Sorry, maybe I wasn't clear, my English is terrible.
The script works, my problem is in being able to transform any character with 3rd appearance.
When I apply this script, it transforms into the appearance of the 4th and not the 3rd as I would like
I'm creating items to change the appearance of job when equipped.
But I'm having a problem when trying to set the appearance of a 3rd, because it always ends up with the appearance of a 4th.
Script: |
changebase roclass(eaclass()|EAJL_THIRD); // this set 4th appearance
I want to create a command to count how many monsters I killed with a specific skill, for example "Cart Termination".
I looked for something in script_commands, but I didn't find anything that I could use for this, does anyone have any insight into how I could create something like this?
@killcountwith <skill_id>/<skill_name>
but how do you think about dealing with items that ignore defense?
I think of something along those lines
but before this approach, I made the post to find out if there was any variable
I'm trying to create a color palette for my classes, however, the colors of some classes are different in play
this is my creation
this is the same palette, but in game
I only have the data.grf and my palette grf in Data.ini