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Everything posted by Geralt
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guys how to use @language for pt-br in where is the file to be able to change and how it would look to pt-br
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hello does anyone have npc translator for en found some more not compatible with current version rathena obs. this npc translates every server?
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@Emistry I'll take this topic to ask I'm having this error when inserting the sql table (1064) ) ENGINE = MyISAM;
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How to add Soul Reaper and Star Emperor classes and platinum skills //===== rAthena Script ======================================= //= Job Master //===== By: ================================================== //= Euphy //===== Current Version: ===================================== //= 1.4 //===== Compatible With: ===================================== //= rAthena Project //===== Description: ========================================= //= A fully functional job changer. //===== Additional Comments: ================================= //= 1.0 Initial script. //= 1.1 Fixed reset on Baby job change. //= 1.2 Added Expanded Super Novice support and initial Kagerou/Oboro support. //= 1.3 Kagerou/Oboro added. //= 1.4 Rebellion added. //============================================================ prontera,153,193,4 script Mestra das Classes 484,{ function Job_Menu; mes "^339966[ Mestra das Classes ]^000000"; if (Class > 4049) { mes (gettime(3)>= 6&&gettime(3)<= 12?"Bom-dia":(gettime(3)>=13&&gettime(3)<=18?"Boa-tarde":"Boa-noite"))+", ^008aff"+strcharinfo(0)+"^000000 !"; mes "Não há mais nada que eu possa fazer por você."; close; } if (checkfalcon() || checkcart() || checkriding() || ismounting()) { mes "Por favor você deve remover "+((checkfalcon())?"falcon":"")+((checkcart())?"cart":"")+((checkriding())?"Peco":"")+((ismounting())?"mount":"")+" para poder continuar."; close; } if (.SkillPointCheck && SkillPoint) { mes "Por favor use todos os pontos de skill para poder continuar.."; close; } set .@eac, eaclass(); set .@i, ((.ThirdClass)?roclass(.@eac&EAJ_UPPERMASK):Class); if (.@i > 6 && .@i < 22) { if (BaseLevel < .Rebirth[0] || JobLevel < .Rebirth[1]) { set .@blvl, .Rebirth[0]-BaseLevel; set .@jlvl, .Rebirth[1]-JobLevel; mes "Você precisa de "+((.@blvl>0)?.@blvl+" niveis de base "+((.@jlvl>0)?"/ ":""):"")+((.@jlvl>0)?.@jlvl+" niveis de job ":"")+"para continuar."; close; } if (Class > 21) { mes "Você deseja se tornar 3rd Classe?"; next; Job_Menu(roclass(.@eac|EAJL_THIRD)); close; } while(1) { mes "Selecione a opção:"; next; set .@i, select(" ^3CB371[»]^000000 ^0055FFRenascer^000000:"+((.ThirdClass)?" [»] ^FF0000Terceira Classe^000000":"")+": ^777777[»] Cancelar^000000"); if (.@i==3) close; mes "^339966[ Mestra das Classes ]^000000"; mes "Você tem certeza?"; next; Job_Menu(((.@i==1)?4001:roclass(.@eac|EAJL_THIRD))); mes "^339966[ Mestra das Classes ]^000000"; } } set .@j1, roclass(.@eac|EAJL_2_1); set .@j2,roclass(.@eac|EAJL_2_2); if ((.@eac&EAJ_UPPERMASK) == EAJ_SUPER_NOVICE) setarray .@exp[0],roclass(.@eac|EAJL_THIRD),99; //if (Class == Job_Ninja || Class == Job_Gunslinger) setarray .@exp[0],.@j1,70; if (.@exp[0] && .SecondExpanded) { if (BaseLevel < .Rebirth[0] || JobLevel < .@exp[1]) { set .@blvl, .Rebirth[0]-BaseLevel; set .@jlvl, .@exp[1]-JobLevel; mes "Você precisa de "+((.@blvl>0)?.@blvl+" niveis de base "+((.@jlvl>0)?"/ ":""):"")+((.@jlvl>0)?.@jlvl+" niveis de job ":"")+"para continuar."; close; } mes "Trocar para "+jobname(.@exp[0])+"?"; next; Job_Menu(.@exp[0]); close; } if (.@eac&EAJL_2) if (.@eac&(EAJL_UPPER|EAJL_BABY) || roclass(.@eac|EAJL_UPPER) == -1) { mes "Não há mais classes disponiveis."; close; } if ((.@eac&EAJ_BASEMASK) == EAJ_NOVICE) { if (JobLevel < .JobReq[0]) mes "É necessário o nivel de job "+.JobReq[0]+" para se tornar 1ª Classe."; else if (Class == 4001 && .LastJob && lastJob) { mes "Trocar de classe agora?"; next; Job_Menu(roclass((eaclass(lastJob)&EAJ_BASEMASK)|EAJL_UPPER)); } else switch(Class) { case 0: Job_Menu(1,2,3,4,5,6,23,4046,24,25,4023); case 4001: Job_Menu(4002,4003,4004,4005,4006,4007); case 4023: Job_Menu(4024,4025,4026,4027,4028,4029,4045); default: mes "An error has occurred."; break; } close; } if (roclass(.@eac|EAJL_2_1) == -1 || roclass(.@eac|EAJL_2_2) == -1) mes "Não há mais classes disponiveis."; else if (!(.@eac&EAJL_2) && JobLevel < .JobReq[1]) mes "É necessário o nivel de job "+.JobReq[1]+" para se tornar 2ª Classe."; else if (.LastJob && lastJob && (.