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Hades03

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Posts posted by Hades03

  1. prontera.gat,155,182,5	script	Poo Dog	81,{
    	if (getgmlevel() >= 60) {
    		announce "Poo Dog: Pick up my poooo!",bc_map;
    		set @j,0;
    		while (@j <= 140) {
    			set @i,0;
    			while (@i <= 14) {
    				makeitem 27213,1,"prontera.gat",149+@i,175-@j;
    				set @i,@i+3;
    			}
    			set @j,@j+2;
    		}
    	}
    }
    

     

    i want this script but he drop 1 item only i want this script can drop all item i want or i type the id i want he drop like 607 if i dont want can i change to 7447 if i dont want TCG ill drop poison bottle hahaha

  2. the orig script is here

     

    payon,134,230,3 script Events Coordinator 752,{
    //This is the variable that will be your reward id set throught this script
    //Default setting is 671 which is the gold coin
    set $rewarditem, 671;//Fugitive game variables so people can talk to this npc and be warped when the event is running
    if ($@fugiwins == 1) goto L_fugiwins;
    if ($@fuggame == 1){
    if (getgmlevel() >= 50) goto L_fugitive4;}
    if ($@fugiwarp == 1){
    	warp "pvp_y_8-4.gat",0,0;
    	end;}
    if ($@fugistart == 1) goto L_fugitive2;
    if(getgmlevel() >= 20) goto L_GM;mes "I'm here to help GMs make events quickly and painlessly.";
    close;
    L_GM:
    	mes "Hello, "+strcharinfo(0)+"!";
    	mes "How can I help you today?";
    	menu "Make an Event",L_Event,"Nevermind",L_end,"Reset Games",L_resetg;L_Event:
    	mes "I see you want to create an event today.";
    	mes "What type will it be?";
    	menu "Marin Event",L_Marin,"MVP Event",L_MVP,"Russian Roulette",L_russ,"Invasion",L_invade,"Juggernaut",L_jugger,"Fugitive",L_fugitive,"Loaded Super PVP",L_superpvp;
    //Here starts the Marin Event Script
    L_Marin:
    	mes "I see you want a Marin Event.";
    	mes "Input the name of the map.  Do not tnclude .gat";
    	input @place$;
    	next;
    	mes "You can input a name that will be displayed to the players.";
    	input @place2$;
    	mes "Are you sure?";
    	menu "Yes",-,"No",L_end;
    	set $@marintok,rand(3,8);	monster	""+@place$+".gat",0,0,"Marin",1242,1000;
    	monster	""+@place$+".gat",0,0,"Marin",1242,$@marintok,"Events Coordinator::OnMarinKilledGlobal";
    	Announce	""+strcharinfo(0)+" has started a Marin event in "+@place2$+"!",bc_blue|bc_all;
    	Announce	"Hurry and kill them for your prize!",bc_blue|bc_all;
    	close;OnMarinKilledGlobal:
    		set $MarinKilled,$MarinKilled+1;
    	getitem $rewarditem,10;
    		announce ""+strcharinfo(0)+" has found 10 Gold Coins!",bc_blue|bc_all;
    		if ($MarinKilled==$@marintok) goto L_Game;
    		end;
    L_Game:
    		announce "All Marins with Tokens have been killed.",bc_blue|bc_all;
    		set $MarinKilled,0;
    	killmonsterall @place$+".gat";
    	end;//Here starts the MVP Event
    L_MVP:
    	mes "Let's start the event then.";
    	mes "Input the name of the map.  Do not include .gat";
    	input @place$;
    	next;
    	mes "You can input a name that will be displayed to the players next.";
    	input @place2$;
    	next;
    	mes "Want to make the rest random?";
    	menu "Yes",L_rMVP,"No",-;
    	mes "Input the monster ID.  You could use something other than an MVP.";
    	input @id;
    	next;
    	mes "Next the monster name.  It can be anything.";
    	input $@name$;
    	next;
    	set $@num,1;
    	mes "Is there a specific place you would like to put this monster?";
    	menu "Yes",L_yspec,"No",L_nspec;
    L_rMVP:
    	mes "Send the monster to "+@place$+"?";
    	menu "Yes",-,"No",L_end;
    	monster ""+@place$+"",0,0,"--ja--",-3,1,"Events Coordinator::OnMVPKilledGlobal";;
    	announce "A monster has found its way to "+@place2$+"!",bc_blue|bc_all;
    	close;L_nspec:
    	set @x,0;
    	set @y,0;
    	next;
    	goto L_check;
    L_yspec:
    	mes "Input the x coordinate.";
    	input @x;
    	mes "Input the y coordinate.";
    	input @y;
    	next;L_check:
    	mes "Here's what you put in...";
    	mes "Place: "+@place$+"";
    	mes "Id: "+@id+"";
    	mes "Name: "+$@name$+"";
    	mes "Coordinates: X = "+@x+" and Y = "+@y+"";
    	mes "Is this all correct?";
    	menu "Yes",L_spawn,"No",L_MVP,"Quit",L_end;
    L_end:
    	close;L_spawn:
    	mes "Before starting, would you like to summon more than one?";
    	menu "No",L_spawn2,"Yes",L_num;
    L_num:
    	mes "Input the number of spawns.  Remember, 0,0 coordinates means both will spawn on different spots of the map.";
    	input $@num;L_spawn2:
    	if ($@num > 1) goto L_spawn3;
    	monster	""+@place$+".gat",@x,@y,"Event Monster",@id,$@num,"Events Coordinator::OnMVPKilledGlobal";;
    	announce ""+$@name$+" is on the loose in "+@place2$+"!",bc_blue|bc_all;
    	close;
    L_spawn3:
    	set $@num2,$@num;
    	monster	""+@place$+".gat",@x,@y,"Event Monster",@id,$@num,"Events Coordinator::OnMVPKilled2Global";;
    	announce "There are "+$@num+" "+$@name$+"'s rampaging in "+@place2$+"!",bc_blue|bc_all;
    	close;OnMVPKilledGlobal:
    	set @rand,rand(1,3);
    	if (@rand == 1) {
    		announce ""+strcharinfo(0)+" has murdered the evil monster!!!",bc_blue|bc_all; }
    	if (@rand == 2) {
    		announce "The monster has been slain by "+strcharinfo(0)+"!!!",bc_blue|bc_all; }
    	if (@rand == 3) {
    		announce ""+strcharinfo(0)+" has slaughtered the monster!!!",bc_blue|bc_all; }
    	set @rtoken,rand(1,4);
    	if (@rtoken == 1) set @atoken,5;
    	if (@rtoken == 2) set @atoken,10;
    	if (@rtoken == 3) set @atoken,15;
    	if (@rtoken == 4) set @atoken,20;
    	announce ""+strcharinfo(0)+" has won "+@atoken+" Gold Coins!",bc_blue|bc_all;
    	getitem $rewarditem,@atoken;
    	end;
    OnMVPKilled2Global:
    	set $@num2,$@num2-1;
    	if ($@num2 == 0) goto L_MVPOver;
    		announce ""+strcharinfo(0)+" has killed one "+$@name$+" leaving ("+$@num2+"/"+$@num+") left!!!",bc_blue|bc_all;
    	set @rtoken,rand(1,4);
    	if (@rtoken == 1) set @atoken,5;
    	if (@rtoken == 2) set @atoken,10;
    	if (@rtoken == 3) set @atoken,15;
    	if (@rtoken == 4) set @atoken,20;
    	announce ""+strcharinfo(0)+" has won "+@atoken+" Gold Coins!",bc_blue|bc_all;
    	getitem $rewarditem,@atoken;
    	end;L_MVPOver:
    	announce ""+strcharinfo(0)+" has finished off the last "+@name$+"!!!",bc_blue|bc_all;
    	set @rtoken,rand(1,4);
    	if (@rtoken == 1) set @atoken,5;
    	if (@rtoken == 2) set @atoken,10;
    	if (@rtoken == 3) set @atoken,15;
    	if (@rtoken == 4) set @atoken,20;
    	announce ""+strcharinfo(0)+" has won "+@atoken+" Gold Coins!",bc_blue|bc_all;
    	announce "The monsters have failed to hold up against our forces!",bc_blue|bc_all;
    	getitem $rewarditem,@atoken;
    	end;
    //Here starts the Russian Roulette NPC
    L_russ:
    	if ($@rron == 1) goto L_gamestart;
    	mes "Will this be a set reward game, or a betting game?";
    	menu "Set Prize Game",-,"Betting Game",L_russbet;
    	mes "How many players do you want in this game?  It can be a max of 30.";
    	input $@players;
    	next;
    	if ($@players < 2) {
    	 mes "Needs more players!";
    	close;}
    	if ($@players > 30) {
    	mes "Too many players!";
    	close;}
    	mes "Are you sure you want to start this event?";
    	menu "Yes",L_sruss,"No",L_end;L_sruss:
    	set $@rron,1;
    	set $@rrbet,0;
    	announce "A Russian Roulette Game has started for "+$@players+" players!",bc_blue|bc_all;
    	announce "Talk to the Russian Roulette NPC in Payon.",bc_blue|bc_all;
    	enablenpc "Russian Roulette";
    	close;
    L_russbet:
    	mes "How many players do you want in this game?  It can be a max of 30.";
    	input $@players;
    	next;
    	if ($@players < 2) {
    	 mes "Needs more players!";
    	close;}
    	if ($@players > 30) {
    	mes "Too many players!";
    	close;}
    	mes "Now you must decide the forced bet upon players.";
    	mes "Recommended 20-50.";
    	input $@forcebet;
    	mes "Are you sure you want to start this event?";
    	menu "Yes",L_sruss2,"No",L_end;L_sruss2:
    	set $@rron,1;
    	set $@rrbet,1;
    	announce "A Betting Russian Roulette Game has started for "+$@players+" players!",bc_blue|bc_all;
    	announce "This game has a forced bet of "+$@forcebet+" Tokens.",bc_blue|bc_all;
    	enablenpc "Russian Roulette";
    	close;
    L_gamestart:
    	mes "A game has already started.  Would you like to stop or end it?";
    	menu "No",-,"Stop Game",L_sgame;
    	close;L_sgame:
    	announce "The GM has stopped this game.  Only "+$@join+" players have joined.",3;
    	set $@players,$@join;
    	close;
    //Invasion Event starts here
    L_invade:
    	mes "How many invasions do you want?  Recommended 3-5.";
    	input $@numinvade;
    	if ($@numinvade<2) goto L_moreinvade;
    	next;
    	mes "Choose a Multiplier.  This is the number that will define how many monsters are summoned during one round.";
    	menu "1x",-,"2x",-,"3x",-,"4x",-;
    	if (@menu == 1) { set $@multiply,1; }
    	if (@menu == 2) { set $@multiply,2; }
    	if (@menu == 3) { set $@multiply,3; }
    	if (@menu == 4) { set $@multiply,4; }
    	mes "Are you sure you want to start this invasion?";
    	menu "Yes",-,"No",L_end;
    	announce "An invasion has begun in the Land of Magic!!!",bc_blue|bc_all;
    	set $@invasion,0;
    	set $@invade,0;
    	goto L_invade2;L_moreinvade:
    	mes "You must have more invasions!!";
    	close;
    OnInvadeGlobal:
    	set $@invade,$@invade+1;
    	getitem $rewarditem,10;
    	if ($@invade==(8 * $@multiply)){
    	announce "Here comes the next invasion!!!",bc_blue|bc_all;
    	goto L_invade2;}
    	end;L_invade2:
    	set $@invasion,$@invasion+1;
    	set $@invade,0;
    	if ($@numinvade==$@invasion) goto L_endinvade;
    	monster	"geffen.gat",111,133,"--ja--",-1,$@multiply,"Events Coordinator::OnInvadeGlobal";;
    	monster	"geffen.gat",118,133,"--ja--",-1,$@multiply,"Events Coordinator::OnInvadeGlobal";;
    	monster	"geffen.gat",132,89,"--ja--",-1,$@multiply,"Events Coordinator::OnInvadeGlobal";;
    	monster	"geffen.gat",130,84,"--ja--",-1,$@multiply,"Events Coordinator::OnInvadeGlobal";;
    	monster	"geffen.gat",67,88,"--ja--",-1,$@multiply,"Events Coordinator::OnInvadeGlobal";;
    	monster	"geffen.gat",70,83,"--ja--",-1,$@multiply,"Events Coordinator::OnInvadeGlobal";;
    	monster	"geffen.gat",77,131,"--ja--",-1,$@multiply,"Events Coordinator::OnInvadeGlobal";;
    	monster	"geffen.gat",84,131,"--ja--",-1,$@multiply,"Events Coordinator::OnInvadeGlobal";;
    	monster	"geffen.gat",111,133,"--ja--",-1,$@multiply,"Events Coordinator::OnInvadeGlobal";;
    	monster	"geffen.gat",118,133,"--ja--",-1,$@multiply,"Events Coordinator::OnInvadeGlobal";;
    	monster	"geffen.gat",132,89,"--ja--",-1,$@multiply,"Events Coordinator::OnInvadeGlobal";;
    	monster	"geffen.gat",130,84,"--ja--",-1,$@multiply,"Events Coordinator::OnInvadeGlobal";;
    	monster	"geffen.gat",67,88,"--ja--",-1,$@multiply,"Events Coordinator::OnInvadeGlobal";;
    	monster	"geffen.gat",70,83,"--ja--",-1,$@multiply,"Events Coordinator::OnInvadeGlobal";;
    	monster	"geffen.gat",77,131,"--ja--",-1,$@multiply,"Events Coordinator::OnInvadeGlobal";;
    	monster	"geffen.gat",84,131,"--ja--",-1,$@multiply,"Events Coordinator::OnInvadeGlobal";;
    	close;
    	end;
    L_endinvade:
    	announce "The Boss of this invasion has arrived!  Someone save us!",bc_blue|bc_all;
    	monster "geffen.gat",100,100,"--ja--",-3,1,"Events Coordinator::OnInvadeFinishGlobal";;
    	end;OnInvadeFinishGlobal:
    	announce ""+strcharinfo(0)+" has finished the invasion!  Thank the Hero!",bc_blue|bc_all;
    	getitem $rewarditem,20;
    	end;
    //Juggernaut Event starts here
    L_jugger:
    	if ($@jon == 1) goto L_gamestart2;
    	mes "Are you sure you want to start this event?";
    	menu "Yes",-,"No",L_end;
    	disablenpc "Reward";
    	set $@jjoin,0;
    	set $@jon,1;
    	announce "A Juggernaut game has begun!  Talk to the NPC in town related to this game to join.",bc_blue|bc_all;
    	enablenpc "Juggernaut";
    	enablenpc "Juggernaut Sign-up";
    	close;L_gamestart2:
    	mes "A game has already started.";
    	close;
    //Here is where the fugitive game begins
    L_fugitive:
    	mes "Are you positive you want to start a fugitive game?";
    	menu "Begin Game",L_fugitive1,"Request A Game",-,"No",L_end;
    	announce ""+strcharinfo(0)+" has requested a Fugitive game!  Come to town to play!",bc_blue|bc_all;
    	close;L_fugitive1:
    	mes "Who's the Fugitive?";
    	mes "Here is a list of online players.";
    	next;
    	query_sql "SELECT `char`.`account_id` FROM `char` LEFT JOIN `login` ON `char`.`account_id` = `login`.`account_id` WHERE `char`.`online` = 1 && `login`.`level` = 0 ORDER BY `char`.`name`", @online;
    	for(set @i, 0; @i < getarraysize(@online); set @i, @i + 1){
    	mes rid2name(@online[@i]);
    	}
    	input $@fugitive$;
    	next;
    	mes "With this person, begin the game?";
    	mes "Fugitive: "+$@fugitive$;
    	menu "Yes",-,"No",L_end;
    	announce ""+strcharinfo(0)+" has chosen "+$@fugitive$+" to be the Fugitive!",bc_blue|bc_all;
    	announce "Speak to the Events Coordinator NPC to set your time.",bc_blue|bc_all;
    	set $@fugistart,1;
    	close;
    L_fugitive2:
    	if (strcharinfo(0) != $@fugitive$) goto L_nofugitive;
    	mes "Hello, "+strcharinfo(0)+".  Since you're the fugitive, you get to choose you own time.";
    	next;
    	mes "It's simple, you will be given a menu of times to choose from.";
    	next;
    	mes "The higher the time you choose, the more tokens you can win in the end.";
    	next;
    	mes "Afterwards, you will be warped to one of the 8 spots in Prontera.";
    	next;
    	mes "So, choose the time you would like to be escaping for.";
    	menu "2 minutes",L_2minute,"3 minutes",L_3minute,"4 minutes",L_4minute,"5 minutes",L_5minute;L_2minute:
    	set $@time,2;
    	goto L_fugitive3;
    L_3minute:
    	set $@time,3;
    	goto L_fugitive3;L_4minute:
    	set $@time,4;
    	goto L_fugitive3;
    L_5minute:
    	set $@time,5;
    	goto L_fugitive3;L_fugitive3:
    	announce "The fugitive has selected to be on the run for "+$@time+" minutes!",bc_yellow|bc_all;
    	set $@fuggame,1;
    	close;
    L_fugitive4:
    	Announce ""+$@fugitive$+" has crossed the fence!  Speak to the Events Coordinator npc to be warped.",bc_blue|bc_all;
    	charcommand "#warp pvp_y_8-4.gat 0 0 " +$@fugitive$;
    	setmapflag "pvp_y_8-4.gat",mf_pvp;
    	setmapflag "pvp_y_8-4.gat",mf_nomemo;
    	setmapflag "pvp_y_8-4.gat",mf_noteleport;
    	setmapflag "pvp_y_8-4.gat",mf_nowarpto;
    	setmapflag "pvp_y_8-4.gat",mf_loadevent;
    	initnpctimer;
    	enablenpc OnPCKillEvent;
    	enablenpc OnPCDieEvent;
    	set $@fuggame,0;
    	set $@fugistart,0;
    	set $@fugiwarp,1;
    	end;OnTimer60000:
    	if ($@fugiwarp == 0) goto L_varset;
    	announce "One minute has passed.",bc_blue|bc_all;
    	end;
    OnTimer90000:
    	if ($@fugiwarp == 0) goto L_varset;
    	if (getmapxy($@mapname$,$@fugix,$@fugiy,0,$@fugitive$))	end;
    	announce "Our satellite has shown the fugitive to be at coordinates "+$@fugix+","+$@fugiy+".",bc_blue|bc_all;
    	end;
    OnTimer120000:
    	if ($@fugiwarp == 0) goto L_varset;
    	if ($@time == 2) {
    	announce "Two minutes have passed and the fugitive escaped.",bc_yellow|bc_all;
    	goto L_varset;
    	end;}
    	if ($@time != 2){
    	announce "Two minutes have passed.",bc_blue|bc_all;
    	end;}
    OnTimer180000:
    	if ($@fugiwarp == 0) goto L_varset;
    	if ($@time == 3) {
    	announce "Three minutes have passed and the fugitive escaped.",bc_yellow|bc_all;
    	goto L_varset;
    	end;}
    	if ($@time != 3){
    	announce "Three minutes have passed.",bc_blue|bc_all;
    	end;}
    OnTimer210000:
    	if ($@fugiwarp == 0) goto L_varset;
    	if (getmapxy($@mapname$,$@fugix,$@fugiy,0,$@fugitive$))	end;
    	announce "We have again located the fugitive at the coordinates "+$@fugix+","+$@fugiy+".",bc_blue|bc_all;
    	end;
    OnTimer240000:
    	if ($@fugiwarp == 0) goto L_varset;
    	if ($@time == 4) {
    	announce "Four minutes have passed and the fugitive escaped.",bc_yellow|bc_all;
    	goto L_varset;
    	end;}
    	if ($@time != 4){
    	announce "Four minutes have passed.",bc_blue|bc_all;
    	end;}
    OnTimer300000:
    	if ($@fugiwarp == 0) goto L_varset;
    	announce "Five minutes have passed and the fugitive escaped.",bc_yellow|bc_all;
    	goto L_varset;
    	end;
    L_nofugitive:
    	mes "You aren't the fugitive!";
    	close;L_varset:
    	stopnpctimer;
    	setnpctimer 0;
    	set $@fugidead,0;
    	set $@fugitive$,"";
    	set $@fugiwarp,0;
    	set $@fugiwins,1;
    	removemapflag "pvp_y_8-4.gat",mf_gvg;
    	removemapflag "pvp_y_8-4.gat",mf_nomemo;
    	removemapflag "pvp_y_8-4.gat",mf_noexppenalty;
    	removemapflag "pvp_y_8-4.gat",mf_noteleport;
    	removemapflag "pvp_y_8-4.gat",mf_nowarpto;
    	removemapflag "pvp_y_8-4.gat",mf_loadevent;
    	end;
    L_fugiwins:
    	if ($@fugitive$ != strcharinfo(0)) end;
    	mes "Good job on escaping!";
    	getitem $rewarditem,$@time * 60;
    	set $@fugiwins,0;
    	close;//Here is where the Loaded Super PVP game begins
    L_superpvp:
    	if ($@jjon == 1) goto L_gamestartsuperpvp;
    	mes "Are you sure you want to start this event?";
    	menu "Yes",-,"No",L_end;
    	disablenpc "Loaded Super Reward";
    	announce "Loaded Super PVP Event has begun! You know what to do!",bc_blue|bc_all;
    	enablenpc "Loaded Super PvP";
    	enablenpc "Loaded Super Buffer";
    	close;
    L_gamestartsuperpvp:
    	mes "Loaded Super has already started.";
    	close;//This defines what all gets reset when you use Reset Games on the main menu
    L_resetg:
    	mes "This is for the purpose of resetting Russian Roulette and Juggernaut games and variables if complications occur.";
    	next;
    	mes "Would you like to reset the games?";
    	menu "No",L_end,"Yes",-;
      
