You have to form a party to play.";
    		close;
    	}
    	if ( getpartyleader( getcharid(1), 2 ) != getcharid(0) ) {
    		mes "[MvP Survival]";
    		mes "Only the party leader can register.";
    		close;
    	}
    	.@origin = getcharid(3);
    	getpartymember getcharid(1), 1;
    	getpartymember getcharid(1), 2;
    	for ( .@i = 0; .@i < $@partymembercount; .@i++ ) {
    		if ( isloggedin( $@partymemberaid[.@i], $@partymembercid[.@i] ) ) {
    			attachrid $@partymemberaid[.@i];
    			if ( strcharinfo(3) == strnpcinfo(4) )
    				.@online++;
    		}
    	}
    	attachrid .@origin;
    	if ( $@partymembercount != .register_min ) {
    		mes "[MvP Survival]";
    		mes "You have to form a party with exactly "+ .register_min +" members to play.";
    		close;
    	}
    	else if ( .@online != .register_min )  {
    		mes "[MvP Survival]";
    		mes "Your party must have "+ .register_min +" members online on map '"+ strnpcinfo(4) +"'.";
    		close;
    	}
    	else if ( .register_cost && Zeny < .register_cost ) {
    		mes "[MvP Survival]";
    		mes "You don't have enough zeny. Please come back when you do.";
    		close;
    	}
    	else if ( .party_id ) {
    		mes "[MvP Survival]";
    		mes "I'm sorry, but a party is currently playing the game. Please standby until the party is finished.";
    		mes "Thank you.";
    		close;
    	}
    	Zeny -= .register_cost;
    	announce "The party ["+ strcharinfo(1) +"] has started the MvP ladder game.", bc_all;
    	set .party_id, getcharid(1);
    	set .@time_enter, gettimetick(2);
    	for ( .@i = 0; .@i < $@partymembercount; .@i++ ) {
    		if ( isloggedin( $@partymemberaid[.@i], $@partymembercid[.@i] ) ) {
    			attachrid $@partymemberaid[.@i];
    			if ( strcharinfo(3) == strnpcinfo(4) ) {
    				announce "You have "+ .timeout +" minutes to complete "+ .totalround +" rounds.", bc_self;
    				.@name$[.@c] = strcharinfo(0);
    				.@c++;
    			}
    		}
    	}
    	cleanmap .eventmap$;
    	warpparty .eventmap$, 0,0, .party_id, strnpcinfo(4);
    	donpcevent strnpcinfo(0)+"::OnMvpDead";
    	sleep .timeout * 60000;
    	if ( .round == .totalround +1 ) {
    		getpartymember .party_id, 1;
    		getpartymember .party_id, 2;
    		mapannounce .eventmap$, "Congratulations... You were able to defeat all the MVPs!", bc_map;
    		for ( .@i = 0; .@i < $@partymembercount; .@i++ ) {
    			if ( isloggedin( $@partymemberaid[.@i], $@partymembercid[.@i] ) ) {
    				attachrid $@partymemberaid[.@i];
    				if ( strcharinfo(3) == .eventmap$ )
    					getitem .finish_item_id, .finish_item_amount;
    			}
    		}
    		set .@timeused, gettimetick(2) - .@time_enter;
    		if ( .bonus_item_amount && .@timeused < .bonus_time * 60 ) {
    			mapannounce .eventmap$, "You are rewarded a bonus item for completing the ladder within "+ .bonus_time +" minutes.", bc_map;
    			for ( .@i = 0; .@i < $@partymembercount; .@i++ ) {
    				if ( isloggedin( $@partymemberaid[.@i], $@partymembercid[.@i] ) ) {
    					attachrid $@partymemberaid[.@i];
    					if ( strcharinfo(3) == .eventmap$ )
    						getitem .bonus_item_id, .bonus_item_amount;
    				}
    			}
    		}
    
    		if ( !$mvpladdderparty_time || .@timeused < $mvpladdderparty_time ) {
    			mapannounce .eventmap$, "And you broke the record! [ "+( .@timeused / 60 )+" min "+( .@timeused % 60 )+" sec ]", bc_map;
    			set $mvpladdderparty_time, .@timeused;
    			set $mvpladdderparty_name$, getpartyname( .party_id );
    			copyarray $mvpladderparty_member$, .@name$, .register_min;
    		}
    		else
    			mapannounce .eventmap$, "Time used [ "+( .@timeused / 60 )+" min "+( .@timeused % 60 )+" sec ]", bc_map;
    		sleep 10000;
    		announce "The party ["+ getpartyname( .party_id ) +"] has finished the MvP ladder game!", bc_all;
    	}
    	else
    		announce "The party ["+ getpartyname( .party_id ) +"] has failed to finish the MvP ladder game.", bc_all;
    	mapwarp .eventmap$, .map$, .x, .y;
    	killmonsterall .eventmap$;
    	.party_id = .round = 0;
    	end;
    