@eac&EAJL_UPPER)) { mes "Trocar de classe agora?"; next; Job_Menu(lastJob+4001); } else Job_Menu(.@j1,.@j2); close; function Job_Menu { while(1) { if (getargcount() > 1) { mes "Escolha uma profissão"; set .@menu$,""; for(set .@i,0; .@i<getargcount(); set .@i,.@i+1) set .@menu$, .@menu$+" ^3CB371[»]^000000 "+jobname(getarg(.@i))+":"; set .@menu$, .@menu$+" ^777777[»] Cancelar^000000"; next; set .@i, getarg(select(.@menu$)-1,0); if (!.@i) close; if ((.@i == 23 || .@i == 4045) && BaseLevel < .SNovice) { mes "^339966[ Mestra das Classes ]^000000"; mes "É necessário o nivel de base "+.SNovice+" para se tornar um "+jobname(.@i)+"."; close; } mes "^339966[ Mestra das Classes ]^000000"; mes "Você tem certeza?"; next; } else set .@i, getarg(0); if (select(" ^3CB371[»]^000000 Trocar sua classe para ^0055FF"+jobname(.@i)+"^000000: ^777777[»] "+((getargcount() > 1)?"Voltar":"Cancelar")+"^000000") == 1) { mes "^339966[ Mestra das Classes ]^000000"; mes "Você é agora um: "+callfunc("F_InsertArticle",jobname(.@i))+"!"; if (.@i==4001 && .LastJob) set lastJob, Class; jobchange .@i; if (.@i==4001 || .@i==4023) resetlvl(1); specialeffect2 EF_ANGEL2; specialeffect2 EF_ELECTRIC; if (.Platinum) callsub Get_Platinum; close; } if (getargcount() == 1) return; mes "^339966[ Mestra das Classes ]^000000"; } end; } Get_Platinum: skill 142,1,0; switch(BaseClass) { case 0: if (Class !=23) skill 143,1,0; break; case 1: skill 144,1,0; skill 145,1,0; skill 146,1,0; break; case 2: skill 157,1,0; break; case 3: skill 147,1,0; skill 148,1,0; break; case 4: skill 156,1,0; break; case 5: skill 153,1,0; skill 154,1,0; skill 155,1,0; break; case 6: skill 149,1,0; skill 150,1,0; skill 151,1,0; skill 152,1,0; break; default: break; } switch(BaseJob) { case 7: skill 1001,1,0; break; case 8: skill 1014,1,0; break; case 9: skill 1006,1,0; break; case 10: skill 1012,1,0; skill 1013,1,0; break; case 11: skill 1009,1,0; break; case 12: skill 1003,1,0; skill 1004,1,0; break; case 14: skill 1002,1,0; break; case 15: skill 1015,1,0; skill 1016,1,0; break; case 16: skill 1007,1,0; skill 1008,1,0; skill 1017,1,0; skill 1018,1,0; skill 1019,1,0; break; case 17: skill 1005,1,0; break; case 18: skill 238,1,0; break; case 19: skill 1010,1,0; break; case 20: skill 1011,1,0; break; default: break; } return; OnInit: setarray .Rebirth[0],99,50; // Minimum base level, job level to rebirth OR change to third class setarray .JobReq[0],10,40; // Minimum job level to turn into 1st class, 2nd class set .ThirdClass,0; // Enable third classes? (1: yes / 0: no) set .SecondExpanded,0; // Enable new expanded second classes: Ex. Super Novice, Kagerou/Oboro, Rebellion? (1: yes / 0: no) set .SNovice,45; // Minimum base level to turn into Super Novice set .LastJob,1; // Enforce linear class changes? (1: yes / 0: no) set .SkillPointCheck,1; // Force player to use up all skill points? (1: yes / 0: no) set .Platinum,1; // Get platinum skills automatically? (1: yes / 0: no) end; } //prontera,151,193,4 script Removedor de Skills 872,{ //- script Removedor de Skills -1,{ ////-- //set .nome$,"^339966[ Removedor de Skill ]^000000"; //Nome do NPC ////-- //mes .nome$; //mes (gettime(3)>= 6&&gettime(3)<= 12?"Bom-dia":(gettime(3)>=13&&gettime(3)<=18?"Boa-tarde":"Boa-noite"))+", ^008aff"+strcharinfo(0)+"^000000 !"; //mes "Eu posso remover seus pontos de skill que estão sobrando."; //mes "Vou verificar quantos pontos de skill você tem."; //next; //mes .nome$; //set @skillPoints, skillPointCount(); //mes "Você tem "+@skillPoints+" Pontos de Habilidade!"; //next; //mes .nome$; //mes "^ff0000CUIDADO! Você só deve remover os pontos se realmente os mesmo estiverem sobrando. Antes de continuar, tente atualizar seu patch, se mesmo assim ainda existe pontos sobrando continue com o processo.^000000"; //next; //mes .nome$; //mes "Deseja remover "+@skillPoints+" Pontos de Habilidade?"; //if(select("^3CB371[»]^000000 Sim.:^ff0000[»]^000000 Nao") == 2) close; //mes .nome$; //mes "Então eu removerei seus pontos!"; //next; //set SkillPoint,0; //mes "Seus ^FF0000Pontos de Habilidade^000000 foram removidos com sucesso."; //close; //}
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something closed door 3306 I used a command to release iptables -I INPUT -p tcp --dport 3306 -j ACCEPT
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Guys I have this problem in my hosting cloud server centos 7 I can't connect emulator or enter the DB obs .. will it be necessary to format the machine and install everything again?