    	disablenpc "Russian Roulette";
    	disablenpc "Juggernaut";
    	disablenpc "Jugger Buffer";
    	disablenpc "OnPCKillEvent";
    	disablenpc "OnPCDieEvent";
    	disablenpc "OnPCLoadMapEvent";
    	disablenpc "Reward";
    	disablenpc "Juggernaut Sign-up";
    	disablenpc "Loaded Super PvP";
    	disablenpc "Loaded Super Reward";
    	disablenpc "Loaded Super Buffer";
    	set $@jon,0;
    	set $@jjoin,0;
    	set $@jugbuff,0;
    	set $@players,0;
    	set $@player1,0;
    	set $@player2,0;
    	set $@player3,0;
    	set $@player4,0;
    	set $@player5,0;
    	set $@player6,0;
    	set $@player7,0;
    	set $@player8,0;
    	set $@player9,0;
    	set $@jjoin1$,"";
    	set $@jjoin2$,"";
    	set $@jjoin3$,"";
    	set $@jjoin4$,"";
    	set $@jjoin5$,"";
    	set $@jjoin6$,"";
    	set $@jjoin7$,"";
    	set $@jjoin8$,"";
    	set $@jjoin9$,"";
    	set $@jjoin10$,"";
    	set @death,0;
    	set @gm,0;
    	set $@rron,0;
    	set $@join,0;
    	set $@player1,0;
    	set $@player2,0;
    	set $@player3,0;
    	set $@player4,0;
    	set $@player5,0;
    	set $@player6,0;
    	set $@player7,0;
    	set $@player8,0;
    	set $@player9,0;
    	set $@player10,0;
    	set $@player11,0;
    	set $@player12,0;
    	set $@player13,0;
    	set $@player14,0;
    	set $@player15,0;
    	set $@player16,0;
    	set $@player17,0;
    	set $@player18,0;
    	set $@player19,0;
    	set $@player20,0;
    	set $@player21,0;
    	set $@player22,0;
    	set $@player23,0;
    	set $@player24,0;
    	set $@player25,0;
    	set $@player26,0;
    	set $@player27,0;
    	set $@player28,0;
    	set $@player29,0;
    	set $@player30,0;
    	set $@join1$,"";
    	set $@join2$,"";
    	set $@join3$,"";
    	set $@join4$,"";
    	set $@join5$,"";
    	set $@join6$,"";
    	set $@join7$,"";
    	set $@join8$,"";
    	set $@join9$,"";
    	set $@join10$,"";
    	set $@join11$,"";
    	set $@join12$,"";
    	set $@join13$,"";
    	set $@join14$,"";
    	set $@join15$,"";
    	set $@join16$,"";
    	set $@join17$,"";
    	set $@join18$,"";
    	set $@join19$,"";
    	set $@join20$,"";
    	set $@join21$,"";
    	set $@join22$,"";
    	set $@join23$,"";
    	set $@join24$,"";
    	set $@join25$,"";
    	set $@join26$,"";
    	set $@join27$,"";
    	set $@join28$,"";
    	set $@join29$,"";
    	set $@join30$,"";
    	stopnpctimer;
    	setnpctimer 0;
    	set $@fugidead,0;
    	set $@fugitive$,"";
    	set $@fugiwarp,0;
    	set $@fugiwins,0;
    	removemapflag "pvp_y_8-4.gat",mf_gvg;
    	removemapflag "pvp_y_8-4.gat",mf_nomemo;
    	removemapflag "pvp_y_8-4.gat",mf_noteleport;
    	removemapflag "pvp_y_8-4.gat",mf_noexppenalty;
    	removemapflag "pvp_y_8-4.gat",mf_nowarpto;
    	removemapflag "pvp_y_8-4.gat",mf_loadevent;
    	close;
    }payon,124,228,0 script Disabler 57,{
    OnInit:
    	disablenpc "Russian Roulette";
    	disablenpc "Juggernaut";
    	disablenpc "Jugger Buffer";
    	disablenpc "OnPCKillEvent";
    	disablenpc "OnPCDieEvent";
    	disablenpc "OnPCLoadMapEvent";
    	disablenpc "Reward";
    	disablenpc "Juggernaut Sign-up";
    	disablenpc "Loaded Super PvP";
    	disablenpc "Loaded Super Reward";
    	disablenpc "Loaded Super Buffer";
    	end;
    }
    payon,155,217,6 script Russian Roulette 52,{if ($@players == $@join) goto L_bullet;
    set @gm,0;if ($@join1$ == strcharinfo(0)) goto L_signed;
    if ($@join2$ == strcharinfo(0)) goto L_signed;
    if ($@join3$ == strcharinfo(0)) goto L_signed;
    if ($@join4$ == strcharinfo(0)) goto L_signed;
    if ($@join5$ == strcharinfo(0)) goto L_signed;
    if ($@join6$ == strcharinfo(0)) goto L_signed;
    if ($@join7$ == strcharinfo(0)) goto L_signed;
    if ($@join8$ == strcharinfo(0)) goto L_signed;
    if ($@join9$ == strcharinfo(0)) goto L_signed;
    if ($@join10$ == strcharinfo(0)) goto L_signed;
    if ($@join11$ == strcharinfo(0)) goto L_signed;
    if ($@join12$ == strcharinfo(0)) goto L_signed;
    if ($@join13$ == strcharinfo(0)) goto L_signed;
    if ($@join14$ == strcharinfo(0)) goto L_signed;
    if ($@join15$ == strcharinfo(0)) goto L_signed;
    if ($@join16$ == strcharinfo(0)) goto L_signed;
    if ($@join17$ == strcharinfo(0)) goto L_signed;
    if ($@join18$ == strcharinfo(0)) goto L_signed;
    if ($@join19$ == strcharinfo(0)) goto L_signed;
    if ($@join20$ == strcharinfo(0)) goto L_signed;
    if ($@join21$ == strcharinfo(0)) goto L_signed;
    if ($@join22$ == strcharinfo(0)) goto L_signed;
    if ($@join23$ == strcharinfo(0)) goto L_signed;
    if ($@join24$ == strcharinfo(0)) goto L_signed;
    if ($@join25$ == strcharinfo(0)) goto L_signed;
    if ($@join26$ == strcharinfo(0)) goto L_signed;
    if ($@join27$ == strcharinfo(0)) goto L_signed;
    if ($@join28$ == strcharinfo(0)) goto L_signed;
    if ($@join29$ == strcharinfo(0)) goto L_signed;
    if ($@join30$ == strcharinfo(0)) goto L_signed;
    if ($@join == 1) goto L_join2;
    if ($@join == 2) goto L_join3;
    if ($@join == 3) goto L_join4;
    if ($@join == 4) goto L_join5;
    if ($@join == 5) goto L_join6;
    if ($@join == 6) goto L_join7;
    if ($@join == 7) goto L_join8;
    if ($@join == 8) goto L_join9;
    if ($@join == 9) goto L_join10;
    if ($@join == 10) goto L_join11;
    if ($@join == 11) goto L_join12;
    if ($@join == 12) goto L_join13;
    if ($@join == 13) goto L_join14;
    if ($@join == 14) goto L_join15;
    if ($@join == 15) goto L_join16;
    if ($@join == 16) goto L_join17;
    if ($@join == 17) goto L_join18;
    if ($@join == 18) goto L_join19;
    if ($@join == 19) goto L_join20;
    if ($@join == 20) goto L_join21;
    if ($@join == 21) goto L_join22;
    if ($@join == 22) goto L_join23;
    if ($@join == 23) goto L_join24;
    if ($@join == 24) goto L_join25;
    if ($@join == 25) goto L_join26;
    if ($@join == 26) goto L_join27;
    if ($@join == 27) goto L_join28;
    if ($@join == 28) goto L_join29;
    if ($@join == 29) goto L_join30;
    L_join:
    	if ($@rrbet == 1) {
    	if(countitem(671)< $@forcebet) goto L_notoken;
    	delitem 671,$@forcebet;}
    	set $@join,1;
    	set $@join1$,strcharinfo(0);
    	npctalk ""+strcharinfo(0)+" has joined as Player 1";
    	close;L_join2:
    	if ($@rrbet == 1) {
    	if(countitem(671)< $@forcebet) goto L_notoken;
    	delitem 671,$@forcebet;}
    	set $@join,2;
    	set $@join2$,strcharinfo(0);
    	npctalk ""+strcharinfo(0)+" has joined as Player 2";
    	if ($@players == $@join) goto L_full;
    	close;
    L_join3:
    	if ($@rrbet == 1) {
    	if(countitem(671)< $@forcebet) goto L_notoken;
    	delitem 671,$@forcebet;}
    	set $@join,3;
    	set $@join3$,strcharinfo(0);
    	npctalk ""+strcharinfo(0)+" has joined as Player 3";
    	if ($@players == $@join) goto L_full;
    	close;L_join4:
    	if ($@rrbet == 1) {
    	if(countitem(671)< $@forcebet) goto L_notoken;
    	delitem 671,$@forcebet;}
    	set $@join,4;
    	set $@join4$,strcharinfo(0);
    	npctalk ""+strcharinfo(0)+" has joined as Player 4";
    	if ($@players == $@join) goto L_full;
    	close;
    L_join5:
    	if ($@rrbet == 1) {
    	if(countitem(671)< $@forcebet) goto L_notoken;
    	delitem 671,$@forcebet;}
    	set $@join,5;
    	set $@join5$,strcharinfo(0);
    	npctalk ""+strcharinfo(0)+" has joined as Player 5";
    	if ($@players == $@join) goto L_full;
    	close;L_join6:
    	if ($@rrbet == 1) {
    	if(countitem(671)< $@forcebet) goto L_notoken;
    	delitem 671,$@forcebet;}
    	set $@join,6;
    	set $@join6$,strcharinfo(0);
    	npctalk ""+strcharinfo(0)+" has joined as Player 6";
    	if ($@players == $@join) goto L_full;
    	close;
    L_join7:
    	if ($@rrbet == 1) {
    	if(countitem(671)< $@forcebet) goto L_notoken;
    	delitem 671,$@forcebet;}
    	set $@join,7;
    	set $@join7$,strcharinfo(0);
    	npctalk ""+strcharinfo(0)+" has joined as Player 7";
    	if ($@players == $@join) goto L_full;
    	close;L_join8:
    	if ($@rrbet == 1) {
    	if(countitem(671)< $@forcebet) goto L_notoken;
    	delitem 671,$@forcebet;}
    	set $@join,8;
    	set $@join8$,strcharinfo(0);
    	npctalk ""+strcharinfo(0)+" has joined as Player 8";
    	if ($@players == $@join) goto L_full;
    	close;
    L_join9:
    	if ($@rrbet == 1) {
    	if(countitem(671)< $@forcebet) goto L_notoken;
    	delitem 671,$@forcebet;}
    	set $@join,9;
    	set $@join9$,strcharinfo(0);
    	npctalk ""+strcharinfo(0)+" has joined as Player 9";
    	if ($@players == $@join) goto L_full;
    	close;L_join10:
    	if ($@rrbet == 1) {
    	if(countitem(671)< $@forcebet) goto L_notoken;
    	delitem 671,$@forcebet;}
    	set $@join,10;
    	set $@join10$,strcharinfo(0);
    	npctalk ""+strcharinfo(0)+" has joined as Player 10";
    	if ($@players == $@join) goto L_full;
    	close;
    L_join11:
    	if ($@rrbet == 1) {
    	if(countitem(671)< $@forcebet) goto L_notoken;
    	delitem 671,$@forcebet;}
    	set $@join,11;
    	set $@join11$,strcharinfo(0);
    	npctalk ""+strcharinfo(0)+" has joined as Player 11";
    	if ($@players == $@join) goto L_full;
    	close;L_join12:
    	if ($@rrbet == 1) {
    	if(countitem(671)< $@forcebet) goto L_notoken;
    	delitem 671,$@forcebet;}
    	set $@join,12;
    	set $@join12$,strcharinfo(0);
    	npctalk ""+strcharinfo(0)+" has joined as Player 12";
    	if ($@players == $@join) goto L_full;
    	close;
    L_join13:
    	if ($@rrbet == 1) {
    	if(countitem(671)< $@forcebet) goto L_notoken;
    	delitem 671,$@forcebet;}
    	set $@join,13;
    	set $@join13$,strcharinfo(0);
    	npctalk ""+strcharinfo(0)+" has joined as Player 13";
    	if ($@players == $@join) goto L_full;
    	close;L_join14:
    	if ($@rrbet == 1) {
    	if(countitem(671)< $@forcebet) goto L_notoken;
    	delitem 671,$@forcebet;}
    	set $@join,14;
    	set $@join14$,strcharinfo(0);
    	npctalk ""+strcharinfo(0)+" has joined as Player 14";
    	if ($@players == $@join) goto L_full;
    	close;
    L_join15:
    	if ($@rrbet == 1) {
    	if(countitem(671)< $@forcebet) goto L_notoken;
    	delitem 671,$@forcebet;}
    	set $@join,15;
    	set $@join15$,strcharinfo(0);
    	npctalk ""+strcharinfo(0)+" has joined as Player 15";
    	if ($@players == $@join) goto L_full;
    	close;L_join16:
    	if ($@rrbet == 1) {
    	if(countitem(671)< $@forcebet) goto L_notoken;
    	delitem 671,$@forcebet;}
    	set $@join,16;
    	set $@join16$,strcharinfo(0);
    	npctalk ""+strcharinfo(0)+" has joined as Player 16";
    	if ($@players == $@join) goto L_full;
    	close;
    L_join17:
    	if ($@rrbet == 1) {
    	if(countitem(671)< $@forcebet) goto L_notoken;
    	delitem 671,$@forcebet;}
    	set $@join,17;
    	set $@join17$,strcharinfo(0);
    	npctalk ""+strcharinfo(0)+" has joined as Player 17";
    	if ($@players == $@join) goto L_full;
    	close;L_join18:
    	if ($@rrbet == 1) {
    	if(countitem(671)< $@forcebet) goto L_notoken;
    	delitem 671,$@forcebet;}
    	set $@join,18;
    	set $@join18$,strcharinfo(0);
    	npctalk ""+strcharinfo(0)+" has joined as Player 18";
    	if ($@players == $@join) goto L_full;
    	close;
    L_join19:
    	if ($@rrbet == 1) {
    	if(countitem(671)< $@forcebet) goto L_notoken;
    	delitem 671,$@forcebet;}
    	set $@join,19;
    	set $@join19$,strcharinfo(0);
    	npctalk ""+strcharinfo(0)+" has joined as Player 19";
    	if ($@players == $@join) goto L_full;
    	close;L_join20:
    	if ($@rrbet == 1) {
    	if(countitem(671)< $@forcebet) goto L_notoken;
    	delitem 671,$@forcebet;}
    	set $@join,20;
    	set $@join20$,strcharinfo(0);
    	npctalk ""+strcharinfo(0)+" has joined as Player 20";
    	if ($@players == $@join) goto L_full;
    	close;
    L_join21:
    	if ($@rrbet == 1) {
    	if(countitem(671)< $@forcebet) goto L_notoken;
    	delitem 671,$@forcebet;}
    	set $@join,21;
    	set $@join21$,strcharinfo(0);
    	npctalk ""+strcharinfo(0)+" has joined as Player 21";
    	if ($@players == $@join) goto L_full;
    	close;L_join22:
    	if ($@rrbet == 1) {
    	if(countitem(671)< $@forcebet) goto L_notoken;
    	delitem 671,$@forcebet;}
    	set $@join,22;
    	set $@join22$,strcharinfo(0);
    	npctalk ""+strcharinfo(0)+" has joined as Player 22";
    	if ($@players == $@join) goto L_full;
    	close;
    L_join23:
    	if ($@rrbet == 1) {
    	if(countitem(671)< $@forcebet) goto L_notoken;
    	delitem 671,$@forcebet;}
    	set $@join,23;
    	set $@join23$,strcharinfo(0);
    	npctalk ""+strcharinfo(0)+" has joined as Player 23";
    	if ($@players == $@join) goto L_full;
    	close;L_join24:
    	if ($@rrbet == 1) {
    	if(countitem(671)< $@forcebet) goto L_notoken;
    	delitem 671,$@forcebet;}
    	set $@join,24;
    	set $@join24$,strcharinfo(0);
    	npctalk ""+strcharinfo(0)+" has joined as Player 24";
    	if ($@players == $@join) goto L_full;
    	close;
    L_join25:
    	if ($@rrbet == 1) {
    	if(countitem(671)< $@forcebet) goto L_notoken;
    	delitem 671,$@forcebet;}
    	set $@join,25;
    	set $@join25$,strcharinfo(0);
    	npctalk ""+strcharinfo(0)+" has joined as Player 25";
    	if ($@players == $@join) goto L_full;
    	close;L_join26:
    	if ($@rrbet == 1) {
    	if(countitem(671)< $@forcebet) goto L_notoken;
    	delitem 671,$@forcebet;}
    	set $@join,26;
    	set $@join26$,strcharinfo(0);
    	npctalk ""+strcharinfo(0)+" has joined as Player 26";
    	if ($@players == $@join) goto L_full;
    	close;
    L_join27:
    	if ($@rrbet == 1) {
    	if(countitem(671)< $@forcebet) goto L_notoken;
    	delitem 671,$@forcebet;}
    	set $@join,27;
    	set $@join27$,strcharinfo(0);
    	npctalk ""+strcharinfo(0)+" has joined as Player 27";
    	if ($@players == $@join) goto L_full;
    	close;L_join28:
    	if ($@rrbet == 1) {
    	if(countitem(671)< $@forcebet) goto L_notoken;
    	delitem 671,$@forcebet;}
    	set $@join,28;
    	set $@join28$,strcharinfo(0);
    	npctalk ""+strcharinfo(0)+" has joined as Player 28";
    	if ($@players == $@join) goto L_full;
    	close;
    L_join29:
    	if ($@rrbet == 1) {
    	if(countitem(671)< $@forcebet) goto L_notoken;
    	delitem 671,$@forcebet;}
    	set $@join,29;
    	set $@join29$,strcharinfo(0);
    	npctalk ""+strcharinfo(0)+" has joined as Player 29";
    	if ($@players == $@join) goto L_full;
    	close;L_join30:
    	if ($@rrbet == 1) {
    	if(countitem(671)< $@forcebet) goto L_notoken;
    	delitem 671,$@forcebet;}
    	set $@join,30;
    	set $@join30$,strcharinfo(0);
    	npctalk ""+strcharinfo(0)+" has joined as Player 30";
    	if ($@players == $@join) goto L_full;
    	close;
    L_notoken:
    	mes "Get at least "+$@forcebet+" tokens to play!";
    	close;L_full:
    	if ($@rrbet == 1) {
    	set @fullbet,$@forcebet * $@players;
    	announce "The game is now full with a full bet of "+@fullbet+".",2;
    	close;}
    	announce "The game is now full.  Sorry, try again another time!",2;
    	close;
    L_bullet:
    	if(getgmlevel() > 10) goto L_bullet1;
    	mes "I need a GM to talk to me to finish the game.";
    	close;L_bullet1:
    	mes "Ready to start?";
    	menu "Yes",-,"No",L_nohost,"Stop the Game",L_rstop;
    	if (@gm == 1) goto L_GMstart;
    	set @gm,1;
    	set $@lcheck,2;
    L_bullet2:
    	if (@death == ($@players - 1)) goto L_finish;
    	mes "Pull the trigger?";
    	menu "Yes",-,"Stop the Game",L_rstop2;L_bullet3:
    	set @rbullet,rand(1,$@join);	if (@rbullet == 1){
    	set $@deadplayer,$@player1;
    	set $@joinplayer$,$@join1$;
    	goto L_bullet4;}
    	if (@rbullet == 2){
    	set $@deadplayer,$@player2;
    	set $@joinplayer$,$@join2$;
    	goto L_bullet4;}
    	if (@rbullet == 3){
    	set $@deadplayer,$@player3;
    	set $@joinplayer$,$@join3$;
    	goto L_bullet4;}
    	if (@rbullet == 4){
    	set $@deadplayer,$@player4;
    	set $@joinplayer$,$@join4$;
    	goto L_bullet4;}
    	if (@rbullet == 5){
    	set $@deadplayer,$@player5;
    	set $@joinplayer$,$@join5$;
    	goto L_bullet4;}
    	if (@rbullet == 6){
    	set $@deadplayer,$@player6;
    	set $@joinplayer$,$@join6$;
    	goto L_bullet4;}
    	if (@rbullet == 7){
    	set $@deadplayer,$@player7;
    	set $@joinplayer$,$@join7$;
    	goto L_bullet4;}
    	if (@rbullet == 8){
    	set $@deadplayer,$@player8;
    	set $@joinplayer$,$@join8$;
    	goto L_bullet4;}
    	if (@rbullet == 9){
    	set $@deadplayer,$@player9;
    	set $@joinplayer$,$@join9$;
    	goto L_bullet4;}
    	if (@rbullet == 10){
    	set $@deadplayer,$@player10;
    	set $@joinplayer$,$@join10$;
    	goto L_bullet4;}
    	if (@rbullet == 11){
    	set $@deadplayer,$@player11;
    	set $@joinplayer$,$@join11$;
    	goto L_bullet4;}
    	if (@rbullet == 12){
    	set $@deadplayer,$@player12;
    	set $@joinplayer$,$@join12$;
    	goto L_bullet4;}
    	if (@rbullet == 13){
    	set $@deadplayer,$@player13;
    	set $@joinplayer$,$@join13$;
    	goto L_bullet4;}
    	if (@rbullet == 14){
    	set $@deadplayer,$@player14;
    	set $@joinplayer$,$@join14$;
    	goto L_bullet4;}
    	if (@rbullet == 15){
    	set $@deadplayer,$@player15;
    	set $@joinplayer$,$@join15$;
    	goto L_bullet4;}
    	if (@rbullet == 16){
    	set $@deadplayer,$@player16;
    	set $@joinplayer$,$@join16$;
    	goto L_bullet4;}
    	if (@rbullet == 17){
    	set $@deadplayer,$@player17;
    	set $@joinplayer$,$@join17$;
    	goto L_bullet4;}
    	if (@rbullet == 18){
    	set $@deadplayer,$@player18;
    	set $@joinplayer$,$@join18$;
    	goto L_bullet4;}
    	if (@rbullet == 19){
    	set $@deadplayer,$@player19;
    	set $@joinplayer$,$@join19$;
    	goto L_bullet4;}
    	if (@rbullet == 20){
    	set $@deadplayer,$@player20;
    	set $@joinplayer$,$@join20$;
    	goto L_bullet4;}
    	if (@rbullet == 21){
    	set $@deadplayer,$@player21;
    	set $@joinplayer$,$@join21$;
    	goto L_bullet4;}
    	if (@rbullet == 22){
    	set $@deadplayer,$@player22;
    	set $@joinplayer$,$@join22$;
    	goto L_bullet4;}
    	if (@rbullet == 23){
    	set $@deadplayer,$@player23;
    	set $@joinplayer$,$@join23$;
    	goto L_bullet4;}
    	if (@rbullet == 24){
    	set $@deadplayer,$@player24;
    	set $@joinplayer$,$@join24$;
    	goto L_bullet4;}
    	if (@rbullet == 24){
    	set $@deadplayer,$@player24;
    	set $@joinplayer$,$@join24$;
    	goto L_bullet4;}
    	if (@rbullet == 25){
    	set $@deadplayer,$@player25;
    	set $@joinplayer$,$@join25$;
    	goto L_bullet4;}
    	if (@rbullet == 26){
    	set $@deadplayer,$@player26;
    	set $@joinplayer$,$@join26$;
    	goto L_bullet4;}
    	if (@rbullet == 27){
    	set $@deadplayer,$@player27;
    	set $@joinplayer$,$@join27$;
    	goto L_bullet4;}
    	if (@rbullet == 28){
    	set $@deadplayer,$@player28;
    	set $@joinplayer$,$@join28$;
    	goto L_bullet4;}
    	if (@rbullet == 29){
    	set $@deadplayer,$@player29;
    	set $@joinplayer$,$@join29$;
    	goto L_bullet4;}
    	if (@rbullet == 30){
    	set $@deadplayer,$@player30;
    	set $@joinplayer$,$@join30$;
    	goto L_bullet4;}
    
