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VagrantAI

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  1. So, is there a way to check random skill max level via scripts? I know there would be some trouble, cause rAthena could reproduce skill levels higher then their max level, but i am interested to get skill info about their maximum level the player can train it (I have some test npc, that spams random skills and checks time, for which players dies, but he always makes lvl 10 skills). Is it a limit of script commands, or did i missed smth?
  2. Did your functions work when the names did not have dash ? evt_prize() 04gate() Yes, the dash did all the errors. Thanks. But is it a bug or just a restriction?
  3. So, there's a problem. I have a bunch of events, which are designed to have similiar structure. But there's a one trouble, that infects all my events. Some functions are just refusing to work. Here's the smallest event of my set and screenshot with errors. I tried to do several bugfixes, such as redacting these function in the places, that i thought were troubled. I tried to call the functions with the callfunc and it worked well. Then i tried to rename them and seems it worked just once. So, is there a way to fix it without breaking the structure and using callfunc, or is it just a bug? I wonder if i was doing smth. wrong with my scripts. r17028, sry for my english.
  4. Well it must be 'deletepset', not 'deleteset'.
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