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Posts posted by Thanna
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How about OnStart: and OnRedDead, OnBlueDead ? is it ok not to?
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Hello, I have a working BG made by Ms.AnnieRuru, I would like to make a new BG with the same script somehow Im a little bit confuse because there are too many declarations and values, what should I change and what should I not change or can someone make a replica of it that will not coexist with the original one, and change the map to bat_c02 thanks in advance
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function script rand__ { .@range = getarg(0); .@count = getarg(2, 0); if ( !.@count || .@count > .@range ) .@count = .@range; else if ( .@count > 128 ) .@count = 128; while ( .@i < .@count ) { .@r = .@save = rand( .@i, .@range -1 ) ; if ( !getd( ".@tmp1_"+ .@i ) ) { .@r = ( getd(".@tmp1_"+ .@r ) )? getd( ".@tmp2_"+ .@r ) : .@r; setd ".@tmp2_"+ .@i, .@r; setd ".@tmp2_"+ .@save , .@i; setd ".@tmp1_"+ .@save , 1; set getelementofarray( getarg(1), .@i ), .@r; if ( .@save < .@count ) set getelementofarray( getarg(1), .@save ), .@i; } .@i++; } return .@count;}prontera,149,167,5 script bg_emp_register 100,{ end;OnStart: getmapxy .@map$, .@x, .@y, 1; warpwaitingpc .@map$, .@x, .@y; callfunc "rand__", .minplayer2start *2, $@rand; for ( .@i = 0; .@i < $@warpwaitingpcnum; .@i++ ) setbgid ( .@i % 2 )? .red : .blue, $@warpwaitingpc[ $@rand[.@i] ]; delwaitingroom strnpcinfo(0); bg_warp .red, "bat_c01", 50,124; bg_warp .blue, "bat_c01", 149,59; setwall "bat_c01",54,122,6,7,0,"batc01wall_a"; setwall "bat_c01",55,122,5,7,0,"batc01wall_b"; setwall "bat_c01",140,56,6,7,0,"batc01wall_c"; setwall "bat_c01",140,57,5,7,0,"batc01wall_d"; bg_updatescore "bat_c01", 0, 0; sleep 6000; areapercentheal "bat_c01",50,123,58,131,100,100; areapercentheal "bat_c01",141,52,149,60,100,100; mapannounce "bat_c01", "Rules are simple. The first one to break the opponent's emperium will get a score.", 0; sleep 3000; mapannounce "bat_c01", "Score "+ .winningscore +" rounds to win ! ... GET READY", 0; setwall "bat_c01",51,121,2,4,0,"batc01wall_e"; setwall "bat_c01",50,120,1,2,0,"batc01wall_f"; setwall "bat_c01",148,62,2,0,0,"batc01wall_g"; setwall "bat_c01",149,63,1,2,0,"batc01wall_h"; while (1) { for ( .@i = 5; .@i > 0; .@i-- ) { mapannounce "bat_c01","[ "+ .@i +" ]", 0; sleep 1000; } if ( .score[1] == .winningscore -1 && .score[2] == .winningscore -1 ) mapannounce "bat_c01", "Final Round start!", 0; else mapannounce "bat_c01", "Round "+ .round++ +" Start!", 0; bg_monster .red,"bat_c01",50,131, "--ja--",1915, strnpcinfo(0)+"::OnRedDown"; bg_monster .blue,"bat_c01",149,52, "--ja--",1914, strnpcinfo(0)+"::OnBlueDown"; delwall "batc01wall_a"; delwall "batc01wall_b"; delwall "batc01wall_c"; delwall "batc01wall_d"; if ( .score[1] != .winningscore || .score[2] != .winningscore ) sleep .eventlasting * 1000; .score[ .winside ]++; bg_updatescore "bat_c01", .score[1], .score[2]; killmonster "bat_c01", strnpcinfo(0)+"::OnRedDown"; killmonster "bat_c01", strnpcinfo(0)+"::OnBlueDown"; if ( .winside && .empkiller$ != "" ) mapannounce "bat_c01","[ "+ .empkiller$ +" ] has Destroy "+( ( .winside == 1 )?"Blue":"Red" )+" Team's Emperium. "+( ( .winside == 1 )?"Red":"Blue" )+" Team score a point !", 0; if ( .score[1] == .winningscore || .score[2] == .winningscore || !.winside ) break; sleep 5000; bg_warp .red, "bat_c01", 50,124; bg_warp .blue, "bat_c01", 149,59; setwall "bat_c01",54,122,6,7,0,"batc01wall_a"; setwall "bat_c01",55,122,5,7,0,"batc01wall_b"; setwall "bat_c01",140,56,6,7,0,"batc01wall_c"; setwall "bat_c01",140,57,5,7,0,"batc01wall_d"; .winside = 0; .empkiller$ = ""; sleep 1000; } if ( .winside ) { mapannounce "bat_c01", "[ "+( ( .winside == 1 )?"Red":"Blue" )+" Team] won !", 0; getbgusers ( .winside == 1 )? .red : .blue; for ( .