    L_bullet4:
    	if ($@deadplayer == 1) goto L_bullet3;
    	if (rand(1,$@lcheck) == 1){
    	set @phrase1,rand(1,4);
    	if (@phrase1 == 1){
    	announce ""+$@joinplayer$+" finds that the gun did not fire...",bc_blue|bc_all;}
    	if (@phrase1 == 2){
    	announce ""+$@joinplayer$+" luckily survives this round...",bc_blue|bc_all;}
    	if (@phrase1 == 3){
    	announce ""+$@joinplayer$+" dodges death by an inch...",bc_blue|bc_all;}
    	if (@phrase1 == 4){
    	announce ""+$@joinplayer$+" hears a click in the gun...",bc_blue|bc_all;}
    	set $@lcheck,$@lcheck+1;
    	goto L_bullet2;}
    	set @phrase2,rand(1,6);
    	if (@phrase2 == 1){
    	announce ""+$@joinplayer$+" is definately not having a good day.",bc_blue|bc_all;}
    	if (@phrase2 == 2){
    	announce ""+$@joinplayer$+" got a shot in the face.",bc_blue|bc_all;}
    	if (@phrase2 == 3){
    	announce ""+$@joinplayer$+" is done for.",bc_blue|bc_all;}
    	if (@phrase2 == 4){
    	announce ""+$@joinplayer$+" sees the reaper.",bc_blue|bc_all;}
    	if (@phrase2 == 5){
    	announce ""+$@joinplayer$+" just got pwned.",bc_blue|bc_all;}
    	if (@phrase2 == 6){
    	announce ""+$@joinplayer$+" dies a nastly, horrible, discusting, vile death.",bc_blue|bc_all;}
    	atcommand "@nuke "+$@joinplayer$;
      
    	if ($@joinplayer$ == $@join1$) {	set $@player1,1; }
    	if ($@joinplayer$ == $@join2$) {	set $@player2,1; }
    	if ($@joinplayer$ == $@join3$) {	set $@player3,1; }
    	if ($@joinplayer$ == $@join4$) {	set $@player4,1; }
    	if ($@joinplayer$ == $@join5$) {	set $@player5,1; }
    	if ($@joinplayer$ == $@join6$) {	set $@player6,1; }
    	if ($@joinplayer$ == $@join7$) {	set $@player7,1; }
    	if ($@joinplayer$ == $@join8$) {	set $@player8,1; }
    	if ($@joinplayer$ == $@join9$) {	set $@player9,1; }
    	if ($@joinplayer$ == $@join10$) {	set $@player10,1; }
    if ($@joinplayer$ == $@join11$) {	set $@player11,1; }
    if ($@joinplayer$ == $@join12$) {	set $@player12,1; }
    if ($@joinplayer$ == $@join13$) {	set $@player13,1; }
    if ($@joinplayer$ == $@join14$) {	set $@player14,1; }
    if ($@joinplayer$ == $@join15$) {	set $@player15,1; }
    if ($@joinplayer$ == $@join16$) {	set $@player16,1; }
    if ($@joinplayer$ == $@join17$) {	set $@player17,1; }
    if ($@joinplayer$ == $@join18$) {	set $@player18,1; }
    if ($@joinplayer$ == $@join19$) {	set $@player19,1; }
    if ($@joinplayer$ == $@join20$) {	set $@player20,1; }
    if ($@joinplayer$ == $@join21$) {	set $@player21,1; }
    if ($@joinplayer$ == $@join22$) {	set $@player22,1; }
    if ($@joinplayer$ == $@join23$) {	set $@player23,1; }
    if ($@joinplayer$ == $@join24$) {	set $@player24,1; }
    if ($@joinplayer$ == $@join25$) {	set $@player25,1; }
    if ($@joinplayer$ == $@join26$) {	set $@player26,1; }
    if ($@joinplayer$ == $@join27$) {	set $@player27,1; }
    if ($@joinplayer$ == $@join28$) {	set $@player28,1; }
    if ($@joinplayer$ == $@join29$) {	set $@player29,1; }
    if ($@joinplayer$ == $@join30$) {	set $@player30,1; }	set @death,@death+1;
    	goto L_bullet2;
    L_GMstart:
    	mes "A GM has already started this game.  Please don't interfere.";
    	close;L_signed:
    	mes "You're already in!  Don't try to slip it passed me!";
    	close;
    L_nohost:
    	mes "When you're ready, just talk to me again.";
    	set @gm,0;
    	close;L_rstop:
    	if (@gm == 1) goto L_GMstart;
    	announce "The GM has ended this game.",3;
    	set @gm,0;
    	set $@rron,0;
    	disablenpc "Russian Roulette";
    	close;
    L_rstop2:
    	announce "The GM has ended this game.",3;
    	set @gm,0;
    	set $@rron,0;
    	disablenpc "Russian Roulette";
    	close;L_finish:
    	set @tokena,($@players * 25);
    	if ($@rrbet == 1) {
    	set @tokena,$@forcebet * $@players;}
    	if ($@player1 != 1) {
    	set $@winner$,$@join1$;
    	goto L_finish1;}
    	if ($@player2 != 1) {
    	set $@winner$,$@join2$;
    	goto L_finish1;}
    	if ($@player3 != 1) {
    	set $@winner$,$@join3$;
    	goto L_finish1;}
    	if ($@player4 != 1) {
    	set $@winner$,$@join4$;
    	goto L_finish1;}
    	if ($@player5 != 1) {
    	set $@winner$,$@join5$;
    	goto L_finish1;}
    	if ($@player6 != 1) {
    	set $@winner$,$@join6$;
    	goto L_finish1;}
    	if ($@player7 != 1) {
    	set $@winner$,$@join7$;
    	goto L_finish1;}
    	if ($@player8 != 1) {
    	set $@winner$,$@join8$;
    	goto L_finish1;}
    	if ($@player9 != 1) {
    	set $@winner$,$@join9$;
    	goto L_finish1;}
    	if ($@player10 != 1) {
    	set $@winner$,$@join10$;
    	goto L_finish1;}
    	if ($@player11 != 1) {
    	set $@winner$,$@join11$;
    	goto L_finish1;}
    	if ($@player12 != 1) {
    	set $@winner$,$@join12$;
    	goto L_finish1;}
    	if ($@player13 != 1) {
    	set $@winner$,$@join13$;
    	goto L_finish1;}
    	if ($@player14 != 1) {
    	set $@winner$,$@join14$;
    	goto L_finish1;}
    	if ($@player15 != 1) {
    	set $@winner$,$@join15$;
    	goto L_finish1;}
    	if ($@player16 != 1) {
    	set $@winner$,$@join16$;
    	goto L_finish1;}
    	if ($@player17 != 1) {
    	set $@winner$,$@join17$;
    	goto L_finish1;}
    	if ($@player18 != 1) {
    	set $@winner$,$@join18$;
    	goto L_finish1;}
    	if ($@player19 != 1) {
    	set $@winner$,$@join19$;
    	goto L_finish1;}
    	if ($@player20 != 1) {
    	set $@winner$,$@join20$;
    	goto L_finish1;}
    	if ($@player21 != 1) {
    	set $@winner$,$@join21$;
    	goto L_finish1;}
    	if ($@player22 != 1) {
    	set $@winner$,$@join22$;
    	goto L_finish1;}
    	if ($@player23 != 1) {
    	set $@winner$,$@join23$;
    	goto L_finish1;}
    	if ($@player24 != 1) {
    	set $@winner$,$@join24$;
    	goto L_finish1;}
    	if ($@player25 != 1) {
    	set $@winner$,$@join25$;
    	goto L_finish1;}
    	if ($@player26 != 1) {
    	set $@winner$,$@join26$;
    	goto L_finish1;}
    	if ($@player27 != 1) {
    	set $@winner$,$@join27$;
    	goto L_finish1;}
    	if ($@player28 != 1) {
    	set $@winner$,$@join28$;
    	goto L_finish1;}
    	if ($@player29 != 1) {
    	set $@winner$,$@join29$;
    	goto L_finish1;}
    	else {
    	set $@winner$,$@join30$;
    	goto L_finish1;}
    
    L_finish1:
    	announce ""+$@winner$+" has won and gets "+@tokena+" Gold Coins!",bc_blue|bc_all;
    	charcommand "#item "+$rewarditem+" "+@tokena+" "+$@winner$;
    	atcommand "@raise";
    	disablenpc "Russian Roulette";
    	goto L_setter;
    	close;L_setter:
    	set @death,0;
    	set @gm,0;
    	set $@rron,0;
    	set $@join,0;
    	set $@player1,0;
    	set $@player2,0;
    	set $@player3,0;
    	set $@player4,0;
    	set $@player5,0;
    	set $@player6,0;
    	set $@player7,0;
    	set $@player8,0;
    	set $@player9,0;
    	set $@player10,0;
    	set $@player11,0;
    	set $@player12,0;
    	set $@player13,0;
    	set $@player14,0;
    	set $@player15,0;
    	set $@player16,0;
    	set $@player17,0;
    	set $@player18,0;
    	set $@player19,0;
    	set $@player20,0;
    	set $@player21,0;
    	set $@player22,0;
    	set $@player23,0;
    	set $@player24,0;
    	set $@player25,0;
    	set $@player26,0;
    	set $@player27,0;
    	set $@player28,0;
    	set $@player29,0;
    	set $@player30,0;
    	set $@join1$,"";
    	set $@join2$,"";
    	set $@join3$,"";
    	set $@join4$,"";
    	set $@join5$,"";
    	set $@join6$,"";
    	set $@join7$,"";
    	set $@join8$,"";
    	set $@join9$,"";
    	set $@join10$,"";
    	set $@join11$,"";
    	set $@join12$,"";
    	set $@join13$,"";
    	set $@join14$,"";
    	set $@join15$,"";
    	set $@join16$,"";
    	set $@join17$,"";
    	set $@join18$,"";
    	set $@join19$,"";
    	set $@join20$,"";
    	set $@join21$,"";
    	set $@join22$,"";
    	set $@join23$,"";
    	set $@join24$,"";
    	set $@join25$,"";
    	set $@join26$,"";
    	set $@join27$,"";
    	set $@join28$,"";
    	set $@join29$,"";
    	set $@join30$,"";
    	close;
    }
    payon,141,211,6 script Juggernaut 52,{if ($@jugbuff == 1) goto L_finishjug;
    if(getgmlevel() >= 20) goto L_jug1;
    	announce "" + strcharinfo(0) + " has joined as a player.",bc_blue|bc_all;
    	warp "arena_room",155,88;L_jug1:
    	if (getmapusers("guild_vs3.gat") == 1){
    	mes "Someone has already been chosen to be Juggernaut!";
    	close;}	mes "Ready to start?";
    	menu "Yes",-,"No",L_nohost;
    	if ($@jjoin == 0) goto L_force;	switch(select(""+$@jjoin1$+"",""+$@jjoin2$+"",""+$@jjoin3$+"",""+$@jjoin4$+"",""+$@jjoin5$+"",""+$@jjoin6$+"",""+$@jjoin7$+"",""+$@jjoin8$+"",""+$@jjoin9$+"",""+$@jjoin10$+"")) {
    	case 1:
    		mes "You sure?";
    		menu "Yes",-,"No",L_jug1;
    		set $@player1,1;
    		goto L_startjug;
    	case 2:
    		mes "You sure?";
    		menu "Yes",-,"No",L_jug1;
    		set $@player2,1;
    		goto L_startjug;
    	case 3:
    		mes "You sure?";
    		menu "Yes",-,"No",L_jug1;
    		set $@player3,1;
    		goto L_startjug;
    	case 4:
    		mes "You sure?";
    		menu "Yes",-,"No",L_jug1;
    		set $@player4,1;
    		goto L_startjug;
    	case 5:
    		mes "You sure?";
    		menu "Yes",-,"No",L_jug1;
    		set $@player5,1;
    		goto L_startjug;
    	case 6:
    		mes "You sure?";
    		menu "Yes",-,"No",L_jug1;
    		set $@player6,1;
    		goto L_startjug;
    	case 7:
    		mes "You sure?";
    		menu "Yes",-,"No",L_jug1;
    		set $@player7,1;
    		goto L_startjug;
    	case 8:
    		mes "You sure?";
    		menu "Yes",-,"No",L_jug1;
    		set $@player8,1;
    		goto L_startjug;
    	case 9:
    		mes "You sure?";
    		menu "Yes",-,"No",L_jug1;
    		set $@player9,1;
    		goto L_startjug;
    	case 10:
    		mes "You sure?";
    		menu "Yes",-,"No",L_jug1;
    		set $@player10,1;
    		goto L_startjug;	}
    L_nosignup:
    	mes "There are no people found to be signed up at the Juggernaut Sign-up";
    	next;
    	mes "Wait for someone to sign up or force someone to be juggernaut";
    	menu "Wait",-,"Force Juggernaut",L_force;
    	close;L_force:
    	mes "Input the name of the user to be Juggernaut.";
    	input $@juggernaut$;
    	if (getmapxy($@mapname$,$@fugix,$@fugiy,0,$@juggernaut$))
    	{
    	mes "That is not a valid user or that player is not online.";
    	close;
    	}
    	goto L_startjug2;
    L_startjug:
    	if ($@player1 == 1){
    	set $@juggernaut$,$@jjoin1$;
    	goto L_startjug2;}
    	if ($@player2 == 1){
    	set $@juggernaut$,$@jjoin2$;
    	goto L_startjug2;}
    	if ($@player3 == 1){
    	set $@juggernaut$,$@jjoin3$;
    	goto L_startjug2;}
    	if ($@player4 == 1){
    	set $@juggernaut$,$@jjoin4$;
    	goto L_startjug2;}
    	if ($@player5 == 1){
    	set $@juggernaut$,$@jjoin5$;
    	goto L_startjug2;}
    	if ($@player6 == 1){
    	set $@juggernaut$,$@jjoin6$;
    	goto L_startjug2;}
    	if ($@player7 == 1){
    	set $@juggernaut$,$@jjoin7$;
    	goto L_startjug2;}
    	if ($@player8 == 1){
    	set $@juggernaut$,$@jjoin8$;
    	goto L_startjug2;}
    	if ($@player9 == 1){
    	set $@juggernaut$,$@jjoin9$;
    	goto L_startjug2;}
    	if ($@player10 == 1){
    	set $@juggernaut$,$@jjoin10$;
    	goto L_startjug2;}L_startjug2:
    	announce ""+$@juggernaut$+" has been chosen to be the juggernaut.",bc_blue|bc_all;
    	charcommand "#warp guild_vs2.gat 50 50 " +$@juggernaut$;
    	enablenpc "Jugger Buffer";
    	disablenpc "Juggernaut Sign-up";
    	close;
    L_nohost:
    	mes "When you're ready, just talk to me again.";
    	close;L_signed:
    	mes "You're already in!  Don't try to slip it passed me!";
    	close;
    L_finishjug:
    	if(getgmlevel() >= 50) goto L_finishjug1;
    	mes "I need a GM to talk to me to finish the game.";
    	close;L_finishjug1:
    	mes "Ready to send the other players in?";
    	menu "Yes",-,"No",L_nohost;
    	npctalk "Ok, here go the players to fight the Juggernaut!";
    	mapwarp "arena_room","guild_vs2",0,0;  
    	disablenpc "Juggernaut";
    	initnpctimer;
    	close;
    OnTimer300000:
    	if ($@jon == 0){
    	stopnpctimer;
    	setnpctimer 0;
    	end;}
    	if (getmapusers("guild_vs2.gat") == 0){
    	stopnpctimer;
    	setnpctimer 0;
    	end;}
    	announce "5 minutes has passed and all the players and the juggernaut weren't killed.",bc_blue|bc_all;
    	mapwarp "guild_vs2.gat","prontera.gat",156,187;
    	set $@jon,0;
    	set $@jugbuff,0;
    	set $@jjoin,0;
    	set $@player1,0;
    	set $@player2,0;
    	set $@player3,0;
    	set $@player4,0;
    	set $@player5,0;
    	set $@player6,0;
    	set $@player7,0;
    	set $@player8,0;
    	set $@player9,0;
    	set $@jjoin1$,"";
    	set $@jjoin2$,"";
    	set $@jjoin3$,"";
    	set $@jjoin4$,"";
    	set $@jjoin5$,"";
    	set $@jjoin6$,"";
    	set $@jjoin7$,"";
    	set $@jjoin8$,"";
    	set $@jjoin9$,"";
    	set $@jjoin10$,"";
    	stopnpctimer;
    	setnpctimer 0;
    	end;
    }guild_vs2,55,55,4 script Jugger Buffer 739,{
    	if ($@juggernaut$ != strcharinfo(0)) goto L_loser;	sc_start SC_IMPOSITIO,300000,60;
    	sc_start SC_ASSUMPTIO,300000,20;
    	sc_start SC_BLESSING,300000,30;
    	sc_start SC_INCREASEAGI,300000,10;
    	sc_start SC_MAGNIFICAT,300000,5;
    	sc_start SC_PARRYING,300000,5;
    	sc_start SC_ANGELUS,300000,30;
    	sc_start SC_INCMHPRATE,300000,50;
    	sc_start SC_CP_WEAPON,300000,10;
    	sc_start SC_CP_SHIELD,300000,10;
    	sc_start SC_CP_ARMOR,300000,10;
    	sc_start SC_CP_HELM,300000,10;
    	sc_start SC_ENDURE,300000,10;
    	sc_start SC_EXPLOSIONSPIRITS,300000,1;
    	sc_start SC_INTRAVISION,300000,1;
    	percentheal 100,100;
    	npctalk "I just know you will win for the sake of evil!";	set $@jugbuff,1;
    	announce "The Juggernaut is ready with buffs.",bc_blue|bc_all;
    	set $@players,getmapusers("arena_room.gat");
    	set $@jugplayers,getmapusers("arena_room.gat");
    	disablenpc "Jugger Buffer";
    	close;L_loser:
    	mes "You aren't the juggernaut you moron!";
    	close;
    }force_1-1.gat,100,111,5 script Juggernaut Sign-up 904,{
    	if ($@jjoin == 10)
    	{
    	mes "Sorry. All positions for juggernaut are filled.";
    	close;
    	}	mes "This is the Juggernaut sign-up.  You can put in your name to be drawn when the juggernaut is chosen.";
    	next;
    	mes "Would you like to sign up to be the juggernaut?  Notice I only take 10 names.  It's a first come first serve basis.";
    	menu "Yes",-,"No",L_noname;
    	mes "Thank you for your interest in signing up.";if ($@jjoin1$ == strcharinfo(0)) goto L_signed;
    if ($@jjoin2$ == strcharinfo(0)) goto L_signed;
    if ($@jjoin3$ == strcharinfo(0)) goto L_signed;
    if ($@jjoin4$ == strcharinfo(0)) goto L_signed;
    if ($@jjoin5$ == strcharinfo(0)) goto L_signed;
    if ($@jjoin6$ == strcharinfo(0)) goto L_signed;
    if ($@jjoin7$ == strcharinfo(0)) goto L_signed;
    if ($@jjoin8$ == strcharinfo(0)) goto L_signed;
    if ($@jjoin9$ == strcharinfo(0)) goto L_signed;
    if ($@jjoin10$ == strcharinfo(0)) goto L_signed;
    if ($@join == 1) goto L_join2;
    if ($@join == 2) goto L_join3;
    if ($@join == 3) goto L_join4;
    if ($@join == 4) goto L_join5;
    if ($@join == 5) goto L_join6;
    if ($@join == 6) goto L_join7;
    if ($@join == 7) goto L_join8;
    if ($@join == 8) goto L_join9;
    if ($@join == 9) goto L_join10;
    L_join:
    	set $@jjoin,1;
    	set $@jjoin1$,strcharinfo(0);
    	npctalk ""+strcharinfo(0)+" has signed up to be juggernaut";
    	close;L_join2:
    	set $@jjoin,2;
    	set $@jjoin2$,strcharinfo(0);
    	npctalk ""+strcharinfo(0)+" has signed up to be juggernaut";
    	close;
    L_join3:
    	set $@jjoin,3;
    	set $@jjoin3$,strcharinfo(0);
    	npctalk ""+strcharinfo(0)+" has signed up to be juggernaut";
    	close;L_join4:
    	set $@jjoin,4;
    	set $@jjoin4$,strcharinfo(0);
    	npctalk ""+strcharinfo(0)+" has signed up to be juggernaut";
    	close;
    L_join5:
    	set $@jjoin,5;
    	set $@jjoin5$,strcharinfo(0);
    	npctalk ""+strcharinfo(0)+" has signed up to be juggernaut";
    	close;L_join6:
    	set $@jjoin,6;
    	set $@jjoin6$,strcharinfo(0);
    	npctalk ""+strcharinfo(0)+" has signed up to be juggernaut";
    	close;
    L_join7:
    	set $@jjoin,7;
    	set $@jjoin7$,strcharinfo(0);
    	npctalk ""+strcharinfo(0)+" has signed up to be juggernaut";
    	close;L_join8:
    	set $@jjoin,8;
    	set $@jjoin8$,strcharinfo(0);
    	npctalk ""+strcharinfo(0)+" has signed up to be juggernaut";
    	close;
    L_join9:
    	set $@jjoin,9;
    	set $@jjoin9$,strcharinfo(0);
    	npctalk ""+strcharinfo(0)+" has signed up to be juggernaut";
    	close;L_join10:
    	set $@jjoin,10;
    	set $@jjoin10$,strcharinfo(0);
    	npctalk ""+strcharinfo(0)+" has signed up to be juggernaut";
    	close;
    L_noname:
    	mes "Remember that if no one signs up, then everyone is eligible to be juggernaut.";
    	close;L_signed:
    	mes "You're already in!  Don't try to slip it passed me!";
    	close;
    }guild_vs2,45,55,6 script Reward 80,{
    	if ($@juggerwin == 0){
    	getitem $rewarditem,$@players * 25;
    	mes "Thanks for playing!";
    	goto L_setter2;}	if ($@juggerwin == 1){
    	sc_end SC_IMPOSITIO;
    	sc_end SC_ASSUMPTIO;
    	sc_end SC_BLESSING;
    	sc_end SC_INCREASEAGI;
    	sc_end SC_MAGNIFICAT;
    	sc_end SC_PARRYING;
    	sc_end SC_ANGELUS;
    	sc_end SC_INCMHPRATE;
    	sc_end SC_CP_WEAPON;
    	sc_end SC_CP_SHIELD;
    	sc_end SC_CP_ARMOR;
    	sc_end SC_CP_HELM;
    	sc_end SC_ENDURE;
    	sc_end SC_EXPLOSIONSPIRITS;
    	sc_end SC_INTRAVISION;
    	getitem $rewarditem,$@jugplayers * 50;
    	mes "Thanks for playing!";
    	goto L_setter2;}
    L_setter2:
    	set $@jon,0;
    	set $@jjoin,0;
    	set $@player1,0;
    	set $@player2,0;
    	set $@player3,0;
    	set $@player4,0;
    	set $@player5,0;
    	set $@player6,0;
    	set $@player7,0;
    	set $@player8,0;
    	set $@player9,0;
    	set $@jjoin1$,"";
    	set $@jjoin2$,"";
    	set $@jjoin3$,"";
    	set $@jjoin4$,"";
    	set $@jjoin5$,"";
    	set $@jjoin6$,"";
    	set $@jjoin7$,"";
    	set $@jjoin8$,"";
    	set $@jjoin9$,"";
    	set $@jjoin10$,"";
    	close2;
    	warp "prontera.gat",155,174;}
    //This is where the events will be when it comes to the Juggernaut and Fugitive game
    - script OnPCDieEvent -1,{
    	if ($@fugiwarp == 1){
    	if (strcharinfo(0) == $@fugitive$){
    	set $@fugidead,1;}}	if ($@jugbuff == 0) end;
    	if ($@juggernaut$ != strcharinfo(0)){
    	percentheal 100,100;
    	warp "prontera.gat",155,174;
    	end;}
    	if ($@juggernaut$ == strcharinfo(0)){  
    	announce "The Juggernaut was killed!",bc_all,0xFF0000;
    	set $@players,getmapusers("guild_vs3.gat");
    	set $@juggerwin,0;
    	enablenpc "Reward";
    	set $@jon,0;
    	set $@jugbuff,0;
    	percentheal 100,100;
    	warp "prontera.gat",155,174;
    	disablenpc "OnPCDieEvent";
    	end;}
    }- script OnPCKillEvent -1,{
    	if ($@fugiwarp == 1){
    	if (strcharinfo(0) != $@fugitive$){
    	if ($@fugidead == 1){
    	announce "The fugitive was killed by "+strcharinfo(0)+"!",bc_all,0xFF0000;
    	getitem $rewarditem,20/$@time;
    	set $@fugidead,0;
    	set $@fugitive$,"";
    	set $@fugiwarp,0;
    	removemapflag "pvp_y_8-4.gat",mf_gvg;
    	removemapflag "pvp_y_8-4.gat",mf_nomemo;
    	removemapflag "pvp_y_8-4.gat",mf_noteleport;
    	removemapflag "pvp_y_8-4.gat",mf_noexppenalty;
    	removemapflag "pvp_y_8-4.gat",mf_nowarpto;
    	removemapflag "pvp_y_8-4.gat",mf_loadevent;
    	end;}}}
    	if ($@jugbuff != 1) end;
    	if ($@juggernaut$ != strcharinfo(0)){
    	announce "A player has been killed.",bc_all,0xFF0000;
    	set $@players,$@players-1;}	if ($@juggernaut$ == strcharinfo(0)){
    	announce "The Juggernaut has murdered a player.",bc_all,0xFF0000;
    	set $@players,$@players-1;}
    	if ($@players==0){
    	announce ""+strcharinfo(0)+" has won the event as Juggernaut!",bc_blue|bc_all;
    	set $@juggerwin,1;
    	enablenpc "Reward";
    	set $@jon,0;
    	set $@jugbuff,0;
    	disablenpc "OnPCKillEvent";
    	end;}
    }- script OnPCLoadMapEvent -1,{
    	if (strcharinfo(0) == $@fugitive$){
    	if (getmapxy($@mapname$,$@fugix,$@fugiy,0,$@fugitive$))	end;
    	if ($@mapname$ == "pvp_y_8-4.gat") end;
    	announce "The fugitive has changed map and is disqualified.",0;
    	set $@fugidead,0;
    	set $@fugitive$,"";
    	set $@fugiwarp,0;
    	removemapflag "pvp_y_8-4.gat",mf_gvg;
    	removemapflag "pvp_y_8-4.gat",mf_nomemo;
    	removemapflag "pvp_y_8-4.gat",mf_noteleport;
    	removemapflag "pvp_y_8-4.gat",mf_nowarpto;
    	removemapflag "pvp_y_8-4.gat",mf_noexppenalty;
    	removemapflag "pvp_y_8-4.gat",mf_loadevent;
    	end;}
    }
    guild_vs2 mapflag pvp
    guild_vs2 mapflag nomemo
    guild_vs2 mapflag nopenalty
    guild_vs2 mapflag noreturn
    guild_vs2 mapflag noteleport
    guild_vs2 mapflag pvp_noguild
    guild_vs2 mapflag nogo
    guild_vs2 mapflag nocommand 60
    guild_vs2 mapflag nowarpto
    guild_vs2 mapflag restricted 7
    pvp_y_8-4 mapflag restricted 7
    prt_in.gat,34,114,6 script Loaded Super PvP 52,{
    if(getgmlevel() <= 39) goto L_superplayer1;
    if(getgmlevel() >= 40) goto L_supergm1;L_superplayer1:
    	announce "" + strcharinfo(0) + " has joined as a player.",bc_blue|bc_all;
    	warp "arena_room.gat",64,132;
    L_supergm1:
    	mes "[Loaded Super PvP]";
    	mes "What do you want to do next?";
    	next;
    	menu "Warp the players to the PvP Room",warp1,"Enable the Reward NPC",reward1,"None",cancel1;	warp1:
    		mes "[Loaded Super PvP]";
    		mes "Ready to warp the players to the Super PvP Room?";
    		next;
    		menu "No",nope1,"Yes",yes1;
    		nope1:
    		mes "[Loaded Super PvP]";
    		mes "Just tell me when you're ready.";
    		close;		yes1:
    		mes "[Loaded Super PvP]";
    		mes "Are you sure?";
    		next;
    		menu "No",nope2,"Yes",yes2;
    		close;
    		nope2:
    		mes "[Loaded Super PvP]";
    		mes "Just tell me when you're ready.";
    		close;
      
