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JoshXp

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  1. yeah, i understand this. but i'm using your script in my ragnarok. but just Jobmaster only not work ?? /e4
  2. i'm using eAthena Server Version r732m.
  3. i'm using a " Putty " Because i rent a VPS.
  4. hey, i'm find error this the picture :
  5. Hello Guys. I would like to ask here if someone successfully forged script to +6 - +10 Please help Thank's you.
  6. hello Guys. Today i'm find Script Job Master with 3rd support !! but when I tried it even in case of error. Please help to be correct and the script can be used for in-game This is the script . //===== rAthena Script ======================================= //= Job Master //===== By: ================================================== //= Euphy //===== Current Version: ===================================== //= 1.3 //===== Compatible With: ===================================== //= rAthena SVN r16114+ //===== Description: ========================================= //= A fully functional job changer. //===== Additional Comments: ================================= //= 1.0 Initial script. //= 1.1 Fixed reset on Baby job change. //= 1.2 Added Expanded Super Novice support and initial Kagerou/Oboro support. //= 1.3 Kagerou/Oboro added. //============================================================ prontera,153,193,6 script Job Master 123,{ function Job_Menu; function A_An; mes "[Job Master]"; if (Class > 4049) { mes "No more jobs are available."; close; } if (checkfalcon() || checkcart() || checkriding() || ismounting()) { mes "Please remove your "+((checkfalcon())?"falcon":"")+((checkcart())?"cart":"")+((checkriding())?"Peco":"")+((ismounting())?"mount":"")+" before proceeding."; close; } if (.SkillPointCheck && SkillPoint) { mes "Please use all your skill points before proceeding."; close; } set .@eac, eaclass(); set .@i, ((.ThirdClass)?roclass(.@eac&EAJ_UPPERMASK):Class); if (.@i > 6 && .@i < 22) { if (BaseLevel < .Rebirth[0] || JobLevel < .Rebirth[1]) { set .@blvl, .Rebirth[0]-BaseLevel; set .@jlvl, .Rebirth[1]-JobLevel; mes "You need "+((.@blvl>0)?.@blvl+" more base levels "+((.@jlvl>0)?"/ ":""):"")+((.@jlvl>0)?.@jlvl+" more job levels ":"")+"to continue."; close; } if (Class > 21) { mes "Switch to third class?"; next; Job_Menu(roclass(.@eac|EAJL_THIRD)); close; } while(1) { mes "Select an option."; next; set .@i, select(" ~ ^0055FFRebirth^000000:"+((.ThirdClass)?" ~ ^FF0000Third Class^000000":"")+": ~ ^777777Cancel^000000"); if (.@i==3) close; mes "[Job Master]"; mes "Are you sure?"; next; Job_Menu(((.@i==1)?4001:roclass(.@eac|EAJL_THIRD))); mes "[Job Master]"; } } set .@j1, roclass(.@eac|EAJL_2_1); set .@j2,roclass(.@eac|EAJL_2_2); if ((.@eac&EAJ_UPPERMASK) == EAJ_SUPER_NOVICE) setarray .@exp[0],roclass(.@eac|EAJL_THIRD),99; if (Class == Job_Ninja) setarray .@exp[0],.@j1,70; if (.@exp[0] && .ThirdClass) { if (BaseLevel < .Rebirth[0] || JobLevel < .@exp[1]) { set .@blvl, .Rebirth[0]-BaseLevel; set .@jlvl, .@exp[1]-JobLevel; mes "You need "+((.@blvl>0)?.@blvl+" more base levels "+((.@jlvl>0)?"/ ":""):"")+((.@jlvl>0)?.@jlvl+" more job levels ":"")+"to continue."; close; } mes "Switch to "+jobname(.@exp[0])+"?"; next; Job_Menu(.@exp[0]); close; } if (.@eac&EAJL_2) if (.@eac&(EAJL_UPPER|EAJL_BABY) || roclass(.@eac|EAJL_UPPER) == -1) { mes "No more jobs are available."; close; } if ((.@eac&EAJ_BASEMASK) == EAJ_NOVICE) { if (JobLevel < .JobReq[0]) mes "A job level of "+.JobReq[0]+" is required to change into the 1st Class."; else if (Class == 4001 && .LastJob && lastJob) { mes "Switch classes now?"; next; Job_Menu(roclass((eaclass(lastJob)&EAJ_BASEMASK)|EAJL_UPPER)); } else switch(Class) { case 0: Job_Menu(1,2,3,4,5,6,23,4046,24,25,4023); case 4001: Job_Menu(4002,4003,4004,4005,4006,4007); case 4023: Job_Menu(4024,4025,4026,4027,4028,4029,4045); default: mes "An error has occurred."; break; } close; } if (roclass(.