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vahrion

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Posts posted by vahrion

  1. Is it possible to restore lighting from the original RO maps?

    When i open up certain maps, they do have bulbs.

     

    Calculating lightmaps as is gives me a black screen, so i took a look at the individual lights.

    In the screenshot below, i've opened 1@nyd. It seems the bulbs have all lost their height-position, range, max.light increment, and falloff values. I'm not sure about the shadow y/n...

     

    In other maps (eg. prt_in), sometimes the bulbs are all bunched in the same position and have a huuuuge lightfalloff.

     

    razt42.jpg

     

    I wonder if it's possible to restore these values at all...

    I'm asking this because i want to try adding lights to certain parts of a map, while leaving other bits the same.

     

     


     

    edit:

     

    As a side note, I did watch Syouji's videos. Can you import multiplicative lightmaps?

    (I was thinking perhaps i could export the original colours, then calculate lights in a certain area, export that and then merge these two images in photoshop or something... D;)

     

    Any replies still appreciated.  /ok

  2. Hey I really appreciate the response, and i watched the video too. Thanks!

    I'm still unsuccessful though.

    Here i put a Sun in the corner [intensity 127, LFalloff 0.01]

    Then i put a second lamp in the same corner, below the sun [intensity 127, LFalloff 0.01, Shadows]

    Both lamps have a range of 500 and look to cover the textured area.

    This is what i get:

    FV1vSFJ.jpg

    The faces of the objects aren't lit up by the lamps, even if i move the light much closer to the object.

    I could fidget with the Global Lighting to make the shadows on the faces and the shadows on the floors correspond, but i really want to know how i can light up the side of an object.

    What am i doing wrong?

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