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nunesb

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Everything posted by nunesb

  1. Which command is used to check a no-string variable of a character that is not my ? mes "Enter the name of the character you want to check the "ABCDEFG" variable:"; input @tmp$; next; mes "<SHOW VARIABLE "ABCDEFG" OF @tmp$ CHAR>"; someone may help ?
  2. I want to know if is possible schedule actions to a summoned monster accomplish. It would be something similar to: Travel a distance and attack an emperium. If it is possible, could someone tell me how to do it?
  3. How to stop someone from having more than 20 yggs or 40 ygg seeds in all the game ? Generic script: countitem(607) + [countitem(608)]/2 = must be equal to or less than 20 [countitem(608)]/2 because two seeds is one Ygg btw
  4. How to make a NPC that teleports randomly predetermined warps ? warp "prontera", 150, 184; or warp "prontera", 158, 182; or warp "prontera", 163, 189; or warp "prontera", 173, 199;
  5. nunesb

    Warp Scroll

    I did it function script scrollwarpzz { message strcharinfo(0),"Teleport to..."; dispbottom "map,x,y"; input .@i$; explode(.@j$,.@i$,","); if (getmapusers(.@j$[0]) >= 0) { delitem your_item,12219; warp .@j$[0], atoi(.@j$[1]), atoi(.@j$[2]); } else message strcharinfo(0),"Invalid map."; end; } and in the script item: { callfunc "scrollwarpzz"; } item type 11, why do not works ?
  6. nunesb

    Warp Scroll

    what command I use to call this scrip, sc_start? Could you tell me how to do it? or a page that teaches, I not found..
  7. nunesb

    Warp Scroll

    So, could someone help me with a scroll that when be used appear a bar and you can write one map coordinates and you will be teleported to this place, like @warp but as an item ?
  8. only would work doing callshop ? could I embed shop in one script npc ?
  9. I do not know if I asked right, but I meant: I want to know how to create a npc which you click it, talk to him, and according to the option you choose it opens a shop. It would something like this: mes "I can get to you red and blue potions."; next; mes "What will you want?"; next; switch(select("Red Potions:Blue potions")) { case 1: <OPEN A SHOP THAT SELLS RED POTIONS> case 2: <OPEN A SHOP THAT SELLS BLUE POTIONS> } Many thanks to anyone who can help.
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