@eac|EAJL_2_1) == -1 || roclass(.@eac|EAJL_2_2) == -1) mes "No more jobs are available."; else if (!(.@eac&EAJL_2) && JobLevel < .JobReq[1]) mes "A job level of "+.JobReq[1]+" is required to change into the 2nd Class."; else if (.LastJob && lastJob && (.@eac&EAJL_UPPER)) { mes "Switch classes now?"; next; Job_Menu(lastJob+4001); } else Job_Menu(.@j1,.@j2); close; function Job_Menu { while(1) { if (getargcount() > 1) { mes "Select a job."; set .@menu$,""; for(set .@i,0; .@i<getargcount(); set .@i,.@i+1) set .@menu$, .@menu$+" ~ "+jobname(getarg(.@i))+":"; set .@menu$, .@menu$+" ~ ^777777Cancel^000000"; next; set .@i, getarg(select(.@menu$)-1,0); if (!.@i) close; if ((.@i == 23 || .@i == 4045) && BaseLevel < .SNovice) { mes "[Job Master]"; mes "A base level of "+.SNovice+" is required to turn into a "+jobname(.@i)+"."; close; } mes "[Job Master]"; mes "Are you sure?"; next; } else set .@i, getarg(0); if (select(" ~ Change into ^0055FF"+jobname(.@i)+"^000000 class: ~ ^777777"+((getargcount() > 1)?"Go back":"Cancel")+"^000000") == 1) { mes "[Job Master]"; mes "You are now "+A_An(jobname(.@i))+"!"; if (.@i==4001 && .LastJob) set lastJob, Class; jobchange .@i; if (.@i==4001 || .@i==4023) resetlvl(1); specialeffect2 338; specialeffect2 432; if (.Platinum) callsub Get_Platinum; close; } if (getargcount() == 1) return; mes "[Job Master]"; } end; } function A_An { setarray .@A$[0],"a","e","i","o","u"; set .@B$, "_"+getarg(0); for(set .@i,0; .@i<5; set .@i,.@i+1) if (compare(.@B$,"_"+.@A$[.@i])) return "an "+getarg(0); return "a "+getarg(0); } Get_Platinum: skill 142,1,0; switch(BaseClass) { case 0: if (Class !=23) skill 143,1,0; break; case 1: skill 144,1,0; skill 145,1,0; skill 146,1,0; break; case 2: skill 157,1,0; break; case 3: skill 147,1,0; skill 148,1,0; break; case 4: skill 156,1,0; break; case 5: skill 153,1,0; skill 154,1,0; skill 155,1,0; break; case 6: skill 149,1,0; skill 150,1,0; skill 151,1,0; skill 152,1,0; break; default: break; } switch(BaseJob) { case 7: skill 1001,1,0; break; case 8: skill 1014,1,0; break; case 9: skill 1006,1,0; break; case 10: skill 1012,1,0; skill 1013,1,0; break; case 11: skill 1009,1,0; break; case 12: skill 1003,1,0; skill 1004,1,0; break; case 14: skill 1002,1,0; break; case 15: skill 1015,1,0; skill 1016,1,0; break; case 16: skill 1007,1,0; skill 1008,1,0; skill 1017,1,0; skill 1018,1,0; skill 1019,1,0; break; case 17: skill 1005,1,0; break; case 18: skill 238,1,0; break; case 19: skill 1010,1,0; break; case 20: skill 1011,1,0; break; default: break; } return; OnInit: setarray .Rebirth[0],99,50; // Minimum base level, job level to rebirth OR change to third class setarray .JobReq[0],10,40; // Minimum job level to turn into 1st class, 2nd class set .ThirdClass,1; // Enable third classes? (1: yes / 0: no) set .SNovice,45; // Minimum base level to turn into Super Novice set .LastJob,1; // Enforce linear class changes? (1: yes / 0: no) set .SkillPointCheck,1; // Force player to use up all skill points? (1: yes / 0: no) set .Platinum,1; // Get platinum skills automatically? (1: yes / 0: no) end; }
  7. Hello Guys I want to enlist the help of friends who exist in this rAthena beloved forum. I want Create A Mall With Payment :
  8. Thank's and how to editing spawn time. in 3600000 ? or in 600000 ??
  9. i'm sorry if I'm wrong sub forum, I would like to ask how to remove the quest nydogh on the system renewal, and would like membuuatnya spawn without having to do a quest first. thank you
  10. Yes, I see, but if I login the navigation is no return
  11. Hello Guys, i have a question. how to hide navigation in map ?? so when we login, there is no symbol on the map navigation
  12. and how to hide my client. ??
