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Everything posted by JoshXp
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and now i found this error ::
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yeah, i understand this. but i'm using your script in my ragnarok. but just Jobmaster only not work ?? /e4
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Pleaseee help meee. /sob
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i'm using eAthena Server Version r732m.
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Upping
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i'm using a " Putty " Because i rent a VPS.
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UPPPPPPPPPP
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hey, i'm find error this the picture :
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Hello Guys. I would like to ask here if someone successfully forged script to +6 - +10 Please help Thank's you.
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hello Guys. Today i'm find Script Job Master with 3rd support !! but when I tried it even in case of error. Please help to be correct and the script can be used for in-game This is the script . //===== rAthena Script ======================================= //= Job Master //===== By: ================================================== //= Euphy //===== Current Version: ===================================== //= 1.3 //===== Compatible With: ===================================== //= rAthena SVN r16114+ //===== Description: ========================================= //= A fully functional job changer. //===== Additional Comments: ================================= //= 1.0 Initial script. //= 1.1 Fixed reset on Baby job change. //= 1.2 Added Expanded Super Novice support and initial Kagerou/Oboro support. //= 1.3 Kagerou/Oboro added. //============================================================ prontera,153,193,6 script Job Master 123,{ function Job_Menu; function A_An; mes "[Job Master]"; if (Class > 4049) { mes "No more jobs are available."; close; } if (checkfalcon() || checkcart() || checkriding() || ismounting()) { mes "Please remove your "+((checkfalcon())?"falcon":"")+((checkcart())?"cart":"")+((checkriding())?"Peco":"")+((ismounting())?"mount":"")+" before proceeding."; close; } if (.SkillPointCheck && SkillPoint) { mes "Please use all your skill points before proceeding."; close; } set .@eac, eaclass(); set .@i, ((.ThirdClass)?roclass(.@eac&EAJ_UPPERMASK):Class); if (.@i > 6 && .@i < 22) { if (BaseLevel < .Rebirth[0] || JobLevel < .Rebirth[1]) { set .@blvl, .Rebirth[0]-BaseLevel; set .@jlvl, .Rebirth[1]-JobLevel; mes "You need "+((.@blvl>0)?.@blvl+" more base levels "+((.@jlvl>0)?"/ ":""):"")+((.@jlvl>0)?.@jlvl+" more job levels ":"")+"to continue."; close; } if (Class > 21) { mes "Switch to third class?"; next; Job_Menu(roclass(.@eac|EAJL_THIRD)); close; } while(1) { mes "Select an option."; next; set .@i, select(" ~ ^0055FFRebirth^000000:"+((.ThirdClass)?" ~ ^FF0000Third Class^000000":"")+": ~ ^777777Cancel^000000"); if (.@i==3) close; mes "[Job Master]"; mes "Are you sure?"; next; Job_Menu(((.@i==1)?4001:roclass(.@eac|EAJL_THIRD))); mes "[Job Master]"; } } set .@j1, roclass(.@eac|EAJL_2_1); set .@j2,roclass(.@eac|EAJL_2_2); if ((.@eac&EAJ_UPPERMASK) == EAJ_SUPER_NOVICE) setarray .@exp[0],roclass(.@eac|EAJL_THIRD),99; if (Class == Job_Ninja) setarray .@exp[0],.@j1,70; if (.@exp[0] && .ThirdClass) { if (BaseLevel < .Rebirth[0] || JobLevel < .@exp[1]) { set .@blvl, .Rebirth[0]-BaseLevel; set .@jlvl, .@exp[1]-JobLevel; mes "You need "+((.@blvl>0)?.@blvl+" more base levels "+((.@jlvl>0)?"/ ":""):"")+((.@jlvl>0)?.@jlvl+" more job levels ":"")+"to continue."; close; } mes "Switch to "+jobname(.@exp[0])+"?"; next; Job_Menu(.@exp[0]); close; } if (.@eac&EAJL_2) if (.@eac&(EAJL_UPPER|EAJL_BABY) || roclass(.@eac|EAJL_UPPER) == -1) { mes "No more jobs are available."; close; } if ((.