Jump to content

KCritz

Members
  • Posts

    95
  • Joined

  • Last visited

Everything posted by KCritz

  1. any new link all link are have vaolation it say i cant download
  2. my client dont read the idnum***** and mga num*** table sa iteminfo.lub ko ininput
  3. yeah level 99 base and job 50
  4. question lang why some of custom item that i added like wings have no sprite its invisible but when i equip it its just fine i can see the wing and sometimes its invisible but when i right click its fine but left click gettin an error then what could be the problem? is that on the spr and act files?
  5. my old problem again same as before cant communicate to the server it say cant find patch/patchlist.txt
  6. KCritz

    Guide Map BGM

    there is no mp3nametable.txt inside my GRF , cant find it ' can i just make one then how?
  7. why other cart not showing? is it the right code for those sprite>?
  8. thanks . . . ohh wait do i still need the abyss server? i know even i dont have that i can make patcher right?
  9. how to change the BGM of a map?
  10. what do you prefer for me to use?? neon or thor?
  11. Hello would like to ask for a guide for RO patcher how to make one , the easiest and very easy to get what it pointing to do
  12. okay na solve ko na problem ko sawasak
  13. WOOOHOOO!! HEHEH finally!!! atlasT!!!! thanks sir Emistry mwah btw can i ask what is the ClassNum mean??
  14. okay lang kung meron pading lua files after compile? or need ko pa delete para ma read ung lub files or both na cla read? idnum2itemdisplaynametable.txt 30000#Kankuro_Mask# idnum2itemresnametable.txt 30000#Kankuro_Mask# num2itemdisplaynametable.txt 30000#Kankuro_Mask# num2itemresnametable.txt 30000#Kankuro_Mask# item_db2.txt 30000,Kankuro_Mask,Kankuro Mask,5,0,,1,,0,,0,0xFFFFFFFF,7,2,512,,0,0,1000,{},{},{} accname.lua [ACCESSORY_IDs.ACCESSORY_KANKURO_MASK] = "_KANKURO_MASK" accessoryid.lua ACCESSORY_KANKURO_MASK = 1000 collection kankuro_mask.bmp item kankuro_mask.bmp sprite/¾ÆÀÌÅÛ kankuro_mask.act and spr sprite/¾Ç¼¼»ç¸®/¿© ¿©_kankuro_mask.act and spr sprite/¾Ç¼¼»ç¸®/³² ³²_kankuro_mask.act and spr can you tell me whats wrong why it appear unknown apple please
  15. kelangan ba uppercase lahat ng letter?? like sa idnum2itemresnametable 30000#MANANANGALWING# like this?? or 30000#Mananangal_Wing# or kung ano ung nasa collection and item na bmp?
  16. not yet >_< cant really figure it out how to fix this argh even i edit some normal item like the poopoo hat put some slot well what happen is nothing at all the slot doesnt show
  17. no spr and act for bracelet chestplate buckler greaves pauldron ring for ¿© and ³²
  18. OMG!!! why i cant relly fix this thing!!! ARGH! still unwknown apple huhu kainis wah hahaha can i have one example of your idnum2itemdesctable.txt idnum2itemdisplaynametable.txt idnum2itemresnametable.txt and the collection and item please
  19. oh yeah btw when i open my client something appears ("[string "buf"]:877:table index is nil") this appears when i open my client. what is this? can you tell me how did you fix the unwknown appel srpite thingy ??? please
  20. mrlongshen do you have WDG for reading multiple grf?