  13. Hello Guy. How To Deleting Background Korean Loading Screen in Client ?? this is My clientinfo.xml :
  14. Why can i change the item in that script ??
  15. Today I would like to request the 3rd job changer I've had like this. how to add it so that it becomes a job and got 3rd prize headgear of the job. thank you. and this is my script : //===== eAthena Script ======================================= //= eAthena Jobchanger AKA Job Master //===== By: ================================================== //= eAthena Dev Team [Ori:LunatikBunnie] [Cur:Lance] //===== Current Version: ===================================== //= 1.5a //===== Compatible With: ===================================== //= eAthena SVN Trunk 6674 //===== Description: ========================================= //= Changes your job without asking too much //= For other info, please contact me at [email protected] //= Editted menu to avoid button mashing. //= 1.3 Added TK/SL/SG, thanks to Haplo. Fixed minor bugs [Lupus] //= script leaves grabage variable: 'lastJob' //= 1.4 Added NJ/GS, changed all job numbers to Job_* constants. //= All credits go to pxxx [Skotlex] //= 1.5 Rewrite everything from scratch. [Lance] //= 1.5a fixed Baby -> Super Baby change. Switched to JobName() [Lupus] //============================================================ prontera,159,193,3 script Job Master 56,{ mes "^ff0000[Job Master]^000000"; if(Upper == 1 && Class >= Job_Lord_Knight) goto L_noReq; if(SkillPoint != 0){ mes "Mohon Maaf, Job Level Kamu Tidak Mencukupi."; mes "Kembalilah Lagi Jika Kamu Sudah Siap"; close; } if(JobLevel < 10) goto L_LvError; switch(Class){ case Job_Novice_High: case Job_Baby: case Job_Novice: skill 142,1,0; skill 143,1,0; mes "Welcome, Silahkan Pilih Job Yang Kamu Inginkan"; if(lastJob != 0 && Class == Job_Novice_High){ switch(lastJob){ case Job_Knight: case Job_Crusader: set @target_job, Job_Swordman_High; break; case Job_Monk: case Job_Priest: set @target_job, Job_Acolyte_High; break; case Job_Alchemist: case Job_Blacksmith: set @target_job, Job_Merchant_High; break; case Job_Rogue: case Job_Assassin: set @target_job, Job_Thief_High; break; case Job_Wizard: case Job_Sage: set @target_job, Job_Mage_High; break; case Job_Hunter: case Job_Bard: case Job_Dancer: set @target_job, Job_Archer_High; break; } } else { switch(select("Swordsman","Mage","Archer","Acolyte","Merchant","Thief", "Super Novice","Taekwon","Gunslinger","Ninja")){ case 7: if(Class == Job_Novice_High) goto L_noReq; if($@JC_SupNovM > BaseLevel) goto L_BvError; if(Upper == 2) set @target_job, Job_Super_Baby; else set @target_job, Job_SuperNovice; break; case 8: if(Class == Job_Novice_High) goto L_noReq; if(Upper == 2) goto L_noReq; set @target_job, Job_Taekwon; break; case 9: case 10: if(Class == Job_Novice_High || Upper == 2) goto L_noReq; set @target_job, @menu + 15; break; default: set @target_job, @menu; if(Class == Job_Novice_High) set @target_job, @target_job + 4001; break; } } mes "Apakah Kamu Yakin Ingin Berubah Menjadi " + JobName(@target_job) + "?"; if(select("Tidak","Sangat Yakin") == 2){ callfunc "Job_Change", @target_job; if(@target_job == Job_Gunslinger || @target_job == Job_Ninja || @target_job == Job_Taekwon) { callfunc "F_ClearJobVar"; } else { if($@JC_Plat) goto L_GivePlat; } } close; break; default: if(JobLevel < $@JC_MinimumJB) goto L_LvError; deletearray @job_opt, getarraysize(@job_opt); if(Class < Job_Knight || Class == Job_Taekwon || (Class > Job_Baby && Class < Job_Baby_Knight) || (Class > Job_Novice_High && Class < Job_Lord_Knight)){ if(lastJob != 0){ set @target_job, lastJob + 