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DoSS

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  1. example ragnarok model animation

    MODEL

    name(rotate degree)_(id animation) model can rotate 0 or 90 and model can have animation stand

    ANIMATION *Bone only

    (id animation)_(animation) "walk,damage,attack,dead" but animation id works only 1-9 for show animation in game

    text_animation(name_abc..) = animation for empelium stand

    1_animation(name_1) = animation for guildflag

    2_animation(name_2) = animation for treasurebox

    7_animation(name_7) = animation for king guardian

    9_animation(name_9) = animation for sword guardian

    8_animation(name_8) = animation for bow guardian

    animation id 7,9,8 work stand animation other id not work stand animation

    unoccupied animation id = 3,4,5,6 other id not work but ragnarok can add custom static model mob no limit same sprite

    example

    name(rotate degree)_.gr2

    /whisp i think you understand

    3dmob.rar

  2. Amazing but i love Ragnarok because of 2d sprite and pixel art not in 3d model as same as Maplestory and Latale one...

    If ragnarok full or many of 3d mob, this game is not classic anymore.

    And very less people that open/public ragnarok server got knowledge about 3d programing.....

    And about something in THAILAND,.... This 3d etcs is for paid service 1000000% for sure.

    You guy work hard but result will like this word: Exploit

    Sorry about English and my comment, I'm asian.

    Each individual person has different habits and expectation hence you should not count everyone is behaving in the same manner. People are always having good and bad things in themselves which is the nature of human being, I believe.

    Each individual’s habit is always different and we cannot force each and everyone to think and behave in the same way.

    I am not blaming you but you should know that some works can create benefit for the whole development not individual and not for Thai people specifically.

    What I want to present here is to adapt and apply some further development to the map; for instance to create the real time transportation system by aiming that; we are able to control each character simultaneously, improve the system of growing the plant, expand or stretch some model when building the house, house decoration and cooking system etc. I just have a hope that I can make it more real than ever.

    I am not only thinking to use this to take any advantage from my own country and please take note that I have never been using the web board of eathena Thailand for quite some time already.

    Lastly, what I have done is the thing I love and I would like to see the change in the system rather taking advantage or creating it for my own benefits. Hope you will understand my standpoint and my working philosophy.

  3. i have example .gr2 2.6 convert to 2.4 and metin2 use granny2 version 2.4 but guys can make metin2 can use granny 2.8 here

    http://www.elitepvpe...f-r-metin2.html

    http://www.progamerc...-gr2-2-4-a.html

    waiting orlox for explain later time but you not understand /whisp

    bin.rar -- The new, metin2-compatible dll

    msvcrt.rar -- CRT required to run the dll

    sdk2.rar -- Original, metin2-incompatible dll

    bulkconverter.rar -- Mass upgrade app

    bin.rar

    bulkconverter.rar

    GrannyConverter_ricky92.rar

    msvcrt.rar

    sdk2.rar

  4. granny_banner.png

    btn_donateCC_LG.gif

    Active Members:

    Doss, Ricky92, Olrox, Ai4rei, curiosity, Lemongrass

    Supporters And Special Thanks to:

    Briefing & Concept

    Greetings

    Let me introduce myself. I'm Doss, from Thailand. Olrox is my friend and he accepted gladly to join. He accepted to keep this thread updated In case you wonder why he is edit this thread.

    For a long time I have been involved into RO -graphic related- stuff. Some people might remember my works with 3D editions, Sprites, Maps, etc. Today I'm glad to announce an open project, were all the people with the skills in RO client stuff (hex, packets etc)/ 3D designers/ Enthusiast / Supporters/Scripters are welcome to join.

    Back to the project itself:

    For years since eAthena emulator exists, we have been witnesesses of great progress in this emulator.... scripts, source, maps, sprites, etc. All this progress have been possible this far with the enormous contribution of a lot of people.

    Now, we are happy to try a new feature that for years, it has not t been possible to add it in the RO private history. I'm talking about the possibility to Add Custom 3D Monsters in Ragnarok.

    All we know what the emperium is. You might know that that kind of model, is an animated 3D one.... with the possibility to walk, attack, die, or whatever you wish. Other examples of this kind of monsters are: War of Emperyum Guardians, War of Emperyum Flags, etc. As those monsters, our intention with this project is to do the same, but, with outsides resources available in this format, that can be implemented to being used in RO.

    With this being said as a briefing;. We proceed to explain this project.

    Terminology

    Common words that you will encounter with on this thread.

    • Granny2.dll: Granny external library, allways included in every instalation pack of Ragnarok Online. Ragnarok Version: 2.1.0.5
    • Granny SDK: Granny development tool kit. Only for those who pays the granny license that is around $10,000.- and for serious Official licensed Games.
    • Granny Viewer: Free software that allows you to view a full gr2 model, with his animations/bones/skins/textures.
    • .gr2: Granny extension for gr2 models.