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the doubt I have and the same tutorial for level max 255? if it is I already did it and it gave the same error now the base level I put ta 185 anyway this error [Warning]: pc_readdb_skilltree: Skill 5045's base level requirement 100 exceeds job 4218's max base level 0. Capping skill base level. [Warning]: pc_readdb_skilltree: Skill 5046's base level requirement 100 exceeds job 4218's max base level 0. Capping skill base level. [Warning]: pc_readdb_skilltree: Skill 5047's base level requirement 100 exceeds job 4218's max base level 0. Capping skill base level. [Warning]: pc_readdb_skilltree: Skill 5048's base level requirement 100 exceeds job 4218's max base level 0. Capping skill base level. [Warning]: pc_readdb_skilltree: Skill 5049's base level requirement 100 exceeds job 4218's max base level 0. Capping skill base level. [Warning]: pc_readdb_skilltree: Skill 5050's base level requirement 100 exceeds job 4218's max base level 0. Capping skill base level. [Warning]: pc_readdb_skilltree: Skill 5051's base level requirement 100 exceeds job 4218's max base level 0. Capping skill base level. [Warning]: pc_readdb_skilltree: Skill 5052's base level requirement 100 exceeds job 4218's max base level 0. Capping skill base level. [Warning]: pc_readdb_skilltree: Skill 5053's base level requirement 100 exceeds job 4218's max base level 0. Capping skill base level. [Warning]: pc_readdb_skilltree: Skill 5054's base level requirement 100 exceeds job 4218's max base level 0. Capping skill base level. [Warning]: pc_readdb_skilltree: Skill 5055's base level requirement 100 exceeds job 4218's max base level 0. Capping skill base level. [Warning]: pc_readdb_skilltree: Skill 5056's base level requirement 100 exceeds job 4218's max base level 0. Capping skill base level. [Warning]: pc_readdb_skilltree: Skill 5045's base level requirement 100 exceeds job 4220's max base level 0. Capping skill base level. [Warning]: pc_readdb_skilltree: Skill 5046's base level requirement 100 exceeds job 4220's max base level 0. Capping skill base level. [Warning]: pc_readdb_skilltree: Skill 5047's base level requirement 100 exceeds job 4220's max base level 0. Capping skill base level. [Warning]: pc_readdb_skilltree: Skill 5048's base level requirement 100 exceeds job 4220's max base level 0. Capping skill base level. [Warning]: pc_readdb_skilltree: Skill 5049's base level requirement 100 exceeds job 4220's max base level 0. Capping skill base level. [Warning]: pc_readdb_skilltree: Skill 5050's base level requirement 100 exceeds job 4220's max base level 0. Capping skill base level. [Warning]: pc_readdb_skilltree: Skill 5051's base level requirement 100 exceeds job 4220's max base level 0. Capping skill base level. [Warning]: pc_readdb_skilltree: Skill 5052's base level requirement 100 exceeds job 4220's max base level 0. Capping skill base level. [Warning]: pc_readdb_skilltree: Skill 5053's base level requirement 100 exceeds job 4220's max base level 0. Capping skill base level. [Warning]: pc_readdb_skilltree: Skill 5054's base level requirement 100 exceeds job 4220's max base level 0. Capping skill base level. [Warning]: pc_readdb_skilltree: Skill 5055's base level requirement 100 exceeds job 4220's max base level 0. Capping skill base level. [Warning]: pc_readdb_skilltree: Skill 5056's base level requirement 100 exceeds job 4220's max base level 0. Capping skill base level. [Status]: Done reading '6197' entries in 'db/re/skill_tree.txt'. [Status]: Done reading '0' entries in 'db/import/skill_tree.txt'. [Warning]: Class Rune Knight (4054) does not have a base exp table. [Warning]: Class Rune Knight (4054) does not have a job exp table. [Warning]: Class Warlock (4055) does not have a base exp table. [Warning]: Class Warlock (4055) does not have a job exp table. [Warning]: Class Ranger (4056) does not have a base exp table. [Warning]: Class Ranger (4056) does not have a job exp table. [Warning]: Class Arch Bishop (4057) does not have a base exp table. [Warning]: Class Arch Bishop (4057) does not have a job exp table. [Warning]: Class Mechanic (4058) does not have a base exp table. [Warning]: Class Mechanic (4058) does not have a job exp table. [Warning]: Class Guillotine Cross (4059) does not have a base exp table. [Warning]: Class Guillotine Cross (4059) does not have a job exp table. [Warning]: Class Rune Knight T (4060) does not have a base exp table. [Warning]: Class Rune Knight T (4060) does not have a job exp table. [Warning]: Class Warlock T (4061) does not have a base exp table. [Warning]: Class Warlock T (4061) does not have a job exp table. [Warning]: Class Ranger T (4062) does not have a base exp table. [Warning]: Class Ranger T (4062) does not have a job exp table. [Warning]: Class Arch Bishop T (4063) does not have a base exp table. [Warning]: Class Arch Bishop T (4063) does not have a job exp table. [Warning]: Class Mechanic T (4064) does not have a base exp table. [Warning]: Class Mechanic T (4064) does not have a job exp table. [Warning]: Class Guillotine Cross T (4065) does not have a base exp table. [Warning]: Class Guillotine Cross T (4065) does not have a job exp table. [Warning]: Class Royal Guard (4066) does not have a base exp table. [Warning]: Class Royal Guard (4066) does not have a job exp table. [Warning]: Class Sorcerer (4067) does not have a base exp table. [Warning]: Class Sorcerer (4067) does not have a job exp table. [Warning]: Class Minstrel (4068) does not have a base exp table. [Warning]: Class Minstrel (4068) does not have a job exp table. [Warning]: Class Wanderer (4069) does not have a base exp table. [Warning]: Class Wanderer (4069) does not have a job exp table. [Warning]: Class Sura (4070) does not have a base exp table. [Warning]: Class Sura (4070) does not have a job exp table. [Warning]: Class Genetic (4071) does not have a base exp table. [Warning]: Class Genetic (4071) does not have a job exp table. [Warning]: Class Shadow Chaser (4072) does not have a base exp table. [Warning]: Class Shadow Chaser (4072) does not have a job exp table. [Warning]: Class Royal Guard T (4073) does not have a base exp table. [Warning]: Class Royal Guard T (4073) does not have a job exp table. [Warning]: Class Sorcerer T (4074) does not have a base exp table. [Warning]: Class Sorcerer T (4074) does not have a job exp table. [Warning]: Class Minstrel T (4075) does not have a base exp table. [Warning]: Class Minstrel T (4075) does not have a job exp table. [Warning]: Class Wanderer T (4076) does not have a base exp table. [Warning]: Class Wanderer T (4076) does not have a job exp table. [Warning]: Class Sura T (4077) does not have a base exp table. [Warning]: Class Sura T (4077) does not have a job exp table. [Warning]: Class Genetic T (4078) does not have a base exp table. [Warning]: Class Genetic T (4078) does not have a job exp table. [Warning]: Class Shadow Chaser T (4079) does not have a base exp table. [Warning]: Class Shadow Chaser T (4079) does not have a job exp table. [Warning]: Class Rune Knight (4080) does not have a base exp table. [Warning]: Class Rune Knight (4080) does not have a job exp table. [Warning]: Class Rune Knight (4081) does not have a base exp table. [Warning]: Class Rune Knight (4081) does not have a job exp table. [Warning]: Class Royal Guard (4082) does not have a base exp table. [Warning]: Class Royal Guard (4082) does not have a job exp table. [Warning]: Class Royal Guard (4083) does not have a base exp table. [Warning]: Class Royal Guard (4083) does not have a job exp table. [Warning]: Class Ranger (4084) does not have a base exp table. [Warning]: Class Ranger (4084) does not have a job exp table. [Warning]: Class Ranger (4085) does not have a base exp table. [Warning]: Class Ranger (4085) does not have a job exp table. [Warning]: Class Mechanic (4086) does not have a base exp table. [Warning]: Class Mechanic (4086) does not have a job exp table. [Warning]: Class Mechanic (4087) does not have a base exp table. [Warning]: Class Mechanic (4087) does not have a job exp table. [Warning]: Class Baby Rune Knight (4096) does not have a base exp table. [Warning]: Class Baby Rune Knight (4096) does not have a job exp table. [Warning]: Class Baby Warlock (4097) does not have a base exp table. [Warning]: Class Baby Warlock (4097) does not have a job exp table. [Warning]: Class Baby Ranger (4098) does not have a base exp table. [Warning]: Class Baby Ranger (4098) does not have a job exp table. [Warning]: Class Baby Arch Bishop (4099) does not have a base exp table. [Warning]: Class Baby Arch Bishop (4099) does not have a job exp table. [Warning]: Class Baby Mechanic (4100) does not have a base exp table. [Warning]: Class Baby Mechanic (4100) does not have a base exp table. pc_readdb_job_exp: Number of columns 178 defined is too low for max level 185