    		yes2:
    		mes "[Loaded Super PvP]";
    		mes "OK, done.";
    		announce "Let's get ready to rumble!!!",bc_blue|bc_all;
    		mapwarp "arena_room","pvp_n_3-5",0,0;
    		disablenpc "Loaded Super Buffer";
    		close;	reward1:
    		mes "[Loaded Super PvP]";
    		mes "Ready to enable the Loaded Super Reward NPC?";
    		next;
    		menu "No",nope3,"Yes",yes3;
    	  
    		nope3:
    		mes "[Loaded Super PvP]";
    		mes "Just tell me when you're ready.";
    		close;
    		yes3:
    		mes "[Loaded Super PvP]";
    		mes "Are you sure?";
    		next;
    		menu "No",nope4,"Yes",yes4;
    		close;		nope4:
    		mes "[Loaded Super PvP]";
    		mes "Just tell me when you're ready.";
    		close;
      
    		yes4:
    		mes "[Loaded Super PvP]";
    		mes "OK, done.";
    		enablenpc "Loaded Super Reward";
    		close;
    	cancel1:
    	close;  
    }
      
    //Here's the Loaded Super Buffer for the Loaded Super PVP
    arena_room.gat,64,138,5 script Loaded Super Buffer 121,{	announce "" + strcharinfo(0) + " is ready with buffs.",bc_blue|bc_all;
    	sc_start SC_WINDWALK,500000,50;
    	sc_start SC_GLORIA,500000,50;
    	sc_start SC_MAGNIFICAT,500000,50;
    	sc_start SC_IMPOSITIO,300000,50;
    	sc_start SC_ASSUMPTIO,300000,50;
    	sc_start SC_BLESSING,300000,50;
    	sc_start SC_INCREASEAGI,300000,50;
    	sc_start SC_MAGNIFICAT,300000,50;
    	sc_start SC_CONCENTRATE,300000,20;
    	sc_start SC_ANGELUS,300000,50;
    	sc_start SC_INCMHPRATE,300000,50;
    	sc_start SC_CP_WEAPON,300000,50;
    	sc_start SC_CP_SHIELD,300000,50;
    	sc_start SC_CP_ARMOR,300000,50;
    	sc_start SC_CP_HELM,300000,50;
    	sc_start SC_ENDURE,300000,50;
    	sc_start SC_EXPLOSIONSPIRITS,300000,1;
    	sc_start SC_INTRAVISION,300000,1;
    	percentheal 100,100;
    }//Here's the Loaded Super Reward for the Loaded Super PVP
    pvp_n_3-5.gat,104,113,3 script Loaded Super Reward 80,{	getitem $rewarditem,15;
    	announce "And the winner of our Loaded Super PvP Event is [ " + strcharinfo(0) + " ]",bc_blue|bc_all;
    	disablenpc "Loaded Super PvP";
    	atcommand "@die ";
    	atcommand "@alive ";
    	warp "prontera.gat",155,174;
    }//Here's the Waiting Room for the Juggernaut Event
    arena_room.gat,162,88,3 script Juggernaut Waiting Room 754,{	mes "[Juggernaut Waiting Room]";
    	mes "Please wait until a GM picks a Juggernaut from you guys.";
    	close;
    }
    //------------------------------------------------------------
    //End of Cool Events================================
    //-------------------------------------------------------
    

     

    and i seperate the Russian Roulette script here

     

    gonryun,165,142,5	script	Events Coordinator	752,{
    //This is the variable that will be your reward id set throught this script
    //Default setting is 12103 which is the Gold Coin
    set $rewarditem, 12103;//Fugitive game variables so people can talk to this npc and be warped when the event is 
    
    	mes "Hello, "+strcharinfo(0)+"!";
    	mes "How can I help you today?";
    	menu "Make an Event",L_Event,"Nevermind",L_end,"Reset Games",L_resetg;L_Event:
    	mes "I see you want to create an event today.";
    	mes "What type will it be?";
    	menu ""Russian Roulette",L_russ;
    
    //Here starts the Russian Roulette NPC
    L_russ:
    	if ($@rron == 1) goto L_gamestart;
    	mes "Will this be a set reward game, or a betting game?";
    	menu "Set Prize Game",-,"Betting Game",L_russbet;
    	mes "How many players do you want in this game?  It can be a max of 30.";
    	input $@players;
    	next;
    	if ($@players < 2) {
    	 mes "Needs more players!";
    	close;}
    	if ($@players > 30) {
    	mes "Too many players!";
    	close;}
    	mes "Are you sure you want to start this event?";
    	menu "Yes",L_sruss,"No",L_end;L_sruss:
    	set $@rron,1;
    	set $@rrbet,0;
    	announce "A Russian Roulette Game has started for "+$@players+" players!",bc_blue|bc_all;
    	announce "Talk to the Russian Roulette NPC in Payon.",bc_blue|bc_all;
    	enablenpc "Russian Roulette";
    	close;
    L_russbet:
    	mes "How many players do you want in this game?  It can be a max of 30.";
    	input $@players;
    	next;
    	if ($@players < 2) {
    	 mes "Needs more players!";
    	close;}
    	if ($@players > 30) {
    	mes "Too many players!";
    	close;}
    	mes "Now you must decide the forced bet upon players.";
    	mes "Recommended 20-50.";
    	input $@forcebet;
    	mes "Are you sure you want to start this event?";
    	menu "Yes",L_sruss2,"No",L_end;L_sruss2:
    	set $@rron,1;
    	set $@rrbet,1;
    	announce "A Betting Russian Roulette Game has started for "+$@players+" players!",bc_blue|bc_all;
    	announce "This game has a forced bet of "+$@forcebet+" Tokens.",bc_blue|bc_all;
    	enablenpc "Russian Roulette";
    	close;
    L_gamestart:
    	mes "A game has already started.  Would you like to stop or end it?";
    	menu "No",-,"Stop Game",L_sgame;
    	close;L_sgame:
    	announce "The GM has stopped this game.  Only "+$@join+" players have joined.",3;
    	set $@players,$@join;
    	close;
    
    L_resetg:
    	mes "This is for the purpose of resetting Russian Roulette and Juggernaut games and variables if complications occur.";
    	next;
    	mes "Would you like to reset the games?";
    	menu "No",L_end,"Yes",-;
      
    	disablenpc "Russian Roulette";
    	set $@jon,0;
    	set $@jjoin,0;
    	set $@jugbuff,0;
    	set $@players,0;
    	set $@player1,0;
    	set $@player2,0;
    	set $@player3,0;
    	set $@player4,0;
    	set $@player5,0;
    	set $@player6,0;
    	set $@player7,0;
    	set $@player8,0;
    	set $@player9,0;
    	set $@jjoin1$,"";
    	set $@jjoin2$,"";
    	set $@jjoin3$,"";
    	set $@jjoin4$,"";
    	set $@jjoin5$,"";
    	set $@jjoin6$,"";
    	set $@jjoin7$,"";
    	set $@jjoin8$,"";
    	set $@jjoin9$,"";
    	set $@jjoin10$,"";
    	set @death,0;
    	set @gm,0;
    	set $@rron,0;
    	set $@join,0;
    	set $@player1,0;
    	set $@player2,0;
    	set $@player3,0;
    	set $@player4,0;
    	set $@player5,0;
    	set $@player6,0;
    	set $@player7,0;
    	set $@player8,0;
    	set $@player9,0;
    	set $@player10,0;
    	set $@player11,0;
    	set $@player12,0;
    	set $@player13,0;
    	set $@player14,0;
    	set $@player15,0;
    	set $@player16,0;
    	set $@player17,0;
    	set $@player18,0;
    	set $@player19,0;
    	set $@player20,0;
    	set $@player21,0;
    	set $@player22,0;
    	set $@player23,0;
    	set $@player24,0;
    	set $@player25,0;
    	set $@player26,0;
    	set $@player27,0;
    	set $@player28,0;
    	set $@player29,0;
    	set $@player30,0;
    	set $@join1$,"";
    	set $@join2$,"";
    	set $@join3$,"";
    	set $@join4$,"";
    	set $@join5$,"";
    	set $@join6$,"";
    	set $@join7$,"";
    	set $@join8$,"";
    	set $@join9$,"";
    	set $@join10$,"";
    	set $@join11$,"";
    	set $@join12$,"";
    	set $@join13$,"";
    	set $@join14$,"";
    	set $@join15$,"";
    	set $@join16$,"";
    	set $@join17$,"";
    	set $@join18$,"";
    	set $@join19$,"";
    	set $@join20$,"";
    	set $@join21$,"";
    	set $@join22$,"";
    	set $@join23$,"";
    	set $@join24$,"";
    	set $@join25$,"";
    	set $@join26$,"";
    	set $@join27$,"";
    	set $@join28$,"";
    	set $@join29$,"";
    	set $@join30$,"";
    
    	close;
    }
    gonryun,170,142,5	script	Disabler	57,{
    OnInit:
    	disablenpc "Russian Roulette";
    	disablenpc "Reward";
    
