Jump to content

Geralt

Members
  • Posts

    108
  • Joined

  • Last visited

Everything posted by Geralt

  1. how do I fix this error
  2. guys how to use @language for pt-br in where is the file to be able to change and how it would look to pt-br
  3. hello does anyone have npc translator for en found some more not compatible with current version rathena obs. this npc translates every server?
  4. @Emistry I'll take this topic to ask I'm having this error when inserting the sql table (1064) ) ENGINE = MyISAM;
  5. How to add Soul Reaper and Star Emperor classes and platinum skills //===== rAthena Script ======================================= //= Job Master //===== By: ================================================== //= Euphy //===== Current Version: ===================================== //= 1.4 //===== Compatible With: ===================================== //= rAthena Project //===== Description: ========================================= //= A fully functional job changer. //===== Additional Comments: ================================= //= 1.0 Initial script. //= 1.1 Fixed reset on Baby job change. //= 1.2 Added Expanded Super Novice support and initial Kagerou/Oboro support. //= 1.3 Kagerou/Oboro added. //= 1.4 Rebellion added. //============================================================ prontera,153,193,4 script Mestra das Classes 484,{ function Job_Menu; mes "^339966[ Mestra das Classes ]^000000"; if (Class > 4049) { mes (gettime(3)>= 6&&gettime(3)<= 12?"Bom-dia":(gettime(3)>=13&&gettime(3)<=18?"Boa-tarde":"Boa-noite"))+", ^008aff"+strcharinfo(0)+"^000000 !"; mes "Não há mais nada que eu possa fazer por você."; close; } if (checkfalcon() || checkcart() || checkriding() || ismounting()) { mes "Por favor você deve remover "+((checkfalcon())?"falcon":"")+((checkcart())?"cart":"")+((checkriding())?"Peco":"")+((ismounting())?"mount":"")+" para poder continuar."; close; } if (.SkillPointCheck && SkillPoint) { mes "Por favor use todos os pontos de skill para poder continuar.."; close; } set .@eac, eaclass(); set .@i, ((.ThirdClass)?roclass(.@eac&EAJ_UPPERMASK):Class); if (.@i > 6 && .@i < 22) { if (BaseLevel < .Rebirth[0] || JobLevel < .Rebirth[1]) { set .@blvl, .Rebirth[0]-BaseLevel; set .@jlvl, .Rebirth[1]-JobLevel; mes "Você precisa de "+((.@blvl>0)?.@blvl+" niveis de base "+((.@jlvl>0)?"/ ":""):"")+((.@jlvl>0)?.@jlvl+" niveis de job ":"")+"para continuar."; close; } if (Class > 21) { mes "Você deseja se tornar 3rd Classe?"; next; Job_Menu(roclass(.@eac|EAJL_THIRD)); close; } while(1) { mes "Selecione a opção:"; next; set .@i, select(" ^3CB371[»]^000000 ^0055FFRenascer^000000:"+((.ThirdClass)?" [»] ^FF0000Terceira Classe^000000":"")+": ^777777[»] Cancelar^000000"); if (.@i==3) close; mes "^339966[ Mestra das Classes ]^000000"; mes "Você tem certeza?"; next; Job_Menu(((.@i==1)?4001:roclass(.@eac|EAJL_THIRD))); mes "^339966[ Mestra das Classes ]^000000"; } } set .@j1, roclass(.@eac|EAJL_2_1); set .@j2,roclass(.@eac|EAJL_2_2); if ((.@eac&EAJ_UPPERMASK) == EAJ_SUPER_NOVICE) setarray .@exp[0],roclass(.@eac|EAJL_THIRD),99; //if (Class == Job_Ninja || Class == Job_Gunslinger) setarray .@exp[0],.@j1,70; if (.@exp[0] && .SecondExpanded) { if (BaseLevel < .Rebirth[0] || JobLevel < .@exp[1]) { set .@blvl, .Rebirth[0]-BaseLevel; set .@jlvl, .@exp[1]-JobLevel; mes "Você precisa de "+((.@blvl>0)?.@blvl+" niveis de base "+((.@jlvl>0)?"/ ":""):"")+((.@jlvl>0)?.@jlvl+" niveis de job ":"")+"para continuar."; close; } mes "Trocar para "+jobname(.@exp[0])+"?"; next; Job_Menu(.@exp[0]); close; } if (.@eac&EAJL_2) if (.@eac&(EAJL_UPPER|EAJL_BABY) || roclass(.@eac|EAJL_UPPER) == -1) { mes "Não há mais classes disponiveis."; close; } if ((.@eac&EAJ_BASEMASK) == EAJ_NOVICE) { if (JobLevel < .JobReq[0]) mes "É necessário o nivel de job "+.JobReq[0]+" para se tornar 1ª Classe."; else if (Class == 4001 && .LastJob && lastJob) { mes "Trocar de classe agora?"; next; Job_Menu(roclass((eaclass(lastJob)&EAJ_BASEMASK)|EAJL_UPPER)); } else switch(Class) { case 0: Job_Menu(1,2,3,4,5,6,23,4046,24,25,4023); case 4001: Job_Menu(4002,4003,4004,4005,4006,4007); case 4023: Job_Menu(4024,4025,4026,4027,4028,4029,4045); default: mes "An error has occurred."; break; } close; } if (roclass(.@eac|EAJL_2_1) == -1 || roclass(.@eac|EAJL_2_2) == -1) mes "Não há mais classes disponiveis."; else if (!(.@eac&EAJL_2) && JobLevel < .JobReq[1]) mes "É necessário o nivel de job "+.JobReq[1]+" para se tornar 2ª Classe."; else if (.LastJob && lastJob && (.