nunesb
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Everything posted by nunesb
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Thanks a lot!
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Which command is used to check a no-string variable of a character that is not my ? mes "Enter the name of the character you want to check the "ABCDEFG" variable:"; input @tmp$; next; mes "<SHOW VARIABLE "ABCDEFG" OF @tmp$ CHAR>"; someone may help ?
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I want to know if is possible schedule actions to a summoned monster accomplish. It would be something similar to: Travel a distance and attack an emperium. If it is possible, could someone tell me how to do it?
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How to stop someone from having more than 20 yggs or 40 ygg seeds in all the game ? Generic script: countitem(607) + [countitem(608)]/2 = must be equal to or less than 20 [countitem(608)]/2 because two seeds is one Ygg btw
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How to make a NPC that teleports randomly predetermined warps ? warp "prontera", 150, 184; or warp "prontera", 158, 182; or warp "prontera", 163, 189; or warp "prontera", 173, 199;
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I did it function script scrollwarpzz { message strcharinfo(0),"Teleport to..."; dispbottom "map,x,y"; input .@i$; explode(.@j$,.@i$,","); if (getmapusers(.@j$[0]) >= 0) { delitem your_item,12219; warp .@j$[0], atoi(.@j$[1]), atoi(.@j$[2]); } else message strcharinfo(0),"Invalid map."; end; } and in the script item: { callfunc "scrollwarpzz"; } item type 11, why do not works ?
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what command I use to call this scrip, sc_start? Could you tell me how to do it? or a page that teaches, I not found..
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So, could someone help me with a scroll that when be used appear a bar and you can write one map coordinates and you will be teleported to this place, like @warp but as an item ?
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May anyone list everything that it takes to create a monster?
nunesb replied to nunesb's question in Database Support
super! -
May anyone list everything that it takes to create a monster?
nunesb posted a question in Database Support
For his sprite I'll use one that already exists. -
How to create npc script with shop function as an option?
nunesb replied to nunesb's question in Script Requests
thank you -
How to create npc script with shop function as an option?
nunesb replied to nunesb's question in Script Requests
only would work doing callshop ? could I embed shop in one script npc ? -
How to create npc script with shop function as an option?
nunesb posted a question in Script Requests
I do not know if I asked right, but I meant: I want to know how to create a npc which you click it, talk to him, and according to the option you choose it opens a shop. It would something like this: mes "I can get to you red and blue potions."; next; mes "What will you want?"; next; switch(select("Red Potions:Blue potions")) { case 1: <OPEN A SHOP THAT SELLS RED POTIONS> case 2: <OPEN A SHOP THAT SELLS BLUE POTIONS> } Many thanks to anyone who can help.