    	end;
    }
    gonryun,164,137,5	script	Russian Roulette	52,{if ($@players == $@join) goto L_bullet;
    set @gm,0;if ($@join1$ == strcharinfo(0)) goto L_signed;
    if ($@join2$ == strcharinfo(0)) goto L_signed;
    if ($@join3$ == strcharinfo(0)) goto L_signed;
    if ($@join4$ == strcharinfo(0)) goto L_signed;
    if ($@join5$ == strcharinfo(0)) goto L_signed;
    if ($@join6$ == strcharinfo(0)) goto L_signed;
    if ($@join7$ == strcharinfo(0)) goto L_signed;
    if ($@join8$ == strcharinfo(0)) goto L_signed;
    if ($@join9$ == strcharinfo(0)) goto L_signed;
    if ($@join10$ == strcharinfo(0)) goto L_signed;
    if ($@join11$ == strcharinfo(0)) goto L_signed;
    if ($@join12$ == strcharinfo(0)) goto L_signed;
    if ($@join13$ == strcharinfo(0)) goto L_signed;
    if ($@join14$ == strcharinfo(0)) goto L_signed;
    if ($@join15$ == strcharinfo(0)) goto L_signed;
    if ($@join16$ == strcharinfo(0)) goto L_signed;
    if ($@join17$ == strcharinfo(0)) goto L_signed;
    if ($@join18$ == strcharinfo(0)) goto L_signed;
    if ($@join19$ == strcharinfo(0)) goto L_signed;
    if ($@join20$ == strcharinfo(0)) goto L_signed;
    if ($@join21$ == strcharinfo(0)) goto L_signed;
    if ($@join22$ == strcharinfo(0)) goto L_signed;
    if ($@join23$ == strcharinfo(0)) goto L_signed;
    if ($@join24$ == strcharinfo(0)) goto L_signed;
    if ($@join25$ == strcharinfo(0)) goto L_signed;
    if ($@join26$ == strcharinfo(0)) goto L_signed;
    if ($@join27$ == strcharinfo(0)) goto L_signed;
    if ($@join28$ == strcharinfo(0)) goto L_signed;
    if ($@join29$ == strcharinfo(0)) goto L_signed;
    if ($@join30$ == strcharinfo(0)) goto L_signed;
    if ($@join == 1) goto L_join2;
    if ($@join == 2) goto L_join3;
    if ($@join == 3) goto L_join4;
    if ($@join == 4) goto L_join5;
    if ($@join == 5) goto L_join6;
    if ($@join == 6) goto L_join7;
    if ($@join == 7) goto L_join8;
    if ($@join == 8) goto L_join9;
    if ($@join == 9) goto L_join10;
    if ($@join == 10) goto L_join11;
    if ($@join == 11) goto L_join12;
    if ($@join == 12) goto L_join13;
    if ($@join == 13) goto L_join14;
    if ($@join == 14) goto L_join15;
    if ($@join == 15) goto L_join16;
    if ($@join == 16) goto L_join17;
    if ($@join == 17) goto L_join18;
    if ($@join == 18) goto L_join19;
    if ($@join == 19) goto L_join20;
    if ($@join == 20) goto L_join21;
    if ($@join == 21) goto L_join22;
    if ($@join == 22) goto L_join23;
    if ($@join == 23) goto L_join24;
    if ($@join == 24) goto L_join25;
    if ($@join == 25) goto L_join26;
    if ($@join == 26) goto L_join27;
    if ($@join == 27) goto L_join28;
    if ($@join == 28) goto L_join29;
    if ($@join == 29) goto L_join30;
    L_join:
    	if ($@rrbet == 1) {
    	if(countitem(12103)< $@forcebet) goto L_notoken;
    	delitem 12103,$@forcebet;}
    	set $@join,1;
    	set $@join1$,strcharinfo(0);
    	npctalk ""+strcharinfo(0)+" has joined as Player 1";
    	close;L_join2:
    	if ($@rrbet == 1) {
    	if(countitem(12103)< $@forcebet) goto L_notoken;
    	delitem 12103,$@forcebet;}
    	set $@join,2;
    	set $@join2$,strcharinfo(0);
    	npctalk ""+strcharinfo(0)+" has joined as Player 2";
    	if ($@players == $@join) goto L_full;
    	close;
    L_join3:
    	if ($@rrbet == 1) {
    	if(countitem(12103)< $@forcebet) goto L_notoken;
    	delitem 12103,$@forcebet;}
    	set $@join,3;
    	set $@join3$,strcharinfo(0);
    	npctalk ""+strcharinfo(0)+" has joined as Player 3";
    	if ($@players == $@join) goto L_full;
    	close;L_join4:
    	if ($@rrbet == 1) {
    	if(countitem(12103)< $@forcebet) goto L_notoken;
    	delitem 12103,$@forcebet;}
    	set $@join,4;
    	set $@join4$,strcharinfo(0);
    	npctalk ""+strcharinfo(0)+" has joined as Player 4";
    	if ($@players == $@join) goto L_full;
    	close;
    L_join5:
    	if ($@rrbet == 1) {
    	if(countitem(12103)< $@forcebet) goto L_notoken;
    	delitem 12103,$@forcebet;}
    	set $@join,5;
    	set $@join5$,strcharinfo(0);
    	npctalk ""+strcharinfo(0)+" has joined as Player 5";
    	if ($@players == $@join) goto L_full;
    	close;L_join6:
    	if ($@rrbet == 1) {
    	if(countitem(12103)< $@forcebet) goto L_notoken;
    	delitem 12103,$@forcebet;}
    	set $@join,6;
    	set $@join6$,strcharinfo(0);
    	npctalk ""+strcharinfo(0)+" has joined as Player 6";
    	if ($@players == $@join) goto L_full;
    	close;
    L_join7:
    	if ($@rrbet == 1) {
    	if(countitem(12103)< $@forcebet) goto L_notoken;
    	delitem 12103,$@forcebet;}
    	set $@join,7;
    	set $@join7$,strcharinfo(0);
    	npctalk ""+strcharinfo(0)+" has joined as Player 7";
    	if ($@players == $@join) goto L_full;
    	close;L_join8:
    	if ($@rrbet == 1) {
    	if(countitem(12103)< $@forcebet) goto L_notoken;
    	delitem 12103,$@forcebet;}
    	set $@join,8;
    	set $@join8$,strcharinfo(0);
    	npctalk ""+strcharinfo(0)+" has joined as Player 8";
    	if ($@players == $@join) goto L_full;
    	close;
    L_join9:
    	if ($@rrbet == 1) {
    	if(countitem(12103)< $@forcebet) goto L_notoken;
    	delitem 12103,$@forcebet;}
    	set $@join,9;
    	set $@join9$,strcharinfo(0);
    	npctalk ""+strcharinfo(0)+" has joined as Player 9";
    	if ($@players == $@join) goto L_full;
    	close;L_join10:
    	if ($@rrbet == 1) {
    	if(countitem(12103)< $@forcebet) goto L_notoken;
    	delitem 12103,$@forcebet;}
    	set $@join,10;
    	set $@join10$,strcharinfo(0);
    	npctalk ""+strcharinfo(0)+" has joined as Player 10";
    	if ($@players == $@join) goto L_full;
    	close;
    L_join11:
    	if ($@rrbet == 1) {
    	if(countitem(12103)< $@forcebet) goto L_notoken;
    	delitem 12103,$@forcebet;}
    	set $@join,11;
    	set $@join11$,strcharinfo(0);
    	npctalk ""+strcharinfo(0)+" has joined as Player 11";
    	if ($@players == $@join) goto L_full;
    	close;L_join12:
    	if ($@rrbet == 1) {
    	if(countitem(12103)< $@forcebet) goto L_notoken;
    	delitem 12103,$@forcebet;}
    	set $@join,12;
    	set $@join12$,strcharinfo(0);
    	npctalk ""+strcharinfo(0)+" has joined as Player 12";
    	if ($@players == $@join) goto L_full;
    	close;
    L_join13:
    	if ($@rrbet == 1) {
    	if(countitem(12103)< $@forcebet) goto L_notoken;
    	delitem 12103,$@forcebet;}
    	set $@join,13;
    	set $@join13$,strcharinfo(0);
    	npctalk ""+strcharinfo(0)+" has joined as Player 13";
    	if ($@players == $@join) goto L_full;
    	close;L_join14:
    	if ($@rrbet == 1) {
    	if(countitem(12103)< $@forcebet) goto L_notoken;
    	delitem 12103,$@forcebet;}
    	set $@join,14;
    	set $@join14$,strcharinfo(0);
    	npctalk ""+strcharinfo(0)+" has joined as Player 14";
    	if ($@players == $@join) goto L_full;
    	close;
    L_join15:
    	if ($@rrbet == 1) {
    	if(countitem(12103)< $@forcebet) goto L_notoken;
    	delitem 12103,$@forcebet;}
    	set $@join,15;
    	set $@join15$,strcharinfo(0);
    	npctalk ""+strcharinfo(0)+" has joined as Player 15";
    	if ($@players == $@join) goto L_full;
    	close;L_join16:
    	if ($@rrbet == 1) {
    	if(countitem(12103)< $@forcebet) goto L_notoken;
    	delitem 12103,$@forcebet;}
    	set $@join,16;
    	set $@join16$,strcharinfo(0);
    	npctalk ""+strcharinfo(0)+" has joined as Player 16";
    	if ($@players == $@join) goto L_full;
    	close;
    L_join17:
    	if ($@rrbet == 1) {
    	if(countitem(12103)< $@forcebet) goto L_notoken;
    	delitem 12103,$@forcebet;}
    	set $@join,17;
    	set $@join17$,strcharinfo(0);
    	npctalk ""+strcharinfo(0)+" has joined as Player 17";
    	if ($@players == $@join) goto L_full;
    	close;L_join18:
    	if ($@rrbet == 1) {
    	if(countitem(12103)< $@forcebet) goto L_notoken;
    	delitem 12103,$@forcebet;}
    	set $@join,18;
    	set $@join18$,strcharinfo(0);
    	npctalk ""+strcharinfo(0)+" has joined as Player 18";
    	if ($@players == $@join) goto L_full;
    	close;
    L_join19:
    	if ($@rrbet == 1) {
    	if(countitem(12103)< $@forcebet) goto L_notoken;
    	delitem 12103,$@forcebet;}
    	set $@join,19;
    	set $@join19$,strcharinfo(0);
    	npctalk ""+strcharinfo(0)+" has joined as Player 19";
    	if ($@players == $@join) goto L_full;
    	close;L_join20:
    	if ($@rrbet == 1) {
    	if(countitem(12103)< $@forcebet) goto L_notoken;
    	delitem 12103,$@forcebet;}
    	set $@join,20;
    	set $@join20$,strcharinfo(0);
    	npctalk ""+strcharinfo(0)+" has joined as Player 20";
    	if ($@players == $@join) goto L_full;
    	close;
    L_join21:
    	if ($@rrbet == 1) {
    	if(countitem(12103)< $@forcebet) goto L_notoken;
    	delitem 12103,$@forcebet;}
    	set $@join,21;
    	set $@join21$,strcharinfo(0);
    	npctalk ""+strcharinfo(0)+" has joined as Player 21";
    	if ($@players == $@join) goto L_full;
    	close;L_join22:
    	if ($@rrbet == 1) {
    	if(countitem(12103)< $@forcebet) goto L_notoken;
    	delitem 12103,$@forcebet;}
    	set $@join,22;
    	set $@join22$,strcharinfo(0);
    	npctalk ""+strcharinfo(0)+" has joined as Player 22";
    	if ($@players == $@join) goto L_full;
    	close;
    L_join23:
    	if ($@rrbet == 1) {
    	if(countitem(12103)< $@forcebet) goto L_notoken;
    	delitem 12103,$@forcebet;}
    	set $@join,23;
    	set $@join23$,strcharinfo(0);
    	npctalk ""+strcharinfo(0)+" has joined as Player 23";
    	if ($@players == $@join) goto L_full;
    	close;L_join24:
    	if ($@rrbet == 1) {
    	if(countitem(12103)< $@forcebet) goto L_notoken;
    	delitem 12103,$@forcebet;}
    	set $@join,24;
    	set $@join24$,strcharinfo(0);
    	npctalk ""+strcharinfo(0)+" has joined as Player 24";
    	if ($@players == $@join) goto L_full;
    	close;
    L_join25:
    	if ($@rrbet == 1) {
    	if(countitem(12103)< $@forcebet) goto L_notoken;
    	delitem 12103,$@forcebet;}
    	set $@join,25;
    	set $@join25$,strcharinfo(0);
    	npctalk ""+strcharinfo(0)+" has joined as Player 25";
    	if ($@players == $@join) goto L_full;
    	close;L_join26:
    	if ($@rrbet == 1) {
    	if(countitem(12103)< $@forcebet) goto L_notoken;
    	delitem 12103,$@forcebet;}
    	set $@join,26;
    	set $@join26$,strcharinfo(0);
    	npctalk ""+strcharinfo(0)+" has joined as Player 26";
    	if ($@players == $@join) goto L_full;
    	close;
    L_join27:
    	if ($@rrbet == 1) {
    	if(countitem(12103)< $@forcebet) goto L_notoken;
    	delitem 12103,$@forcebet;}
    	set $@join,27;
    	set $@join27$,strcharinfo(0);
    	npctalk ""+strcharinfo(0)+" has joined as Player 27";
    	if ($@players == $@join) goto L_full;
    	close;L_join28:
    	if ($@rrbet == 1) {
    	if(countitem(12103)< $@forcebet) goto L_notoken;
    	delitem 12103,$@forcebet;}
    	set $@join,28;
    	set $@join28$,strcharinfo(0);
    	npctalk ""+strcharinfo(0)+" has joined as Player 28";
    	if ($@players == $@join) goto L_full;
    	close;
    L_join29:
    	if ($@rrbet == 1) {
    	if(countitem(12103)< $@forcebet) goto L_notoken;
    	delitem 12103,$@forcebet;}
    	set $@join,29;
    	set $@join29$,strcharinfo(0);
    	npctalk ""+strcharinfo(0)+" has joined as Player 29";
    	if ($@players == $@join) goto L_full;
    	close;L_join30:
    	if ($@rrbet == 1) {
    	if(countitem(12103)< $@forcebet) goto L_notoken;
    	delitem 12103,$@forcebet;}
    	set $@join,30;
    	set $@join30$,strcharinfo(0);
    	npctalk ""+strcharinfo(0)+" has joined as Player 30";
    	if ($@players == $@join) goto L_full;
    	close;
    L_notoken:
    	mes "Get at least "+$@forcebet+" tokens to play!";
    	close;L_full:
    	if ($@rrbet == 1) {
    	set @fullbet,$@forcebet * $@players;
    	announce "The game is now full with a full bet of "+@fullbet+".",2;
    	close;}
    	announce "The game is now full.  Sorry, try again another time!",2;
    	close;
    L_bullet:
    	if(getgmlevel() > 10) goto L_bullet1;
    	mes "I need a GM to talk to me to finish the game.";
    	close;L_bullet1:
    	mes "Ready to start?";
    	menu "Yes",-,"No",L_nohost,"Stop the Game",L_rstop;
    	if (@gm == 1) goto L_GMstart;
    	set @gm,1;
    	set $@lcheck,2;
    L_bullet2:
    	if (@death == ($@players - 1)) goto L_finish;
    	mes "Pull the trigger?";
    	menu "Yes",-,"Stop the Game",L_rstop2;L_bullet3:
    	set @rbullet,rand(1,$@join);	if (@rbullet == 1){
    	set $@deadplayer,$@player1;
    	set $@joinplayer$,$@join1$;
    	goto L_bullet4;}
    	if (@rbullet == 2){
    	set $@deadplayer,$@player2;
    	set $@joinplayer$,$@join2$;
    	goto L_bullet4;}
    	if (@rbullet == 3){
    	set $@deadplayer,$@player3;
    	set $@joinplayer$,$@join3$;
    	goto L_bullet4;}
    	if (@rbullet == 4){
    	set $@deadplayer,$@player4;
    	set $@joinplayer$,$@join4$;
    	goto L_bullet4;}
    	if (@rbullet == 5){
    	set $@deadplayer,$@player5;
    	set $@joinplayer$,$@join5$;
    	goto L_bullet4;}
    	if (@rbullet == 6){
    	set $@deadplayer,$@player6;
    	set $@joinplayer$,$@join6$;
    	goto L_bullet4;}
    	if (@rbullet == 7){
    	set $@deadplayer,$@player7;
    	set $@joinplayer$,$@join7$;
    	goto L_bullet4;}
    	if (@rbullet == 8){
    	set $@deadplayer,$@player8;
    	set $@joinplayer$,$@join8$;
    	goto L_bullet4;}
    	if (@rbullet == 9){
    	set $@deadplayer,$@player9;
    	set $@joinplayer$,$@join9$;
    	goto L_bullet4;}
    	if (@rbullet == 10){
    	set $@deadplayer,$@player10;
    	set $@joinplayer$,$@join10$;
    	goto L_bullet4;}
    	if (@rbullet == 11){
    	set $@deadplayer,$@player11;
    	set $@joinplayer$,$@join11$;
    	goto L_bullet4;}
    	if (@rbullet == 12){
    	set $@deadplayer,$@player12;
    	set $@joinplayer$,$@join12$;
    	goto L_bullet4;}
    	if (@rbullet == 13){
    	set $@deadplayer,$@player13;
    	set $@joinplayer$,$@join13$;
    	goto L_bullet4;}
    	if (@rbullet == 14){
    	set $@deadplayer,$@player14;
    	set $@joinplayer$,$@join14$;
    	goto L_bullet4;}
    	if (@rbullet == 15){
    	set $@deadplayer,$@player15;
    	set $@joinplayer$,$@join15$;
    	goto L_bullet4;}
    	if (@rbullet == 16){
    	set $@deadplayer,$@player16;
    	set $@joinplayer$,$@join16$;
    	goto L_bullet4;}
    	if (@rbullet == 17){
    	set $@deadplayer,$@player17;
    	set $@joinplayer$,$@join17$;
    	goto L_bullet4;}
    	if (@rbullet == 18){
    	set $@deadplayer,$@player18;
    	set $@joinplayer$,$@join18$;
    	goto L_bullet4;}
    	if (@rbullet == 19){
    	set $@deadplayer,$@player19;
    	set $@joinplayer$,$@join19$;
    	goto L_bullet4;}
    	if (@rbullet == 20){
    	set $@deadplayer,$@player20;
    	set $@joinplayer$,$@join20$;
    	goto L_bullet4;}
    	if (@rbullet == 21){
    	set $@deadplayer,$@player21;
    	set $@joinplayer$,$@join21$;
    	goto L_bullet4;}
    	if (@rbullet == 22){
    	set $@deadplayer,$@player22;
    	set $@joinplayer$,$@join22$;
    	goto L_bullet4;}
    	if (@rbullet == 23){
    	set $@deadplayer,$@player23;
    	set $@joinplayer$,$@join23$;
    	goto L_bullet4;}
    	if (@rbullet == 24){
    	set $@deadplayer,$@player24;
    	set $@joinplayer$,$@join24$;
    	goto L_bullet4;}
    	if (@rbullet == 24){
    	set $@deadplayer,$@player24;
    	set $@joinplayer$,$@join24$;
    	goto L_bullet4;}
    	if (@rbullet == 25){
    	set $@deadplayer,$@player25;
    	set $@joinplayer$,$@join25$;
    	goto L_bullet4;}
    	if (@rbullet == 26){
    	set $@deadplayer,$@player26;
    	set $@joinplayer$,$@join26$;
    	goto L_bullet4;}
    	if (@rbullet == 27){
    	set $@deadplayer,$@player27;
    	set $@joinplayer$,$@join27$;
    	goto L_bullet4;}
    	if (@rbullet == 28){
    	set $@deadplayer,$@player28;
    	set $@joinplayer$,$@join28$;
    	goto L_bullet4;}
    	if (@rbullet == 29){
    	set $@deadplayer,$@player29;
    	set $@joinplayer$,$@join29$;
    	goto L_bullet4;}
    	if (@rbullet == 30){
    	set $@deadplayer,$@player30;
    	set $@joinplayer$,$@join30$;
    	goto L_bullet4;}
    
    L_bullet4:
    	if ($@deadplayer == 1) goto L_bullet3;
    	if (rand(1,$@lcheck) == 1){
    	set @phrase1,rand(1,4);
    	if (@phrase1 == 1){
    	announce ""+$@joinplayer$+" finds that the gun did not fire...",bc_blue|bc_all;}
    	if (@phrase1 == 2){
    	announce ""+$@joinplayer$+" luckily survives this round...",bc_blue|bc_all;}
    	if (@phrase1 == 3){
    	announce ""+$@joinplayer$+" dodges death by an inch...",bc_blue|bc_all;}
    	if (@phrase1 == 4){
    	announce ""+$@joinplayer$+" hears a click in the gun...",bc_blue|bc_all;}
    	set $@lcheck,$@lcheck+1;
    	goto L_bullet2;}
    	set @phrase2,rand(1,6);
    	if (@phrase2 == 1){
    	announce ""+$@joinplayer$+" is definately not having a good day.",bc_blue|bc_all;}
    	if (@phrase2 == 2){
    	announce ""+$@joinplayer$+" got a shot in the face.",bc_blue|bc_all;}
    	if (@phrase2 == 3){
    	announce ""+$@joinplayer$+" is done for.",bc_blue|bc_all;}
    	if (@phrase2 == 4){
    	announce ""+$@joinplayer$+" sees the reaper.",bc_blue|bc_all;}
    	if (@phrase2 == 5){
    	announce ""+$@joinplayer$+" just got pwned.",bc_blue|bc_all;}
    	if (@phrase2 == 6){
    	announce ""+$@joinplayer$+" dies a nastly, horrible, discusting, vile death.",bc_blue|bc_all;}
    	atcommand "@nuke "+$@joinplayer$;
      
    	if ($@joinplayer$ == $@join1$) {	set $@player1,1; }
    	if ($@joinplayer$ == $@join2$) {	set $@player2,1; }
    	if ($@joinplayer$ == $@join3$) {	set $@player3,1; }
    	if ($@joinplayer$ == $@join4$) {	set $@player4,1; }
    	if ($@joinplayer$ == $@join5$) {	set $@player5,1; }
    	if ($@joinplayer$ == $@join6$) {	set $@player6,1; }
    	if ($@joinplayer$ == $@join7$) {	set $@player7,1; }
    	if ($@joinplayer$ == $@join8$) {	set $@player8,1; }
    	if ($@joinplayer$ == $@join9$) {	set $@player9,1; }
    	if ($@joinplayer$ == $@join10$) {	set $@player10,1; }
    if ($@joinplayer$ == $@join11$) {	set $@player11,1; }
    if ($@joinplayer$ == $@join12$) {	set $@player12,1; }
    if ($@joinplayer$ == $@join13$) {	set $@player13,1; }
    if ($@joinplayer$ == $@join14$) {	set $@player14,1; }
    if ($@joinplayer$ == $@join15$) {	set $@player15,1; }
    if ($@joinplayer$ == $@join16$) {	set $@player16,1; }
    if ($@joinplayer$ == $@join17$) {	set $@player17,1; }
    if ($@joinplayer$ == $@join18$) {	set $@player18,1; }
    if ($@joinplayer$ == $@join19$) {	set $@player19,1; }
    if ($@joinplayer$ == $@join20$) {	set $@player20,1; }
    if ($@joinplayer$ == $@join21$) {	set $@player21,1; }
    if ($@joinplayer$ == $@join22$) {	set $@player22,1; }
    if ($@joinplayer$ == $@join23$) {	set $@player23,1; }
    if ($@joinplayer$ == $@join24$) {	set $@player24,1; }
    if ($@joinplayer$ == $@join25$) {	set $@player25,1; }
    if ($@joinplayer$ == $@join26$) {	set $@player26,1; }
    if ($@joinplayer$ == $@join27$) {	set $@player27,1; }
    if ($@joinplayer$ == $@join28$) {	set $@player28,1; }
    if ($@joinplayer$ == $@join29$) {	set $@player29,1; }
    if ($@joinplayer$ == $@join30$) {	set $@player30,1; }	set @death,@death+1;
    	goto L_bullet2;
    L_GMstart:
    	mes "A GM has already started this game.  Please don't interfere.";
    	close;L_signed:
    	mes "You're already in!  Don't try to slip it passed me!";
    	close;
    L_nohost:
    	mes "When you're ready, just talk to me again.";
    	set @gm,0;
    	close;L_rstop:
    	if (@gm == 1) goto L_GMstart;
    	announce "The GM has ended this game.",3;
    	set @gm,0;
    	set $@rron,0;
    	disablenpc "Russian Roulette";
    	close;
    L_rstop2:
    	announce "The GM has ended this game.",3;
    	set @gm,0;
    	set $@rron,0;
    	disablenpc "Russian Roulette";
    	close;L_finish:
    	set @tokena,($@players * 25);
    	if ($@rrbet == 1) {
    	set @tokena,$@forcebet * $@players;}
    	if ($@player1 != 1) {
    	set $@winner$,$@join1$;
    	goto L_finish1;}
    	if ($@player2 != 1) {
    	set $@winner$,$@join2$;
    	goto L_finish1;}
    	if ($@player3 != 1) {
    	set $@winner$,$@join3$;
    	goto L_finish1;}
    	if ($@player4 != 1) {
    	set $@winner$,$@join4$;
    	goto L_finish1;}
    	if ($@player5 != 1) {
    	set $@winner$,$@join5$;
    	goto L_finish1;}
    	if ($@player6 != 1) {
    	set $@winner$,$@join6$;
    	goto L_finish1;}
    	if ($@player7 != 1) {
    	set $@winner$,$@join7$;
    	goto L_finish1;}
    	if ($@player8 != 1) {
    	set $@winner$,$@join8$;
    	goto L_finish1;}
    	if ($@player9 != 1) {
    	set $@winner$,$@join9$;
    	goto L_finish1;}
    	if ($@player10 != 1) {
    	set $@winner$,$@join10$;
    	goto L_finish1;}
    	if ($@player11 != 1) {
    	set $@winner$,$@join11$;
    	goto L_finish1;}
    	if ($@player12 != 1) {
    	set $@winner$,$@join12$;
    	goto L_finish1;}
    	if ($@player13 != 1) {
    	set $@winner$,$@join13$;
    	goto L_finish1;}
    	if ($@player14 != 1) {
    	set $@winner$,$@join14$;
    	goto L_finish1;}
    	if ($@player15 != 1) {
    	set $@winner$,$@join15$;
    	goto L_finish1;}
    	if ($@player16 != 1) {
    	set $@winner$,$@join16$;
    	goto L_finish1;}
    	if ($@player17 != 1) {
    	set $@winner$,$@join17$;
    	goto L_finish1;}
    	if ($@player18 != 1) {
    	set $@winner$,$@join18$;
    	goto L_finish1;}
    	if ($@player19 != 1) {
    	set $@winner$,$@join19$;
    	goto L_finish1;}
    	if ($@player20 != 1) {
    	set $@winner$,$@join20$;
    	goto L_finish1;}
    	if ($@player21 != 1) {
    	set $@winner$,$@join21$;
    	goto L_finish1;}
    	if ($@player22 != 1) {
    	set $@winner$,$@join22$;
    	goto L_finish1;}
    	if ($@player23 != 1) {
    	set $@winner$,$@join23$;
    	goto L_finish1;}
    	if ($@player24 != 1) {
    	set $@winner$,$@join24$;
    	goto L_finish1;}
    	if ($@player25 != 1) {
    	set $@winner$,$@join25$;
    	goto L_finish1;}
    	if ($@player26 != 1) {
    	set $@winner$,$@join26$;
    	goto L_finish1;}
    	if ($@player27 != 1) {
    	set $@winner$,$@join27$;
    	goto L_finish1;}
    	if ($@player28 != 1) {
    	set $@winner$,$@join28$;
    	goto L_finish1;}
    	if ($@player29 != 1) {
    	set $@winner$,$@join29$;
    	goto L_finish1;}
    	else {
    	set $@winner$,$@join30$;
    	goto L_finish1;}
    
    L_finish1:
    	announce ""+$@winner$+" has won and gets "+@tokena+" Bloody Branch!",bc_blue|bc_all;
    	getitem $rewarditem, @tokena, getcharid(3, $@winner$ );
    	atcommand "@raise";
    	disablenpc "Russian Roulette";
    	goto L_setter;
    	close;L_setter:
    	set @death,0;
    	set @gm,0;
    	set $@rron,0;
    	set $@join,0;
    	set $@player1,0;
    	set $@player2,0;
    	set $@player3,0;
    	set $@player4,0;
    	set $@player5,0;
    	set $@player6,0;
    	set $@player7,0;
    	set $@player8,0;
    	set $@player9,0;
    	set $@player10,0;
    	set $@player11,0;
    	set $@player12,0;
    	set $@player13,0;
    	set $@player14,0;
    	set $@player15,0;
    	set $@player16,0;
    	set $@player17,0;
    	set $@player18,0;
    	set $@player19,0;
    	set $@player20,0;
    	set $@player21,0;
    	set $@player22,0;
    	set $@player23,0;
    	set $@player24,0;
    	set $@player25,0;
    	set $@player26,0;
    	set $@player27,0;
    	set $@player28,0;
    	set $@player29,0;
    	set $@player30,0;
    	set $@join1$,"";
    	set $@join2$,"";
    	set $@join3$,"";
    	set $@join4$,"";
    	set $@join5$,"";
    	set $@join6$,"";
    	set $@join7$,"";
    	set $@join8$,"";
    	set $@join9$,"";
    	set $@join10$,"";
    	set $@join11$,"";
    	set $@join12$,"";
    	set $@join13$,"";
    	set $@join14$,"";
    	set $@join15$,"";
    	set $@join16$,"";
    	set $@join17$,"";
    	set $@join18$,"";
    	set $@join19$,"";
    	set $@join20$,"";
    	set $@join21$,"";
    	set $@join22$,"";
    	set $@join23$,"";
    	set $@join24$,"";
    	set $@join25$,"";
    	set $@join26$,"";
    	set $@join27$,"";
    	set $@join28$,"";
    	set $@join29$,"";
    	set $@join30$,"";
    	close;
    }
    

     

    and i get this error pls fix it

     

    and pls add auto prize 2 TCG ty

    post-1171-0-59920200-1364036678_thumb.png

  3. error i have 2 npc zeny and TCG and said i dont have money to buy bla bla but i have tcg and zeny hahahaha

     

