Jump to content

kimokuro

Members
  • Posts

    19
  • Joined

  • Last visited

Posts posted by kimokuro

  1. Well i was actually hoping there was like an "universal folder" or something where i can keep the size of the folder to a minimum but if not, i think that whatever that person was using in that video would be useful to use, any idea where i can get it?

  2. Hi i using the robe system on my RO server but i wanted to know if there was to add them without duplicating (copying) the same .spr and .act multiple times to put them in their individual folder depending on what class it is.

    Some of the robes im using are pretty big and i wanted to know if i can just put 1 set of the sprites in one folder rather than 10+ for the different classes...

    Thanks

  3. Ah sounds like you made your patch grf called ``serverRO.grf`` and selected ``single file`` for input and selected RO directory (using ThorGenerator. When using the thor patcher, it would end up replacing your serverRO.grf.

    Instead in order to make the patch you need all the files outside the grf and select ```Directory`` on the thor generator. this would merge with the default grf rather than replacing it completely.

    Correct me if im wrong.

  4. I was hoping if someone could point me in the right direction of how to make it so that equiping costume items doesnt replace existing sprites instead adds on. Meaning. Suppose i have a regular poring hat (Upper Headgear) on upper headgear and then i equip a costume headgear which are devil wings (which is also a upper headgear) and they both show.. This is just an example.

  5. Hey Rathena community, I have a question about the pet_db. Is there anyway to set a sort of character boost when the pet is out. Example i want to make a system where... someone could get a Poring.. hatch it.. (have it out) and get like +10 luck or maybe even 100% more hp regen. Thanks in advance

    I just wanted to know if its possible or What is the best way to go on this approach. Any help would be appreciated :(

    Edit: Nevermind figured it out.

  6. Hey Rathena community. I wanted to know if it is possible to make a costume headgear such as costume upper headgear not overwrite/replace the regular headgear sprite. I want to make the costume upper headgear slots like a regular headgear slot so that it would display a sprite without overwriting any existing ones.

    Thanks in advance! /hmm

  7. For question 2, you could easily use the ending script in your instance to give reward hats.

    With the hats' script options you'd just have it do something like this:

    {},{ set eff877,1; while(eff877==1){specialeffect2 877; sleep2 6000;} },{set eff877,0;}

    Which would allow the user to display a desired aura whenever they want, a different hat for each aura effect.

    OMG wasnt what i was looking for! Its better! /hmm thanks a lot, you're the best. Hm any idea on how to add custom @effects though.. i was thinking of the tarot cards 523-536 and i noticed there are some empty effect ids.. any idea on how i could make some new effects like tarot cards? (wanted to make a gm card. also like a tarot card, that shows that a player is a gm, (wouldnt be as big but somewhat so i could put it above a player

    thanks again ! /lv

  8. I tested several times including using the item_bonus txt but i can't seem to figure out how to make passive items where you get the effect if the item is in the inventory, I tried looking around but didnt find any clear ways of how to do it. I want to make 5 different types and make it so the person can only use 1 and if there are more than 1 of the item the effects are negated

    Example of what i want to do is make an item where when its in ur inventory you get

    Item called Crimson Badge

    +25 Str ( bStr,2; )

    +25 Vit ( bVit,25; )

    Base str +100% hp recovery rate ( bonus bHPrecovRate,100; )

  9. Hey Rathena community, I have 2 questions and i would appreciate some help

    Question 1. For the costume system is it possible to make it so that... lets say Upper headgear costume doesnt replace the normal upper headgear sprite (I wanted to make some custom items that doesnt interfere with the normal headgears sprites and shows when its on/

    Question 2. I wanted to know if its possible to add 2 different auras into the effect folder and setup a npc that gives them 1 of the 2 (meaning some players would have aura A and some players will have aura B... and that everyone can see players with different aura). I plan on setting up a system where players can unlock certain material through instances such as different auras.

    Thanks in advance! =)

×
×
  • Create New...