

Lenya
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d0nchris
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Hi, I neer our help. I've got a problem with the Voting. I added some Voting Banners (ALL WORKS FINE!) Klick the Spoiler to see the Images Okay fine! I added the Banners! Now ... I klicked to the Voting Button on my Flux Homepage. My problem is I get linked to this page: KLICK .... and I can't see the Voting Banners with my logged in Account Maybe I need a module, I don't know. Furthermore I need a script where I can add Items for a "Vote for Points Shop" Thanks in advance !
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It didn't work. Scripts stacks and kill monsters every 5 minutes without timer stop when a player joins to the room x.x //======================================== //Auto Cleaner =========================== //======================================== - script DBArenaCleaner -1,{ OnPCLoadMapEvent: if( !compare( .map_checker$, strcharinfo(3) ) ) end; // Checkt ob ein Player auf der Map ist .@m$ = strcharinfo(3); if( getd( "."+ .@m$ +"$" ) =="1") end; // Checkt ob bereits ein Loop für die Map erstellt wurd setd "."+ .@m$ +"$", "1"; while( .timer_clean ) { sleep 5000; if( getmapusers( .@m$ ) ) .@count = 0; else { .@count++; // if( .@count == .timer_clean * 12 ) goto L_clean; if( .@count == .timer_clean * 12 ){ setd "."+ .@m$ +"$", "";setd "."+ .@m$ +"$", ""; killmonsterall .map_mvp$[.@s]; } } } L_clean: setd "."+ .@m$ +"$", 0; killmonsterall .map_mvp$[.@s]; end; OnInit: setarray .map_mvp$, "dbarena1","dbarena2","dbarena3","dbarena4","dbarena5"; .map_checker$ = implode( .map_mvp$, "|" ); for( ; .@i < getarraysize( .map_mvp$ ); .@i++ ) setmapflag .map_mvp$[.@i], mf_loadevent; .timer_clean = 5; // Hier stellt man den Timer ein. end; }
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Problem: The Timer don't stop if a player go to the map in the 5 MINUTES Please help x.x
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Hi, i've got a problem with my patcher. I run the patcher, it works fine but sometimes I get this message(s) and the patcher close himself :/ Just look: Okay, here check my neoncube.file / patchlist.txt and my new.html neoncube.ini ;############################################################################## ;## NEONCUBE - RAGNAROK ONLINE PATCH CLIENT ;## ;## http://openkore.sourceforge.net/neoncube ;## (c) 2005, 2006 Ansell Cruz a.k.a Meowmix ([email protected]) ;## ;## This program is free software; you can redistribute it and/or modify ;## it under the terms of the GNU General Public License as published by ;## the Free Software Foundation; either version 2 of the License, or ;## (at your option) any later version. ;## ;## This program is distributed in the hope that it will be useful, ;## but WITHOUT ANY WARRANTY; without even the implied warranty of ;## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ;## GNU General Public License for more details. ;## ;## You should have received a copy of the GNU General Public License ;## along with this program; if not, write to the Free Software ;## Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA ;## ;############################################################################### ; neoncube.ini ; ; -- [server] section ; server_name = Server's name (EG: Korean Ragnarok Online, International Ragnarok Online, mRO, aeRO, etc) ; notice_url = URL of the HTML notice (without the http://) (EG: www.domain.com/notice.php) ; patch_site = hostname/IP of the HTTP patch server (where the files will be downloaded) (EG: www.patchserver.domain.com) ; patch_port = port number (1-65535). If omitted, defaults to 80. ; patch_list = absolute path to the patchlist text document, in patch_site (EG: /path/to/patchlist.txt, which forms the URL http://www.patchserver.domain.com/path/to/patchlist.txt) ; patch_folder = path to the folder which contains the patch files, in patch_site (EG: /path/to/folder/which/contain/patches/) ; executable = program to be launched when the "start game" button has been pressed (EG: ragexe.exe) ; registration_link = URL to launch when the user clicks the registration link (EG: http://www.domain.com/register.php). The associated program will be used to view the page. ; grf = grf file (EG: adata.grf) ; skin = skin to use (EG: default_skin). See the neoncube folder for a list of choices ; Backup_GRF = set to 1 if you want to backup the GRF file before applying the patch. 