@eac&EAJ_BASEMASK) == EAJ_NOVICE) { if (JobLevel < .JobReq[0]) mes "A job level of "+.JobReq[0]+" is required to change into the 1st Class."; else if (Class == 4001 && .LastJob && lastJob) { mes "Switch classes now?"; next; Job_Menu(roclass((eaclass(lastJob)&EAJ_BASEMASK)|EAJL_UPPER)); } else switch(Class) { case 0: Job_Menu(1,2,3,4,5,6,23,4046,24,25,4023); case 4001: Job_Menu(4002,4003,4004,4005,4006,4007); case 4023: Job_Menu(4024,4025,4026,4027,4028,4029,4045); default: mes "An error has occurred."; break; } close; } if (roclass(.@eac|EAJL_2_1) == -1 || roclass(.@eac|EAJL_2_2) == -1) mes "No more jobs are available."; else if (!(.@eac&EAJL_2) && JobLevel < .JobReq[1]) mes "A job level of "+.JobReq[1]+" is required to change into the 2nd Class."; else if (.LastJob && lastJob && (.@eac&EAJL_UPPER)) { mes "Switch classes now?"; next; Job_Menu(lastJob+4001); } else Job_Menu(.@j1,.@j2); close; function Job_Menu { while(1) { if (getargcount() > 1) { mes "Select a job."; set .@menu$,""; for(set .@i,0; .@i<getargcount(); set .@i,.@i+1) set .@menu$, .@menu$+" ~ "+jobname(getarg(.@i))+":"; set .@menu$, .@menu$+" ~ ^777777Cancel^000000"; next; set .@i, getarg(select(.@menu$)-1,0); if (!.@i) close; if ((.@i == 23 || .@i == 4045) && BaseLevel < .SNovice) { mes "[Job Master]"; mes "A base level of "+.SNovice+" is required to turn into a "+jobname(.@i)+"."; close; } mes "[Job Master]"; mes "Are you sure?"; next; } else set .@i, getarg(0); if (select(" ~ Change into ^0055FF"+jobname(.@i)+"^000000 class: ~ ^777777"+((getargcount() > 1)?"Go back":"Cancel")+"^000000") == 1) { mes "[Job Master]"; mes "You are now "+A_An(jobname(.@i))+"!"; if (.@i==4001 && .LastJob) set lastJob, Class; jobchange .@i; if (.@i==4001 || .@i==4023) resetlvl(1); specialeffect2 338; specialeffect2 432; if (.Platinum) callsub Get_Platinum; close; } if (getargcount() == 1) return; mes "[Job Master]"; } end; } function A_An { setarray .@A$[0],"a","e","i","o","u"; set .@B$, "_"+getarg(0); for(set .@i,0; .@i<5; set .@i,.@i+1) if (compare(.@B$,"_"+.@A$[.@i])) return "an "+getarg(0); return "a "+getarg(0); } Get_Platinum: skill 142,1,0; switch(BaseClass) { case 0: if (Class !=23) skill 143,1,0; break; case 1: skill 144,1,0; skill 145,1,0; skill 146,1,0; break; case 2: skill 157,1,0; break; case 3: skill 147,1,0; skill 148,1,0; break; case 4: skill 156,1,0; break; case 5: skill 153,1,0; skill 154,1,0; skill 155,1,0; break; case 6: skill 149,1,0; skill 150,1,0; skill 151,1,0; skill 152,1,0; break; default: break; } switch(BaseJob) { case 7: skill 1001,1,0; break; case 8: skill 1014,1,0; break; case 9: skill 1006,1,0; break; case 10: skill 1012,1,0; skill 1013,1,0; break; case 11: skill 1009,1,0; break; case 12: skill 1003,1,0; skill 1004,1,0; break; case 14: skill 1002,1,0; break; case 15: skill 1015,1,0; skill 1016,1,0; break; case 16: skill 1007,1,0; skill 1008,1,0; skill 1017,1,0; skill 1018,1,0; skill 1019,1,0; break; case 17: skill 1005,1,0; break; case 18: skill 238,1,0; break; case 19: skill 1010,1,0; break; case 20: skill 1011,1,0; break; default: break; } return; OnInit: setarray .Rebirth[0],99,50; // Minimum base level, job level to rebirth OR change to third class setarray .JobReq[0],10,40; // Minimum job level to turn into 1st class, 2nd class set .ThirdClass,1; // Enable third classes? (1: yes / 0: no) set .SNovice,45; // Minimum base level to turn into Super Novice set .LastJob,1; // Enforce linear class changes? (1: yes / 0: no) set .SkillPointCheck,1; // Force player to use up all skill points? (1: yes / 0: no) set .Platinum,1; // Get platinum skills automatically? (1: yes / 0: no) end; }
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Hello Guys I want to enlist the help of friends who exist in this rAthena beloved forum. I want Create A Mall With Payment :
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Thank's and how to editing spawn time. in 3600000 ? or in 600000 ??