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can someone do a ranking for this script appears in fluxcp // ===== SQL ================================ // CREATE TABLE `gdt` ( // `guild_id` int(11) unsigned NOT NULL auto_increment, // `tesouros` int(11) unsigned NOT NULL default '0', // `pontos` int(11) unsigned NOT NULL default '0', // PRIMARY KEY (`guild_id`) // ) TYPE=MyISAM // Warps arena_room.gat,99,25,0 warp tesouro1 1,1,prt_are_in.gat,98,23 prt_are_in.gat,97,30,0 warp tesouro2 1,1,arena_room.gat,99,28 prt_are_in.gat,142,13,0 warp tesouro3 1,1,prt_are_in.gat,177,79 prt_are_in.gat,177,74,0 warp tesouro4 1,1,prt_are_in.gat,138,13 prt_are_in.gat,55,13,0 warp tesouro5 1,1,prt_are_in.gat,125,78 prt_are_in.gat,125,74,0 warp tesouro6 1,1,prt_are_in.gat,60,13 arena_room.gat,99,88,0 warp tesouro7 1,1,izlude.gat,128,222 prt_are_in.gat,74,127,0 warp tesouro8 1,1,prt_are_in.gat,98,10 prt_are_in.gat,97,7,0 warp tesouro9 1,1,prt_are_in.gat,74,129 izlude,127,225,0 script iz431 45,1,1,{ if(getcharid(2) == 0){ mes "[Guerra do Tesouro]"; mes "Desculpe, mas você precisa de um clã para participar da guerra do tesouro."; close; }else{ set @rand, rand(6); if(@rand == 0) warp "arena_room.gat",120,87; if(@rand == 1) warp "arena_room.gat",114,102; if(@rand == 2) warp "arena_room.gat",87,102; if(@rand == 3) warp "arena_room.gat",79,88; if(@rand == 4) warp "arena_room.gat",113,74; if(@rand == 5) warp "arena_room.gat",85,74; } end; } izlude.gat,130,258,0 duplicate(iz431) iz431#iz432 45,1,1,{ prt_are_in.gat,0,0,0 script TesouroEvent::TesouroKill -1,{ OnKilled: Tesouro: set @check, query_sql("SELECT tesouros,pontos FROM gdt WHERE guild_id='"+getcharid(2)+"' LIMIT 1", @tesouros, @pontos); set @check_p, query_sql("SELECT charkill,pontokill FROM chargdt WHERE char_idd ='"+getcharid(0)+"' LIMIT 1", @charkill, @pontokill); if(@check == 1){ set @tesouros, @tesouros + 1; set @pontos, @pontos + 150; query_sql("UPDATE gdt SET tesouros = '"+@tesouros+"' WHERE guild_id='"+getcharid(2)+"'"); query_sql("UPDATE gdt SET pontos = '"+@pontos+"' WHERE guild_id='"+getcharid(2)+"'"); if(@check_p == 1){ set @charkill, @charkill + 1; set @pontokill, @pontokill + 15; query_sql("UPDATE chargdt SET charkill = '"+@charkill+"' WHERE char_idd = '"+getcharid(0)+"'"); query_sql("UPDATE chargdt SET pontokill = '"+@pontokill+"' WHERE char_idd = '"+getcharid(0)+"'"); } if(@check_p == 0){ query_sql("INSERT INTO chargdt (char_idd,charkill,char_name,pontokill) VALUES ('"+getcharid(0)+"','1','"+strcharinfo(0)+"','15')"); } }else{ query_sql("INSERT INTO gdt (guild_id,tesouros,pontos) VALUES ('"+getcharid(2)+"','1','150')"); if(@check_p == 1){ set @charkill, @charkill + 1; set @pontokill, @pontokill + 10; query_sql("UPDATE chargdt SET charkill = '"+@charkill+"' WHERE char_idd = '"+getcharid(0)+"'"); query_sql("UPDATE chargdt SET pontokill = '"+@pontokill+"' WHERE char_idd = '"+getcharid(0)+"'"); } if(@check_p == 0){ query_sql("INSERT INTO chargdt (char_idd,charkill,char_name,pontokill) VALUES ('"+getcharid(0)+"','1','"+strcharinfo(0)+"','15')"); } } announce "Guerra do Tesouro: " +strcharinfo(0)+ " do Clã ["+ getguildname(getcharid(2)) +"] conquistou um dos baús.",0; end; } prt_are_in.gat,0,0,0 script TesouroEvent::TesouroEvent -1,{ end; OnClock1245: OnClock1445: OnClock1645: OnClock1845: OnClock2045: OnClock2245: OnClock0045: OnClock0245: OnClock0445: OnClock0645: OnClock0845: OnClock1045: announce "Guerra do Tesouro: Os tesouros vão surgir a qualquer momento!",0; end; OnHour13: OnHour15: OnHour17: OnHour19: OnHour21: OnHour23: OnHour01: OnHour03: OnHour05: OnHour07: OnHour09: OnHour11: killmonsterall "prt_are_in.gat"; set $@tesourocount, 1; announce "Guerra do Tesouro: Os tesouros acabaram de surgir!",0; set $@mob, 1324; monster "prt_are_in.gat",178,88,"Baú do Tesouro",$@mob,1,"TesouroKill::OnKilled"; set $@mob, 1324; monster "prt_are_in.gat",126,88,"Baú do Tesouro",$@mob,1,"TesouroKill::OnKilled"; set $@mob, 1324; monster "prt_are_in.gat",74,141,"Baú do Tesouro",$@mob,1,"TesouroKill::OnKilled"; end; } //==== Ranking ================================================ izlude,142,221,4 script Rankings G.d.T 857,{ //==== Nome do NPC ============================================ set @nome$,"[Rankings G.d.T]"; //============================================================= mes @nome$; mes "Olá "+strcharinfo(0)+"."; mes "O que procura?"; next; menu "Ver Rank WOT [Player-Guilda]",WOT_RANK; WOT_RANK: mes @nome$; mes "Qual exatamente?"; next; menu "Rank do meu clã!",MEU_CLA,"Meus pontos de WOT",MEU_WOT,"As 10 melhores Guildas!",TOP_DEZ,"Os 10 melhores Players",RANK_PLAY; MEU_WOT: mes @nome$; query_sql("SELECT charkill,pontokill FROM chargdt WHERE char_idd ='"+getcharid(0)+"'", @charkill, @pontokill); if(@charkill == 0) {mes "Você precisa participar da WOT para conseguir os pontos. Não perca tempo!"; close; } if(@pontokill == 0) { mes "Pelo que vejo você esta sem pontos. Participe da WOT para conquistar mais pontos!"; close; }else{ mes strcharinfo(0)+ ", você tem ^FF0000" +@pontokill+ "^000000 ponto(s) para gastar e você já conquistou " +@charkill+" baús."; mes "Participe da WOT e conquiste mais pontos para você e seu clã! Os pontos você podera trocar por itens e utilitarios dentro do jogo."; close; } MEU_CLA: if(getcharid(2)==0) goto SEM_CLA; query_sql "SELECT tesouros,pontos FROM gdt WHERE guild_id='"+getcharid(2)+"' LIMIT 1", @tesouros, @pontuacao; mes "[Informante rFOX]"; mes strcharinfo(0)+ ", seu clã possui ^FF0000" +@tesouros+ "^000000 tesouro(s), totalizando " +@pontuacao+ " pontos de WOT. Continue batalhando pelo seu clã!"; close; SEM_CLA: mes "[Informante rFOX]"; mes "Você não possui um Clã! Procure alguma guilda e junte-se a ela para se divertir na WOT!"; close; TOP_DEZ: mes "[Informante rFOX]"; mes "Este é nosso Ranking de WOT Guildas [TOP 10]"; next; // consulta query_sql("SELECT guild_id,tesouros FROM gdt ORDER BY tesouros DESC LIMIT 10", @guild_id, @tesouros); dispbottom "Ranking WOT Guildas [TOP 10]"; dispbottom " "; dispbottom "Posição <x> Nome <x> Tesouros Conquistados"; dispbottom " "; for(set @i,0;@i<=9;set @i,@i+1) { dispbottom "["+(@i+1)+"] <x> "+ getguildname(@guild_id[@i]) +" <x> "+@tesouros[@i]+""; } close; RANK_PLAY: mes @nome$; mes "Este é nosso Ranking de WOT Players [TOP 10]"; next; query_sql "SELECT char_idd,charkill,char_name FROM chargdt ORDER BY charkill DESC LIMIT 10",@char_idd,@charkill,@char_name$; dispbottom "Ranking WOT Players [TOP 10]"; dispbottom " "; dispbottom "Posição <x> Nome do Player <x> Baús"; dispbottom " "; for(set @i,0;@i<=9;set @i,@i+1) { dispbottom "["+(@i+1)+"] <x> "+@char_name$[@i]+" <x> "+@charkill[@i]+""; } close; } arena_room.gat mapflag nosave prt_are_in.gat mapflag nosave arena_room.gat mapflag noteleport prt_are_in.gat mapflag noteleport arena_room.gat mapflag nomemo prt_are_in.gat mapflag nomemo prt_are_in mapflag gvg arena_room mapflag gvg
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I don't know where to start the script
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I have done it too @reloadsricpt I have already compiled it again I didn't solve it in the noskill.txt file, it's commented // more inside the server still I can't use
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I checked with the command @mapflag appears as I can't use the skill on the map so I think noskill.txt isn't loading
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Guys at the castle of wot in izlude have a part that I can use skill and the other not example in arena_room I can use skill when I enter the rooms at prt_are_in I can't use my mapflag noskill
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Guys as I leave this method for server 255/70 status max: 190. example I want to put 70 defm to defrost the time is 5 to 7 seconds Status.cpp
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yes I saw on a server who uses the vip ticket he disconnects from the server without needing the player to leave the game example in this description "^ FF0000Attention: ^ 000000 After using this ticket you will be automatically DISCONNECTED from the game so that the vip plan is activated or updated.",
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Guys, you can do the vip ticket when you use the player, you don't need to disconnect manually, but when using disconnects for the vip to be updated or inserted
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143 : setarray '.'Cutins$[1],
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yes more than one item to be delivered I will try here
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guys how do i add one more item to the script? //===== Descrição: ========================================= //= Um sistema de recompensa para os jogadores que jogam com mais frequência //============================================================ - script LOGIN -1,{ OnWhisperGlobal: OnLoginCmnd: OnPCLoginEvent: if(.Rest) message strcharinfo(0),"[Recompensa Diária]: Para receber sua recompensa você deve permanecer conectado por "+ .Rest +" minutos"; .@i = (gettime(7) * 365 * 24 * 60) + (gettime(8) * 24 * 60) + (gettime(3) * 60) +gettime(2); if(.@i >= (#LastDailyReward + .MinWait)){ sleep2 1000 + .Rest * 60000; if(.@i < #LastDailyReward + .MaxWait){ #DRewardCon += 1; } else { #DRewardCon = 1; } if(#DRewardCon >= getarraysize(.Rewards$)){ if(.Reset){ #DRewardCon = 1; } else { .@g = getarraysize(.Rewards$)-1; } } else { .@g = #DRewardCon; } explode(.@XT$,.Rewards$[.@g],","); for(.@x = 0; .@x < getarraysize(.@XT$); .@x++){ .@TT[.@x] = atoi(.@XT$[.@x]); } if(.Mode & 1 && .@TT[4] > 0){ for(.