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kimokuro

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Everything posted by kimokuro

  1. Hi, i wanted to know what files in the data folder are for the nuke effect in game (The explosion)? ( I ask because i want to see if i can modify it). Thank you
  2. Oh, I was hoping someone might have some type of generator or something to make it easier to make one.
  3. Does anyone have an EXP table for max level 9999?
  4. I am using 2013-08-07Ragexe and my version is correctly set to 45 in both the packet_db and clientinfo however whenever i open the auction windows from the npc, my client crashes when i click "Register". Does anyone know what might be the problem?
  5. http://www.eathena.w...howtopic=272875 I was just on the eathena website and found this post, it looks like a good map that i can use that was released to the public but unfortunately the link is dowm, does anyone have this map that can re-upload for me? Thanks HellFire Map
  6. Thanks a lot, I patched and was able to find it =)
  7. While i was going through this sprite website http://nn.nachtwolke.com/dev/npclist I found some monster sprites that arent in the data.grf and rdata.grf (yes i looked through them) I wanted to know where i could find them. the monsters are... MG_AMDARAIS 2476... MG_CORRUPTION_ROOT 2475...
  8. Well i was actually hoping there was like an "universal folder" or something where i can keep the size of the folder to a minimum but if not, i think that whatever that person was using in that video would be useful to use, any idea where i can get it?
  9. Hi i using the robe system on my RO server but i wanted to know if there was to add them without duplicating (copying) the same .spr and .act multiple times to put them in their individual folder depending on what class it is. Some of the robes im using are pretty big and i wanted to know if i can just put 1 set of the sprites in one folder rather than 10+ for the different classes... Thanks
  10. I was wondering if anyone has a collect pack of a bunch of crystal recolours for blue crystal and red crystal. trying to get all the main colours crystals like this: MOB ID: 1914 Name: Blue Crystal http://file5.ratemyserver.net/mobs/1914.gif
  11. Ah sounds like you made your patch grf called ``serverRO.grf`` and selected ``single file`` for input and selected RO directory (using ThorGenerator. When using the thor patcher, it would end up replacing your serverRO.grf. Instead in order to make the patch you need all the files outside the grf and select ```Directory`` on the thor generator. this would merge with the default grf rather than replacing it completely. Correct me if im wrong.
  12. I was hoping if someone could point me in the right direction of how to make it so that equiping costume items doesnt replace existing sprites instead adds on. Meaning. Suppose i have a regular poring hat (Upper Headgear) on upper headgear and then i equip a costume headgear which are devil wings (which is also a upper headgear) and they both show.. This is just an example.
  13. Hey Rathena community, I have a question about the pet_db. Is there anyway to set a sort of character boost when the pet is out. Example i want to make a system where... someone could get a Poring.. hatch it.. (have it out) and get like +10 luck or maybe even 100% more hp regen. Thanks in advance I just wanted to know if its possible or What is the best way to go on this approach. Any help would be appreciated Edit: Nevermind figured it out.
  14. Hey Rathena community. I wanted to know if it is possible to make a costume headgear such as costume upper headgear not overwrite/replace the regular headgear sprite. I want to make the costume upper headgear slots like a regular headgear slot so that it would display a sprite without overwriting any existing ones. Thanks in advance!
  15. Charms! thats exactly what i wanted, i hope it works on rathena with no problems, post looks a bit old. thanks everyone
  16. OMG wasnt what i was looking for! Its better! thanks a lot, you're the best. Hm any idea on how to add custom @effects though.. i was thinking of the tarot cards 523-536 and i noticed there are some empty effect ids.. any idea on how i could make some new effects like tarot cards? (wanted to make a gm card. also like a tarot card, that shows that a player is a gm, (wouldnt be as big but somewhat so i could put it above a player thanks again !
  17. I guess a better question to ask instead of question 1 is "How can I make it so that Upper headgear costume is like a 4th headgear slot that goes with the regular higher, mid, and lower headgears instead of being a costume slot.
  18. I tested several times including using the item_bonus txt but i can't seem to figure out how to make passive items where you get the effect if the item is in the inventory, I tried looking around but didnt find any clear ways of how to do it. I want to make 5 different types and make it so the person can only use 1 and if there are more than 1 of the item the effects are negated Example of what i want to do is make an item where when its in ur inventory you get Item called Crimson Badge +25 Str ( bStr,2; ) +25 Vit ( bVit,25; ) Base str +100% hp recovery rate ( bonus bHPrecovRate,100; )
  19. Hey Rathena community, I have 2 questions and i would appreciate some help Question 1. For the costume system is it possible to make it so that... lets say Upper headgear costume doesnt replace the normal upper headgear sprite (I wanted to make some custom items that doesnt interfere with the normal headgears sprites and shows when its on/ Question 2. I wanted to know if its possible to add 2 different auras into the effect folder and setup a npc that gives them 1 of the 2 (meaning some players would have aura A and some players will have aura B... and that everyone can see players with different aura). I plan on setting up a system where players can unlock certain material through instances such as different auras. Thanks in advance! =)
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