@eac&EAJL_UPPER)) { mes "Trocar de classe agora?"; next; Job_Menu(lastJob+4001); } else Job_Menu(.@j1,.@j2); close; function Job_Menu { while(1) { if (getargcount() > 1) { mes "Escolha uma profissão"; set .@menu$,""; for(set .@i,0; .@i<getargcount(); set .@i,.@i+1) set .@menu$, .@menu$+" ^3CB371[»]^000000 "+jobname(getarg(.@i))+":"; set .@menu$, .@menu$+" ^777777[»] Cancelar^000000"; next; set .@i, getarg(select(.@menu$)-1,0); if (!.@i) close; if ((.@i == 23 || .@i == 4045) && BaseLevel < .SNovice) { mes "^339966[ Mestra das Classes ]^000000"; mes "É necessário o nivel de base "+.SNovice+" para se tornar um "+jobname(.@i)+"."; close; } mes "^339966[ Mestra das Classes ]^000000"; mes "Você tem certeza?"; next; } else set .@i, getarg(0); if (select(" ^3CB371[»]^000000 Trocar sua classe para ^0055FF"+jobname(.@i)+"^000000: ^777777[»] "+((getargcount() > 1)?"Voltar":"Cancelar")+"^000000") == 1) { mes "^339966[ Mestra das Classes ]^000000"; mes "Você é agora um: "+callfunc("F_InsertArticle",jobname(.@i))+"!"; if (.@i==4001 && .LastJob) set lastJob, Class; jobchange .@i; if (.@i==4001 || .@i==4023) resetlvl(1); specialeffect2 EF_ANGEL2; specialeffect2 EF_ELECTRIC; if (.Platinum) callsub Get_Platinum; close; } if (getargcount() == 1) return; mes "^339966[ Mestra das Classes ]^000000"; } end; } Get_Platinum: skill 142,1,0; switch(BaseClass) { case 0: if (Class !=23) skill 143,1,0; break; case 1: skill 144,1,0; skill 145,1,0; skill 146,1,0; break; case 2: skill 157,1,0; break; case 3: skill 147,1,0; skill 148,1,0; break; case 4: skill 156,1,0; break; case 5: skill 153,1,0; skill 154,1,0; skill 155,1,0; break; case 6: skill 149,1,0; skill 150,1,0; skill 151,1,0; skill 152,1,0; break; default: break; } switch(BaseJob) { case 7: skill 1001,1,0; break; case 8: skill 1014,1,0; break; case 9: skill 1006,1,0; break; case 10: skill 1012,1,0; skill 1013,1,0; break; case 11: skill 1009,1,0; break; case 12: skill 1003,1,0; skill 1004,1,0; break; case 14: skill 1002,1,0; break; case 15: skill 1015,1,0; skill 1016,1,0; break; case 16: skill 1007,1,0; skill 1008,1,0; skill 1017,1,0; skill 1018,1,0; skill 1019,1,0; break; case 17: skill 1005,1,0; break; case 18: skill 238,1,0; break; case 19: skill 1010,1,0; break; case 20: skill 1011,1,0; break; default: break; } return; OnInit: setarray .Rebirth[0],99,50; // Minimum base level, job level to rebirth OR change to third class setarray .JobReq[0],10,40; // Minimum job level to turn into 1st class, 2nd class set .ThirdClass,0; // Enable third classes? (1: yes / 0: no) set .SecondExpanded,0; // Enable new expanded second classes: Ex. Super Novice, Kagerou/Oboro, Rebellion? (1: yes / 0: no) set .SNovice,45; // Minimum base level to turn into Super Novice set .LastJob,1; // Enforce linear class changes? (1: yes / 0: no) set .SkillPointCheck,1; // Force player to use up all skill points? (1: yes / 0: no) set .Platinum,1; // Get platinum skills automatically? (1: yes / 0: no) end; } //prontera,151,193,4 script Removedor de Skills 872,{ //- script Removedor de Skills -1,{ ////-- //set .nome$,"^339966[ Removedor de Skill ]^000000"; //Nome do NPC ////-- //mes .nome$; //mes (gettime(3)>= 6&&gettime(3)<= 12?"Bom-dia":(gettime(3)>=13&&gettime(3)<=18?"Boa-tarde":"Boa-noite"))+", ^008aff"+strcharinfo(0)+"^000000 !"; //mes "Eu posso remover seus pontos de skill que estão sobrando."; //mes "Vou verificar quantos pontos de skill você tem."; //next; //mes .nome$; //set @skillPoints, skillPointCount(); //mes "Você tem "+@skillPoints+" Pontos de Habilidade!"; //next; //mes .nome$; //mes "^ff0000CUIDADO! Você só deve remover os pontos se realmente os mesmo estiverem sobrando. Antes de continuar, tente atualizar seu patch, se mesmo assim ainda existe pontos sobrando continue com o processo.^000000"; //next; //mes .nome$; //mes "Deseja remover "+@skillPoints+" Pontos de Habilidade?"; //if(select("^3CB371[»]^000000 Sim.:^ff0000[»]^000000 Nao") == 2) close; //mes .nome$; //mes "Então eu removerei seus pontos!"; //next; //set SkillPoint,0; //mes "Seus ^FF0000Pontos de Habilidade^000000 foram removidos com sucesso."; //close; //}
  6. something closed door 3306 I used a command to release iptables -I INPUT -p tcp --dport 3306 -j ACCEPT
  7. Guys I have this problem in my hosting cloud server centos 7 I can't connect emulator or enter the DB obs .. will it be necessary to format the machine and install everything again?