4001; } else { switch(Class){ case Job_Swordman_High: case Job_Baby_Swordman: case Job_Swordman: set @job_opt[0], Job_Knight; set @job_opt[1], Job_Crusader; break; case Job_Mage_High: case Job_Baby_Mage: case Job_Mage: set @job_opt[0], Job_Wizard; set @job_opt[1], Job_Sage; break; case Job_Archer_High: case Job_Baby_Archer: case Job_Archer: set @job_opt[0], Job_Hunter; if(Sex == 0) set @job_opt[1], Job_Dancer; else set @job_opt[1], Job_Bard; break; case Job_Acolyte_High: case Job_Baby_Acolyte: case Job_Acolyte: set @job_opt[0], Job_Priest; set @job_opt[1], Job_Monk; break; case Job_Merchant_High: case Job_Baby_Merchant: case Job_Merchant: set @job_opt[0], Job_Blacksmith; set @job_opt[1], Job_Alchemist; break; case Job_Thief_High: case Job_Baby_Thief: case Job_Thief: set @job_opt[0], Job_Assassin; set @job_opt[1], Job_Rogue; break; default: set @job_opt[0], Job_Star_Gladiator; set @job_opt[1], Job_Soul_Linker; break; } mes "Welcome, Silahkan Pilih Job Yang Kamu Inginkan"; set @target_job, @job_opt[select(JobName(@job_opt[0]), JobName(@job_opt[1]))-1]; if(Class > Job_Novice_High && Class < Job_Lord_Knight) set @target_job, @target_job + 4001; } mes "Apakah Kamu Yakin Ingin Berubah Menjadi " + JobName(@target_job) + "?"; if(select("Tidak Yakin","Sangat Yakin")==2){ callfunc "Job_Change", @target_job; if(@target_job == Job_Star_Gladiator || @target_job == Job_Soul_Linker) { callfunc "F_ClearJobVar"; } else { if($@JC_Plat) goto L_GivePlat; } } close; } if(checkfalcon() || checkcart() || checkriding()) goto L_remove; if((Class >=Job_Knight) && (Class <=Job_Crusader2)){ mes "Pilih Langkah Selanjutnya"; if(select("Yes","No")==1){ if(BaseLevel < 99 || JobLevel < 50) goto L_cantCh; set lastJob, Class; if(Class == Job_Knight2){ set lastJob, Job_Knight; } else { if(Class == Job_Crusader2){ set lastJob, Job_Crusader; } } jobchange Job_Novice_High; resetlvl(1); skill 142,1,0; skill 143,1,0; } close; } } mes "Maaf, Job Untuk Kamu Sudah Tidak Tersedia Lagi."; close; L_GivePlat: if (BaseClass==Job_SuperNovice) goto L_sSuperN; if (BaseClass==Job_Swordman) goto L_sSword; if (BaseClass==Job_Mage) goto L_sMage; if (BaseClass==Job_Archer) goto L_sArcher; if (BaseClass==Job_Acolyte) goto L_sAcolyte; if (BaseClass==Job_Merchant) goto L_sMerchant; if (BaseClass==Job_Thief) goto L_sThief; close; L_sSuperN: skill 142,1,0; close; L_sSword: skill 142,1,0; skill 144,1,0; skill 145,1,0; skill 146,1,0; close; L_sMage: skill 142,1,0; skill 157,1,0; close; L_sArcher: skill 142,1,0; skill 147,1,0; skill 148,1,0; close; L_sAcolyte: skill 142,1,0; skill 156,1,0; close; L_sMerchant: skill 142,1,0; skill 153,1,0; skill 154,1,0; skill 155,1,0; close; L_sThief: skill 142,1,0; skill 149,1,0; skill 150,1,0; skill 151,1,0; skill 152,1,0; close; L_cantCh: mes "Maaf, Gunakanlah Semua Skill Point Sebelum Berubah."; mes "Kembalilah Lagi Jika Sudah Siap"; close; L_LvError: mes "Maaf, Gunakanlah Semua Skill Point Sebelum Berubah."; mes "Kembalilah Lagi Jika Sudah Siap"; close; L_BvError: mes "Maaf, Gunakanlah Semua Skill Point Sebelum Berubah."; mes "Kembalilah Lagi Jika Sudah Siap"; close; L_noReq: mes "Maaf, Gunakanlah Semua Skill Point Sebelum Berubah."; mes "Kembalilah Lagi Jika Sudah Siap"; close; L_remove: mes "Please remove your cart,falcon or peco"; close; OnInit: // Variable Setup set $@JC_MinimumJB, 40; //Minimum job level for changing between 2nd and advance Class (Default : 40) set $@JC_Plat, 1; //Give Platinum skills on Jobchange (Default : 1-yes) set $@JC_SupNovM, 45; //Base Level to change into Super Novice (Default : 45) end; }
  16. omg, must be AC_CONCENTRATION Thx You So much.