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i'm sorry if I'm wrong sub forum, I would like to ask how to remove the quest nydogh on the system renewal, and would like membuuatnya spawn without having to do a quest first. thank you
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Yes, I see, but if I login the navigation is no return
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Hello Guys, i have a question. how to hide navigation in map ?? so when we login, there is no symbol on the map navigation
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and how to hide my client. ??
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Hello Guy. How To Deleting Background Korean Loading Screen in Client ?? this is My clientinfo.xml :
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Why can i change the item in that script ??
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Today I would like to request the 3rd job changer I've had like this. how to add it so that it becomes a job and got 3rd prize headgear of the job. thank you. and this is my script : //===== eAthena Script ======================================= //= eAthena Jobchanger AKA Job Master //===== By: ================================================== //= eAthena Dev Team [Ori:LunatikBunnie] [Cur:Lance] //===== Current Version: ===================================== //= 1.5a //===== Compatible With: ===================================== //= eAthena SVN Trunk 6674 //===== Description: ========================================= //= Changes your job without asking too much //= For other info, please contact me at [email protected] //= Editted menu to avoid button mashing. //= 1.3 Added TK/SL/SG, thanks to Haplo. Fixed minor bugs [Lupus] //= script leaves grabage variable: 'lastJob' //= 1.4 Added NJ/GS, changed all job numbers to Job_* constants. //= All credits go to pxxx [Skotlex] //= 1.5 Rewrite everything from scratch. [Lance] //= 1.5a fixed Baby -> Super Baby change. Switched to JobName() [Lupus] //============================================================ prontera,159,193,3 script Job Master 56,{ mes "^ff0000[Job Master]^000000"; if(Upper == 1 && Class >= Job_Lord_Knight) goto L_noReq; if(SkillPoint != 0){ mes "Mohon Maaf, Job Level Kamu Tidak Mencukupi."; mes "Kembalilah Lagi Jika Kamu Sudah Siap"; close; } if(JobLevel < 10) goto L_LvError; switch(Class){ case Job_Novice_High: case Job_Baby: case Job_Novice: skill 142,1,0; skill 143,1,0; mes "Welcome, Silahkan Pilih Job Yang Kamu Inginkan"; if(lastJob != 0 && Class == Job_Novice_High){ switch(lastJob){ case Job_Knight: case Job_Crusader: set @target_job, Job_Swordman_High; break; case Job_Monk: case Job_Priest: set @target_job, Job_Acolyte_High; break; case Job_Alchemist: case Job_Blacksmith: set @target_job, Job_Merchant_High; break; case Job_Rogue: case Job_Assassin: set @target_job, Job_Thief_High; break; case Job_Wizard: case Job_Sage: set @target_job, Job_Mage_High; break; case Job_Hunter: case Job_Bard: case Job_Dancer: set @target_job, Job_Archer_High; break; } } else { switch(select("Swordsman","Mage","Archer","Acolyte","Merchant","Thief", "Super Novice","Taekwon","Gunslinger","Ninja")){ case 7: if(Class == Job_Novice_High) goto L_noReq; if($@JC_SupNovM > BaseLevel) goto L_BvError; if(Upper == 2) set @target_job, Job_Super_Baby; else set @target_job, Job_SuperNovice; break; case 8: if(Class == Job_Novice_High) goto L_noReq; if(Upper == 2) goto L_noReq; set @target_job, Job_Taekwon; break; case 9: case 10: if(Class == Job_Novice_High || Upper == 2) goto L_noReq; set @target_job, @menu + 15; break; default: set @target_job, @menu; if(Class == Job_Novice_High) set @target_job, @target_job + 4001; break; } } mes "Apakah Kamu Yakin Ingin Berubah Menjadi " + JobName(@target_job) + "?"; if(select("Tidak","Sangat Yakin") == 2){ callfunc "Job_Change", @target_job; if(@target_job == Job_Gunslinger || @target_job == Job_Ninja || @target_job == Job_Taekwon) { callfunc "F_ClearJobVar"; } else { if($@JC_Plat) goto L_GivePlat; } } close; break; default: if(JobLevel < $@JC_MinimumJB) goto L_LvError; deletearray @job_opt, getarraysize(@job_opt); if(Class < Job_Knight || Class == Job_Taekwon || (Class > Job_Baby && Class < Job_Baby_Knight) || (Class > Job_Novice_High && Class < Job_Lord_Knight)){ if(lastJob != 0){ set @target_job, lastJob + 4001; } else { switch(Class){ case Job_Swordman_High: case Job_Baby_Swordman: case Job_Swordman: set @job_opt[0], Job_Knight; set @job_opt[1], Job_Crusader; break; case Job_Mage_High: case Job_Baby_Mage: case Job_Mage: set @job_opt[0], Job_Wizard; set @job_opt[1], Job_Sage; break; case Job_Archer_High: case Job_Baby_Archer: case Job_Archer: set @job_opt[0], Job_Hunter; if(Sex == 0) set @job_opt[1], Job_Dancer; else set @job_opt[1], Job_Bard; break; case Job_Acolyte_High: case Job_Baby_Acolyte: case Job_Acolyte: set @job_opt[0], Job_Priest; set @job_opt[1], Job_Monk; break; case Job_Merchant_High: case Job_Baby_Merchant: case Job_Merchant: set @job_opt[0], Job_Blacksmith; set @job_opt[1], Job_Alchemist; break; case Job_Thief_High: case Job_Baby_Thief: case Job_Thief: set @job_opt[0], Job_Assassin; set @job_opt[1], Job_Rogue; break; default: set @job_opt[0], Job_Star_Gladiator; set @job_opt[1], Job_Soul_Linker; break; } mes "Welcome, Silahkan Pilih Job Yang Kamu Inginkan"; set @target_job, @job_opt[select(JobName(@job_opt[0]), JobName(@job_opt[1]))-1]; if(Class > Job_Novice_High && Class < Job_Lord_Knight) set @target_job, @target_job + 4001; } mes "Apakah Kamu Yakin Ingin Berubah Menjadi " + JobName(@target_job) + "?"; if(select("Tidak Yakin","Sangat Yakin")==2){ callfunc "Job_Change", @target_job; if(@target_job == Job_Star_Gladiator || @target_job == Job_Soul_Linker) { callfunc "F_ClearJobVar"; } else { if($@JC_Plat) goto L_GivePlat; } } close; } if(checkfalcon() || checkcart() || checkriding()) goto L_remove; if((Class >=Job_Knight) && (Class <=Job_Crusader2)){ mes "Pilih Langkah Selanjutnya"; if(select("Yes","No")==1){ if(BaseLevel < 99 || JobLevel < 50) goto L_cantCh; set lastJob, Class; if(Class == Job_Knight2){ set lastJob, Job_Knight; } else { if(Class == Job_Crusader2){ set lastJob, Job_Crusader; } } jobchange Job_Novice_High; resetlvl(1); skill 142,1,0; skill 143,1,0; } close; } } mes "Maaf, Job Untuk Kamu Sudah Tidak Tersedia Lagi."; close; L_GivePlat: if (BaseClass==Job_SuperNovice) goto L_sSuperN; if (BaseClass==Job_Swordman) goto L_sSword; if (BaseClass==Job_Mage) goto L_sMage; if (BaseClass==Job_Archer) goto L_sArcher; if (BaseClass==Job_Acolyte) goto L_sAcolyte; if (BaseClass==Job_Merchant) goto L_sMerchant; if (BaseClass==Job_Thief) goto L_sThief; close; L_sSuperN: skill 142,1,0; close; L_sSword: skill 142,1,0; skill 144,1,0; skill 145,1,0; skill 146,1,0; close; L_sMage: skill 142,1,0; skill 157,1,0; close; L_sArcher: skill 142,1,0; skill 147,1,0; skill 148,1,0; close; L_sAcolyte: skill 142,1,0; skill 156,1,0; close; L_sMerchant: skill 142,1,0; skill 153,1,0; skill 154,1,0; skill 155,1,0; close; L_sThief: skill 142,1,0; skill 149,1,0; skill 150,1,0; skill 151,1,0; skill 152,1,0; close; L_cantCh: mes "Maaf, Gunakanlah Semua Skill Point Sebelum Berubah."; mes "Kembalilah Lagi Jika Sudah Siap"; close; L_LvError: mes "Maaf, Gunakanlah Semua Skill Point Sebelum Berubah."; mes "Kembalilah Lagi Jika Sudah Siap"; close; L_BvError: mes "Maaf, Gunakanlah Semua Skill Point Sebelum Berubah."; mes "Kembalilah Lagi Jika Sudah Siap"; close; L_noReq: mes "Maaf, Gunakanlah Semua Skill Point Sebelum Berubah."; mes "Kembalilah Lagi Jika Sudah Siap"; close; L_remove: mes "Please remove your cart,falcon or peco"; close; OnInit: // Variable Setup set $@JC_MinimumJB, 40; //Minimum job level for changing between 2nd and advance Class (Default : 40) set $@JC_Plat, 1; //Give Platinum skills on Jobchange (Default : 1-yes) set $@JC_SupNovM, 45; //Base Level to change into Super Novice (Default : 45) end; }
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omg, must be AC_CONCENTRATION Thx You So much.
