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JulianA00

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Everything posted by JulianA00

  1. Thank you for the answer clydelion, I'll only be able to test it at night but It's highly likely that this will solve my problems. Btw, do you know if this affects the Grand Cross+Angeling Card as well? Once again, thanks a lot, Enrico.
  2. Hi, I'm facing a weird problem that I've never seen before and really would like your inputs about what could be causing this. Some of my players noticed that Ghostring Card and Pasana Card effects aren't working against mob attacks(Neutral or Fire), only against players in PvP or WoE. I've also noticed when using Angeling Card and using "Grand Cross" skill, the damage is still being dealt to it's user, thing that usually didn't occur with me. Do you guys have any idea about what's going on with these effects? Thanks a lot for your attention, Enrico P.S. I don't know if it helps, but I'm using pre-re.
  3. Oh well, I guess I'll try to update my SVN...I'm sorry but, is there a faster way to update SVNs with the changes I've done that not involve me copying conf/src by conf/src to the new SVN? Thanks
  4. Unfortunatelly not, I've tested using the Knife you get when you first create your character.
  5. Sorry but, any ideas? Didn't you guys experience this problem?
  6. Hi all, Since 2008, I've always used that old 553/251 palletes pack KamiShi is providing and never had this issue before. When I use @dye or @hcolor to a value >= 5, the hair or clothing color changes to black. I don't know if my client can be the source of this problem(2010-06-16), but I highly doubt that, since I've used it with older clients(Xray and regular RagExes). Do you guys have any clue about what could it be? Thank you in advance, Enrico.
  7. I was hoping to avoid doing this, but it seems there will be no other way. Any other inputs?
  8. Unfortunatelly, that's not the problem. I've already tried with 3 different GRFs
  9. Hello, Since 2008, I've always used that old 553/251 clothes/hair colors pack and never had this issue before. When I use @dye or @hcolor to a value >= 5, the hair or clothing color changes to black. I don't know if my client can be the source of this problem(2010-06-16), but I highly doubt that, since I've used it with older clients(Xray and regular RagExes). Do you guys have any clue about what could it be? Thank you in advance, Enrico.
  10. Hello all. As title says, whether I use Acid Demonstration, Melt Down or any other skill that should break, or even if I equip Whitesmith card, I can properly break the enemy's armor, but can't break it's weapon. I've searched for a solution on forums and compared to older revisions of rAthena, but had no success so far. I'm using r17091 at the moment. Did you ever experienced this problem? Thanks for the attention, Enrico.
  11. @Judas Regarding this problem here, do you think it could be because of an older client, even though it's the most stable? Thanks for the input.
  12. Hello all, I'm currently experiencing some weird problems with Asura Strike. Since I managed to remove totally the delay of my server, I can Soul Collect+Fury+Soul Collect > Asura real fast, but now, after using asura for the first time and STAYING ON THE SAME CELL, I can use the Soul Collect+Fury+Soul Collect combo with no delay but still can't asura as soon as I select my target. I have to keep clicking until it decides to use the skill( usually after 1~1.5 seconds). I revised my skill.c code and found nothing weird about it, do you think it could be an outdated client?(currently using 2010-06-16) Thanks a lot for the attention, Enrico
  13. I've considered this idea but still haven't tried, I thought that including it would make it look cleaner. Do you have any idea if it's possible? Anyway, I'll copy the addon content to index.php. Thanks
  14. Sorry, I guess I didn't explained myself well. What I want to do is, instead of using $this->redirect($this->url('news','index')); in my main/index.php and - obviously redirect to the news page, I want to include it inside a <div> in my main page,
  15. Hey, first of all thanks a lot for the addon, it works perfectly with my IPB! I have a little question, how can I include this page inside a div in my main/nidex.php without getting authorization error? Thanks a lot
  16. @maluffet Thank you for the answer, I'm sure it will do the trick, but while I was trying to apply this change I've noticed that some icons are not showing(E.g Flame Lanucher and other endow skills, LK_CONCENTRATION, ect). These skills are consuming SP and required items(Red Blood in case of Flame Launcher),. but they are not showing any status message in Battle Chatbox nor showing the icon on screen, so I'm not quite sure if it's a source problem or if it's a client problem(I'm using 2010-16-10 or 10-16). Do you have any clue about this? Thank you in advance.
  17. That' exactly my problem. And not only andre eggs, but every single mob script is not having their respective coordinates respected. I have never seen this problem either. @Edit: Well, I guess this thread can be closed. I've decided to simply update my rAthena to the latest version and it solved my problem. I guess it's just less painful for me to remake all the source modifications instead of waste time looking for this glitch. Anyway, thanks a lot for the reply.
  18. Hello all, Since I have changed the effect of Magnum Break to "Enchant Weapon with Fire Property", I am trying to add the "fire property" icon while the skill is active. So far I had no success,do any of you guys know how to achieve this? Thanks in advance, Enrico
  19. I just did. Lol Did you really read my reply? I implemented both Kaitou's and Judas' answers.
  20. Worked! Thank you so much clydelion! This thread can be tagged as Solved(I don't think I can tag it).
  21. Yes, I've probably recompiled the svn at least 10 times today for different modifications. @Judas Thanks a lot, rollbacking these changes and combining it with KaitouKid's answer it worked perfecly. @KaitouKid Thanks a lot, combining it with Judas's answer it worked perfectly. This thread can be marked as Solved now. I'm sure many people will need this in the future
  22. Hello, I've already faced this problem in earlier versions of eAthena in 2008~2009, but it seems that those "fixes" aren't working in rAthena. As the topic title says, I'm trying to find a way to stop the possibility of Soul Collect(Hyper Spirit Spheres) skill to be used when the user already have 5 spheres casted. So far I've already tried adding a second condition in skill.c file to check if there's already 5 spirits casted, but didn't work at all. I've also found this thread in eAthena and implemented it, but it also didn't work. It displays the error message in the chat dialog but still casts the skill http://eathena.ws/fo..._+soul +collect This is how my skill.c looks right now: case CH_SOULCOLLECT: //Separated test if(sd && sd->spiritball >= 5){ clif_displaymessage(sd->fd, "Soul Collect has failed."); break; //return 0 gives the same result; } if(sd && sd->spiritball < 5) { int limit = 5; if( sd->sc.data[sC_RAISINGDRAGON] ) limit += sd->sc.data[sC_RAISINGDRAGON]->val1; clif_skill_nodamage(src,bl,skillid,skilllv,1); for (i = 0; i < limit; i++) pc_addspiritball(sd,skill_get_time(skillid,skilllv),limit); } break; Is there already a definitive way to deal with this problem in rAthena? Thanks a lot for the attention.
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