  17. Sorry, I'm Find in My Console : [Error]: pc_skill: Skill with id 0 does not exist in the skill database What's Wrong ? This is My Script : 31239,SwordBarrier,SwordBarrier,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,1082,{ skill "AC_CONCENTRATE",1; bonus2 bSubRace,RC_DemiHuman,10; bonus bAllStats,5; },{},{ sc_end SC_CONCENTRATE; }31240,turtle_back,turtle_back,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,1083,{},{},{} I want like when we wear smokie card, so when we put equip the additional skills that we can Attention Cocentrate, Thx
  18. Oh, No No No. I'm Not Using TCG In My RO. I Using Special Exchanger Ticket As Payment.
  19. I was in need of a script mall as mall TCG, TCG Such however was replaced By Special Ticket Exchanger
  20. Hello Guys, Today i'm gonna make scripting Special Ticket Exchanger Ticket With Item, Maybe someone can help me make this script . i'm really need your help guys.
  21. Please Find my errors, This is My Custom Script : 31129,CowHat,CowHat,5,10,,10,,10,,0,0xFFFFFFFF,7,2,256,,0,0,972,{ bonus bAllStats,3; },{},{} 31130,Cumi,Cumi,5,10,,10,,10,,0,0xFFFFFFFF,7,2,256,,0,0,973,{ bonus bAllStats,3; },{},{} 31131,Dragao_Do_Fogo,Dragao_Do_Fogo,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,974,{ bonus bAllStats,5; },{},{} 31132,Ebi,Ebi,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,975,{ bonus bAllStats,1; },{},{} 31133,EvilPoringHat,EvilPoringHat,5,10,,10,,10,,0,0xFFFFFFFF,7,2,256,,0,0,976,{ bonus bAllStats,5; },{},{} 31134,FishHead,FishHead,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,977,{},{},{} 31135,Gold_Satanic_Bone_Helm,Gold_Satanic_Bone_Helm,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,978,{ bonus bStr,5;},{},{} 31136,GoldfishBowl,GoldfishBowl,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,979,{},{},{} 31137,GryphonWings,GryphonWings,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,980,{ bonus bAgi,5; },{},{} //31138,---,---,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,981,{},{},{} 31139,Hell_Slayer_Wing,Hell_Slayer_Wing,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,982,{ bonus bVit,5; },{},{} 31140,Kankuro_Hood,Kankuro_Hood,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,983,{},{},{} 31141,Maya_Helm,Maya_Helm,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,984,{ bonus bMagicDamageReturn,10; },{},{} 31142,MichealMyersMask,MichealMyersMask,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,985,{},{},{} 31143,PiggyBank,PiggyBank,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,986,{},{},{} 31144,Rainbow_Hat,Rainbow_Hat,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,987,{},{},{} 31145,Resurrection_Wings,Resurrection_Wings,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,988,{ bonus bDex,5; },{},{} 31146,SamuraiWig,SamuraiWig,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,989,{},{},{} 31147,Sharingan_Eyes,Sharingan_Eyes,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,990,{},{},{} 31148,Shining_Lorny,Shining_Lorny,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,991,{},{},{} 31149,Sleeping_Hat,Sleeping_Hat,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,992,{},{},{} 31150,SpaceHelmet,SpaceHelmet,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,993,{},{},{} 31151,spirit_of_old,spirit_of_old,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,994,{ bonus bLuk,5; },{},{} 31152,StuffedPanda,StuffedPanda,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,995,{ bonus bAllStats,1; },{},{} 31153,TalesweaverWings,TalesweaverWings,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,996,{ bonus bAllStats,2; },{},{} 31154,TangerineHat,TangerineHat,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,997,{},{},{} 31155,White_Wolf,White_Wolf,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,998,{ bonus bAllStats,5; },{},{} 31156,Anbu_Mask,Anbu_Mask,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,999,{},{},{} 31157,Antique_demon_wings,antique_demon_wings,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,1000,{ bonus bAllStats,3; },{},{} 31158,Aop,aop,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,1001,{},{},{} 