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Sorry, I'm Find in My Console : [Error]: pc_skill: Skill with id 0 does not exist in the skill database What's Wrong ? This is My Script : 31239,SwordBarrier,SwordBarrier,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,1082,{ skill "AC_CONCENTRATE",1; bonus2 bSubRace,RC_DemiHuman,10; bonus bAllStats,5; },{},{ sc_end SC_CONCENTRATE; }31240,turtle_back,turtle_back,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,1083,{},{},{} I want like when we wear smokie card, so when we put equip the additional skills that we can Attention Cocentrate, Thx
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Oh, No No No. I'm Not Using TCG In My RO. I Using Special Exchanger Ticket As Payment.
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I was in need of a script mall as mall TCG, TCG Such however was replaced By Special Ticket Exchanger
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Hello Guys, Today i'm gonna make scripting Special Ticket Exchanger Ticket With Item, Maybe someone can help me make this script . i'm really need your help guys.
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Please Find my errors, This is My Custom Script : 31129,CowHat,CowHat,5,10,,10,,10,,0,0xFFFFFFFF,7,2,256,,0,0,972,{ bonus bAllStats,3; },{},{} 31130,Cumi,Cumi,5,10,,10,,10,,0,0xFFFFFFFF,7,2,256,,0,0,973,{ bonus bAllStats,3; },{},{} 31131,Dragao_Do_Fogo,Dragao_Do_Fogo,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,974,{ bonus bAllStats,5; },{},{} 31132,Ebi,Ebi,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,975,{ bonus bAllStats,1; },{},{} 31133,EvilPoringHat,EvilPoringHat,5,10,,10,,10,,0,0xFFFFFFFF,7,2,256,,0,0,976,{ bonus bAllStats,5; },{},{} 31134,FishHead,FishHead,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,977,{},{},{} 31135,Gold_Satanic_Bone_Helm,Gold_Satanic_Bone_Helm,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,978,{ bonus bStr,5;},{},{} 31136,GoldfishBowl,GoldfishBowl,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,979,{},{},{} 31137,GryphonWings,GryphonWings,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,980,{ bonus bAgi,5; },{},{} //31138,---,---,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,981,{},{},{} 31139,Hell_Slayer_Wing,Hell_Slayer_Wing,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,982,{ bonus bVit,5; },{},{} 31140,Kankuro_Hood,Kankuro_Hood,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,983,{},{},{} 31141,Maya_Helm,Maya_Helm,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,984,{ bonus bMagicDamageReturn,10; },{},{} 31142,MichealMyersMask,MichealMyersMask,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,985,{},{},{} 31143,PiggyBank,PiggyBank,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,986,{},{},{} 31144,Rainbow_Hat,Rainbow_Hat,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,987,{},{},{} 31145,Resurrection_Wings,Resurrection_Wings,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,988,{ bonus bDex,5; },{},{} 31146,SamuraiWig,SamuraiWig,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,989,{},{},{} 31147,Sharingan_Eyes,Sharingan_Eyes,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,990,{},{},{} 31148,Shining_Lorny,Shining_Lorny,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,991,{},{},{} 31149,Sleeping_Hat,Sleeping_Hat,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,992,{},{},{} 31150,SpaceHelmet,SpaceHelmet,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,993,{},{},{} 31151,spirit_of_old,spirit_of_old,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,994,{ bonus bLuk,5; },{},{} 31152,StuffedPanda,StuffedPanda,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,995,{ bonus bAllStats,1; },{},{} 31153,TalesweaverWings,TalesweaverWings,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,996,{ bonus bAllStats,2; },{},{} 31154,TangerineHat,TangerineHat,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,997,{},{},{} 31155,White_Wolf,White_Wolf,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,998,{ bonus bAllStats,5; },{},{} 31156,Anbu_Mask,Anbu_Mask,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,999,{},{},{} 31157,Antique_demon_wings,antique_demon_wings,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,1000,{ bonus bAllStats,3; },{},{} 31158,Aop,aop,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,1001,{},{},{} 31159,Arc_Angel_Wings,Arc_Angel_Wings,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,1002,{ bonus bAllStats,4; },{},{} 31160,BaoBao,BaoBao,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,1003,{},{},{} 31161,black,black,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,1004,{},{},{} 31162,Blade_Wings,Blade_Wings,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,1005,{ bonus bStr,3; },{},{} //31163,,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,1006,{},{},{} 31164,blue,blue,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,1007,{},{},{} 31165,blue_butterfly,blue_butterfly,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,1008,{ bonus bSpeedRate,25; },{},{} 31166,bluly_fairy,bluly_fairy,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,1009,{},{},{} 31167,Board,Board,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,1010,{ bonus2 bSubRace,RC_DemiHuman,5; },{},{} 31168,brown,brown,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,1011,{},{},{} 31169,brown_butterfly,brown_butterfly,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,1012,{},{},{} 31170,CatHat,CatHat,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,1013,{},{},{} 31171,CelestialCloth,CelestialCloth,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,1014,{ bonus bStr,4; },{},{} 31172,chii,chii,5,10,,10,,10,,0,0xFFFFFFFF,7,2,512,,0,0,1015,{ bonus bSpeedRate,25; },{},{} 31173,cookiering,cookiering,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,1016,{},{},{} 31174,Cyber_Wings,Cyber_Wings,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,1017,{ bonus bStr,3; },{},{} 31175,DaikonDoll,DaikonDoll,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,1018,{},{},{} 31176,dark_Leviathan,dark_Leviathan,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,1019,{ bonus bAllStats,10; bonus2 bSubRace,RC_DemiHuman,10; },{},{} 31177,DarkDevilingWings,DarkDevilingWings,5,10,,10,,10,,0,0xFFFFFFFF,7,2,512,,0,0,1020,{ bonus bSpeedRate,25; bonus bAllStats,1; },{},{} 31178,DarkValkyrieWingEars,DarkValkyrieWingEars,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,1021,{},{},{} 31179,DarthVaderHat,DarthVaderHat,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,1022,{},{},{} 31180,dayring,dayring,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,1023,{ bonus bDex,5; },{},{} 31181,DestructionWings,DestructionWings,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,1024,{ bonus bAgi,5; },{},{} 31182,deviling_rucksack,deviling_rucksack,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,1025,{},{},{} 31183,DJHeadSet,DJHeadSet,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,1026,{},{},{} 31184,dowry,dowry,5,10,,10,,10,,0,0xFFFFFFFF,7,2,256,,0,0,1027,{ bonus bStr,3; },{},{} 31185,Drooping_Amistr,Drooping Amistr,5,10,,50,,10,,0,0xFFFFFFFF,7,2,256,,0,1,1028,{ bonus bMaxHPrate,5; bonus bHPrecovRate,15; },{},{} 31186,droopingchunge,droopingchunge,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,1029,{ bonus bMaxHPrate,5; bonus bHPrecovRate,15; },{},{} 31187,EternityWings,EternityWings,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,1030,{ bonus bMaxHPrate,5; bonus bHPrecovRate,15; },{},{} 31188,FoxEars,FoxEars,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,1031,{},{},{} 31189,FoxHat,FoxHat,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,1032,{},{},{} 31190,GoddessWings,GoddessWings,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,1033,{ bonus bLuk,3; },{},{} 31191,green,green,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,1034,{},{},{} 31192,green_butterfly,green_butterfly,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,1035,{},{},{} 31193,GreenAssassinMask,GreenAssassinMask,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,1036,{},{},{} 31194,GreenBlinker,GreenBlinker,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,1037,{},{},{} 31195,GreenGlasses,GreenGlasses,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,1038,{},{},{} 31196,GreenGrandButterflyWings,GreenGrandButterflyWings,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,1039,{ bonus bAllStats,1; },{},{} 