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NullHawk

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Everything posted by NullHawk

  1. Sounds like your issue might be related to client-side limitations — especially if some item IDs aren’t rendering correctly. Double-check your itemInfo files and make sure the items in your shop actually exist in your current client setup. Also, try disabling any cash shop preview diffs if you’re using them — they sometimes interfere with pointshop or itemshop displays.
  2. Did the issue start after a recent update or client patch?
  3. Yes, it can work with the latest rAthena, but you might need to make a few adjustments depending on your current source and script version. Always check for compatibility notes in the script’s download page or forum thread. Make sure your emulator is up to date, and if you're unsure about applying diffs or custom scripts, test it on a local server first to avoid issues.
  4. It looks like the issue comes from an improper NPC continuation or a conflict with the NPC ID. The debug message [Debug]: npc_scriptcont... usually appears when the script tries to continue a dialogue, but the NPC context is no longer valid or has already ended. Make sure the NPC name ("Card Trader") is consistent across the entire script, especially where npc_scriptcont is implicitly called. Also, double-check that there's no end; or close; being triggered too early before the OnSellItem or OnBuyItem labels run. It’s important that callshop is used before npcshopattach, which seems fine in your case.
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