31159,Arc_Angel_Wings,Arc_Angel_Wings,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,1002,{ bonus bAllStats,4; },{},{} 31160,BaoBao,BaoBao,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,1003,{},{},{} 31161,black,black,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,1004,{},{},{} 31162,Blade_Wings,Blade_Wings,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,1005,{ bonus bStr,3; },{},{} //31163,,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,1006,{},{},{} 31164,blue,blue,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,1007,{},{},{} 31165,blue_butterfly,blue_butterfly,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,1008,{ bonus bSpeedRate,25; },{},{} 31166,bluly_fairy,bluly_fairy,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,1009,{},{},{} 31167,Board,Board,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,1010,{ bonus2 bSubRace,RC_DemiHuman,5; },{},{} 31168,brown,brown,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,1011,{},{},{} 31169,brown_butterfly,brown_butterfly,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,1012,{},{},{} 31170,CatHat,CatHat,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,1013,{},{},{} 31171,CelestialCloth,CelestialCloth,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,1014,{ bonus bStr,4; },{},{} 31172,chii,chii,5,10,,10,,10,,0,0xFFFFFFFF,7,2,512,,0,0,1015,{ bonus bSpeedRate,25; },{},{} 31173,cookiering,cookiering,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,1016,{},{},{} 31174,Cyber_Wings,Cyber_Wings,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,1017,{ bonus bStr,3; },{},{} 31175,DaikonDoll,DaikonDoll,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,1018,{},{},{} 31176,dark_Leviathan,dark_Leviathan,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,1019,{ bonus bAllStats,10; bonus2 bSubRace,RC_DemiHuman,10; },{},{} 31177,DarkDevilingWings,DarkDevilingWings,5,10,,10,,10,,0,0xFFFFFFFF,7,2,512,,0,0,1020,{ bonus bSpeedRate,25; bonus bAllStats,1; },{},{} 31178,DarkValkyrieWingEars,DarkValkyrieWingEars,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,1021,{},{},{} 31179,DarthVaderHat,DarthVaderHat,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,1022,{},{},{} 31180,dayring,dayring,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,1023,{ bonus bDex,5; },{},{} 31181,DestructionWings,DestructionWings,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,1024,{ bonus bAgi,5; },{},{} 31182,deviling_rucksack,deviling_rucksack,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,1025,{},{},{} 31183,DJHeadSet,DJHeadSet,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,1026,{},{},{} 31184,dowry,dowry,5,10,,10,,10,,0,0xFFFFFFFF,7,2,256,,0,0,1027,{ bonus bStr,3; },{},{} 31185,Drooping_Amistr,Drooping Amistr,5,10,,50,,10,,0,0xFFFFFFFF,7,2,256,,0,1,1028,{ bonus bMaxHPrate,5; bonus bHPrecovRate,15; },{},{} 31186,droopingchunge,droopingchunge,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,1029,{ bonus bMaxHPrate,5; bonus bHPrecovRate,15; },{},{} 31187,EternityWings,EternityWings,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,1030,{ bonus bMaxHPrate,5; bonus bHPrecovRate,15; },{},{} 31188,FoxEars,FoxEars,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,1031,{},{},{} 31189,FoxHat,FoxHat,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,1032,{},{},{} 31190,GoddessWings,GoddessWings,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,1033,{ bonus bLuk,3; },{},{} 31191,green,green,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,1034,{},{},{} 31192,green_butterfly,green_butterfly,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,1035,{},{},{} 31193,GreenAssassinMask,GreenAssassinMask,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,1036,{},{},{} 31194,GreenBlinker,GreenBlinker,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,1037,{},{},{} 31195,GreenGlasses,GreenGlasses,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,1038,{},{},{} 31196,GreenGrandButterflyWings,GreenGrandButterflyWings,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,1039,{ bonus bAllStats,1; },{},{} 31197,GundamWings,GundamWings,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,1040,{ bonus bAllStats,5; },{},{} 