  8. the doubt I have and the same tutorial for level max 255? if it is I already did it and it gave the same error now the base level I put ta 185 anyway this error [Warning]: pc_readdb_skilltree: Skill 5045's base level requirement 100 exceeds job 4218's max base level 0. Capping skill base level. [Warning]: pc_readdb_skilltree: Skill 5046's base level requirement 100 exceeds job 4218's max base level 0. Capping skill base level. [Warning]: pc_readdb_skilltree: Skill 5047's base level requirement 100 exceeds job 4218's max base level 0. Capping skill base level. [Warning]: pc_readdb_skilltree: Skill 5048's base level requirement 100 exceeds job 4218's max base level 0. Capping skill base level. [Warning]: pc_readdb_skilltree: Skill 5049's base level requirement 100 exceeds job 4218's max base level 0. Capping skill base level. [Warning]: pc_readdb_skilltree: Skill 5050's base level requirement 100 exceeds job 4218's max base level 0. Capping skill base level. [Warning]: pc_readdb_skilltree: Skill 5051's base level requirement 100 exceeds job 4218's max base level 0. Capping skill base level. [Warning]: pc_readdb_skilltree: Skill 5052's base level requirement 100 exceeds job 4218's max base level 0. Capping skill base level. [Warning]: pc_readdb_skilltree: Skill 5053's base level requirement 100 exceeds job 4218's max base level 0. Capping skill base level. [Warning]: pc_readdb_skilltree: Skill 5054's base level requirement 100 exceeds job 4218's max base level 0. Capping skill base level. [Warning]: pc_readdb_skilltree: Skill 5055's base level requirement 100 exceeds job 4218's max base level 0. Capping skill base level. [Warning]: pc_readdb_skilltree: Skill 5056's base level requirement 100 exceeds job 4218's max base level 0. Capping skill base level. [Warning]: pc_readdb_skilltree: Skill 5045's base level requirement 100 exceeds job 4220's max base level 0. Capping skill base level. [Warning]: pc_readdb_skilltree: Skill 5046's base level requirement 100 exceeds job 4220's max base level 0. Capping skill base level. [Warning]: pc_readdb_skilltree: Skill 5047's base level requirement 100 exceeds job 4220's max base level 0. Capping skill base level. [Warning]: pc_readdb_skilltree: Skill 5048's base level requirement 100 exceeds job 4220's max base level 0. Capping skill base level. [Warning]: pc_readdb_skilltree: Skill 5049's base level requirement 100 exceeds job 4220's max base level 0. Capping skill base level. [Warning]: pc_readdb_skilltree: Skill 5050's base level requirement 100 exceeds job 4220's max base level 0. Capping skill base level. [Warning]: pc_readdb_skilltree: Skill 5051's base level requirement 100 exceeds job 4220's max base level 0. Capping skill base level. [Warning]: pc_readdb_skilltree: Skill 5052's base level requirement 100 exceeds job 4220's max base level 0. Capping skill base level. [Warning]: pc_readdb_skilltree: Skill 5053's base level requirement 100 exceeds job 4220's max base level 0. Capping skill base level. [Warning]: pc_readdb_skilltree: Skill 5054's base level requirement 100 exceeds job 4220's max base level 0. Capping skill base level. [Warning]: pc_readdb_skilltree: Skill 5055's base level requirement 100 exceeds job 4220's max base level 0. Capping skill base level. [Warning]: pc_readdb_skilltree: Skill 5056's base level requirement 100 exceeds job 4220's max base level 0. Capping skill base level. [Status]: Done reading '6197' entries in 'db/re/skill_tree.txt'. [Status]: Done reading '0' entries in 'db/import/skill_tree.txt'. [Warning]: Class Rune Knight (4054) does not have a base exp table. [Warning]: Class Rune Knight (4054) does not have a job exp table. [Warning]: Class Warlock (4055) does not have a base exp table. [Warning]: Class Warlock (4055) does not have a job exp table. [Warning]: Class Ranger (4056) does not have a base exp table. [Warning]: Class Ranger (4056) does not have a job exp table. [Warning]: Class Arch Bishop (4057) does not have a base exp table. [Warning]: Class Arch Bishop (4057) does not have a job exp table. [Warning]: Class Mechanic (4058) does not have a base exp table. [Warning]: Class Mechanic (4058) does not have a job exp table. [Warning]: Class Guillotine Cross (4059) does not have a base exp table. [Warning]: Class Guillotine Cross (4059) does not have a job exp table. [Warning]: Class Rune Knight T (4060) does not have a base exp table. [Warning]: Class Rune Knight T (4060) does not have a job exp table. [Warning]: Class