@x = 4; .@x <= getarraysize(.@TT) - 1 ; .@x += 2){ .@itms[getarraysize(.@itms)] = .@TT[.@x]; .@qnts[getarraysize(.@qnts)] = .@TT[.@x + 1]; } if(checkweight2(.@itms,.@qnts)){ for(.@x = 0; .@x < getarraysize(.@itms) && .@x < getarraysize(.@qnts); .@x++){ getitem .@itms[.@x], .@qnts[.@x]; } } else { message strcharinfo(0),"[Recompensa Diária]: Você está acima do peso permitido guarde seus equipamentos e relogue."; if(#DRewardCon) #DRewardCon -= 1; end; } } if(.Mode & 16){ cutin .Cutins$[#DRewardCon],4; } if(.Mode & 2){ if(.@TT[0]){ zeny += .@TT[0]; message strcharinfo(0),"[Recompensa Diária]: Você recebeu "+ .@TT[0] +"zeny"; } if(.@TT[1]){ setd getd(.Points$[0]),getd(.Points$[0]) + .@TT[1]; message strcharinfo(0),"[Recompensa Diária]: Você recebeu "+ .@TT[1] +" "+.Points$[1]; } } if(.Mode & 4 && (.@TT[3] || .@TT[4])) getexp .@TT[3], .@TT[4]; if(.Mode & 8){ for(.@x = 0; .@x < getarraysize(.BuffInfo); .@x += 4){ if(#DRewardCon % .BuffInfo[.@x + 1] == 0) sc_start .BuffInfo[.@x], .BuffInfo[.@x + 2] * 60000, .BuffInfo[.@x + 3]; } } message strcharinfo(0),"[Recompensa Diária]: Vôcê recebeu sua recompensa diária por logar "+callfunc("F_InsertPlural",#DRewardCon,"dia")+" consecutivos."; #LastDailyReward = .@i; @Login_Time = 0; } else { .@days = (#LastDailyReward + .MinWait - .@i)/60/24; .@hours = ((#LastDailyReward + .MinWait - .@i)/60)%24; .@mins = (#LastDailyReward + .MinWait - .@i)%60; message strcharinfo(0),"[Recompensa Diária]: Aguarde "+ ((.@days) ? .@days +" Dias, " : "") +""+ ((.@hours) ? .@hours +" Horas e " : "") +""+ ((.@mins) ? .@mins +" Minutos " : "") +"para receber sua nova recompensa."; } end; OnInit: // Configurações Básicas // 1: Item | 2: Pontos | 4: Exp // 8: Ganha buffs por logar a cada x dias consecutivos // 16: Mostrar Cutim // (a bit value, e.g. 3 = Items & Points from Multi) .Mode = 1; // Para desativar o comando ' @loginreward ' comentar as próximas linhas // * Comandos necessários para erro de digitação bindatcmd("recompensa" ,"LOGIN::OnLoginCmnd",0,99); // Tempo em minutos para receber a Recompensa Diária // Dia: 22*60 - 24*60 // Semana: 10080 .MinWait = 1320; // Minutos para perder a Recompensa Consecutiva // Dia: 48*60 - 50*60 // Semana: 20160 .MaxWait = 3000; // Resetar // [0] Repetir último dia // [1] Resetar quando alcançar o útimo dia .Reset = 1; // Tempo online antes de receber a Recompensa .Rest = 0; // Tipos de Pontos // [0] Pontos Ganhos // [1] Nome do Ponto setarray .Points$,"#KAFRAPOINTS","K-Points"; // Buffs por dias consecutivos // Cada Buff contém 4 variáveis (32 Total Max) // <Tipo>,<Dias>,<Duração>,<Rate>, // Buff 1 // <Tipo>,<Dias>,<Duração>,<Rate>, // Buff 2 // ...; // // Exemplo: 188,7,45,3 // - A cada 7 dias consecutivos o jogador irá ganhar +3 de STR por 45 minutos // // Tipo 188 é, quais as referencias que SC_ vai usar, SC_INCSTR neste exemplo // - Para uma lista completa de SC_ visite db/const.txt // Dias é os dias de buff aplicado, neste exemplo 7, assim será a cada 7 dias, 14,21,28.... // Duração é a quantidade de tempo que o buff irá durar, neste exemplo 45 minutos // Rate é o nível do buff, neste exemplo o player irá ganhar +3 Str setarray .BuffInfo ,260,2,360,1 // Seguro de Vida por 360 Minutos, a cada 2 dias consecutivos ,198,3,120,10 // +10% Hp por 120 Minutos, a cada 3 dias consecutivos ,196,5,120,25 // +25 Flee por 120 Minutos, a cada 5 dias consecutivos ,257,7,240,50; // +50% Exp por 240 Minutos, a cada 7 dias consecutivos // Itens Recompensa Diária (Max 128 dias): // "<Zeny>|<Pontos>|<BaseExp>|<JobExp>|<itemID-1>|<quantidade-1>|<itemID-2>|<quantidade-2>...etc", // Dia 1 // "<Zeny>|<Pontos>|<BaseExp>|<JobExp>|<itemID-1>|<quantidade-1>|<itemID-2>|<quantidade-2>...etc" // Dia 2 // ...; // Comprimento total de qualquer seqüência de dias deve ser 255 ou mais curto // * Se os jogadores sessão mais longa do que o último dia set, eles vão continuar a receber o último prêmio. setarray .Rewards$[1], "0,0,0,0,12259,20", "0,0,0,0,12259,20", "0,0,0,0,12259,20", "0,0,0,0,12259,20", "0,0,0,0,12259,20", "0,0,0,0,12259,20", "0,0,0,0,12259,20", // Cutin Array // Mostra uma cutin para cada dia // setarray .Cutins$[1], "dia01", "dia02", "dia03", "dia04", "dia05", "dia06", "dia07", "dia08", "dia09"; end; }
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my date is 2015 if i get stateiconinfo.lub 2018 right? said where it was more did not pass the solution