    OnMvpDead:
    	.round++;
    	if ( .round >= 2 && .round != .totalround +1 && .round_item_amount ) {
    		for ( .@i = 0; .@i < $@partymembercount; .@i++ ) {
    			if ( isloggedin( $@partymemberaid[.@i], $@partymembercid[.@i] ) ) {
    				attachrid $@partymemberaid[.@i];
    				if ( strcharinfo(3) == .eventmap$ )
    					getitem .round_item_id, .round_item_amount;
    			}
    		}
    	}
    	if ( .round == .totalround +1 ) {
    		awake strnpcinfo(0);
    		end;
    	}
    	else if ( .round == .totalround )
    		mapannounce .eventmap$, "The final Round will begin in "+ .delay +" seconds...", bc_map;
    	else
    		mapannounce .eventmap$, "Starting round "+ .round +" in "+ .delay +" seconds...", bc_map;
    	sleep .delay * 1000;
    	if ( .mvpid[.round] == 1646 )  // pick random Bio3 MVP
    		.mvpid[.round] = rand(1646,1651);
    	monster .eventmap$,0,0, "--ja--", .mvpid[.round], 1, strnpcinfo(0)+"::OnMvpDead";
    	mapannounce .eventmap$, getmonsterinfo( .mvpid[.round], MOB_NAME ) +" has spawned!", bc_map|bc_blue;
    	end;
    
    OnPCLogoutEvent:
    	if ( hp > 0 )
    		.@less_one = 1;
    	else
    		end;
    OnPCDieEvent:
    	if ( strcharinfo(3) != .eventmap$ || !getcharid(1) ) end;
    	if ( getcharid(1) != .party_id ) end;
    	getpartymember .party_id, 1;
    	getpartymember .party_id, 2;
    	for ( .@i = 0; .@i < $@partymembercount; .@i++ ) {
    		if ( isloggedin( $@partymemberaid[.@i], $@partymembercid[.@i] ) ) {
    			attachrid $@partymemberaid[.@i];
    			if ( strcharinfo(3) == .eventmap$ && hp > 0 )
    				.@alive++;
    		}
    	}
    	if ( .@less_one )
    		.@alive--;
    	if ( !.@alive ) {
    		mapannounce .eventmap$, "Party wiped!", bc_map;
    		sleep 10000;
    		awake strnpcinfo(0);
    	}
    	end;
    
    OnInit:
    //	Configurations -----------------------------------------------------
    
    	// Time limit (in minutes)
    	// When time runs out, all players inside the room will be kicked out.
    	// Do NOT set this to zero!
    	set .timeout, 60;
    
    	// entrance fee (in Zeny)
    	set .register_cost, 100000;
    
    	// exact amount of party members needed to start the game
    	set .register_min, 2;
    
    	// id of each mvp. you can add more
    	setarray .mvpid[1],
    		1086,//	Golden Thief Bug	64
    		1115,//	Eddga				65
    		1150,//	Moonlight Flower	67
    		1159,//	Phreeoni			69
    		1112,//	Drake				70
    		1492,//	Incantation Samurai	71
    		1046,//	Doppelgangger		72
    		1252,//	Garm				73
    		1418,//	Evil Snake Lord		73
    		1059,//	Mistress			74
    		1190,//	Orc Lord			74
    		1087,//	Orc Hero			77
    		1251,//	Knight of Windstorm	77
    		1038,//	Osiris				78
    		1658,//	Ygnizem				79
    		1272,//	Dark Lord			80
    		1039,//	Baphomet			81
    		1147,//	Maya				81
    		1785,//	Atroce				82
    		1389,//	Dracula				85
    		1630,//	Bacsojin			85
    		1885,//	Gorynych			85
    		1623,//	RSX 0806			86
    		1511,//	Amon Ra				88
    		1688,//	Lady Tanee			89
    		1768,//	Gloom Under Night	89
    		1719,//	Datale				90
    		1734,//	Kiel D-01			90
    		1157,//	Pharaoh				93
    		1373,//	Lord of Death		94
    		3117,// King Poring		95
    		1502,// pori pori		96
    		1312,//	Turtle General		97
    		1779,//	Ktullanux			98
    		1874,//	Beelzebub			98
    		1832;//	Ifrit				99
    
    	// number of rounds (default: 39)
    	set .totalround, getarraysize(.mvpid) -1;
    
    	// item reward for completing each round
    	set .round_item_id, 7711;
    	set .round_item_amount, 1;
    
    	// item reward for completing the entire ladder
    	set .finish_item_id, 7711;
    	set .finish_item_amount, 10;
    
    	// bonus reward if ladder completed within a certain time (in minutes)
    	set .bonus_time, 25; // if completed within 45 minutes, this reward is given
    	set .bonus_item_id, 7711;
    	set .bonus_item_amount, 10;
    
    	// time delay between rounds, in seconds (default: 3)
    	set .delay, 6;
    
    	// minimum GM level to reset the best record
    	set .gmlvlreset, 99;
    
    	// event map
    	set .eventmap$, "guild_vs2-2";
    
    	// mapflag configuration
    	setarray .@mapflag,
    		mf_nowarp,
    		mf_nowarpto,
    		mf_nosave,
    		mf_nomemo,
    		mf_noteleport,
    //		mf_nopenalty, // disable exp loss
    		mf_noreturn,
    //		mf_nobranch,
    //		mf_nomobloot, // disable monster drop loots,
    //		mf_nomvploot, // 2 of these
    		mf_partylock;
    
    //	Config Ends --------------------------------------------------------------
    
    	mapannounce .eventmap$, "An administrator has refreshed the server. Please re-register. We apologize for the inconvenience.", bc_map;
    	getmapxy .map$, .x, .y, 1;
    	mapwarp .eventmap$, .map$, .x, .y;
    	killmonsterall .eventmap$;
    	.@size = getarraysize( .@mapflag );
    	for ( .@i = 0; .@i < .@size; .@i++ )
    		setmapflag .eventmap$, .@mapflag[.@i];
    	end;
    }
    
    

    Thanks for reading


    bump :(

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