Warlock T (4061) does not have a base exp table. [Warning]: Class Warlock T (4061) does not have a job exp table. [Warning]: Class Ranger T (4062) does not have a base exp table. [Warning]: Class Ranger T (4062) does not have a job exp table. [Warning]: Class Arch Bishop T (4063) does not have a base exp table. [Warning]: Class Arch Bishop T (4063) does not have a job exp table. [Warning]: Class Mechanic T (4064) does not have a base exp table. [Warning]: Class Mechanic T (4064) does not have a job exp table. [Warning]: Class Guillotine Cross T (4065) does not have a base exp table. [Warning]: Class Guillotine Cross T (4065) does not have a job exp table. [Warning]: Class Royal Guard (4066) does not have a base exp table. [Warning]: Class Royal Guard (4066) does not have a job exp table. [Warning]: Class Sorcerer (4067) does not have a base exp table. [Warning]: Class Sorcerer (4067) does not have a job exp table. [Warning]: Class Minstrel (4068) does not have a base exp table. [Warning]: Class Minstrel (4068) does not have a job exp table. [Warning]: Class Wanderer (4069) does not have a base exp table. [Warning]: Class Wanderer (4069) does not have a job exp table. [Warning]: Class Sura (4070) does not have a base exp table. [Warning]: Class Sura (4070) does not have a job exp table. [Warning]: Class Genetic (4071) does not have a base exp table. [Warning]: Class Genetic (4071) does not have a job exp table. [Warning]: Class Shadow Chaser (4072) does not have a base exp table. [Warning]: Class Shadow Chaser (4072) does not have a job exp table. [Warning]: Class Royal Guard T (4073) does not have a base exp table. [Warning]: Class Royal Guard T (4073) does not have a job exp table. [Warning]: Class Sorcerer T (4074) does not have a base exp table. [Warning]: Class Sorcerer T (4074) does not have a job exp table. [Warning]: Class Minstrel T (4075) does not have a base exp table. [Warning]: Class Minstrel T (4075) does not have a job exp table. [Warning]: Class Wanderer T (4076) does not have a base exp table. [Warning]: Class Wanderer T (4076) does not have a job exp table. [Warning]: Class Sura T (4077) does not have a base exp table. [Warning]: Class Sura T (4077) does not have a job exp table. [Warning]: Class Genetic T (4078) does not have a base exp table. [Warning]: Class Genetic T (4078) does not have a job exp table. [Warning]: Class Shadow Chaser T (4079) does not have a base exp table. [Warning]: Class Shadow Chaser T (4079) does not have a job exp table. [Warning]: Class Rune Knight (4080) does not have a base exp table. [Warning]: Class Rune Knight (4080) does not have a job exp table. [Warning]: Class Rune Knight (4081) does not have a base exp table. [Warning]: Class Rune Knight (4081) does not have a job exp table. [Warning]: Class Royal Guard (4082) does not have a base exp table. [Warning]: Class Royal Guard (4082) does not have a job exp table. [Warning]: Class Royal Guard (4083) does not have a base exp table. [Warning]: Class Royal Guard (4083) does not have a job exp table. [Warning]: Class Ranger (4084) does not have a base exp table. [Warning]: Class Ranger (4084) does not have a job exp table. [Warning]: Class Ranger (4085) does not have a base exp table. [Warning]: Class Ranger (4085) does not have a job exp table. [Warning]: Class Mechanic (4086) does not have a base exp table. [Warning]: Class Mechanic (4086) does not have a job exp table. [Warning]: Class Mechanic (4087) does not have a base exp table. [Warning]: Class Mechanic (4087) does not have a job exp table. [Warning]: Class Baby Rune Knight (4096) does not have a base exp table. [Warning]: Class Baby Rune Knight (4096) does not have a job exp table. [Warning]: Class Baby Warlock (4097) does not have a base exp table. [Warning]: Class Baby Warlock (4097) does not have a job exp table. [Warning]: Class Baby Ranger (4098) does not have a base exp table. [Warning]: Class Baby Ranger (4098) does not have a job exp table. [Warning]: Class Baby Arch Bishop (4099) does not have a base exp table. [Warning]: Class Baby Arch Bishop (4099) does not have a job exp table. [Warning]: Class Baby Mechanic (4100) does not have a base exp table. [Warning]: Class Baby Mechanic (4100) does not have a base exp table. pc_readdb_job_exp: Number of columns 178 defined is too low for max level 185