31197,GundamWings,GundamWings,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,1040,{ bonus bAllStats,5; },{},{} 31198,HatofVivi,HatofVivi,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,1041,{},{},{} 31199,HeartWings,HeartWings,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,1042,{ bonus bStr,3; },{},{} 31200,Helm_of_valkyrie,helm_of_valkyrie,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,1043,{},{},{} 31201,Kakashi_Headband,Kakashi_Headband,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,1044,{},{},{} 31202,KamikazeWings,KamikazeWings,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,1045,{ bonus bDex,4; },{},{} 31203,Lhz_crown,lhz_crown,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,1046,{},{},{} 31204,Lhz_ring,lhz_ring,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,1047,{},{},{} 31205,LimeDarkButterflyWings,LimeDarkButterflyWings,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,1048,{ bonus bAllStats,1; },{},{} 31206,Luffy_hat,luffyhat,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,1049,{},{},{} 31207,Luigi_Cap,Luigi_Cap,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,1050,{},{},{} 31208,Luxury_hat,luxury_hat,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,1051,{},{},{} 31209,Majestic_Wings,Majestic_Wings,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,1052,{ bonus bAgi,3; },{},{} 31210,MajoraMask,MajoraMask,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,1053,{},{},{} 31211,Mario_Cap,Mario_Cap,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,1054,{},{},{} 31212,Mini_angel_wings,mini_angel_wings,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,1055,{},{},{} 31213,MistHeadProtector,MistHeadProtector,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,1056,{},{},{} 31214,MothWings,MothWings,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,1057,{ bonus bHPrecovRate,15; },{},{} 31215,Niflheim_Wings,Niflheim_Wings,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,1058,{ bonus bMaxSPrate,5; bonus bSPrecovRate,15;},{},{} 31216,Nightring,nightring,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,1059,{ bonus bMaxHPrate,5; bonus bHPrecovRate,15; bonus bAlLStats,1; },{},{} 31217,Onigiri,Onigiri,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,1060,{},{},{} 31218,PhoenixDragonWings,PhoenixDragonWings,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,1061,{ bonus bMaxHPrate,5; bonus bHPrecovRate,15; },{},{} 31219,Pink,pink,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,1062,{},{},{} 31220,Piu,piu,5,10,,10,,10,,0,0xFFFFFFFF,7,2,256,,0,0,1063,{},{},{} 31221,Plunger_Hat,Plunger_Hat,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,1064,{},{},{} 31222,Pudding,Pudding,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,1065,{},{},{} 31223,purple,purple,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,1066,{},{},{} 31224,purple_butterfly,purple_butterfly,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,1067,{},{},{} 31225,PurpleBlinker,PurpleBlinker,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,1068,{},{},{} 31226,PurpleGlasses,PurpleGlasses,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,1069,{},{},{} 31227,rainbowinghat,rainbowinghat,5,10,,10,,10,,0,0xFFFFFFFF,7,2,256,,0,0,1070,{ bonus bDef,5; },{},{} 31228,RaptureRose,RaptureRose,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,1071,{ bonus bAllStats,10; bonus2 bSubRace,RC_DemiHuman,10; },{},{} 31229,red,red,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,1072,{},{},{} 31230,red_butterfly,red_butterfly,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,1073,{ bonus bAllStats,1; },{},{} 31231,RedBeret,RedBeret,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,1074,{},{},{} 31232,RestingDoll,RestingDoll,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,1075,{},{},{} 31233,runeaura,runeaura,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,1076,{ bonus bAllStats,3; bonus2 bSubRace,RC_DemiHuman,5; },{},{} 31234,snowflakering,snowflakering,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,1077,{ bonus bAllStats,2; bonus2 bResEff,Eff_Freeze,10000; },{},{} 31235,snowwolfhat,snowwolfhat,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,1078,{},{},{} 