    About the Project

    Basically the idea of the project is, making possible to use Granny animated Models, from recent versions, to being imported into the particular old Ragnarok version one that is: 2.1.0.5

    Our main problem since almost a year, is the fact that RO can only work with exactly that version, and obtaining a Granny SDK from that date, is an impossible thing. Since the file is from the far 2000~2003 year. Even, if you have 10,000k dollars to buy it, you will get only the lastest versions (this year) and, getting the lastest version is truly impossible.

    Luckily we could find that RIcky92 did a tool to import granny newer versions to older ones. We asked him to join our project and he accepted gladly to develop the same tool, but now adapted to RO granny 2.1.0.5 version.

    Right now, our state is very early, and we are contacting people to join this project.... but the most important thing is, we we are waiting for the feedback of the community. Since this tool will be released for free, then, we really need to see if the community is interested for such a tool like this one.

    All the people that is interested, or, thinks that this is going to be a good hit, please, post it. A single post encourages all of us, to work on this.

    Screenshots/Videos and Examples

    Old video!

    Wait for the updated one

    that shows now animation added

    to custom mobs ids in LUAs

    Changelog

    • 2013/January: Curiosity sucessfully releases a 2012-04-10a client able to read full animations of custom GR2 mobs.
    • 2013/January: Ai4rei joins and explains how the granny structure works inside the client. He also points a restriction of the actual RO clients that are not showing animation for WoE Flags.
    • 2013/January: Yommy shares a very useful ragnarok debug client resources to the team.
    • 2013/January: Lemongrass joins the team.
    • 2013/January: After some tests, the team realized that it is truly necessary to include people with the skills to dissamble the client functions. Curiosity Joins and adds a hex change which fixes the animation indexes for custom mobs IDs besides the standing animation. This files of custom 3D mobs are released.
    • 2013/January: Olrox continues his tests and now adds a video about animation with bones present. Our issue: It is only possible by replacing a existing gr2 ID in the client.
    • 2013/January: Olrox begins looking at how animation is handled in the gr2 files of Ragnarok Online. After some tests the first video with the default animation present is released.
    • 2013/January: Olrox finds some issues with multi mesh support, which Ricky92 finds a great solution for it.
    • 2013/January: Doss asks Olrox his full atention to the further graphic tests of the project. Due to real life and university, he might be a little away from the project from now.
    • 2013/January: Doss shows a static animated mob imported from RO 2 GoW 3D mob, thanks to the Granny Converter of Ricky92
    • 2013/January: Doss test the tool. Some errors and issues are pointed to Ricky92 who releases a second Beta of his amazing tool.
    • 2013/January: Project gets back. Ricky92 finally releases the Granny Converter tool as a beta state.
    • 2012/November: After a lot of inquiries from the community, Olrox explains that the project is still alive, and Ricky92 is very busy in real life terms. Project is on hold.
    • 2012/October: Ricky92 continues with the tool which is now in a final state. Donation info for ricky92 is added, as an appreciation to his time to this community.
    • 2012/September: Doss adds handy info about how gr2 mobs are recalled by the client. And add a example of it.
    • 2012/September: Greenbox adds useful info about Granny 2.1.05 functions regarding Animation Indexes
    • 2012/September: Ricky92 begins to test animation support for his converter.
    • 2012/September: Ricky92 fix this issue with his converter and now adds support for bink 0 compression. A fox is released for testing and works pretty well.
    • 2012/September: Ricky92 releases a testing pyramid .gr2 no animated mob converted mob thanks for his tool. After some tests, Ricky92 realized that Granny 2.1.0.5 doesn't support bink 1 compression in textures.
    • 2012/August: Ricky92 shows the first known screen of a custom 3D animated resource imported sucesfully from Granny 2.4 to granny 2.1.0.5
    • 2012/August: Doss notices that someone developed a converter for further Granny Versions (for another game, that is not RO) Olrox contacts Ricky92, a well known contributor in the metin2 Game Community, developer of the Granny Converter for that version. He accepted and joined our team gladly.
    • 2012/August: Project is finally released to the public. Shinro helped with some commits and ideas about the Granny 3D version limit. Yommy joins and accepted gladly to do some tests about bypassing the Granny verification.
    • 2012/June: The idea of this project takes Olrox's atention and he accepted to join. Also he suggested to launch this project openly.
    • 2011/August: Doss (Also known as Charamel, Lemara) does his first tests and begin to ask for support in eAthena

    Attached Files and Useful Links

    i have plugin gr2 export but granny2.dll version 2.1.0.5 can read higher but have people can bypass granny2.dll for read version higher <a class="bbc_url" href="http://www.elitepvpers.com/forum/metin2-pserver-guides-strategies/1744833-release-granny-tag-check-bypass-exporter-80xxx10.html" rel="nofollow external" title="External link">http://www.elitepvpe...er-80xxx10.html</a></span>

    <p style="text-align: center">can download granny tool and gr2 model export from plugin

    <p style="text-align: center">I would hope that guys can do it <img alt="" class="bbc_emoticon" src="http://rathena.org/board/public/style_emoticons/default/biggrin.png"/>

    Granny.rar

    3dmobtest.grf

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