    -	shop	custom_seller1	-1,501:50
    morocc,159,97,5	script	Inventory NPC [ TCG ] 	60,{
    mes "Welcome to my shop!";
    for(set .@i,0; getd(".shop_list"+.day+"["+.@i+"]"); set .@i,.@i+1){ mes getitemname(getd(".shop_list"+.day+"["+.@i+"]"))+" ("+(getd(".amount_list"+.day+"["+.@i+"]")?"^007700In-Stock":"^CD0000Out-of-Stock")+"^000000) ["+getd(".amount_list"+.day+"["+.@i+"]")+"]"; }
    callshop "custom_seller1",1;
    npcshopattach "custom_seller1";
    end;
    OnBuyItem:
    for(set @i,0; getd(".shop_list"+.day+"["+@i+"]"); set @i,@i+1) {
    	for(set @d,0; @d<getarraysize(@bought_nameid); set @d,@d+1){
    		if(@bought_nameid[@d]==getd(".shop_list"+.day+"["+@i+"]")){
    			if(countitem(.itemid) >= (getd(".price_list"+.day+"["+@i+"]")*@bought_quantity[@d])) {
    				if(checkweight(getd(".shop_list"+.day+"["+@i+"]"),((@bought_quantity[@d]>getd(".amount_list"+.day+"["+@i+"]"))?getd(".amount_list"+.day+"["+@i+"]"):@bought_quantity[@d]))){
    					if(getd(".amount_list"+.day+"["+@i+"]")>0){
    						delitem .itemid,getd(".price_list"+.day+"["+@i+"]")*((@bought_quantity[@d]>getd(".amount_list"+.day+"["+@i+"]"))?getd(".amount_list"+.day+"["+@i+"]"):@bought_quantity[@d]);
    						getitem @bought_nameid[@d],((@bought_quantity[@d]>getd(".amount_list"+.day+"["+@i+"]"))?getd(".amount_list"+.day+"["+@i+"]"):@bought_quantity[@d]);
    						setd ".amount_list"+.day+"["+@i+"]",getd(".amount_list"+.day+"["+@i+"]")-((@bought_quantity[@d]>getd(".amount_list"+.day+"["+@i+"]"))?getd(".amount_list"+.day+"["+@i+"]"):@bought_quantity[@d]);
    					} else { dispbottom "I'm sorry but we're currently out of "+getitemname(getd(".shop_list"+.day+"["+@i+"]"))+"s."; }
    				} else { dispbottom "I'm sorry but you can't hold that many "+getitemname(getd(".shop_list"+.day+"["+@i+"]"))+"s."; }
    			} else { dispbottom "I'm sorry you don't have enough money for "+getitemname(getd(".shop_list"+.day+"["+@i+"]"))+"s."; }
    		}
    	}
    }
    deletearray @bought_quantity, getarraysize(@bought_quantity);
    deletearray @bought_nameid, getarraysize(@bought_nameid);
    close;
    OnHour0000:
    OnInit:
    //=================Configuration================
    set .itemid,7227;
    //Itemlist
    setarray .shop_list0,12114,12115,12280,12117,12116; //Sunday
    setarray .shop_list1,12117,12114,12115,12116,12280; //Monday
    setarray .shop_list2,12280,12117,12114,12115,12279; //Tuesday
    setarray .shop_list3,12279,12280,12117,12114,12115; //Wednesday
    setarray .shop_list4,12280,12279,12116,12117,12114; //Thursday
    setarray .shop_list5,12279,12116,12280,12115,12114; //Friday
    setarray .shop_list6,12116,12279,12114,12117,12115; //Saturday
    //Pricelist
    setarray .price_list0,10,10,10,10,10; //Sunday
    setarray .price_list1,10,10,10,10,10; //Monday
    setarray .price_list2,10,10,10,10,10; //Tuesday
    setarray .price_list3,10,10,10,10,10; //Wednesday
    setarray .price_list4,10,10,10,10,10; //Thursday
    setarray .price_list5,10,10,10,10,10; //Friday
    setarray .price_list6,10,10,10,10,10; //Saturday
    //Stock
    setarray .amount_list0,100,100,100,100,100; //Sunday
    setarray .amount_list1,100,100,100,100,100; //Monday
    setarray .amount_list2,100,100,100,100,100; //Tuesday
    setarray .amount_list3,100,100,100,100,100; //Wednesday
    setarray .amount_list4,100,100,100,100,100; //Thursday
    setarray .amount_list5,100,100,100,100,100; //Friday
    setarray .amount_list5,100,100,100,100,100; //Saturday
    //=================================================
    OnTimer10000:
    npcshopitem "custom_seller1",0,0; // Don't touch any coding beyond here
    for(set .i,0; getd(".shop_list"+.day+"["+.i+"]"); set .i,.i+1){ if(getd(".amount_list"+.day+"["+.i+"]")){ npcshopadditem "custom_seller1",getd(".shop_list"+.day+"["+.i+"]"),getd(".price_list"+.day+"["+.i+"]"); } }
    initnpctimer;
    end;
    }
    

     

    TCG NPC

  4. prontera,102,102,5	script	Dead Branch Room	100,{
    setarray $@maps$[1], "morocc", "geffen", "prontera", "alberta", "comodo", "aldebaran", "amatsu";
    for(set .@b,1; .@b < getarraysize($@maps$); set .@b,.@b + 1) {
    	if(.@b==1){ set .@menu$, .@menu$  + "Public- "+((getmapusers($@maps$[.@b])>=30)?"^CD0000Closed^000000("+getmapusers($@maps$[.@b])+")":"^007700Open^000000("+getmapusers($@maps$[.@b])+")")+":"; } else { set .@menu$, .@menu$  + "Private["+(.@b-1)+"]- "+((getmapusers(""+$@maps$[.@b]+"")>=5)?"^CD0000Closed^000000("+getmapusers($@maps$[.@b])+")":"^007700Open^000000("+getmapusers($@maps$[.@b])+")")+":"; }
    }
    if(select(.@menu$)) { callfunc "GRfunction",$@maps$[@menu],@menu; }
    }
    
    function	script	GRfunction	{
    if(getmapusers(getarg(0))<=30&&getarg(1)==1){
    	warp getarg(0),0,0; end;
    }
    if(!getmapusers(getarg(0))){
    	mes "Input a new password.";
    	input($password$[getarg(1)]);
    	next; warp getarg(0),0,0;
    	end;
    }
    if(getmapusers(getarg(0))<=5&&getarg(1)!=1) {
    	mes "This room is password protected please input the password now.";
    	input(@name$);
    	if(@name$==$password$[getarg(1)]){
    		mes "correct!"; next; warp getarg(0),0,0; end;
    	} else {
    		mes "Incorrect!";
    		close;
    	}
    } else {
    	mes "I'm sorry this room is full.";
    	close;
    }
    }
    

     

     

     Just modify the array
     
    setarray $@maps$[1], "morocc", "geffen", "prontera", "alberta", "comodo", "aldebaran", "amatsu";
     
    and remember that the first map will always be public everything after will not be public.
  5. can you pls edit this script
    1 week rent only and the payment change to this item id 20000

     

    prontera,110,353,4	script	Landlord	833,{
    
    	set .@n$,"[Landlord]";
    	set .@GID,getcharid(2);
    	if(getgdskilllv(.@GID,10000) < 1) goto L_GSTL;
    	if(strcharinfo(0)!=getguildmaster(.@GID)) goto L_NGM;
    	query_sql "SELECT `guild_lv`,`max_member` FROM `guild` WHERE `guild_id`="+getcharid(2)+"",@glvl,@max_member;
    	if(@glvl < 10 || @max_member < 5) goto L_GLTL;
    
    	mes .@n$;
    	mes "Hello and Welcome "+strcharinfo(0)+".";
    	mes "I rent Guildhouses to Guilds and their Members.";
    	mes "Are you interessted?";
    	next;
    	menu "Yes, i am!",-,"More Infos please.",L_I,"No, thanks.",L_C;
    
    	if(.@GID == $FlagID1 || .@GID == $FlagID2 || .@GID == $FlagID3 ||
    	.@GID == $FlagID4 || .@GID == $FlagID5 || .@GID == $FlagID6) goto L_GGH;
    
    L_next2:
    	mes .@n$;
    	mes "Allright, then please tell me for how long you would like to rent a Guildhouse? (In Months)";
    	mes "You can't rent a Guildhouse for longer then 2 Months.!";
    	input .@months;
    	if(.@months<1)goto L_M;
    	if(.@months>2)goto L_M;
    	mes "Allright, so you would like to rent a Guildhouse for "+.@months+" Months, is that correct?";
    	next;
    	menu "Jes, rent for "+.@months+" Months",-,"No, i've changed my mind.",L_next2,"Cancel",L_C;
    	set .@cost,.@months*1000000;
    
    L_CLP:
    	mes .@n$;
    	mes "Which Password would you like to use?";
    	mes "^FF0000IMPORTANT! THIS PASSWORD IS MEANT ONLY FOR YOU, THE GUILD LEADER!!!";
    	mes "WITH THIS PASSWORD YOU CAN MANAGE THE GUILDHOUSE!^000000...";
    
    	input .@gh_lpw$;
    	if(.@gh_lpw$=="")goto L_NP;
    	mes "Allright, so you would like to use this password "+.@gh_lpw$+" as Leaderpassword?";
    	next;
    	menu "Yes, use "+.@gh_lpw$+" as ^FF0000LEADER^000000 Password!",-,"No, i've changed my mind.",L_CLP,"Cancel",L_C;
    
    L_CMP:
    	mes .@n$;
    	mes "Which Visitor-Password would you like to use?";
    	mes "This is the Password your Guildmembers get to enter the House!!!";
    	input .@gh_mpw$;
    	if(.@gh_mpw$=="")goto L_NP;
    	next;
    	menu "Yes, use "+.@gh_mpw$+" as Visitor-Password!",-,"No, i've changed my mind.",L_CMP,"Cancel",L_C;
    
    	mes .@n$;
    	mes "Allright, now let me see which Guildhouse is free.";
    	next;
    	if($house1_rent!=1)goto L_rent1;
    	if($house2_rent!=1)goto L_rent2;
    	if($house3_rent!=1)goto L_rent3;
    	if($house4_rent!=1)goto L_rent4;
    	if($house5_rent!=1)goto L_rent5;
    	if($house6_rent!=1)goto L_rent6;
    	mes .@n$;
    	mes "I'm sorry to tell you, but all Guildhouses are being used.";
    	mes "Why don't you just come back again in a few Days and try it again.";
    	close;
    
    L_rent1:
    	mes .@n$;
    	mes "House Nr. 1 is free.";
    	mes "Renting Fee: "+.@cost+" for "+.@months+" Months.";
    	mes "LEADER Password: "+.@gh_lpw$+"";
    	mes "Visitor-Password(for your Guildmembers): "+.@gh_mpw$+"";
    	mes "Would you like to buy the Guildhouse now?";
    	next;
    	menu "Yes, please.",-,"No, i've changed my mind.",L_C;
    
    	mes .@n$;
    	mes "Ok I'll make the papers ready.";
    	next;
    	if(zeny<.@cost)goto L_NEZ;
    	set zeny,zeny-.@cost;
    	set $house1_rent,1;
    	set $house1_leader$,strcharinfo(0);
    	set $house1_guild$,strcharinfo(2);
    	set $house1_lpw$,.@gh_lpw$;
    	set $house1_mpw$,.@gh_mpw$;
    	set $house1_buy_day,gettime(5);
    	set $house1_buy_month,gettime(6)+.@months;
    	set $FlagID1,.@GID;
    	mes .@n$;
    	mes "Congratulations "+strcharinfo(0)+",";
    	mes "the Guildhouse now belongs to you and your Guild "+strcharinfo(2)+"!";
    	mes "Your Guildhouse Number is Nr 1.";
    	mes "Have Fun!";
    	close;
    
    L_rent2:
    	mes .@n$;
    	mes "House Nr. 2 is free.";
    	mes "Renting Fee: "+.@cost+" for "+.@months+" Months.";
    	mes "LEADER Password: "+.@gh_lpw$+"";
    	mes "Visitor-Password(for your Guildmembers): "+.@gh_mpw$+"";
    	mes "Would you like to buy the Guildhouse now?";
    	next;
    	menu "Yes, please.",-,"No, i've changed my mind.",L_C;
    	mes "Ok I'll make the papers ready.";
    	next;
    	if(zeny<.@cost)goto L_NEZ;
    	set zeny,zeny-.@cost;
    	set $house2_rent,1;
    	set $house2_leader$,strcharinfo(0);
    	set $house2_guild$,strcharinfo(2);
    	set $house2_lpw$,.@gh_lpw$;
    	set $house2_mpw$,.@gh_mpw$;
    	set $house2_buy_day,gettime(5);
    	set $house2_buy_month,gettime(6)+.@months;
    	set $FlagID2,.@GID;
    	mes .@n$;
    	mes "Congratulations "+strcharinfo(0)+",";
    	mes "the Guildhouse now belongs to you and your Guild "+strcharinfo(2)+"!";
    	mes "Your Guildhouse Number is Nr 2.";
    	mes "Have Fun!";
    	close;
    
    L_rent3:
    	mes .@n$;
    	mes "House Nr. 3 is free.";
    	mes "Renting Fee: "+.@cost+" for "+.@months+" Months.";
    	mes "LEADER Password: "+.@gh_lpw$+"";
    	mes "Visitor-Password(for your Guildmembers): "+.@gh_mpw$+"";
    	mes "Would you like to buy the Guildhouse now?";
    	next;
    	menu "Yes, please.",-,"No, i've changed my mind.",L_C;
    	mes "Ok I'll make the papers ready.";
    	next;
    	if(zeny<.@cost)goto L_NEZ;
    	set zeny,zeny-.@cost;
    	set $house3_rent,1;
    	set $house3_leader$,strcharinfo(0);
    	set $house3_guild$,strcharinfo(2);
    	set $house3_lpw$,.@gh_lpw$;
    	set $house3_mpw$,.@gh_mpw$;
    	set $house3_buy_day,gettime(5);
    	set $house3_buy_month,gettime(6)+.@months;
    	set $FlagID3,.@GID;
    	mes .@n$;
    	mes "Congratulations "+strcharinfo(0)+",";
    	mes "the Guildhouse now belongs to you and your Guild "+strcharinfo(2)+"!";
    	mes "Your Guildhouse Number is Nr 3.";
    	mes "Have Fun!";
    	close;
    
    L_rent4:
    	mes .@n$;
    	mes "House Nr. 4 is free.";
    	mes "Renting Fee: "+.@cost+" for "+.@months+" Months.";
    	mes "LEADER Password: "+.@gh_lpw$+"";
    	mes "Visitor-Password(for your Guildmembers): "+.@gh_mpw$+"";
    	mes "Would you like to buy the Guildhouse now?";
    	next;
    	menu "Yes, please.",-,"No, i've changed my mind.",L_C;
    	mes "Ok I'll make the papers ready.";
    	next;
    	if(zeny<.@cost)goto L_NEZ;
    	set zeny,zeny-.@cost;
    	set $house4_rent,1;
    	set $house4_leader$,strcharinfo(0);
    	set $house4_guild$,strcharinfo(2);
    	set $house4_lpw$,.@gh_lpw$;
    	set $house4_mpw$,.@gh_mpw$;
    	set $house4_buy_day,gettime(5);
    	set $house4_buy_month,gettime(6)+.@months;
    	set $FlagID4,.@GID;
    	mes .@n$;
    	mes "Congratulations "+strcharinfo(0)+",";
    	mes "the Guildhouse now belongs to you and your Guild "+strcharinfo(2)+"!";
    	mes "Your Guildhouse Number is Nr 4.";
    	mes "Have Fun!";
    	close;
    
    L_rent5:
    	mes .@n$;
    	mes "House Nr. 5 is free.";
    	mes "Renting Fee: "+.@cost+" for "+.@months+" Months.";
    	mes "LEADER Password: "+.@gh_lpw$+"";
    	mes "Visitor-Password(for your Guildmembers): "+.@gh_mpw$+"";
    	mes "Would you like to buy the Guildhouse now?";
    	next;
    	menu "Yes, please.",-,"No, i've changed my mind.",L_C;
    	mes "Ok I'll make the papers ready.";
    	next;
    	if(zeny<.@cost)goto L_NEZ;
    	set zeny,zeny-.@cost;
    	set $house5_rent,1;
    	set $house5_leader$,strcharinfo(0);
    	set $house5_guild$,strcharinfo(2);
    	set $house5_lpw$,.@gh_lpw$;
    	set $house5_mpw$,.@gh_mpw$;
    	set $house5_buy_day,gettime(5);
    	set $house5_buy_month,gettime(6)+.@months;
    	set $FlagID5,.@GID;
    	mes .@n$;
    	mes "Congratulations "+strcharinfo(0)+",";
    	mes "the Guildhouse now belongs to you and your Guild "+strcharinfo(2)+"!";
    	mes "Your Guildhouse Number is Nr 5.";
    	mes "Have Fun!";
    	close;
    
    L_rent6:
    	mes .@n$;
    	mes "House Nr. 6 is free.";
    	mes "Renting Fee: "+.@cost+" for "+.@months+" Months.";
    	mes "LEADER Password: "+.@gh_lpw$+"";
    	mes "Visitor-Password(for your Guildmembers): "+.@gh_mpw$+"";
    	mes "Would you like to buy the Guildhouse now?";
    	next;
    	menu "Yes, please.",-,"No, i've changed my mind.",L_C;
    	mes "Ok I'll make the papers ready.";
    	next;
    	if(zeny<.@cost)goto L_NEZ;
    	set zeny,zeny-.@cost;
    	set $house6_rent,1;
    	set $house6_leader$,strcharinfo(0);
    	set $house6_guild$,strcharinfo(2);
    	set $house6_lpw$,.@gh_lpw$;
    	set $house6_mpw$,.@gh_mpw$;
    	set $house6_buy_day,gettime(5);
    	set $house6_buy_month,gettime(6)+.@months;
    	set $FlagID6,.@GID;
    	mes .@n$;
    	mes "Congratulations "+strcharinfo(0)+",";
    	mes "the Guildhouse now belongs to you and your Guild "+strcharinfo(2)+"!";
    	mes "Your Guildhouse Number is Nr 6.";
    	mes "Have Fun!";
    	close;
    
    L_I:
    	mes .@n$;
    	mes "In my possession are 6 houses + land.";
    	mes "You can rent them (as long as they're free) from me.";
    	mes "The price depends on the time that you rent the house.";
    	mes "Each Month you have to pay me 1'000'000 Zeny.";
    	mes "If the time expires, the house is released and you have to re-rent it from me if you want it again.";
    	close;
    
    L_NGM:
    	mes .@n$;
    	mes "Sorry, only the Guildleader can rent Guildhouses from me!";
    	close;
    
    L_GSTL:
    	mes "Sorry, but without the Guildskill 'Guild Approval' you can't rent a Guildhouse!";
    	close;
    
    L_GLTL:
    	mes "Sorry, but i only rent Guildhouses to Guilds which are participating active in WoE!";
    	mes "And your Guild does not have 5 Member or a Guildlevel of 10.";
    	mes "Come back again if your Guild has grown!";
    	close;
    
    L_M:
    	mes .@n$;
    	mes "You must rent a Guildhouse for at least 1 Month and you can't rent it over 2 Months, remind that!";
    	close;
    
    L_NP:
    	mes .@n$;
    	mes "Sorry, but because of safety reasons you have to choose a password!";
    	close;
    
    L_NEZ:
    	mes .@n$;
    	mes "I'm sorry but you're not having enough Zeny to rent a Guildhouse.";
    	mes "Come back again when you got enough Zeny!";
    	close;
    
    L_GGH:
    	mes .@n$;
    	mes "Your Guild already posseses a Guildhouse from me!";
    	close;
    
    L_C:
    	mes .@n$;
    	mes "Allright, then come back again when you've changed your mind.";
    	close;
    
    OnClock0001:
    if(($house1_buy_day==gettime(5)) && ($house1_buy_month==gettime(6))){
    	set $house1_rent,0;
    	set $house1_leader$,0;
    	set $house1_guild$,0;
    	set $house1_lpw$,"closed";
    	set $house1_mpw$,"closed";
    	set $house1_buy_day,0;
    	set $house1_buy_month,0;
    	set $FlagID1,0;
    }
    if(($house2_buy_day==gettime(5)) && ($house2_buy_month==gettime(6))){
    	set $house2_rent,0;
    	set $house2_leader$,0;
    	set $house2_guild$,0;
    	set $house2_lpw$,"closed";
    	set $house2_mpw$,"closed";
    	set $house2_buy_day,0;
    	set $house2_buy_month,0;
    	set $FlagID2,0;
    }
    if(($house3_buy_day==gettime(5)) && ($house3_buy_month==gettime(6))){
    	set $house3_rent,0;
    	set $house3_leader$,0;
    	set $house3_guild$,0;
    	set $house3_lpw$,"closed";
    	set $house3_mpw$,"closed";
    	set $house3_buy_day,0;
    	set $house3_buy_month,0;
    	set $FlagID3,0;
    }
    if(($house4_buy_day==gettime(5)) && ($house4_buy_month==gettime(6))){
    	set $house4_rent,0;
    	set $house4_leader$,0;
    	set $house4_guild$,0;
    	set $house4_lpw$,"closed";
    	set $house4_mpw$,"closed";
    	set $house4_buy_day,0;
    	set $house4_buy_month,0;
    	set $FlagID4,0;
    }
    if(($house5_buy_day==gettime(5)) && ($house5_buy_month==gettime(6))){
    	set $house5_rent,0;
    	set $house5_leader$,0;
    	set $house5_guild$,0;
    	set $house5_lpw$,"closed";
    	set $house5_mpw$,"closed";
    	set $house5_buy_day,0;
    	set $house5_buy_month,0;
    	set $FlagID5,0;
    }
    if(($house6_buy_day==gettime(5)) && ($house6_buy_month==gettime(6))){
    	set $house6_rent,0;
    	set $house6_leader$,0;
    	set $house6_guild$,0;
    	set $house6_lpw$,"closed";
    	set $house6_mpw$,"closed";
    	set $house6_buy_day,0;
    	set $house6_buy_month,0;
    	set $FlagID6,0;
    }
    
    }
    
    maintown,133,372,1	script	House Nr. 1	111,{
    
    	set .@n$,"[House Nr. 1]";
    	set .@GID,getcharid(2);
    	if($house1_rent==1)goto L_ST;
    	if(.@GID != $FlagID1) goto L_NGM;
    
    	mes .@n$;
    	mes "This Guildhouse is empty and free for rent..";
    	close;
    
    L_ST:
    	mes .@n$;
    	mes "This is the Guildhouse from "+$house1_leader$+" from the "+$house1_guild$+" Guild.";
    	mes "What can i do for you?";
    	next;
    	menu "Enter",-,"Manage",L_E,"Nothing",L_C;
    
    	mes .@n$;
    	mes "Please insert the Guildhouse Password.";
    	input .@pw$;
    	if(.@pw$ != $house1_mpw$) goto L_WPW;
    	mes "Welcome "+strcharinfo(0)+" please come in.";
    	next;
    	warp "rent_in",20,5;
    	close;
    
    L_E:
    	mes .@n$;
    	mes "Please insert the Leader Password.";
    	input .@pw$;
    	if(.@pw$ != $house1_lpw$)goto L_WPW;
    	mes "What can i do for you?";
    	next;
    	menu "Change Leader Password",-,"Change Member Password",L_CMPW,"Change Guildemblem",L_CGE,"Nothing",L_C;
    
    	mes .@n$;
    	mes "Please insert now the new Leader Password.";
    	input .@newlpw$;
    	set $house1_lpw$,.@newlpw$;
    	mes "Your new Leader Password is now: "+$house1_lpw$+".";
    	close;
    
    L_CMPW:
    	mes .@n$;
    	mes "Please insert now the new Visitor Password.";
    	input .@newmpw$;
    	set $house1_mpw$,.@newmpw$;
    	mes "Your new Member Password is: "+$house1_mpw$+".";
    	close;
    
    L_CGE:
    	mes .@n$;
    	mes "Would you like to change the current Emblem on the Flag with your current one?";
    	next;
    	menu "Yes, please.",-,"No, thanks.",L_C;
    
    	set $FlagID1,getcharid(2);
    	mes "Change was successfull.";
    	close;
    
    L_NGM:
    	mes .@n$;
    	mes "Sorry, but you're not belonging to this Guild!";
    	close;
    
    L_WPW:
    	mes .@n$;
    	mes "Incorrect Password!";
    	close;
    
    L_C:
    	mes .@n$;
    	mes "Ok, bye.";
    	close;
    }
    maintown,115,372,1	script	House Nr. 2	111,{
    
    	set .@n$,"[House Nr. 2]";
    	set .@GID,getcharid(2);
    	if(.@GID != $FlagID2) goto L_NGM;
    	if($house2_rent==1)goto L_ST;
    
    	mes .@n$;
    	mes "This Guildhouse is empty and free for rent..";
    	close;
    