@i = 0; .@i < $@arenamembersnum; .@i++ ) getitem .rewarditem[0], .rewarditem[1], $@arenamembers[.@i]; // item reward } else mapannounce "bat_c01", "Time Out. Aborting the match.", 0; sleep 5000; bg_warp .red, "prontera", 155,182; bg_warp .blue, "prontera", 158,182; bg_kickall .red; bg_kickall .blue; delwall "batc01wall_a"; delwall "batc01wall_b"; delwall "batc01wall_c"; delwall "batc01wall_d"; delwall "batc01wall_e"; delwall "batc01wall_f"; delwall "batc01wall_g"; delwall "batc01wall_h"; .round = .winside = .score[0] = .score[1] = .score[2] = 0; .empkiller$ = ""; waitingroom "BG Emperium", .minplayer2start*2 +1, strnpcinfo(0) +"::OnStart", .minplayer2start*2; end;OnRedDown: callsub L_EmpDown, 2;OnBlueDown: callsub L_EmpDown, 1;L_EmpDown: .empkiller$ = strcharinfo(0); .winside = getarg(0); awake strnpcinfo(0); end;OnRedQuit: callsub L_quit, .red, "Red", 2;OnBlueQuit: callsub L_quit, .blue, "Blue", 1;L_quit: if ( bg_get_data( getarg(0), 0 ) ) end; mapannounce "bat_c01", "All "+ getarg(1) +" team members has Quit !", 0; .score[ getarg(2) ] = .winningscore -1; .winside = getarg(2); awake strnpcinfo(0); end;OnRedDead: // showdigit 5,3; // doesn't work properly sleep2 1000; for( .@i = 5; .@i > 0; .@i-- ) { announce "[ "+ .@i +" ]", bc_self; sleep2 1000; } percentheal 100,100; warp "bat_c01",60,121; end;OnBlueDead: sleep2 1000; for( .@i = 5; .@i > 0; .@i-- ) { announce "[ "+ .@i +" ]", bc_self; sleep2 1000; } percentheal 100,100; warp "bat_c01",139,62; // sleep2 1250; // percentheal 100,100; end;OnInit: .red = 3; // red team bg ID .blue = 4; // blue team bg ID set .minplayer2start, 1; // minimum player to start setarray .rewarditem, 501, 1; // reward to the winning team set .winningscore, 2; // final score to win set .eventlasting, 1200; // abort the system if there's no progress, 1200 seconds = 20 mins .red = createbgid("bat_c01", 50,121, strnpcinfo(0)+"::OnRedQuit", strnpcinfo(0)+"::OnRedDead"); .blue = createbgid("bat_c01", 149,63, strnpcinfo(0)+"::OnBlueQuit", strnpcinfo(0)+"::OnBlueDead"); waitingroom "BG Emperium", .minplayer2start*2 +1, strnpcinfo(0) +"::OnStart", .minplayer2start*2;// reloadscript debug delwall "batc01wall_a"; delwall "batc01wall_b"; delwall "batc01wall_c"; delwall "batc01wall_d"; delwall "batc01wall_e"; delwall "batc01wall_f"; delwall "batc01wall_g"; delwall "batc01wall_h"; end;}bat_c01 mapflag battleground 2bat_c01 mapflag nosave SavePointbat_c01 mapflag nowarpbat_c01 mapflag nowarptobat_c01 mapflag noteleportbat_c01 mapflag nomemobat_c01 mapflag nopenaltybat_a01 mapflag nobranchbat_a01 mapflag noicewall
thanks capuche, perfectly working
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thanks mate, for those who dont know where to place this, the location is data>texture>À¯ÀúÀÎÅÍÆäÀ̽º
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Hello rA, can I request for this command to work like this, @autopots and if a player will use HP only they will type it like this @autopots 50 501 0 0, and if they will use SP only they will type it like this @autopots 0 0 50 505, I hope you can and if they will both use it, it would be like this @autopots 50 501 50 505, I hope you can grant my request thanks in advance.