31198,HatofVivi,HatofVivi,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,1041,{},{},{} 31199,HeartWings,HeartWings,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,1042,{ bonus bStr,3; },{},{} 31200,Helm_of_valkyrie,helm_of_valkyrie,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,1043,{},{},{} 31201,Kakashi_Headband,Kakashi_Headband,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,1044,{},{},{} 31202,KamikazeWings,KamikazeWings,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,1045,{ bonus bDex,4; },{},{} 31203,Lhz_crown,lhz_crown,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,1046,{},{},{} 31204,Lhz_ring,lhz_ring,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,1047,{},{},{} 31205,LimeDarkButterflyWings,LimeDarkButterflyWings,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,1048,{ bonus bAllStats,1; },{},{} 31206,Luffy_hat,luffyhat,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,1049,{},{},{} 31207,Luigi_Cap,Luigi_Cap,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,1050,{},{},{} 31208,Luxury_hat,luxury_hat,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,1051,{},{},{} 31209,Majestic_Wings,Majestic_Wings,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,1052,{ bonus bAgi,3; },{},{} 31210,MajoraMask,MajoraMask,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,1053,{},{},{} 31211,Mario_Cap,Mario_Cap,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,1054,{},{},{} 31212,Mini_angel_wings,mini_angel_wings,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,1055,{},{},{} 31213,MistHeadProtector,MistHeadProtector,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,1056,{},{},{} 31214,MothWings,MothWings,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,1057,{ bonus bHPrecovRate,15; },{},{} 31215,Niflheim_Wings,Niflheim_Wings,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,1058,{ bonus bMaxSPrate,5; bonus bSPrecovRate,15;},{},{} 31216,Nightring,nightring,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,1059,{ bonus bMaxHPrate,5; bonus bHPrecovRate,15; bonus bAlLStats,1; },{},{} 31217,Onigiri,Onigiri,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,1060,{},{},{} 31218,PhoenixDragonWings,PhoenixDragonWings,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,1061,{ bonus bMaxHPrate,5; bonus bHPrecovRate,15; },{},{} 31219,Pink,pink,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,1062,{},{},{} 31220,Piu,piu,5,10,,10,,10,,0,0xFFFFFFFF,7,2,256,,0,0,1063,{},{},{} 31221,Plunger_Hat,Plunger_Hat,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,1064,{},{},{} 31222,Pudding,Pudding,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,1065,{},{},{} 31223,purple,purple,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,1066,{},{},{} 31224,purple_butterfly,purple_butterfly,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,1067,{},{},{} 31225,PurpleBlinker,PurpleBlinker,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,1068,{},{},{} 31226,PurpleGlasses,PurpleGlasses,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,1069,{},{},{} 31227,rainbowinghat,rainbowinghat,5,10,,10,,10,,0,0xFFFFFFFF,7,2,256,,0,0,1070,{ bonus bDef,5; },{},{} 31228,RaptureRose,RaptureRose,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,1071,{ bonus bAllStats,10; bonus2 bSubRace,RC_DemiHuman,10; },{},{} 31229,red,red,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,1072,{},{},{} 31230,red_butterfly,red_butterfly,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,1073,{ bonus bAllStats,1; },{},{} 31231,RedBeret,RedBeret,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,1074,{},{},{} 31232,RestingDoll,RestingDoll,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,1075,{},{},{} 31233,runeaura,runeaura,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,1076,{ bonus bAllStats,3; bonus2 bSubRace,RC_DemiHuman,5; },{},{} 31234,snowflakering,snowflakering,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,1077,{ bonus bAllStats,2; bonus2 bResEff,Eff_Freeze,10000; },{},{} 31235,snowwolfhat,snowwolfhat,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,1078,{},{},{} 31236,SpiderwebWings,SpiderwebWings,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,1079,{},{},{} 