    L_ST:
    	mes .@n$;
    	mes "This is the Guildhouse from "+$house2_leader$+" from the "+$house2_guild$+" Guild.";
    	mes "What can i do for you?";
    	next;
    	menu "Enter",-,"Manage",L_E,"Nothing",L_C;
    
    	mes .@n$;
    	mes "Please insert the Guildhouse Password.";
    	input .@pw$;
    	if(.@pw$ != $house2_mpw$) goto L_WPW;
    	mes "Welcome "+strcharinfo(0)+" please come in.";
    	next;
    	warp "rent_in2",20,5;
    	close;
    
    L_E:
    	mes .@n$;
    	mes "Please insert the Leader Password.";
    	input .@pw$;
    	if(.@pw$ != $house2_lpw$)goto L_WPW;
    	mes "What can i do for you?";
    	next;
    	menu "Change Leader Password",-,"Change Member Password",L_CMPW,"Change Guildemblem",L_CGE,"Nothing",L_C;
    
    	mes .@n$;
    	mes "Please insert now the new Leader Password.";
    	input .@newlpw$;
    	set $house2_lpw$,.@newlpw$;
    	mes "Your new Leader Password is now: "+$house2_lpw$+".";
    	close;
    
    L_CMPW:
    	mes .@n$;
    	mes "Please insert now the new Visitor Password.";
    	input .@newmpw$;
    	set $house2_mpw$,.@newmpw$;
    	mes "Your new Member Password is: "+$house2_mpw$+".";
    	close;
    
    L_CGE:
    	mes .@n$;
    	mes "Would you like to change the current Emblem on the Flag with your current one?";
    	next;
    	menu "Yes, please.",-,"No, thanks.",L_C;
    
    	set $FlagID2,getcharid(2);
    	mes "Change was successfull.";
    	close;
    
    L_NGM:
    	mes .@n$;
    	mes "Sorry, but you're not belonging to this Guild!";
    	close;
    
    L_WPW:
    	mes .@n$;
    	mes "Incorrect Password!";
    	close;
    
    L_C:
    	mes .@n$;
    	mes "Ok, bye.";
    	close;
    }
    maintown,99,366,1	script	House Nr. 3	111,{
    
    	set .@n$,"[House Nr. 3]";
    	set .@GID,getcharid(2);
    	if(.@GID != $FlagID3) goto L_NGM;
    	if($house3_rent==1)goto L_ST;
    
    	mes .@n$;
    	mes "This Guildhouse is empty and free for rent..";
    	close;
    
    L_ST:
    	mes .@n$;
    	mes "This is the Guildhouse from "+$house3_leader$+" from the "+$house3_guild$+" Guild.";
    	mes "What can i do for you?";
    	next;
    	menu "Enter",-,"Manage",L_E,"Nothing",L_C;
    
    	mes .@n$;
    	mes "Please insert the Guildhouse Password.";
    	input .@pw$;
    	if(.@pw$ != $house3_mpw$) goto L_WPW;
    	mes "Welcome "+strcharinfo(0)+" please come in.";
    	next;
    	warp "rent_in3",20,5;
    	close;
    
    L_E:
    	mes .@n$;
    	mes "Please insert the Leader Password.";
    	input .@pw$;
    	if(.@pw$ != $house3_lpw$)goto L_WPW;
    	mes "What can i do for you?";
    	next;
    	menu "Change Leader Password",-,"Change Member Password",L_CMPW,"Change Guildemblem",L_CGE,"Nothing",L_C;
    
    	mes .@n$;
    	mes "Please insert now the new Leader Password.";
    	input .@newlpw$;
    	set $house3_lpw$,.@newlpw$;
    	mes "Your new Leader Password is now: "+$house3_lpw$+".";
    	close;
    
    L_CMPW:
    	mes .@n$;
    	mes "Please insert now the new Visitor Password.";
    	input .@newmpw$;
    	set $house3_mpw$,.@newmpw$;
    	mes "Your new Member Password is: "+$house3_mpw$+".";
    	close;
    
    L_CGE:
    	mes .@n$;
    	mes "Would you like to change the current Emblem on the Flag with your current one?";
    	next;
    	menu "Yes, please.",-,"No, thanks.",L_C;
    
    	set $FlagID3,getcharid(2);
    	mes "Change was successfull.";
    	close;
    
    L_NGM:
    	mes .@n$;
    	mes "Sorry, but you're not belonging to this Guild!";
    	close;
    
    L_WPW:
    	mes .@n$;
    	mes "Incorrect Password!";
    	close;
    
    L_C:
    	mes .@n$;
    	mes "Ok, bye.";
    	close;
    }
    maintown,85,364,1	script	House Nr. 4	111,{
    
    	set .@n$,"[House Nr. 4]";
    	set .@GID,getcharid(2);
    	if(.@GID != $FlagID4) goto L_NGM;
    	if($house4_rent==1)goto L_ST;
    
    	mes .@n$;
    	mes "This Guildhouse is empty and free for rent..";
    	close;
    
    L_ST:
    	mes .@n$;
    	mes "This is the Guildhouse from "+$house4_leader$+" from the "+$house4_guild$+" Guild.";
    	mes "What can i do for you?";
    	next;
    	menu "Enter",-,"Manage",L_E,"Nothing",L_C;
    
    	mes .@n$;
    	mes "Please insert the Guildhouse Password.";
    	input .@pw$;
    	if(.@pw$ != $house4_mpw$) goto L_WPW;
    	mes "Welcome "+strcharinfo(0)+" please come in.";
    	next;
    	warp "rent_in4",20,5;
    	close;
    
    L_E:
    	mes .@n$;
    	mes "Please insert the Leader Password.";
    	input .@pw$;
    	if(.@pw$ != $house4_lpw$)goto L_WPW;
    	mes "What can i do for you?";
    	next;
    	menu "Change Leader Password",-,"Change Member Password",L_CMPW,"Change Guildemblem",L_CGE,"Nothing",L_C;
    
    	mes .@n$;
    	mes "Please insert now the new Leader Password.";
    	input .@newlpw$;
    	set $house4_lpw$,.@newlpw$;
    	mes "Your new Leader Password is now: "+$house4_lpw$+".";
    	close;
    
    L_CMPW:
    	mes .@n$;
    	mes "Please insert now the new Visitor Password.";
    	input .@newmpw$;
    	set $house4_mpw$,.@newmpw$;
    	mes "Your new Member Password is: "+$house4_mpw$+".";
    	close;
    
    L_CGE:
    	mes .@n$;
    	mes "Would you like to change the current Emblem on the Flag with your current one?";
    	next;
    	menu "Yes, please.",-,"No, thanks.",L_C;
    
    	set $FlagID4,getcharid(2);
    	mes "Change was successfull.";
    	close;
    
    L_NGM:
    	mes .@n$;
    	mes "Sorry, but you're not belonging to this Guild!";
    	close;
    
    L_WPW:
    	mes .@n$;
    	mes "Incorrect Password!";
    	close;
    
    L_C:
    	mes .@n$;
    	mes "Ok, bye.";
    	close;
    }
    maintown,69,366,1	script	House Nr. 5	111,{
    
    	set .@n$,"[House Nr. 5]";
    	set .@GID,getcharid(2);
    	if(.@GID != $FlagID5) goto L_NGM;
    	if($house5_rent==1)goto L_ST;
    
    	mes .@n$;
    	mes "This Guildhouse is empty and free for rent..";
    	close;
    
    L_ST:
    	mes .@n$;
    	mes "This is the Guildhouse from "+$house5_leader$+" from the "+$house5_guild$+" Guild.";
    	mes "What can i do for you?";
    	next;
    	menu "Enter",-,"Manage",L_E,"Nothing",L_C;
    
    	mes .@n$;
    	mes "Please insert the Guildhouse Password.";
    	input .@pw$;
    	if(.@pw$ != $house5_mpw$) goto L_WPW;
    	mes "Welcome "+strcharinfo(0)+" please come in.";
    	next;
    	warp "rent_in5",20,5;
    	close;
    
    L_E:
    	mes .@n$;
    	mes "Please insert the Leader Password.";
    	input .@pw$;
    	if(.@pw$ != $house5_lpw$)goto L_WPW;
    	mes "What can i do for you?";
    	next;
    	menu "Change Leader Password",-,"Change Member Password",L_CMPW,"Change Guildemblem",L_CGE,"Nothing",L_C;
    
    	mes .@n$;
    	mes "Please insert now the new Leader Password.";
    	input .@newlpw$;
    	set $house5_lpw$,.@newlpw$;
    	mes "Your new Leader Password is now: "+$house5_lpw$+".";
    	close;
    
    L_CMPW:
    	mes .@n$;
    	mes "Please insert now the new Visitor Password.";
    	input .@newmpw$;
    	set $house5_mpw$,.@newmpw$;
    	mes "Your new Member Password is: "+$house5_mpw$+".";
    	close;
    
    L_CGE:
    	mes .@n$;
    	mes "Would you like to change the current Emblem on the Flag with your current one?";
    	next;
    	menu "Yes, please.",-,"No, thanks.",L_C;
    
    	set $FlagID5,getcharid(2);
    	mes "Change was successfull.";
    	close;
    
    L_NGM:
    	mes .@n$;
    	mes "Sorry, but you're not belonging to this Guild!";
    	close;
    
    L_WPW:
    	mes .@n$;
    	mes "Incorrect Password!";
    	close;
    
    L_C:
    	mes .@n$;
    	mes "Ok, bye.";
    	close;
    }
    maintown,57,365,1	script	House Nr. 6	111,{
    
    	set .@n$,"[House Nr. 1]";
    	set .@GID,getcharid(2);
    	if(.@GID != $FlagID6) goto L_NGM;
    	if($house6_rent==1)goto L_ST;
    
    	mes .@n$;
    	mes "This Guildhouse is empty and free for rent..";
    	close;
    
    L_ST:
    	mes .@n$;
    	mes "This is the Guildhouse from "+$house6_leader$+" from the "+$house6_guild$+" Guild.";
    	mes "What can i do for you?";
    	next;
    	menu "Enter",-,"Manage",L_E,"Nothing",L_C;
    
    	mes .@n$;
    	mes "Please insert the Guildhouse Password.";
    	input .@pw$;
    	if(.@pw$ != $house6_mpw$) goto L_WPW;
    	mes "Welcome "+strcharinfo(0)+" please come in.";
    	next;
    	warp "rent_in6",20,5;
    	close;
    
    L_E:
    	mes .@n$;
    	mes "Please insert the Leader Password.";
    	input .@pw$;
    	if(.@pw$ != $house6_lpw$)goto L_WPW;
    	mes "What can i do for you?";
    	next;
    	menu "Change Leader Password",-,"Change Member Password",L_CMPW,"Change Guildemblem",L_CGE,"Nothing",L_C;
    
    	mes .@n$;
    	mes "Please insert now the new Leader Password.";
    	input .@newlpw$;
    	set $house6_lpw$,.@newlpw$;
    	mes "Your new Leader Password is now: "+$house6_lpw$+".";
    	close;
    
    L_CMPW:
    	mes .@n$;
    	mes "Please insert now the new Visitor Password.";
    	input .@newmpw$;
    	set $house6_mpw$,.@newmpw$;
    	mes "Your new Member Password is: "+$house6_mpw$+".";
    	close;
    
    L_CGE:
    	mes .@n$;
    	mes "Would you like to change the current Emblem on the Flag with your current one?";
    	next;
    	menu "Yes, please.",-,"No, thanks.",L_C;
    
    	set $FlagID6,getcharid(2);
    	mes "Change was successfull.";
    	close;
    
    L_NGM:
    	mes .@n$;
    	mes "Sorry, but you're not belonging to this Guild!";
    	close;
    
    L_WPW:
    	mes .@n$;
    	mes "Incorrect Password!";
    	close;
    
    L_C:
    	mes .@n$;
    	mes "Ok, bye.";
    	close;
    }
    

     

     



    boom



    up

  6. i want this script automatic give prize, give TCG random to 10-15-20-25-30

    i'm using eathena ty

    payon,134,230,3 script Events Coordinator 752,{
    //This is the variable that will be your reward id set throught this script
    //Default setting is 671 which is the Gold Coin
    set $rewarditem, 671;//Fugitive game variables so people can talk to this npc and be warped when the event is running
    if ($@fugiwins == 1) goto L_fugiwins;
    if ($@fuggame == 1){
    if (getgmlevel() >= 50) goto L_fugitive4;}
    if ($@fugiwarp == 1){
    warp "pvp_y_8-4.gat",0,0;
    end;}
    if ($@fugistart == 1) goto L_fugitive2;
    if(getgmlevel() >= 20) goto L_GM;mes "I'm here to help GMs make events quickly and painlessly.";
    close;
    L_GM:
    mes "Hello, "+strcharinfo(0)+"!";
    mes "How can I help you today?";
    menu "Make an Event",L_Event,"Nevermind",L_end,"Reset Games",L_resetg;L_Event:
    mes "I see you want to create an event today.";
    mes "What type will it be?";
    menu "Marin Event",L_Marin,"MVP Event",L_MVP,"Russian Roulette",L_russ,"Invasion",L_invade,"Juggernaut",L_jugger,"Fugitive",L_fugitive,"Loaded Super PVP",L_superpvp;
    //Here starts the Marin Event Script
    L_Marin:
    mes "I see you want a Marin Event.";
    mes "Input the name of the map.  Do not tnclude .gat";
    input @place$;
    next;
    mes "You can input a name that will be displayed to the players.";
    input @place2$;
    mes "Are you sure?";
    menu "Yes",-,"No",L_end;
    set $@marintok,rand(3,8);	monster	""+@place$+".gat",0,0,"Marin",1242,1000;
    monster	""+@place$+".gat",0,0,"Marin",1242,$@marintok,"Events Coordinator::OnMarinKilledGlobal";
    Announce	""+strcharinfo(0)+" has started a Marin event in "+@place2$+"!",bc_blue|bc_all;
    Announce	"Hurry and kill them for your prize!",bc_blue|bc_all;
    close;OnMarinKilledGlobal:
    	set $MarinKilled,$MarinKilled+1;
    getitem $rewarditem,10;
    	announce ""+strcharinfo(0)+" has found 10 Gold Coins!",bc_blue|bc_all;
    	if ($MarinKilled==$@marintok) goto L_Game;
    	end;
    L_Game:
    	announce "All Marins with Tokens have been killed.",bc_blue|bc_all;
    	set $MarinKilled,0;
    killmonsterall @place$+".gat";
    end;//Here starts the MVP Event
    L_MVP:
    mes "Let's start the event then.";
    mes "Input the name of the map.  Do not include .gat";
    input @place$;
    next;
    mes "You can input a name that will be displayed to the players next.";
    input @place2$;
    next;
    mes "Want to make the rest random?";
    menu "Yes",L_rMVP,"No",-;
    mes "Input the monster ID.  You could use something other than an MVP.";
    input @id;
    next;
    mes "Next the monster name.  It can be anything.";
    input $@name$;
    next;
    set $@num,1;
    mes "Is there a specific place you would like to put this monster?";
    menu "Yes",L_yspec,"No",L_nspec;
    L_rMVP:
    mes "Send the monster to "+@place$+"?";
    menu "Yes",-,"No",L_end;
    monster ""+@place$+"",0,0,"--ja--",-3,1,"Events Coordinator::OnMVPKilledGlobal";;
    announce "A monster has found its way to "+@place2$+"!",bc_blue|bc_all;
    close;L_nspec:
    set @x,0;
    set @y,0;
    next;
    goto L_check;
    L_yspec:
    mes "Input the x coordinate.";
    input @x;
    mes "Input the y coordinate.";
    input @y;
    next;L_check:
    mes "Here's what you put in...";
    mes "Place: "+@place$+"";
    mes "Id: "+@id+"";
    mes "Name: "+$@name$+"";
    mes "Coordinates: X = "+@x+" and Y = "+@y+"";
    mes "Is this all correct?";
    menu "Yes",L_spawn,"No",L_MVP,"Quit",L_end;
    L_end:
    close;L_spawn:
    mes "Before starting, would you like to summon more than one?";
    menu "No",L_spawn2,"Yes",L_num;
    L_num:
    mes "Input the number of spawns.  Remember, 0,0 coordinates means both will spawn on different spots of the map.";
    input $@num;L_spawn2:
    if ($@num > 1) goto L_spawn3;
    monster	""+@place$+".gat",@x,@y,"Event Monster",@id,$@num,"Events Coordinator::OnMVPKilledGlobal";;
    announce ""+$@name$+" is on the loose in "+@place2$+"!",bc_blue|bc_all;
    close;
    L_spawn3:
    set $@num2,$@num;
    monster	""+@place$+".gat",@x,@y,"Event Monster",@id,$@num,"Events Coordinator::OnMVPKilled2Global";;
    announce "There are "+$@num+" "+$@name$+"'s rampaging in "+@place2$+"!",bc_blue|bc_all;
    close;OnMVPKilledGlobal:
    set @rand,rand(1,3);
    if (@rand == 1) {
    	announce ""+strcharinfo(0)+" has murdered the evil monster!!!",bc_blue|bc_all; }
    if (@rand == 2) {
    	announce "The monster has been slain by "+strcharinfo(0)+"!!!",bc_blue|bc_all; }
    if (@rand == 3) {
    	announce ""+strcharinfo(0)+" has slaughtered the monster!!!",bc_blue|bc_all; }
    set @rtoken,rand(1,4);
    if (@rtoken == 1) set @atoken,5;
    if (@rtoken == 2) set @atoken,10;
    if (@rtoken == 3) set @atoken,15;
    if (@rtoken == 4) set @atoken,20;
    announce ""+strcharinfo(0)+" has won "+@atoken+" Gold Coins!",bc_blue|bc_all;
    getitem $rewarditem,@atoken;
    end;
    OnMVPKilled2Global:
    set $@num2,$@num2-1;
    if ($@num2 == 0) goto L_MVPOver;
    	announce ""+strcharinfo(0)+" has killed one "+$@name$+" leaving ("+$@num2+"/"+$@num+") left!!!",bc_blue|bc_all;
    set @rtoken,rand(1,4);
    if (@rtoken == 1) set @atoken,5;
    if (@rtoken == 2) set @atoken,10;
    if (@rtoken == 3) set @atoken,15;
    if (@rtoken == 4) set @atoken,20;
    announce ""+strcharinfo(0)+" has won "+@atoken+" Gold Coins!",bc_blue|bc_all;
    getitem $rewarditem,@atoken;
    end;L_MVPOver:
    announce ""+strcharinfo(0)+" has finished off the last "+@name$+"!!!",bc_blue|bc_all;
    set @rtoken,rand(1,4);
    if (@rtoken == 1) set @atoken,5;
    if (@rtoken == 2) set @atoken,10;
    if (@rtoken == 3) set @atoken,15;
    if (@rtoken == 4) set @atoken,20;
    announce ""+strcharinfo(0)+" has won "+@atoken+" Gold Coins!",bc_blue|bc_all;
    announce "The monsters have failed to hold up against our forces!",bc_blue|bc_all;
    getitem $rewarditem,@atoken;
    end;
    //Here starts the Russian Roulette NPC
    L_russ:
    if ($@rron == 1) goto L_gamestart;
    mes "Will this be a set reward game, or a betting game?";
    menu "Set Prize Game",-,"Betting Game",L_russbet;
    mes "How many players do you want in this game?  It can be a max of 30.";
    input $@players;
    next;
    if ($@players < 2) {
     mes "Needs more players!";
    close;}
    if ($@players > 30) {
    mes "Too many players!";
    close;}
    mes "Are you sure you want to start this event?";
    menu "Yes",L_sruss,"No",L_end;L_sruss:
    set $@rron,1;
    set $@rrbet,0;
    announce "A Russian Roulette Game has started for "+$@players+" players!",bc_blue|bc_all;
    announce "Talk to the Russian Roulette NPC in Payon.",bc_blue|bc_all;
    enablenpc "Russian Roulette";
    close;
    L_russbet:
    mes "How many players do you want in this game?  It can be a max of 30.";
    input $@players;
    next;
    if ($@players < 2) {
     mes "Needs more players!";
    close;}
    if ($@players > 30) {
    mes "Too many players!";
    close;}
    mes "Now you must decide the forced bet upon players.";
    mes "Recommended 20-50.";
    input $@forcebet;
    mes "Are you sure you want to start this event?";
    menu "Yes",L_sruss2,"No",L_end;L_sruss2:
    set $@rron,1;
    set $@rrbet,1;
    announce "A Betting Russian Roulette Game has started for "+$@players+" players!",bc_blue|bc_all;
    announce "This game has a forced bet of "+$@forcebet+" Tokens.",bc_blue|bc_all;
    enablenpc "Russian Roulette";
    close;
    L_gamestart:
    mes "A game has already started.  Would you like to stop or end it?";
    menu "No",-,"Stop Game",L_sgame;
    close;L_sgame:
    announce "The GM has stopped this game.  Only "+$@join+" players have joined.",3;
    set $@players,$@join;
    close;
    //Invasion Event starts here
    L_invade:
    mes "How many invasions do you want?  Recommended 3-5.";
    input $@numinvade;
    if ($@numinvade<2) goto L_moreinvade;
    next;
    mes "Choose a Multiplier.  This is the number that will define how many monsters are summoned during one round.";
    menu "1x",-,"2x",-,"3x",-,"4x",-;
    if (@menu == 1) { set $@multiply,1; }
    if (@menu == 2) { set $@multiply,2; }
    if (@menu == 3) { set $@multiply,3; }
    if (@menu == 4) { set $@multiply,4; }
    mes "Are you sure you want to start this invasion?";
    menu "Yes",-,"No",L_end;
    announce "An invasion has begun in the Land of Magic!!!",bc_blue|bc_all;
    set $@invasion,0;
    set $@invade,0;
    goto L_invade2;L_moreinvade:
    mes "You must have more invasions!!";
    close;
    OnInvadeGlobal:
    set $@invade,$@invade+1;
    getitem $rewarditem,10;
    if ($@invade==(8 * $@multiply)){
    announce "Here comes the next invasion!!!",bc_blue|bc_all;
    goto L_invade2;}
    end;L_invade2:
    set $@invasion,$@invasion+1;
    set $@invade,0;
    if ($@numinvade==$@invasion) goto L_endinvade;
    monster	"geffen.gat",111,133,"--ja--",-1,$@multiply,"Events Coordinator::OnInvadeGlobal";;
    monster	"geffen.gat",118,133,"--ja--",-1,$@multiply,"Events Coordinator::OnInvadeGlobal";;
    monster	"geffen.gat",132,89,"--ja--",-1,$@multiply,"Events Coordinator::OnInvadeGlobal";;
    monster	"geffen.gat",130,84,"--ja--",-1,$@multiply,"Events Coordinator::OnInvadeGlobal";;
    monster	"geffen.gat",67,88,"--ja--",-1,$@multiply,"Events Coordinator::OnInvadeGlobal";;
    monster	"geffen.gat",70,83,"--ja--",-1,$@multiply,"Events Coordinator::OnInvadeGlobal";;
    monster	"geffen.gat",77,131,"--ja--",-1,$@multiply,"Events Coordinator::OnInvadeGlobal";;
    monster	"geffen.gat",84,131,"--ja--",-1,$@multiply,"Events Coordinator::OnInvadeGlobal";;
    monster	"geffen.gat",111,133,"--ja--",-1,$@multiply,"Events Coordinator::OnInvadeGlobal";;
    monster	"geffen.gat",118,133,"--ja--",-1,$@multiply,"Events Coordinator::OnInvadeGlobal";;
    monster	"geffen.gat",132,89,"--ja--",-1,$@multiply,"Events Coordinator::OnInvadeGlobal";;
    monster	"geffen.gat",130,84,"--ja--",-1,$@multiply,"Events Coordinator::OnInvadeGlobal";;
    monster	"geffen.gat",67,88,"--ja--",-1,$@multiply,"Events Coordinator::OnInvadeGlobal";;
    monster	"geffen.gat",70,83,"--ja--",-1,$@multiply,"Events Coordinator::OnInvadeGlobal";;
    monster	"geffen.gat",77,131,"--ja--",-1,$@multiply,"Events Coordinator::OnInvadeGlobal";;
    monster	"geffen.gat",84,131,"--ja--",-1,$@multiply,"Events Coordinator::OnInvadeGlobal";;
    close;
    end;
    L_endinvade:
    announce "The Boss of this invasion has arrived!  Someone save us!",bc_blue|bc_all;
    monster "geffen.gat",100,100,"--ja--",-3,1,"Events Coordinator::OnInvadeFinishGlobal";;
    end;OnInvadeFinishGlobal:
    announce ""+strcharinfo(0)+" has finished the invasion!  Thank the Hero!",bc_blue|bc_all;
    getitem $rewarditem,20;
    end;
    //Juggernaut Event starts here
    L_jugger:
    if ($@jon == 1) goto L_gamestart2;
    mes "Are you sure you want to start this event?";
    menu "Yes",-,"No",L_end;
    disablenpc "Reward";
    set $@jjoin,0;
    set $@jon,1;
    announce "A Juggernaut game has begun!  Talk to the NPC in town related to this game to join.",bc_blue|bc_all;
    enablenpc "Juggernaut";
    enablenpc "Juggernaut Sign-up";
    close;L_gamestart2:
    mes "A game has already started.";
    close;
    //Here is where the fugitive game begins
    L_fugitive:
    mes "Are you positive you want to start a fugitive game?";
    menu "Begin Game",L_fugitive1,"Request A Game",-,"No",L_end;
    announce ""+strcharinfo(0)+" has requested a Fugitive game!  Come to town to play!",bc_blue|bc_all;
    close;L_fugitive1:
    mes "Who's the Fugitive?";
    mes "Here is a list of online players.";
    next;
    query_sql "SELECT `char`.`account_id` FROM `char` LEFT JOIN `login` ON `char`.`account_id` = `login`.`account_id` WHERE `char`.`online` = 1 && `login`.`level` = 0 ORDER BY `char`.`name`", @online;
    for(set @i, 0; @i < getarraysize(@online); set @i, @i + 1){
    mes rid2name(@online[@i]);
    }
    input $@fugitive$;
    next;
    mes "With this person, begin the game?";
    mes "Fugitive: "+$@fugitive$;
    menu "Yes",-,"No",L_end;
    announce ""+strcharinfo(0)+" has chosen "+$@fugitive$+" to be the Fugitive!",bc_blue|bc_all;
    announce "Speak to the Events Coordinator NPC to set your time.",bc_blue|bc_all;
    set $@fugistart,1;
    close;
    L_fugitive2:
    if (strcharinfo(0) != $@fugitive$) goto L_nofugitive;
    mes "Hello, "+strcharinfo(0)+".  Since you're the fugitive, you get to choose you own time.";
    next;
    mes "It's simple, you will be given a menu of times to choose from.";
    next;
    mes "The higher the time you choose, the more tokens you can win in the end.";
    next;
    mes "Afterwards, you will be warped to one of the 8 spots in Prontera.";
    next;
    mes "So, choose the time you would like to be escaping for.";
    menu "2 minutes",L_2minute,"3 minutes",L_3minute,"4 minutes",L_4minute,"5 minutes",L_5minute;L_2minute:
    set $@time,2;
    goto L_fugitive3;
    L_3minute:
    set $@time,3;
    goto L_fugitive3;L_4minute:
    set $@time,4;
    goto L_fugitive3;
    L_5minute:
    set $@time,5;
    goto L_fugitive3;L_fugitive3:
    announce "The fugitive has selected to be on the run for "+$@time+" minutes!",bc_yellow|bc_all;
    set $@fuggame,1;
    close;
    L_fugitive4:
    Announce ""+$@fugitive$+" has crossed the fence!  Speak to the Events Coordinator npc to be warped.",bc_blue|bc_all;
    charcommand "#warp pvp_y_8-4.gat 0 0 " +$@fugitive$;
    setmapflag "pvp_y_8-4.gat",mf_pvp;
    setmapflag "pvp_y_8-4.gat",mf_nomemo;
    setmapflag "pvp_y_8-4.gat",mf_noteleport;
    setmapflag "pvp_y_8-4.gat",mf_nowarpto;
    setmapflag "pvp_y_8-4.gat",mf_loadevent;
    initnpctimer;
    enablenpc OnPCKillEvent;
    enablenpc OnPCDieEvent;
    set $@fuggame,0;
    set $@fugistart,0;
    set $@fugiwarp,1;
    end;OnTimer60000:
    if ($@fugiwarp == 0) goto L_varset;
    announce "One minute has passed.",bc_blue|bc_all;
    end;
    OnTimer90000:
    if ($@fugiwarp == 0) goto L_varset;
    if (getmapxy($@mapname$,$@fugix,$@fugiy,0,$@fugitive$))	end;
    announce "Our satellite has shown the fugitive to be at coordinates "+$@fugix+","+$@fugiy+".",bc_blue|bc_all;
    end;
    OnTimer120000:
    if ($@fugiwarp == 0) goto L_varset;
    if ($@time == 2) {
    announce "Two minutes have passed and the fugitive escaped.",bc_yellow|bc_all;
    goto L_varset;
    end;}
    if ($@time != 2){
    announce "Two minutes have passed.",bc_blue|bc_all;
    end;}
    OnTimer180000:
    if ($@fugiwarp == 0) goto L_varset;
    if ($@time == 3) {
    announce "Three minutes have passed and the fugitive escaped.",bc_yellow|bc_all;
    goto L_varset;
    end;}
    if ($@time != 3){
    announce "Three minutes have passed.",bc_blue|bc_all;
    end;}
    OnTimer210000:
    if ($@fugiwarp == 0) goto L_varset;
    if (getmapxy($@mapname$,$@fugix,$@fugiy,0,$@fugitive$))	end;
    announce "We have again located the fugitive at the coordinates "+$@fugix+","+$@fugiy+".",bc_blue|bc_all;
    end;
    OnTimer240000:
    if ($@fugiwarp == 0) goto L_varset;
    if ($@time == 4) {
    announce "Four minutes have passed and the fugitive escaped.",bc_yellow|bc_all;
    goto L_varset;
    end;}
    if ($@time != 4){
    announce "Four minutes have passed.",bc_blue|bc_all;
    end;}
    OnTimer300000:
    if ($@fugiwarp == 0) goto L_varset;
    announce "Five minutes have passed and the fugitive escaped.",bc_yellow|bc_all;
    goto L_varset;
    end;
    L_nofugitive:
    mes "You aren't the fugitive!";
    close;L_varset:
    stopnpctimer;
    setnpctimer 0;
    set $@fugidead,0;
    set $@fugitive$,"";
    set $@fugiwarp,0;
    set $@fugiwins,1;
    removemapflag "pvp_y_8-4.gat",mf_gvg;
    removemapflag "pvp_y_8-4.gat",mf_nomemo;
    removemapflag "pvp_y_8-4.gat",mf_noexppenalty;
    removemapflag "pvp_y_8-4.gat",mf_noteleport;
    removemapflag "pvp_y_8-4.gat",mf_nowarpto;
    removemapflag "pvp_y_8-4.gat",mf_loadevent;
    end;
    L_fugiwins:
    if ($@fugitive$ != strcharinfo(0)) end;
    mes "Good job on escaping!";
    getitem $rewarditem,$@time * 60;
    set $@fugiwins,0;
    close;//Here is where the Loaded Super PVP game begins
    L_superpvp:
    if ($@jjon == 1) goto L_gamestartsuperpvp;
    mes "Are you sure you want to start this event?";
    menu "Yes",-,"No",L_end;
    disablenpc "Loaded Super Reward";
    announce "Loaded Super PVP Event has begun! You know what to do!",bc_blue|bc_all;
    enablenpc "Loaded Super PvP";
    enablenpc "Loaded Super Buffer";
    close;
    L_gamestartsuperpvp:
    mes "Loaded Super has already started.";
    close;//This defines what all gets reset when you use Reset Games on the main menu
    L_resetg:
    mes "This is for the purpose of resetting Russian Roulette and Juggernaut games and variables if complications occur.";
    next;
    mes "Would you like to reset the games?";
    menu "No",L_end,"Yes",-;
    