  9. can someone do a ranking for this script appears in fluxcp // ===== SQL ================================ // CREATE TABLE `gdt` ( // `guild_id` int(11) unsigned NOT NULL auto_increment, // `tesouros` int(11) unsigned NOT NULL default '0', // `pontos` int(11) unsigned NOT NULL default '0', // PRIMARY KEY (`guild_id`) // ) TYPE=MyISAM // Warps arena_room.gat,99,25,0 warp tesouro1 1,1,prt_are_in.gat,98,23 prt_are_in.gat,97,30,0 warp tesouro2 1,1,arena_room.gat,99,28 prt_are_in.gat,142,13,0 warp tesouro3 1,1,prt_are_in.gat,177,79 prt_are_in.gat,177,74,0 warp tesouro4 1,1,prt_are_in.gat,138,13 prt_are_in.gat,55,13,0 warp tesouro5 1,1,prt_are_in.gat,125,78 prt_are_in.gat,125,74,0 warp tesouro6 1,1,prt_are_in.gat,60,13 arena_room.gat,99,88,0 warp tesouro7 1,1,izlude.gat,128,222 prt_are_in.gat,74,127,0 warp tesouro8 1,1,prt_are_in.gat,98,10 prt_are_in.gat,97,7,0 warp tesouro9 1,1,prt_are_in.gat,74,129 izlude,127,225,0 script iz431 45,1,1,{ if(getcharid(2) == 0){ mes "[Guerra do Tesouro]"; mes "Desculpe, mas você precisa de um clã para participar da guerra do tesouro."; close; }else{ set @rand, rand(6); if(@rand == 0) warp "arena_room.gat",120,87; if(@rand == 1) warp "arena_room.gat",114,102; if(@rand == 2) warp "arena_room.gat",87,102; if(@rand == 3) warp "arena_room.gat",79,88; if(@rand == 4) warp "arena_room.gat",113,74; if(@rand == 5) warp "arena_room.gat",85,74; } end; } izlude.gat,130,258,0 duplicate(iz431) iz431#iz432 45,1,1,{ prt_are_in.gat,0,0,0 script TesouroEvent::TesouroKill -1,{ OnKilled: Tesouro: set @check, query_sql("SELECT tesouros,pontos FROM gdt WHERE guild_id='"+getcharid(2)+"' LIMIT 1", @tesouros, @pontos); set @check_p, query_sql("SELECT charkill,pontokill FROM chargdt WHERE char_idd ='"+getcharid(0)+"' LIMIT 1", @charkill, @pontokill); if(@check == 1){ set @tesouros, @tesouros + 1; set @pontos, @pontos + 150; query_sql("UPDATE gdt SET tesouros = '"+@tesouros+"' WHERE guild_id='"+getcharid(2)+"'"); query_sql("UPDATE gdt SET pontos = '"+@pontos+"' WHERE guild_id='"+getcharid(2)+"'"); if(@check_p == 1){ set @charkill, @charkill + 1; set @pontokill, @pontokill + 15; query_sql("UPDATE chargdt SET charkill = '"+@charkill+"' WHERE char_idd = '"+getcharid(0)+"'"); query_sql("UPDATE chargdt SET pontokill = '"+@pontokill+"' WHERE char_idd = '"+getcharid(0)+"'"); } if(@check_p == 0){ query_sql("INSERT INTO chargdt (char_idd,charkill,char_name,pontokill) VALUES ('"+getcharid(0)+"','1','"+strcharinfo(0)+"','15')"); } }else{ query_sql("INSERT INTO gdt (guild_id,tesouros,pontos) VALUES ('"+getcharid(2)+"','1','150')"); if(@check_p == 1){ set @charkill, @charkill + 1; set @pontokill, @pontokill + 10; query_sql("UPDATE chargdt SET charkill = '"+@charkill+"' WHERE char_idd = '"+getcharid(0)+"'"); query_sql("UPDATE chargdt SET pontokill = '"+@pontokill+"' WHERE char_idd = '"+getcharid(0)+"'"); } if(@check_p == 0){ query_sql("INSERT INTO chargdt (char_idd,charkill,char_name,pontokill) VALUES ('"+getcharid(0)+"','1','"+strcharinfo(0)+"','15')"); } } announce "Guerra do Tesouro: " +strcharinfo(0)+ " do Clã ["+ getguildname(getcharid(2)) +"] conquistou um dos baús.",0; end; } prt_are_in.gat,0,0,0 script TesouroEvent::TesouroEvent -1,{ end; OnClock1245: OnClock1445: OnClock1645: OnClock1845: OnClock2045: OnClock2245: OnClock0045: OnClock0245: OnClock0445: OnClock0645: OnClock0845: OnClock1045: announce "Guerra do Tesouro: Os tesouros vão surgir a qualquer momento!",0; end; OnHour13: OnHour15: OnHour17: OnHour19: OnHour21: OnHour23: OnHour01: OnHour03: OnHour05: OnHour07: OnHour09: OnHour11: killmonsterall "prt_are_in.gat"; set $@tesourocount, 1; announce "Guerra do Tesouro: Os tesouros acabaram de surgir!",0; set $@mob, 1324; monster "prt_are_in.gat",178,88,"Baú do Tesouro",$@mob,1,"TesouroKill::OnKilled"; set $@mob, 1324; monster "prt_are_in.gat",126,88,"Baú do Tesouro",$@mob,1,"TesouroKill::OnKilled"; set $@mob, 1324; monster "prt_are_in.gat",74,141,"Baú do Tesouro",$@mob,1,"TesouroKill::OnKilled"; end; } //==== Ranking ================================================ izlude,142,221,4 script Rankings G.d.T 857,{ //==== Nome do NPC ============================================ set @nome$,"[Rankings G.d.T]"; //============================================================= mes @nome$; mes "Olá "+strcharinfo(0)+"."; mes "O que procura?"; next; menu "Ver Rank WOT [Player-Guilda]",WOT_RANK; WOT_RANK: mes @nome$; mes "Qual exatamente?"; next; menu "Rank do meu clã!",MEU_CLA,"Meus pontos de WOT",MEU_WOT,"As 10 melhores Guildas!",TOP_DEZ,"Os 10 melhores Players",RANK_PLAY; MEU_WOT: mes @nome$; query_sql("SELECT charkill,pontokill FROM chargdt WHERE char_idd ='"+getcharid(0)+"'", @charkill, @pontokill); if(@charkill == 0) {mes "Você precisa participar da WOT para conseguir os pontos. Não perca tempo!"; close; } if(@pontokill == 0) { mes "Pelo que vejo você esta sem pontos. Participe da WOT para conquistar mais pontos!"; close; }else{ mes strcharinfo(0)+ ", você tem ^FF0000" +@pontokill+ "^000000 ponto(s) para gastar e você já conquistou " +@charkill+" baús."; mes "Participe da WOT e conquiste mais pontos para você e seu clã! Os pontos você podera trocar por itens e utilitarios dentro do jogo."; close; } MEU_CLA: if(getcharid(2)==0) goto SEM_CLA; query_sql "SELECT tesouros,pontos FROM gdt WHERE guild_id='"+getcharid(2)+"' LIMIT 1", @tesouros, @pontuacao; mes "[Informante rFOX]"; mes strcharinfo(0)+ ", seu clã possui ^FF0000" +@tesouros+ "^000000 tesouro(s), totalizando " +@pontuacao+ " pontos de WOT. Continue batalhando pelo seu clã!"; close; SEM_CLA: mes "[Informante rFOX]"; mes "Você não possui um Clã! Procure alguma guilda e junte-se a ela para se divertir na WOT!"; close; TOP_DEZ: mes "[Informante rFOX]"; mes "Este é nosso Ranking de WOT Guildas [TOP 10]"; next; // consulta query_sql("SELECT guild_id,tesouros FROM gdt ORDER BY tesouros DESC LIMIT 10", @guild_id, @tesouros); dispbottom "Ranking WOT Guildas [TOP 10]"; dispbottom " "; dispbottom "Posição <x> Nome <x> Tesouros Conquistados"; dispbottom " "; for(set @i,0;@i<=9;set @i,@i+1) { dispbottom "["+(@i+1)+"] <x> "+ getguildname(@guild_id[@i]) +" <x> "+@tesouros[@i]+""; } close; RANK_PLAY: mes @nome$; mes "Este é nosso Ranking de WOT Players [TOP 10]"; next; query_sql "SELECT char_idd,charkill,char_name FROM chargdt ORDER BY charkill DESC LIMIT 10",@char_idd,@charkill,@char_name$; dispbottom "Ranking WOT Players [TOP 10]"; dispbottom " "; dispbottom "Posição <x> Nome do Player <x> Baús"; dispbottom " "; for(set @i,0;@i<=9;set @i,@i+1) { dispbottom "["+(@i+1)+"] <x> "+@char_name$[@i]+" <x> "+@charkill[@i]+""; } close; } arena_room.gat mapflag nosave prt_are_in.gat mapflag nosave arena_room.gat mapflag noteleport prt_are_in.gat mapflag noteleport arena_room.gat mapflag nomemo prt_are_in.gat mapflag nomemo prt_are_in mapflag gvg arena_room mapflag gvg
  10. guys how do i solve this syntax error
  11. I don't know where to start the script
  12. I have done it too @reloadsricpt I have already compiled it again I didn't solve it in the noskill.txt file, it's commented // more inside the server still I can't use
  13. I checked with the command @mapflag appears as I can't use the skill on the map so I think noskill.txt isn't loading
  14. Guys at the castle of wot in izlude have a part that I can use skill and the other not example in arena_room I can use skill when I enter the rooms at prt_are_in I can't use my mapflag noskill
  15. Guys as I leave this method for server 255/70 status max: 190. example I want to put 70 defm to defrost the time is 5 to 7 seconds Status.cpp
  16. yes I saw on a server who uses the vip ticket he disconnects from the server without needing the player to leave the game example in this description "^ FF0000Attention: ^ 000000 After using this ticket you will be automatically DISCONNECTED from the game so that the vip plan is activated or updated.",
  17. Guys, you can do the vip ticket when you use the player, you don't need to disconnect manually, but when using disconnects for the vip to be updated or inserted
  18. yes more than one item to be delivered I will try here
  19. guys how do i add one more item to the script? //===== Descrição: ========================================= //= Um sistema de recompensa para os jogadores que jogam com mais frequência //============================================================ - script LOGIN -1,{ OnWhisperGlobal: OnLoginCmnd: OnPCLoginEvent: if(.Rest) message strcharinfo(0),"[Recompensa Diária]: Para receber sua recompensa você deve permanecer conectado por "+ .Rest +" minutos"; .@i = (gettime(7) * 365 * 24 * 60) + (gettime(8) * 24 * 60) + (gettime(3) * 60) +gettime(2); if(.@i >= (#LastDailyReward + .MinWait)){ sleep2 1000 + .Rest * 60000; if(.@i < #LastDailyReward + .MaxWait){ #DRewardCon += 1; } else { #DRewardCon = 1; } if(#DRewardCon >= getarraysize(.Rewards$)){ if(.Reset){ #DRewardCon = 1; } else { .@g = getarraysize(.Rewards$)-1; } } else { .@g = #DRewardCon; } explode(.@XT$,.Rewards$[.@g],","); for(.@x = 0; .@x < getarraysize(.@XT$); .@x++){ .@TT[.@x] = atoi(.@XT$[.@x]); } if(.Mode & 1 && .@TT[4] > 0){ for(.@x = 4; .@x <= getarraysize(.@TT) - 1 ; .