0 to disable. ; startup_option = [1] Can start the ragnarok client anytime. ; (patcher is still downloading files, patcher failed to connect, patcher failed to extract, etc). ; [2] Can start the ragnarok client only AFTER the patch process has completed ; (if it fails to connect/download a patch, it won't start). ; [3] Can start the ragnarok client only AFTER the patch process has completed ; (if it fails to connect/download a patch. it WILL start). *recommended* ; ; -- [general] section ; debug_mode = set to 1 to leave a the downloaded patch list as tmp.nc. If omitted, defaults to 0 ; keep_patches = <not implemented yet> ; archive_passphrase = archive passphrase, e.g. for RAR passworded files ; ; -- [network] section ; ; [server] server_name = Ascension of Ragnarok notice_url = ao-ro.de/patcher/news/new.html patch_site = ao-ro.de patch_port = 80 patch_list = /patcher/patchlist.txt patch_folder = /patcher/patches/ executable = AoRO.exe registration_link = http://ao-ro.de/Page/?module=account&action=create skin = skin_default grf_file = AoRO.grf Backup_GRF = 1 startup_option = 3 [general] ;debug_mode = 0 archive_passphrase = American Idiot patchlist.txt //1 FLD patch1-15-02-13.rar //2 FLD patch1-15-02-13.rar //3 FLD patch2-17-02-13.rar //4 FLD patch3-19-02-13.rar //5 FLD patch4-24-02-13.rar //6 FLD patch5-24-02-13.rar //7 FLD patch6-24-02-13.rar //8 FLD patch7-27-02-13.rar //9 FLD patch8-27-02-13.rar //10 FLD patch9-27-02-13.rar 11 FLD patch10-28-02-13.rar 12 FLD patch11-28-02-13.rar 13 FLD patch12-28-02-13.rar 14 FLD patch13-28-02-13.rar new.html </head><body bgproperties="fixed" background="http://ao-ro.de/patcher/news/bg.bmp"<body oncontextmenu="return false"><body onselectstart="return false"></style></head><body><div align="center"><b><i><u><font size="+2"><font color="#000000">Willkommen bei Ascension of Ragnarok</font></font></u></i></b></div><br><p><p><div align="center"><b><u><font color="#EC9E0F">Update 27. Februar 2013</font></b></u></div><p><p><font size="3"><b><font color="#191970"><div align="Center">Lighthalzen Dungeon 2.5 eingefügt</div></b></font></font> I use Windows 7. Some Players from my server told me that the patcher don't work on their Windows XP. Please help me. Thanks in advance.
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Do the timer stop if a player join into the room? I waited 5 Minutes but the mvp wasn't deafeated Look: //======================================== // Auto Cleaner ========================== //======================================== - script DBArenaCleaner -1,{ .@s = select( implode( .map_mvp$, ":" ) ) -1; warp .map_mvp$[.@s], 0, 0; while( .timer_clean ) { sleep 5000; if( getmapusers( .map_mvp$[.@s] ) ) .@count = 0; else { .@count++; if( .@count == .timer_clean * 12 ) goto L_clean; } } L_clean: killmonsterall .map_mvp$[.@s]; end; OnInit: setarray .map_mvp$, "dbarena1","dbarena2","dbarena3","dbarena4","dbarena5"; .timer_clean = 5; // Hier stellt man den Timer ein. end; }
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Hello rA ! Today I tried to make a autokiller script for my 5 MvP rooms. This script should kill all monsters in the map if no player is there with a 5 minute timer. Example: I summon a gloom under night -> I'm gonna leave the room with @go 0 or logout. -> The script should start automaticly and if 5 minutes are over all monsters in the area should be killed. What I know: - I need a timer function - I need a player on map checker - I need a killmonster2 trigger after 5 minutes thanks in advance
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Hi, I want to increase the max. Homunculus level to 150. But what I've to change for this and so that it won't crash? x.x
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Thank you, I hope it will work
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Uhm no, I just use a windows root with a 17up revision. The Players play normal and it happens 2 times while the game.