  21. can anyone please modify this script i got this from annie i just want to add 3rd selection name Farm Poring Coin Extreme and will be warped at 2@pump please dewata,192,192,6 script Goldring 2248,{ function RandomizeItem; while( 1 ){ mes "How can i help you ?"; switch( select( "Information:Farm Poring Coin Easy" )){ Case 1: mes "This is a Farm Zone."; mes "You are able to Hunt Monster inside this Room."; mes "Every Monster will award you random items."; next; mes "But there is some Condition.."; mes "You can only go in ^FF0000once every "+.RoomCleanMin+" minutes for 1 times.^000000"; mes "And Maximum of ^FF0000"+.MaxPlayers+" Players per "+.RoomCleanMin+" Minutes.^000000"; mes "Maximum Hunting Limit ^FF0000"+.MaxItemLimit+"^000000"; next; mes "There will be a ^FF0000Room Cleaning^000000 from time to time..."; mes "All players will be kicked out, it is your bad luck if you meet this."; mes "Delay will still apply even though you just go in for 1 Seconds.."; next; break; Case 2: if( #HuntRoomDelay > gettimetick(2) ){ set .last,#HuntRoomDelay - gettimetick(2); set .@min, .last % ( 24 * 3600 ) % 3600 / (60); mes "Wait for ^FF0000"+.@min+" Minutes^000000."; close; }else if( getarraysize( .Hunter ) >= .MaxPlayers ){ mes "Currently the Room is Full. Please try again later."; close; }else{ warp .Map$,0,0; set .Hunter[getarraysize( .Hunter )],strcharinfo(0); set #HuntRoomDelay,gettimetick(2) + ( .DelayMin * 60 ); set #FarmHunt,0; end; } } } OnInit: // Maximum Player can join per X Minutes. set .MaxPlayers,5; // Adding X Minutes of Delay before can go in again. set .DelayMin,30; // Maximum Hunt Limit per round inside the Zone. set .MaxItemLimit,100; // Map that will be used in thos Zone. set .Map$,"1@pump"; // Clear Map Every X Minutes. set .RoomCleanMin,15; // Mapflag Initialization setmapflag .Map$,mf_nogo; setmapflag .Map$,mf_nomobloot; setmapflag .Map$,mf_nomvploot; setmapflag .Map$,mf_nowarpto; setmapflag .Map$,mf_nochat; setmapflag .Map$,mf_novending; setmapflag .Map$,mf_nocommand,60; setmapflag .Map$,mf_nogo; setmapflag .Map$,mf_nojobexp; setmapflag .Map$,mf_nobaseexp; while( 1 ){ killmonster .Map$,"All"; mapwarp .Map$,"dewata",222,185; monster .Map$,0,0,"[ Goldring ] Resident",-1,50,strnpcinfo(0)+"::OnNormalKill"; monster .Map$,0,0,"[ Goldring ] Guardian",2248,5,strnpcinfo(0)+"::OnBossKill"; deletearray .Hunter,getarraysize( .Hunter ); announce "[ Gold Poring ] : (Poring Coin) Farming Zone has been Cleaned up, another 5 Players may go in now.",bc_blue; sleep ( .RoomCleanMin * 80000 ); mapannounce .Map$,"[ Goldring ] : Room Clean Up now...All Users will be warped Out.",0; killmonster .Map$,"All"; sleep 5000; } end; OnNormalKill: RandomizeItem( 0,rand(1,1) ); monster .Map$,0,0,"--ja--",1725,1,strnpcinfo(0)+"::OnNormalKill"; end; OnBossKill: RandomizeItem( 1,rand(1,5) ); monster .Map$,0,0,"--ja--",2248,1,strnpcinfo(0)+"::OnBossKill"; end; // Function that used to Generate Random Items function RandomizeItem { set #FarmHunt,#FarmHunt + getarg(1); // Normal Monster in Zone Drops Lists if( getarg(0) == 0 ) setarray .ItemList[0],7602,7470,6012,6485,6486,6487,6487; // Normal Boss in Zone Drops Lists if( getarg(0) == 1 ) setarray .ItemList[0],7539,7444; for( set .@i,1; .@i <= getarg(1); set .@i,.@i + 1 ){ getitem .ItemList[ rand( getarraysize( .ItemList ) ) ],1; } deletearray .ItemList,getarraysize( .ItemList ); dispbottom "[ Goldring ] : Farmed "+#FarmHunt+" / "+.MaxItemLimit+" Items"; if( #FarmHunt >= .MaxItemLimit ){ message strcharinfo(0),"Limit Reach , you may join again later."; sleep2 5000; warp "dewata",222,185; } return; } }
  22. yep . . . and still . . .same padin unknown apple >_< , do i need to add _ ? like _customitem in collection and item also the spr and act files?
  23. nah im just using 1 grf. should i seperate the custom item? what i just doin is my main Grf i just rebuild it so that i can update it . .
×
×
  • Create New...