31236,SpiderwebWings,SpiderwebWings,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,1079,{},{},{} 31237,SpiritWings,SpiritWings,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,1080,{ bonus bMaxSPrate,10; },{},{} 31238,Starfish,Starfish,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,1081,{},{},{} 31239,SwordBarrier,SwordBarrier,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,1082,{ skill "TF_CONCENTRATE",1; bonus2 bSubRace,RC_DemiHuman,10; bonus bAllStats,5; },{ sc_start SC_CONCENTRATE,60000,5; },{ sc_end SC_CONCENTRATE; }31240,turtle_back,turtle_back,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,1083,{},{},{} 31241,turtle_shell,turtle_shell,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,1084,{},{},{} 31242,Vortex_Wings_White,Vortex_Wings_White,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,1085,{ bonus bDex,5; },{},{} 31243,white,white,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,1086,{},{},{} 31244,white_butterfly,white_butterfly,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,1087,{ bonus bAllStats,1; },{},{} 31245,WhiteBeret,WhiteBeret,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,1088,{},{},{} 31246,WhiteBlinker,WhiteBlinker,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,1089,{},{},{} 31247,WingedHeadphones,WingedHeadphones,5,10,,10,,10,,0,0xFFFFFFFF,7,2,512,,0,0,1090,{ bonus bAllStats,3; },{},{} 31248,WingedHeadset,WingedHeadset,5,10,,10,,10,,0,0xFFFFFFFF,7,2,512,,0,0,1091,{ bonus bAllStats,3; },{},{} 31249,yellow,yellow,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,1092,{},{},{} 31250,yellow_butterfly,yellow_butterfly,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,1093,{},{},{} 31251,Yellow_Fairy_Wings,Yellow_Fairy_Wings,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,1094,{},{},{} 31252,ying_yang_valkyrie_helm,ying_yang_valkyrie_helm,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,1095,{},{},{} 31253,Zero_Wings,Zero_Wings,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,1096,{},{},{} 31254,blackfeatherberet,blackfeatherberet,5,10,,10,,10,,0,0xFFFFFFFF,7,2,256,,0,0,1097,{ bonus2 bSubRace,RC_DemiHuman,7; },{},{} 31255,cyanfeatherberet,cyanfeatherberet,5,10,,10,,10,,0,0xFFFFFFFF,7,2,256,,0,0,1098,{ bonus2 bSubRace,RC_DemiHuman,7; },{},{} 31256,purplefeatherberet,purplefeatherberet,5,10,,10,,10,,0,0xFFFFFFFF,7,2,256,,0,0,1099,{ bonus2 bSubRace,RC_DemiHuman,7; },{},{} 31257,redfeatherberet,redfeatherberet,5,10,,10,,10,,0,0xFFFFFFFF,7,2,256,,0,0,1100,{ bonus2 bSubRace,RC_DemiHuman,7; },{},{} 31258,whitefeatherberet,whitefeatherberet,5,10,,10,,10,,0,0xFFFFFFFF,7,2,256,,0,0,1101,{ bonus2 bSubRace,RC_DemiHuman,7; },{},{} 31259,seracillas_ribbon,seracillas_ribbon,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,1102,{},{},{} 31260,GladiatorHelm,GladiatorHelm,5,10,,10,,10,,0,0xFFFFFFFF,7,2,256,,0,0,1103,{},{},{} 31261,WinRAR,WinRAR,5,10,,10,,10,,0,0xFFFFFFFF,7,2,256,,0,0,1104,{},{},{} 31262,Red_Bag,Red_Bag,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,1105,{},{},{} 31263,archan_rucksack,archan_rucksack,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,1106,{},{},{} 31264,Black_Gangster_Scarf,Black_Gangster_Scarf,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,1107,{},{},{} 31265,Elven_Ears_Earrings,Elven_Ears_Earrings,5,10,,10,,10,,0,0xFFFFFFFF,7,2,512,,0,0,1108,{},{},{} 31266,RedSigrunWings,RedSigrunWings,5,10,,10,,10,,0,0xFFFFFFFF,7,2,512,,0,0,1109,{ bonus bAgi,5; },{},{} 31267,WeeD,WeeD,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,1110,{},{},{} 31268,White_Ninja_s_Scroll,White_Ninja_s_Scroll,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,1111,{},{},{} 31269,Black_Takius_Blindfold,Black_Takius_Blindfold,5,10,,10,,10,,0,0xFFFFFFFF,7,2,512,,0,0,1112,{},{},{} 31270,White_Takius_Blindfold,White_Takius_Blindfold,5,10,,10,,10,,0,0xFFFFFFFF,7,2,512,,0,0,1113,{},{},{} 31271,lhz,lhz,5,20,,100,,0,,0,0xFFFFFFFF,7,2,512,,0,0,1114,{ bonus EF_FASTMOVE,2; },{},{} 31272,Cresent_Moon_Wings,Cresent_Moon_Wings,5,10,,10,,10,,0,0xFFFFFFFF,7,2,1,,0,0,1115,{ bonus2 bAddEff,Eff_Freeze,500; bonus bAllStats,3; },{},{} 312713,ice_dragon,ice_dragon,5,20,,100,,0,,0,0xFFFFFFFF,7,2,512,,0,0,1116,{ bonus bSpeedRate,25; },{},{} Help Me Find my Errors script custom Please.