@x += 2){ .@itms[getarraysize(.@itms)] = .@TT[.@x]; .@qnts[getarraysize(.@qnts)] = .@TT[.@x + 1]; } if(checkweight2(.@itms,.@qnts)){ for(.@x = 0; .@x < getarraysize(.@itms) && .@x < getarraysize(.@qnts); .@x++){ getitem .@itms[.@x], .@qnts[.@x]; } } else { message strcharinfo(0),"[Recompensa Diária]: Você está acima do peso permitido guarde seus equipamentos e relogue."; if(#DRewardCon) #DRewardCon -= 1; end; } } if(.Mode & 16){ cutin .Cutins$[#DRewardCon],4; } if(.Mode & 2){ if(.@TT[0]){ zeny += .@TT[0]; message strcharinfo(0),"[Recompensa Diária]: Você recebeu "+ .@TT[0] +"zeny"; } if(.@TT[1]){ setd getd(.Points$[0]),getd(.Points$[0]) + .@TT[1]; message strcharinfo(0),"[Recompensa Diária]: Você recebeu "+ .@TT[1] +" "+.Points$[1]; } } if(.Mode & 4 && (.@TT[3] || .@TT[4])) getexp .@TT[3], .@TT[4]; if(.Mode & 8){ for(.@x = 0; .@x < getarraysize(.BuffInfo); .@x += 4){ if(#DRewardCon % .BuffInfo[.@x + 1] == 0) sc_start .BuffInfo[.@x], .BuffInfo[.@x + 2] * 60000, .BuffInfo[.@x + 3]; } } message strcharinfo(0),"[Recompensa Diária]: Vôcê recebeu sua recompensa diária por logar "+callfunc("F_InsertPlural",#DRewardCon,"dia")+" consecutivos."; #LastDailyReward = .@i; @Login_Time = 0; } else { .@days = (#LastDailyReward + .MinWait - .@i)/60/24; .@hours = ((#LastDailyReward + .MinWait - .@i)/60)%24; .@mins = (#LastDailyReward + .MinWait - .@i)%60; message strcharinfo(0),"[Recompensa Diária]: Aguarde "+ ((.@days) ? .@days +" Dias, " : "") +""+ ((.@hours) ? .@hours +" Horas e " : "") +""+ ((.@mins) ? .@mins +" Minutos " : "") +"para receber sua nova recompensa."; } end; OnInit: // Configurações Básicas // 1: Item | 2: Pontos | 4: Exp // 8: Ganha buffs por logar a cada x dias consecutivos // 16: Mostrar Cutim // (a bit value, e.g. 3 = Items & Points from Multi) .Mode = 1; // Para desativar o comando ' @loginreward ' comentar as próximas linhas // * Comandos necessários para erro de digitação bindatcmd("recompensa" ,"LOGIN::OnLoginCmnd",0,99); // Tempo em minutos para receber a Recompensa Diária // Dia: 22*60 - 24*60 // Semana: 10080 .MinWait = 1320; // Minutos para perder a Recompensa Consecutiva // Dia: 48*60 - 50*60 // Semana: 20160 .MaxWait = 3000; // Resetar // [0] Repetir último dia // [1] Resetar quando alcançar o útimo dia .Reset = 1; // Tempo online antes de receber a Recompensa .Rest = 0; // Tipos de Pontos // [0] Pontos Ganhos // [1] Nome do Ponto setarray .Points$,"#KAFRAPOINTS","K-Points"; // Buffs por dias consecutivos // Cada Buff contém 4 variáveis (32 Total Max) // <Tipo>,<Dias>,<Duração>,<Rate>, // Buff 1 // <Tipo>,<Dias>,<Duração>,<Rate>, // Buff 2 // ...; // // Exemplo: 188,7,45,3 // - A cada 7 dias consecutivos o jogador irá ganhar +3 de STR por 45 minutos // // Tipo 188 é, quais as referencias que SC_ vai usar, SC_INCSTR neste exemplo // - Para uma lista completa de SC_ visite db/const.txt // Dias é os dias de buff aplicado, neste exemplo 7, assim será a cada 7 dias, 14,21,28.... // Duração é a quantidade de tempo que o buff irá durar, neste exemplo 45 minutos // Rate é o nível do buff, neste exemplo o player irá ganhar +3 Str setarray .BuffInfo ,260,2,360,1 // Seguro de Vida por 360 Minutos, a cada 2 dias consecutivos ,198,3,120,10 // +10% Hp por 120 Minutos, a cada 3 dias consecutivos ,196,5,120,25 // +25 Flee por 120 Minutos, a cada 5 dias consecutivos ,257,7,240,50; // +50% Exp por 240 Minutos, a cada 7 dias consecutivos // Itens Recompensa Diária (Max 128 dias): // "<Zeny>|<Pontos>|<BaseExp>|<JobExp>|<itemID-1>|<quantidade-1>|<itemID-2>|<quantidade-2>...etc", // Dia 1 // "<Zeny>|<Pontos>|<BaseExp>|<JobExp>|<itemID-1>|<quantidade-1>|<itemID-2>|<quantidade-2>...etc" // Dia 2 // ...; // Comprimento total de qualquer seqüência de dias deve ser 255 ou mais curto // * Se os jogadores sessão mais longa do que o último dia set, eles vão continuar a receber o último prêmio. setarray .Rewards$[1], "0,0,0,0,12259,20", "0,0,0,0,12259,20", "0,0,0,0,12259,20", "0,0,0,0,12259,20", "0,0,0,0,12259,20", "0,0,0,0,12259,20", "0,0,0,0,12259,20", // Cutin Array // Mostra uma cutin para cada dia // setarray .Cutins$[1], "dia01", "dia02", "dia03", "dia04", "dia05", "dia06", "dia07", "dia08", "dia09"; end; }
  20. my date is 2015 if i get stateiconinfo.lub 2018 right? said where it was more did not pass the solution
