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xienne15

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Posts posted by xienne15

  1. I understand now walkable (no snipe) is like putting a physical barrier there instead of just an off limit space. Can I still put npcs over no walkable areas? For example I wanted to take my wishing well script and put it over the top of a wishing well object. Below the object is not walkable. Thanks.

     

    Peopleperson49

    Yes you can. 139 for invisible NPC  script and 111 for invisible talkable NPC. If you want to know the x,y of the map go to gat edit mode and hover your mouse to your chosen place and press I, which will give you a pop up of the coordinates.

  2. Thanks, you think something so simple would be in the basic tutorial, lol. Follow on question what is the difference between not walkable and not walkable (no snipe)?

     

    Peopleperson49

     

    Edit: And all the other gat options I just realized existed when I started hitting the [ key.

    The not walkable(no snipe) will make the players such as hunters and range character not able to attack monster. For example you add the cell not walkable not snipable to hills, Hunters cannot snipe and attack the monster, but if you put not walkable only they will be able to snipe the monster and damage them.

     

    other cells is i dont really touch them since most of them are alike, it's just the color. Better toch the 3 gat types if you want to create a map.

  3. Pr

     

    I'm going through Borf's Browedit tutorial and I have a couple questions I can't seem to figure out. I'm only on the third one (part 2), so may this might come up later. In two it talks about basic gat editing and tells me how to make it walkable, but never actually says how to switch between the walkable (green), not walkable (red), and the other not walkable (blue). I can easily make something walkable, but I can't make it not. Also for adding objects I understand how to do that, but how to delete an object from the map. Thanks.

     

    Peopleperson49

    1) To change gat types under Gat Edit pressing [ and ] will do the job.

    2) To delete object from the map go to Object Edit and select the object you wanted to delete and hit Backspace.

  4.  

     

     

     

     

    Actually, they don't have to be wav files anymore rAthena supports .mp3 files in BGM folder, to be called and played to a player ingame.

    *playBGM "<BGM filename>";
    *playBGMall "<BGM filename>"{,"<map name>"{,<x0>,<y0>,<x1>,<y1>}};
    
    These two commands will play a Background Music to either the invoking character
    only ('playBGM') or multiple characters ('playBGMall').
    
    BGM filename is the filename in /BGM/ folder. It has to be in .mp3 extension.
    
    It's not required to specify the extension inside the script.
    If coordinates are omitted, BGM will be broadcasted on the entire map. If the map name
    is omitted as well the BGM will be played for the entire server.
    
    You can add your own BGMs this way, naturally.
    

    can u give me a full sample script please.?

    prontera,198,154,0    script    Singer    139,{
        mes "[Singer]";
        mes "I will sing to you a song~!!";
        emotion e_no1;
        next;
        playBGM "102"; //BGM number or you can name your BGM.
        close;
    

     how do i play those song with using NPC and it costs 1 million zeny? my song file is 200, 201, 202, 203, 204, 205, 206, 207, 208, 209 ,210

    izlude,115,137,2    script    MP3 Player    139,{
        mes "[Singer]";
        mes "I will sing to you a song~!!";
        emotion e_no1;
        next;
        playBGM "200"; //BGM number or you can name your BGM.
        end;
    
    
    }
     

    this script didnt work.. i have <TAB>

    any error?

    both i tried end; and close; also same error.

    What is the error on map-server?

  5. Wow this is very great, hail Legai fans like me! Thank for posting gonna purchase it later. :D

    Yup Legaia is one of the best RPG i played on psx. Since Rune midgard re-discovered Rim elm, they try to build it in the same way as old but making sure that it is well civilized and modernized to be more protected from the evil monsters outside the area.

     

    Want to be in nostalgic feeling? Watch~

     

    The thumbnail on the video is more like a training area where you can hear the monks says "hu hu hu" like the sound in Biron Monastery~

     

  6.  

     

     

    Actually, they don't have to be wav files anymore rAthena supports .mp3 files in BGM folder, to be called and played to a player ingame.

    *playBGM "<BGM filename>";
    *playBGMall "<BGM filename>"{,"<map name>"{,<x0>,<y0>,<x1>,<y1>}};
    
    These two commands will play a Background Music to either the invoking character
    only ('playBGM') or multiple characters ('playBGMall').
    
    BGM filename is the filename in /BGM/ folder. It has to be in .mp3 extension.
    
    It's not required to specify the extension inside the script.
    If coordinates are omitted, BGM will be broadcasted on the entire map. If the map name
    is omitted as well the BGM will be played for the entire server.
    
    You can add your own BGMs this way, naturally.
    

    can u give me a full sample script please.?

    prontera,198,154,0    script    Singer    139,{
        mes "[Singer]";
        mes "I will sing to you a song~!!";
        emotion e_no1;
        next;
        playBGM "102"; //BGM number or you can name your BGM.
        close;
    

     how do i play those song with using NPC and it costs 1 million zeny? my song file is 200, 201, 202, 203, 204, 205, 206, 207, 208, 209 ,210

    izlude,115,137,2    script    MP3 Player    139,{
        mes "[Singer]";
        mes "I will sing to you a song~!!";
        emotion e_no1;
        next;
        playBGM "200"; //BGM number or you can name your BGM.
        end;
    
    
    }
     

    this script didnt work.. i have <TAB>

    any error?

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