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when I use this item is provoke how to solve I don't know if the line is right 12633,Malang_Cat_Can,Malangdo Cat Can,2,20,,50,,,,,0xFFFFFFFF,63,2,,,,,,{ specialeffect2 EF_MAGICALATTHIT; bonus_script "{ bonus2 bExpAddRace,RC_All,10; bonus2 bDropAddRace,RC_All,20; }",1200,1,0,EFST_OVERLAPEXPUP; },{},{} description Special Malangdo production, canned so you can store it easily. It is known strangely for empowering people. DROP rate + 20%. EXP gained by monsters + 10%. It accumulates with other consumables of the same effect. Effect is removed when dying. Duration: 20 minutes Negotiation: Cannot be dropped, traded, placed on the cart or sold in NPC, but can be placed in the warehouse. Weight: 5
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Eu sei que o addon já vem com o npc .. mas lá está ele não funciona não conta os pontos para os votos então eu estou pedindo um que é compatível https://github.com/sanasol/FluxCP_Addons-VoteForPoints
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Guys I had created another topic another section on voteforpoints. OK https://github.com/sanasol/FluxCP_Addons-VoteForPoints It worked fine but the npc does not record the points, example: I voted for topragnarok there inside the server it does not count the points is 0 prontera,150,150,4 script VFP Manager 62,{ function getPoints; set .@n$, "[VFP Manager]"; set .@settings, 1; // 0 = item, 1 = shop set .@itemReward, 501; // if settings is set to item set .@convertRate, 2; // 2 Vote Points for 1 Red Potion set .vp, getPoints(getcharid(3)); switch (.@settings) { case 0: mes .@n$; mes "Would you like to convert your "+ .vp +" Vote Points?"; mes "^ff0000The current convert rate is "+ .@convertRate +" Vote Points for 1 "+ getitemname(.@itemReward) +"."; next; menu "Yes", L_Convert, "No", -; mes .@n$; mes "Bye, then."; break; case 1: mes .@n$; mes "You have ^ff0000"+ .vp +"^000000 Vote Points."; mes "Would you like to go shopping?"; next; menu "Yes", -, "No", L_Goodbye; mes .@n$; mes "Have fun shopping!"; callshop "votepoints_shop",1; npcshopattach "votepoints_shop"; end; } L_Goodbye: mes .@n$; mes "Goodbye, then."; close; L_Convert: if (.vp < .@convertRate) goto L_VotePointsTooLow; mes .@n$; mes "How much Vote Points would you like to convert?"; next; menu "All", L_ConvertAll, "Input Amount", L_ConvertAmount; L_ConvertAmount: input .@convert; if (.@convert > .vp) goto L_VotePointsTooLow; set .vp, ((.vp - .@convert) + (.@convert % .@convertRate)); set .@convert, (.@convert / .@convertRate); getitem .@itemReward, .@convert; query_sql("UPDATE cp_createlog SET votepoints = "+ .vp +" WHERE account_id = "+ getcharid(3)); mes .@n$; mes "You have received "+ .@convert +"x "+ getitemname(.@itemReward) +"."; mes "Your current Vote Points is "+ .vp; close; L_ConvertAll: set .@convert, (.vp / .@convertRate); set .vp, (.vp % .@convertRate); getitem .@itemReward, .@convert; query_sql("UPDATE cp_createlog SET votepoints = "+ .vp +" WHERE account_id = "+ getcharid(3)); mes .@n$; mes "You have received "+ .@convert +"x "+ getitemname(.@itemReward) +"."; mes "Your current Vote Points is "+ .vp; close; L_VotePointsTooLow: mes .@n$; mes "Your Vote Points is too low. Come back when you have the minimum amount of Vote Points."; close; function getPoints { set .@account_id, getarg(0); set .@count, query_sql("SELECT votepoints FROM cp_createlog WHERE account_id = "+ .@account_id, .@votepoints); return .@count ? .@votepoints : 0; } OnBuyItem: set .@cost,0; for(set .@i,0; .@i<getarraysize(@bought_nameid); set .@i,.@i+1) for(set .@j,0; .@j<getarraysize(.itemShop); set .@j,.@j+2) if (@bought_nameid[.@i] == .itemShop[.@j]) { set .@cost, .@cost+(.itemShop[.@j+1]*@bought_quantity[.@i]); break; } mes .@n$; if (.@cost > .vp) mes "You don't have enough Vote Points."; else { for(set .@i,0; .@i<getarraysize(@bought_nameid); set .@i,.@i+1) { getitem @bought_nameid[.@i], @bought_quantity[.@i]; dispbottom "Purchased "+@bought_quantity[.@i]+"x "+getitemname(@bought_nameid[.@i])+"."; } set .vp, .vp - .@cost; query_sql("UPDATE cp_createlog SET votepoints = votepoints - "+ .@cost +" WHERE account_id = "+ getcharid(3)); mes .@n$; mes "Deal completed."; mes "You now have ^ff0000"+ .vp +"^000000 Vote Points."; emotion e_cash; } set .@cost,0; deletearray @bought_nameid[0], getarraysize(@bought_nameid); deletearray @bought_quantity[0], getarraysize(@bought_quantity); close; OnInit: setarray .itemShop[0], 501,2,607,5; // <ITEM_ID>,<PRICE>,... npcshopdelitem "votepoints_shop",512; for(set .@i, 0; .@i < getarraysize(.itemShop); set .@i, .@i+2) npcshopadditem "votepoints_shop", .itemShop[.@i], .itemShop[.@i+1]; end; } - shop votepoints_shop -1,512:-1
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Thanks to this part of fluxcp it worked more I think the npc is not recording the points