  21. when I use this item is provoke how to solve I don't know if the line is right 12633,Malang_Cat_Can,Malangdo Cat Can,2,20,,50,,,,,0xFFFFFFFF,63,2,,,,,,{ specialeffect2 EF_MAGICALATTHIT; bonus_script "{ bonus2 bExpAddRace,RC_All,10; bonus2 bDropAddRace,RC_All,20; }",1200,1,0,EFST_OVERLAPEXPUP; },{},{} description Special Malangdo production, canned so you can store it easily. It is known strangely for empowering people. DROP rate + 20%. EXP gained by monsters + 10%. It accumulates with other consumables of the same effect. Effect is removed when dying. Duration: 20 minutes Negotiation: Cannot be dropped, traded, placed on the cart or sold in NPC, but can be placed in the warehouse. Weight: 5
  22. Eu sei que o addon já vem com o npc .. mas lá está ele não funciona não conta os pontos para os votos então eu estou pedindo um que é compatível https://github.com/sanasol/FluxCP_Addons-VoteForPoints
  23. Guys I had created another topic another section on voteforpoints. OK https://github.com/sanasol/FluxCP_Addons-VoteForPoints It worked fine but the npc does not record the points, example: I voted for topragnarok there inside the server it does not count the points is 0 prontera,150,150,4 script VFP Manager 62,{ function getPoints; set .@n$, "[VFP Manager]"; set .@settings, 1; // 0 = item, 1 = shop set .@itemReward, 501; // if settings is set to item set .@convertRate, 2; // 2 Vote Points for 1 Red Potion set .vp, getPoints(getcharid(3)); switch (.@settings) { case 0: mes .@n$; mes "Would you like to convert your "+ .vp +" Vote Points?"; mes "^ff0000The current convert rate is "+ .@convertRate +" Vote Points for 1 "+ getitemname(.@itemReward) +"."; next; menu "Yes", L_Convert, "No", -; mes .@n$; mes "Bye, then."; break; case 1: mes .@n$; mes "You have ^ff0000"+ .vp +"^000000 Vote Points."; mes "Would you like to go shopping?"; next; menu "Yes", -, "No", L_Goodbye; mes .@n$; mes "Have fun shopping!"; callshop "votepoints_shop",1; npcshopattach "votepoints_shop"; end; } L_Goodbye: mes .@n$; mes "Goodbye, then."; close; L_Convert: if (.vp < .@convertRate) goto L_VotePointsTooLow; mes .@n$; mes "How much Vote Points would you like to convert?"; next; menu "All", L_ConvertAll, "Input Amount", L_ConvertAmount; L_ConvertAmount: input .@convert; if (.@convert > .vp) goto L_VotePointsTooLow; set .vp, ((.vp - .@convert) + (.@convert % .@convertRate)); set .@convert, (.@convert / .@convertRate); getitem .@itemReward, .@convert; query_sql("UPDATE cp_createlog SET votepoints = "+ .vp +" WHERE account_id = "+ getcharid(3)); mes .@n$; mes "You have received "+ .@convert +"x "+ getitemname(.@itemReward) +"."; mes "Your current Vote Points is "+ .vp; close; L_ConvertAll: set .@convert, (.vp / .@convertRate); set .vp, (.vp % .@convertRate); getitem .@itemReward, .@convert; query_sql("UPDATE cp_createlog SET votepoints = "+ .vp +" WHERE account_id = "+ getcharid(3)); mes .@n$; mes "You have received "+ .@convert +"x "+ getitemname(.@itemReward) +"."; mes "Your current Vote Points is "+ .vp; close; L_VotePointsTooLow: mes .@n$; mes "Your Vote Points is too low. Come back when you have the minimum amount of Vote Points."; close; function getPoints { set .@account_id, getarg(0); set .@count, query_sql("SELECT votepoints FROM cp_createlog WHERE account_id = "+ .@account_id, .@votepoints); return .@count ? .@votepoints : 0; } OnBuyItem: set .@cost,0; for(set .@i,0; .@i<getarraysize(@bought_nameid); set .@i,.@i+1) for(set .@j,0; .@j<getarraysize(.itemShop); set .@j,.@j+2) if (@bought_nameid[.@i] == .itemShop[.@j]) { set .@cost, .@cost+(.itemShop[.@j+1]*@bought_quantity[.@i]); break; } mes .@n$; if (.@cost > .vp) mes "You don't have enough Vote Points."; else { for(set .@i,0; .@i<getarraysize(@bought_nameid); set .@i,.@i+1) { getitem @bought_nameid[.@i], @bought_quantity[.@i]; dispbottom "Purchased "+@bought_quantity[.@i]+"x "+getitemname(@bought_nameid[.@i])+"."; } set .vp, .vp - .@cost; query_sql("UPDATE cp_createlog SET votepoints = votepoints - "+ .@cost +" WHERE account_id = "+ getcharid(3)); mes .@n$; mes "Deal completed."; mes "You now have ^ff0000"+ .vp +"^000000 Vote Points."; emotion e_cash; } set .@cost,0; deletearray @bought_nameid[0], getarraysize(@bought_nameid); deletearray @bought_quantity[0], getarraysize(@bought_quantity); close; OnInit: setarray .itemShop[0], 501,2,607,5; // <ITEM_ID>,<PRICE>,... npcshopdelitem "votepoints_shop",512; for(set .@i, 0; .@i < getarraysize(.itemShop); set .@i, .@i+2) npcshopadditem "votepoints_shop", .itemShop[.@i], .itemShop[.@i+1]; end; } - shop votepoints_shop -1,512:-1
  24. Thanks to this part of fluxcp it worked more I think the npc is not recording the points
×
×
  • Create New...