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Hi, I need a announcer how much mushrooms are left and if all Mushrooms are killed the Event should end. Something like this from my old script: prt_vilg,122,128,5 script Mushroom 1084,{ mes "[ Find The Mushroom ]"; if (!.Status) mes "Im moment ist kein Event!"; else { mes "Es sind "+.Spawn+" Mushrooms übrig "+.Map$+"!"; mes "Finde und töte die mushrooms um "+getitemname(.Prize)+" zu gewinnen!"; } if (.Status || getgmlevel() < .GM) close; mes "Event starten?"; next; if(select("- Nein:- Ja") == 1) close; donpcevent strnpcinfo(0)+"::OnMinute10"; mes "[ Find The Mushroom ]"; mes "Event wurde gestartet!"; close; OnInit: set .Prize,7539; // Reward item ID set .Amount,1; // Reward item amount set .GM,99; // GM level required to access NPC setarray .Maps$[0],"morocc","prt_vilg","prontera","aldebaran"; // Possible maps end; OnMinute10: // Start time (every hour) if (.Status) end; set .Status,1; set .Spawn,rand(4,8); // How many Mushrooms should spawn? set .Map$,.Maps$[rand(getarraysize(.Maps$))]; killmonster .Map$,"All"; monster .Map$,0,0,"Töte mich!",1084,.Spawn,strnpcinfo(0)+"::OnMobKilled"; announce "Finde den Mushroom : Es wurdem insgesamt "+.Spawn+" Mushrooms in "+.Map$+" gespawnt!",0; sleep 2500; announce "Finde den Mushroom : Für jeden Mushroom, den du tötest erhälst du einen "+getitemname(.Prize)+"!",0; end; OnMobKilled: set .Spawn, .Spawn - 1; getitem .Prize, .Amount; if (.Spawn) announce "[ "+strcharinfo(0)+" ] killed a Mushroom. "+.Spawn+" Mushrooms are left.",bc_map; else { announce "The Find the Mushroom Event is over. All Mushrooms are killed.",0; set .Status,0; } end; } Here is the up to date script: prt_vilg,122,128,5 script Find the Mushroom 1084,{ mes "[ Find The Mushroom ]"; if(getgmlevel() <99) { if(.mushroomEvent==0) mes "Im moment ist kein Event!"; else { mes "Das Find the Mushroom Event läuft gerade."; mes "Ort: "+ .Map$; mes "Preis: " + getitemname(.itemID); mes "Anzahl der Mushrooms: " + .Mushrooms; } close; } mes "Hallo "+strcharinfo(0)+"! Bitte bitte nehmen sie ihre Einstellungen vor:"; Main: next; mes "[ Find The Mushroom ]"; switch(select("Event starten:Event beenden")) { case 1: mes "Das Event wird nun gestartet..."; set .mushroomEvent,1; close2; goto OnStart; case 2: mes "Das Event wird nun beendet..."; if(.mushroomEvent) announce "Find the Mushroom : Das Find the Mushroom Event wurde beendet!",bc_all,0xcc99ff; killmonster .Map$,"All"; stopnpctimer; set .mushroomEvent,0; close; } //OnMinute01: //means the event will be active in @time result is hh:01:ss //OnMinute31: //means the event will be active in @time result is hh:31:ss //OnMinute01: //OnMinute06: //OnMinute11: //OnMinute16: //OnMinute21: //OnMinute26: OnMinute31: //OnMinute36: //OnMinute41: //OnMinute46: //OnMinute51: //OnMinute56: OnStart: announce "Find the Mushroom : Es ist wieder Zeit Find the Mushroom zu Spielen und "+getitemname(.ItemID)+"s zu gewinnen!",bc_all,0xcc99ff; sleep2 1000; set $@ran, rand(1,22); if ($@ran == 22) set .Map$,"lighthalzen"; if ($@ran == 21) set .Map$,"amatsu"; if ($@ran == 20) set .Map$,"rachel"; if ($@ran == 19) set .Map$,"veins"; if ($@ran == 18) set .Map$,"amatsu"; if ($@ran == 17) set .Map$,"gonryun"; if ($@ran == 16) set .Map$,"louyang"; if ($@ran == 15) set .Map$,"niflheim"; if ($@ran == 14) set .Map$,"aldebaran"; if ($@ran == 13) set .Map$,"umbala"; if ($@ran == 12) set .Map$,"jawaii"; if ($@ran == 11) set .Map$,"ayothaya"; if ($@ran == 10) set .Map$,"hugel"; if ($@ran == 9) set .Map$,"yuno"; if ($@ran == 8) set .Map$,"comodo"; if ($@ran == 7) set .Map$,"xmas"; if ($@ran == 6) set .Map$,"aldebaran"; if ($@ran == 5) set .Map$,"izlude"; if ($@ran == 4) set .Map$,"prt_vilg"; if ($@ran == 3) set .Map$,"geffen"; if ($@ran == 2) set .Map$,"morocc"; if ($@ran == 1) set .Map$,"prontera"; sleep2 1000; set $@ran2, rand(1,11); if ($@ran2 == 11) set .Mushrooms,"15"; if ($@ran2 == 10) set .Mushrooms,"14"; if ($@ran2 == 9) set .Mushrooms,"13"; if ($@ran2 == 8) set .Mushrooms,"12"; if ($@ran2 == 7) set .Mushrooms,"11"; if ($@ran2 == 6) set .Mushrooms,"10"; if ($@ran2 == 5) set .Mushrooms,"9"; if ($@ran2 == 4) set .Mushrooms,"8"; if ($@ran2 == 3) set .Mushrooms,"7"; if ($@ran2 == 2) set .Mushrooms,"6"; if ($@ran2 == 1) set .Mushrooms,"5"; sleep2 1000; announce "Find the Mushroom : Ihr habt 20 Minuten um " + .Mushrooms + " Mushrooms in "+ .Map$ +" zu töten!",bc_all,0xcc99ff; sleep2 1000; monster .Map$,0,0,"Bitte töte mich nicht!",1084,.Mushrooms,"Find the Mushroom::OnMobKilled"; setnpctimer 0; initnpctimer; end; OnTimer900000: //5 minutes before end //OnTimer5000: announce "Find the Mushroom : Ihr habt noch 5 Minuten um die Mushrooms in "+ .Map$ +" zu töten!",bc_all,0xcc99ff; end; OnTimer1200000: //Event active in 20 minutes //OnTimer10000: killmonster ""+.Map$+"","Find the Mushroom::OnMobKilled"; announce "Find the Mushroom : Alle verbleibenden Mushrooms in "+ .Map$ +" wurden getötet.!",bc_all,0xcc99ff; set .mushroomEvent,0; stopnpctimer; end; OnMobKilled: mapannounce .Map$,"Find the Mushroom: " + strcharinfo(0) + " hat ein Mushroom getötet. Glückwunsch! Weiter suchen!",bc_all,0xcc99ff; set zeny,zeny+100000; getitem .ItemID,.ItemAmt; set .mushroomEvent,1; end; OnInit: set .ItemID,7539; set .ItemAmt,1; // auto announcement while(1) { npctalk "Das Find the Mushroom Preis ist "+.ItemAmt+" x "+getitemname(.ItemID)+""; sleep 3600000; } end; }
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Hi, sometimes my mapserver stops to work. Then I've to restart mapserver-sql.bat .... Why this happens? This happened 2 times but it's not good for the players x.x
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Hi, I have got a FindTheMushroom script. prt_vilg,122,128,5 script Find The Mushroom 1084,{ mes "[ Find The Mushroom ]"; if(getgmlevel() < 99) { if(.mushroomEvent==0) mes "Im moment ist kein Event!"; else { mes "Das Find the Mushroom Event läuft gerade."; mes "Ort: "+ .Map$; mes "Preis: " + getitemname(.itemID); mes "Anzahl der Mushrooms: " + .Mushrooms; } close; } mes "Hallo "+strcharinfo(0)+"! Bitte bitte nehmen sie ihre Einstellungen vor:"; Main: next; mes "[ Find The Mushroom ]"; switch(select("Event starten:Event beenden")) { case 1: mes "Das Event wird nun gestartet..."; set .mushroomEvent,1; close2; goto OnStart; case 2: mes "Das Event wird nun beendet..."; if(.mushroomEvent) announce "Find the Mushroom : Das Find the Mushroom Event wurde beendet!",bc_all,0xcc99ff; killmonster .Map$,"All"; stopnpctimer; set .mushroomEvent,0; close; } //OnMinute01: //means the event will be active in @time result is hh:01:ss //OnMinute31: //means the event will be active in @time result is hh:31:ss //OnMinute01: //OnMinute06: //OnMinute11: //OnMinute16: //OnMinute21: //OnMinute26: OnMinute31: //OnMinute36: //OnMinute41: //OnMinute46: //OnMinute51: //OnMinute56: OnStart: announce "Find the Mushroom : Es ist wieder Zeit Find the Mushroom zu Spielen und "+getitemname(.ItemID)+"s zu gewinnen!",bc_all,0xcc99ff; sleep2 1000; set $@ran, rand(1,22); if ($@ran == 22) set .Map$,"lighthalzen"; if ($@ran == 21) set .Map$,"amatsu"; if ($@ran == 20) set .Map$,"rachel"; if ($@ran == 19) set .Map$,"veins"; if ($@ran == 18) set .Map$,"amatsu"; if ($@ran == 17) set .Map$,"gonryun"; if ($@ran == 16) set .Map$,"louyang"; if ($@ran == 15) set .Map$,"niflheim"; if ($@ran == 14) set .Map$,"aldebaran"; if ($@ran == 13) set .Map$,"umbala"; if ($@ran == 12) set .Map$,"jawaii"; if ($@ran == 11) set .Map$,"ayothaya"; if ($@ran == 10) set .Map$,"hugel"; if ($@ran == 9) set .Map$,"yuno"; if ($@ran == 8) set .Map$,"comodo"; if ($@ran == 7) set .Map$,"xmas"; if ($@ran == 6) set .Map$,"aldebaran"; if ($@ran == 5) set .Map$,"izlude"; if ($@ran == 4) set .Map$,"prt_vilg"; if ($@ran == 3) set .Map$,"geffen"; if ($@ran == 2) set .Map$,"morocc"; if ($@ran == 1) set .Map$,"prontera"; sleep2 1000; set $@ran2, rand(1,11); if ($@ran2 == 11) set .Mushrooms,"15"; if ($@ran2 == 10) set .Mushrooms,"14"; if ($@ran2 == 9) set .Mushrooms,"13"; if ($@ran2 == 8) set .Mushrooms,"12"; if ($@ran2 == 7) set .Mushrooms,"11"; if ($@ran2 == 6) set .Mushrooms,"10"; if ($@ran2 == 5) set .Mushrooms,"9"; if ($@ran2 == 4) set .Mushrooms,"8"; if ($@ran2 == 3) set .Mushrooms,"7"; if ($@ran2 == 2) set .Mushrooms,"6"; if ($@ran2 == 1) set .Mushrooms,"5"; sleep2 1000; announce "Find the Mushroom : Ihr habt 20 Minuten um " + .Mushrooms + " Mushrooms in "+ .Map$ +" zu töten!",bc_all,0xcc99ff; sleep2 1000; monster .Map$,0,0,"Bitte töte mich nicht!",1084,.Mushrooms,"Find the Mushroom::OnMobKilled"; setnpctimer 0; initnpctimer; end; OnTimer900000: //5 minutes before end //OnTimer5000: announce "Find the Mushroom : Ihr habt noch 5 Minuten um die Mushrooms in "+ .Map$ +" zu töten!",bc_all,0xcc99ff; end; OnTimer1200000: //Event active in 20 minutes //OnTimer10000: killmonster ""+.Map$+"","Find the Mushroom::OnMobKilled"; announce "Find the Mushroom : Alle verbleibenden Mushrooms in "+ .Map$ +" wurden getötet.!",bc_all,0xcc99ff; stopnpctimer; end; OnMobKilled: mapannounce .Map$,"Find the Mushroom: " + strcharinfo(0) + " hat ein Mushroom getötet. Glückwunsch! Weiter suchen!",bc_all,0xcc99ff; set zeny,zeny+100000; getitem .ItemID,.ItemAmt; set .mushroomEvent,0; end; OnInit: set .ItemID,7539; set .ItemAmt,1; // auto announcement while(1) { npctalk "Das Find the Mushroom Preis ist "+.ItemAmt+" x "+getitemname(.ItemID)+""; sleep 3600000; } end; } If I kill a mushroom my console say this:
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Thank you both. I used the first post :3