31237,SpiritWings,SpiritWings,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,1080,{ bonus bMaxSPrate,10; },{},{} 31238,Starfish,Starfish,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,1081,{},{},{} 31239,SwordBarrier,SwordBarrier,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,1082,{ skill "TF_CONCENTRATE",1; bonus2 bSubRace,RC_DemiHuman,10; bonus bAllStats,5; },{ sc_start SC_CONCENTRATE,60000,5; },{ sc_end SC_CONCENTRATE; }31240,turtle_back,turtle_back,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,1083,{},{},{} 31241,turtle_shell,turtle_shell,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,1084,{},{},{} 31242,Vortex_Wings_White,Vortex_Wings_White,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,1085,{ bonus bDex,5; },{},{} 31243,white,white,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,1086,{},{},{} 31244,white_butterfly,white_butterfly,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,1087,{ bonus bAllStats,1; },{},{} 31245,WhiteBeret,WhiteBeret,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,1088,{},{},{} 31246,WhiteBlinker,WhiteBlinker,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,1089,{},{},{} 31247,WingedHeadphones,WingedHeadphones,5,10,,10,,10,,0,0xFFFFFFFF,7,2,512,,0,0,1090,{ bonus bAllStats,3; },{},{} 31248,WingedHeadset,WingedHeadset,5,10,,10,,10,,0,0xFFFFFFFF,7,2,512,,0,0,1091,{ bonus bAllStats,3; },{},{} 31249,yellow,yellow,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,1092,{},{},{} 31250,yellow_butterfly,yellow_butterfly,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,1093,{},{},{} 31251,Yellow_Fairy_Wings,Yellow_Fairy_Wings,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,1094,{},{},{} 31252,ying_yang_valkyrie_helm,ying_yang_valkyrie_helm,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,1095,{},{},{} 31253,Zero_Wings,Zero_Wings,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,1096,{},{},{} 31254,blackfeatherberet,blackfeatherberet,5,10,,10,,10,,0,0xFFFFFFFF,7,2,256,,0,0,1097,{ bonus2 bSubRace,RC_DemiHuman,7; },{},{} 31255,cyanfeatherberet,cyanfeatherberet,5,10,,10,,10,,0,0xFFFFFFFF,7,2,256,,0,0,1098,{ bonus2 bSubRace,RC_DemiHuman,7; },{},{} 31256,purplefeatherberet,purplefeatherberet,5,10,,10,,10,,0,0xFFFFFFFF,7,2,256,,0,0,1099,{ bonus2 bSubRace,RC_DemiHuman,7; },{},{} 31257,redfeatherberet,redfeatherberet,5,10,,10,,10,,0,0xFFFFFFFF,7,2,256,,0,0,1100,{ bonus2 bSubRace,RC_DemiHuman,7; },{},{} 31258,whitefeatherberet,whitefeatherberet,5,10,,10,,10,,0,0xFFFFFFFF,7,2,256,,0,0,1101,{ bonus2 bSubRace,RC_DemiHuman,7; },{},{} 31259,seracillas_ribbon,seracillas_ribbon,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,1102,{},{},{} 31260,GladiatorHelm,GladiatorHelm,5,10,,10,,10,,0,0xFFFFFFFF,7,2,256,,0,0,1103,{},{},{} 31261,WinRAR,WinRAR,5,10,,10,,10,,0,0xFFFFFFFF,7,2,256,,0,0,1104,{},{},{} 31262,Red_Bag,Red_Bag,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,1105,{},{},{} 31263,archan_rucksack,archan_rucksack,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,1106,{},{},{} 31264,Black_Gangster_Scarf,Black_Gangster_Scarf,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,1107,{},{},{} 31265,Elven_Ears_Earrings,Elven_Ears_Earrings,5,10,,10,,10,,0,0xFFFFFFFF,7,2,512,,0,0,1108,{},{},{} 31266,RedSigrunWings,RedSigrunWings,5,10,,10,,10,,0,0xFFFFFFFF,7,2,512,,0,0,1109,{ bonus bAgi,5; },{},{} 31267,WeeD,WeeD,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,1110,{},{},{} 31268,White_Ninja_s_Scroll,White_Ninja_s_Scroll,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,1111,{},{},{} 31269,Black_Takius_Blindfold,Black_Takius_Blindfold,5,10,,10,,10,,0,0xFFFFFFFF,7,2,512,,0,0,1112,{},{},{} 31270,White_Takius_Blindfold,White_Takius_Blindfold,5,10,,10,,10,,0,0xFFFFFFFF,7,2,512,,0,0,1113,{},{},{} 31271,lhz,lhz,5,20,,100,,0,,0,0xFFFFFFFF,7,2,512,,0,0,1114,{ bonus EF_FASTMOVE,2; },{},{} 31272,Cresent_Moon_Wings,Cresent_Moon_Wings,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,1115,{ bonus2 bAddEff,Eff_Freeze,500; bonus bAllStats,3; },{},{} 312713,ice_dragon,ice_dragon,5,20,,100,,0,,0,0xFFFFFFFF,7,2,512,,0,0,1116,{ bonus bSpeedRate,25; },{},{} Help Me Find my Errors script custom Please.
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