Credits to sir Goddameit for this great work
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sir goddameit, can I request for this command to work like this, @autopots and if a player will use HP only they will type it like this @autopots 50 501 0 0, and if they will use SP only they will type it like this @autopots 0 0 50 505, I hope you can and if they will both use it, it would be like this @autopots 50 501 50 505, I hope you can grant my request thanks in advance
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Hello, I applied this on my server and it works fine, but there is a little problem to it, when I use @aura 5, it will say "Current Aura: 0", maybe it should be "Previous Aura" or there is a problem with the code, somehow its harmless, and can I request that when I use @hide the aura will disappear too, thanks for sharing
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hello brynner that would be great
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Hello everyone, I'll just ask if you can add a little feature with this BG that Ms. AnnieRuru made
when a player is killed he/she will be warp on area with walls (a place where they will wait for their resurection) , then a timer will be counting down (5 seconds) then he/she will be warp out of the wall so he can go for battle again, this is the script
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Hello xantara, I would suggest a forget Pin code for the Pin Code System which is new to Rathena
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can anybody share a translated Pin Code system button or can somebody make 1, thanks in advance
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Hello everybody, I've been working on a BG script somehow when I try to use setwall it it prompts an error on my mapserver,
[Warning]: map_cell2gat: cell has no matching gat
somehow I tried it many times getting the right coords and right direction and size, and still it gave me an error
I hope someone can help me out with this
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change the value send to client in clif.c::clif_dispchat
--- Base (BASE) +++ Locally Modified (Based On LOCAL) @@ -3538,7 +3538,7 @@ WBUFL(buf, 4) = cd->owner->id; WBUFL(buf, 8) = cd->bl.id; WBUFW(buf,12) = cd->limit; - WBUFW(buf,14) = (cd->owner->type == BL_NPC) ? cd->users+1 : cd->users; + WBUFW(buf,14) = cd->users; WBUFB(buf,16) = type; memcpy((char*)WBUFP(buf,17), cd->title, strlen(cd->title)); // not zero-terminated
nb. this will affect all npc chat but you can add more condition if you wish to
I'll just ask sir, this will remove the NPC count on the chat so it will make it (0/4)?
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thank you very much
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Im using miruku and I just finish the update just now, but I open rdata and data but the maps that Im searching is not there
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can anyone share complete battlegrounds map, I notice that my data.grf dont have bat_a02 bat_b02 and bat_c02 and other duplicates for those maps, I hope someone could share it to me thanks in advance.
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use older client perhaps?
I think you misunderstood it, he wants a newer stat icons
@whinkong019 use newer clients
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thanks for the client mate
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Thanks Thanna for letting us know
I added a new file to the download file list -> cell_game.bmp (Minimap)
no problem, been a fan of those who are great in mapping because they have a lot of ideas and imaginations that comes to life
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I'm willing to add that in if you have the class image files ready.
I hope you can add this on your flux cp
here is the patch for Flucp-RA. this patch is also already added for fluxcp.
also credits for paradox924X for the fluxcp project.
hello sir, can this be applied to xantaras flux cp? and where can I get the image for the characters?
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I will try to make my own flux cp integration later. Hope i can make it.
I hope you can share it
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bump
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it would be good for server admins
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can anyone teach me or can give a link on how to add custom mercenary
thanks in advance
BG - making a replica
in Scripting Support
Posted
thanks