    disablenpc "Russian Roulette";
    disablenpc "Juggernaut";
    disablenpc "Jugger Buffer";
    disablenpc "OnPCKillEvent";
    disablenpc "OnPCDieEvent";
    disablenpc "OnPCLoadMapEvent";
    disablenpc "Reward";
    disablenpc "Juggernaut Sign-up";
    disablenpc "Loaded Super PvP";
    disablenpc "Loaded Super Reward";
    disablenpc "Loaded Super Buffer";
    set $@jon,0;
    set $@jjoin,0;
    set $@jugbuff,0;
    set $@players,0;
    set $@player1,0;
    set $@player2,0;
    set $@player3,0;
    set $@player4,0;
    set $@player5,0;
    set $@player6,0;
    set $@player7,0;
    set $@player8,0;
    set $@player9,0;
    set $@jjoin1$,"";
    set $@jjoin2$,"";
    set $@jjoin3$,"";
    set $@jjoin4$,"";
    set $@jjoin5$,"";
    set $@jjoin6$,"";
    set $@jjoin7$,"";
    set $@jjoin8$,"";
    set $@jjoin9$,"";
    set $@jjoin10$,"";
    set @death,0;
    set @gm,0;
    set $@rron,0;
    set $@join,0;
    set $@player1,0;
    set $@player2,0;
    set $@player3,0;
    set $@player4,0;
    set $@player5,0;
    set $@player6,0;
    set $@player7,0;
    set $@player8,0;
    set $@player9,0;
    set $@player10,0;
    set $@player11,0;
    set $@player12,0;
    set $@player13,0;
    set $@player14,0;
    set $@player15,0;
    set $@player16,0;
    set $@player17,0;
    set $@player18,0;
    set $@player19,0;
    set $@player20,0;
    set $@player21,0;
    set $@player22,0;
    set $@player23,0;
    set $@player24,0;
    set $@player25,0;
    set $@player26,0;
    set $@player27,0;
    set $@player28,0;
    set $@player29,0;
    set $@player30,0;
    set $@join1$,"";
    set $@join2$,"";
    set $@join3$,"";
    set $@join4$,"";
    set $@join5$,"";
    set $@join6$,"";
    set $@join7$,"";
    set $@join8$,"";
    set $@join9$,"";
    set $@join10$,"";
    set $@join11$,"";
    set $@join12$,"";
    set $@join13$,"";
    set $@join14$,"";
    set $@join15$,"";
    set $@join16$,"";
    set $@join17$,"";
    set $@join18$,"";
    set $@join19$,"";
    set $@join20$,"";
    set $@join21$,"";
    set $@join22$,"";
    set $@join23$,"";
    set $@join24$,"";
    set $@join25$,"";
    set $@join26$,"";
    set $@join27$,"";
    set $@join28$,"";
    set $@join29$,"";
    set $@join30$,"";
    stopnpctimer;
    setnpctimer 0;
    set $@fugidead,0;
    set $@fugitive$,"";
    set $@fugiwarp,0;
    set $@fugiwins,0;
    removemapflag "pvp_y_8-4.gat",mf_gvg;
    removemapflag "pvp_y_8-4.gat",mf_nomemo;
    removemapflag "pvp_y_8-4.gat",mf_noteleport;
    removemapflag "pvp_y_8-4.gat",mf_noexppenalty;
    removemapflag "pvp_y_8-4.gat",mf_nowarpto;
    removemapflag "pvp_y_8-4.gat",mf_loadevent;
    close;
    }payon,124,228,0 script Disabler 57,{
    OnInit:
    disablenpc "Russian Roulette";
    disablenpc "Juggernaut";
    disablenpc "Jugger Buffer";
    disablenpc "OnPCKillEvent";
    disablenpc "OnPCDieEvent";
    disablenpc "OnPCLoadMapEvent";
    disablenpc "Reward";
    disablenpc "Juggernaut Sign-up";
    disablenpc "Loaded Super PvP";
    disablenpc "Loaded Super Reward";
    disablenpc "Loaded Super Buffer";
    end;
    }
    payon,155,217,6 script Russian Roulette 52,{if ($@players == $@join) goto L_bullet;
    set @gm,0;if ($@join1$ == strcharinfo(0)) goto L_signed;
    if ($@join2$ == strcharinfo(0)) goto L_signed;
    if ($@join3$ == strcharinfo(0)) goto L_signed;
    if ($@join4$ == strcharinfo(0)) goto L_signed;
    if ($@join5$ == strcharinfo(0)) goto L_signed;
    if ($@join6$ == strcharinfo(0)) goto L_signed;
    if ($@join7$ == strcharinfo(0)) goto L_signed;
    if ($@join8$ == strcharinfo(0)) goto L_signed;
    if ($@join9$ == strcharinfo(0)) goto L_signed;
    if ($@join10$ == strcharinfo(0)) goto L_signed;
    if ($@join11$ == strcharinfo(0)) goto L_signed;
    if ($@join12$ == strcharinfo(0)) goto L_signed;
    if ($@join13$ == strcharinfo(0)) goto L_signed;
    if ($@join14$ == strcharinfo(0)) goto L_signed;
    if ($@join15$ == strcharinfo(0)) goto L_signed;
    if ($@join16$ == strcharinfo(0)) goto L_signed;
    if ($@join17$ == strcharinfo(0)) goto L_signed;
    if ($@join18$ == strcharinfo(0)) goto L_signed;
    if ($@join19$ == strcharinfo(0)) goto L_signed;
    if ($@join20$ == strcharinfo(0)) goto L_signed;
    if ($@join21$ == strcharinfo(0)) goto L_signed;
    if ($@join22$ == strcharinfo(0)) goto L_signed;
    if ($@join23$ == strcharinfo(0)) goto L_signed;
    if ($@join24$ == strcharinfo(0)) goto L_signed;
    if ($@join25$ == strcharinfo(0)) goto L_signed;
    if ($@join26$ == strcharinfo(0)) goto L_signed;
    if ($@join27$ == strcharinfo(0)) goto L_signed;
    if ($@join28$ == strcharinfo(0)) goto L_signed;
    if ($@join29$ == strcharinfo(0)) goto L_signed;
    if ($@join30$ == strcharinfo(0)) goto L_signed;
    if ($@join == 1) goto L_join2;
    if ($@join == 2) goto L_join3;
    if ($@join == 3) goto L_join4;
    if ($@join == 4) goto L_join5;
    if ($@join == 5) goto L_join6;
    if ($@join == 6) goto L_join7;
    if ($@join == 7) goto L_join8;
    if ($@join == 8) goto L_join9;
    if ($@join == 9) goto L_join10;
    if ($@join == 10) goto L_join11;
    if ($@join == 11) goto L_join12;
    if ($@join == 12) goto L_join13;
    if ($@join == 13) goto L_join14;
    if ($@join == 14) goto L_join15;
    if ($@join == 15) goto L_join16;
    if ($@join == 16) goto L_join17;
    if ($@join == 17) goto L_join18;
    if ($@join == 18) goto L_join19;
    if ($@join == 19) goto L_join20;
    if ($@join == 20) goto L_join21;
    if ($@join == 21) goto L_join22;
    if ($@join == 22) goto L_join23;
    if ($@join == 23) goto L_join24;
    if ($@join == 24) goto L_join25;
    if ($@join == 25) goto L_join26;
    if ($@join == 26) goto L_join27;
    if ($@join == 27) goto L_join28;
    if ($@join == 28) goto L_join29;
    if ($@join == 29) goto L_join30;
    L_join:
    if ($@rrbet == 1) {
    if(countitem(671)< $@forcebet) goto L_notoken;
    delitem 671,$@forcebet;}
    set $@join,1;
    set $@join1$,strcharinfo(0);
    npctalk ""+strcharinfo(0)+" has joined as Player 1";
    close;L_join2:
    if ($@rrbet == 1) {
    if(countitem(671)< $@forcebet) goto L_notoken;
    delitem 671,$@forcebet;}
    set $@join,2;
    set $@join2$,strcharinfo(0);
    npctalk ""+strcharinfo(0)+" has joined as Player 2";
    if ($@players == $@join) goto L_full;
    close;
    L_join3:
    if ($@rrbet == 1) {
    if(countitem(671)< $@forcebet) goto L_notoken;
    delitem 671,$@forcebet;}
    set $@join,3;
    set $@join3$,strcharinfo(0);
    npctalk ""+strcharinfo(0)+" has joined as Player 3";
    if ($@players == $@join) goto L_full;
    close;L_join4:
    if ($@rrbet == 1) {
    if(countitem(671)< $@forcebet) goto L_notoken;
    delitem 671,$@forcebet;}
    set $@join,4;
    set $@join4$,strcharinfo(0);
    npctalk ""+strcharinfo(0)+" has joined as Player 4";
    if ($@players == $@join) goto L_full;
    close;
    L_join5:
    if ($@rrbet == 1) {
    if(countitem(671)< $@forcebet) goto L_notoken;
    delitem 671,$@forcebet;}
    set $@join,5;
    set $@join5$,strcharinfo(0);
    npctalk ""+strcharinfo(0)+" has joined as Player 5";
    if ($@players == $@join) goto L_full;
    close;L_join6:
    if ($@rrbet == 1) {
    if(countitem(671)< $@forcebet) goto L_notoken;
    delitem 671,$@forcebet;}
    set $@join,6;
    set $@join6$,strcharinfo(0);
    npctalk ""+strcharinfo(0)+" has joined as Player 6";
    if ($@players == $@join) goto L_full;
    close;
    L_join7:
    if ($@rrbet == 1) {
    if(countitem(671)< $@forcebet) goto L_notoken;
    delitem 671,$@forcebet;}
    set $@join,7;
    set $@join7$,strcharinfo(0);
    npctalk ""+strcharinfo(0)+" has joined as Player 7";
    if ($@players == $@join) goto L_full;
    close;L_join8:
    if ($@rrbet == 1) {
    if(countitem(671)< $@forcebet) goto L_notoken;
    delitem 671,$@forcebet;}
    set $@join,8;
    set $@join8$,strcharinfo(0);
    npctalk ""+strcharinfo(0)+" has joined as Player 8";
    if ($@players == $@join) goto L_full;
    close;
    L_join9:
    if ($@rrbet == 1) {
    if(countitem(671)< $@forcebet) goto L_notoken;
    delitem 671,$@forcebet;}
    set $@join,9;
    set $@join9$,strcharinfo(0);
    npctalk ""+strcharinfo(0)+" has joined as Player 9";
    if ($@players == $@join) goto L_full;
    close;L_join10:
    if ($@rrbet == 1) {
    if(countitem(671)< $@forcebet) goto L_notoken;
    delitem 671,$@forcebet;}
    set $@join,10;
    set $@join10$,strcharinfo(0);
    npctalk ""+strcharinfo(0)+" has joined as Player 10";
    if ($@players == $@join) goto L_full;
    close;
    L_join11:
    if ($@rrbet == 1) {
    if(countitem(671)< $@forcebet) goto L_notoken;
    delitem 671,$@forcebet;}
    set $@join,11;
    set $@join11$,strcharinfo(0);
    npctalk ""+strcharinfo(0)+" has joined as Player 11";
    if ($@players == $@join) goto L_full;
    close;L_join12:
    if ($@rrbet == 1) {
    if(countitem(671)< $@forcebet) goto L_notoken;
    delitem 671,$@forcebet;}
    set $@join,12;
    set $@join12$,strcharinfo(0);
    npctalk ""+strcharinfo(0)+" has joined as Player 12";
    if ($@players == $@join) goto L_full;
    close;
    L_join13:
    if ($@rrbet == 1) {
    if(countitem(671)< $@forcebet) goto L_notoken;
    delitem 671,$@forcebet;}
    set $@join,13;
    set $@join13$,strcharinfo(0);
    npctalk ""+strcharinfo(0)+" has joined as Player 13";
    if ($@players == $@join) goto L_full;
    close;L_join14:
    if ($@rrbet == 1) {
    if(countitem(671)< $@forcebet) goto L_notoken;
    delitem 671,$@forcebet;}
    set $@join,14;
    set $@join14$,strcharinfo(0);
    npctalk ""+strcharinfo(0)+" has joined as Player 14";
    if ($@players == $@join) goto L_full;
    close;
    L_join15:
    if ($@rrbet == 1) {
    if(countitem(671)< $@forcebet) goto L_notoken;
    delitem 671,$@forcebet;}
    set $@join,15;
    set $@join15$,strcharinfo(0);
    npctalk ""+strcharinfo(0)+" has joined as Player 15";
    if ($@players == $@join) goto L_full;
    close;L_join16:
    if ($@rrbet == 1) {
    if(countitem(671)< $@forcebet) goto L_notoken;
    delitem 671,$@forcebet;}
    set $@join,16;
    set $@join16$,strcharinfo(0);
    npctalk ""+strcharinfo(0)+" has joined as Player 16";
    if ($@players == $@join) goto L_full;
    close;
    L_join17:
    if ($@rrbet == 1) {
    if(countitem(671)< $@forcebet) goto L_notoken;
    delitem 671,$@forcebet;}
    set $@join,17;
    set $@join17$,strcharinfo(0);
    npctalk ""+strcharinfo(0)+" has joined as Player 17";
    if ($@players == $@join) goto L_full;
    close;L_join18:
    if ($@rrbet == 1) {
    if(countitem(671)< $@forcebet) goto L_notoken;
    delitem 671,$@forcebet;}
    set $@join,18;
    set $@join18$,strcharinfo(0);
    npctalk ""+strcharinfo(0)+" has joined as Player 18";
    if ($@players == $@join) goto L_full;
    close;
    L_join19:
    if ($@rrbet == 1) {
    if(countitem(671)< $@forcebet) goto L_notoken;
    delitem 671,$@forcebet;}
    set $@join,19;
    set $@join19$,strcharinfo(0);
    npctalk ""+strcharinfo(0)+" has joined as Player 19";
    if ($@players == $@join) goto L_full;
    close;L_join20:
    if ($@rrbet == 1) {
    if(countitem(671)< $@forcebet) goto L_notoken;
    delitem 671,$@forcebet;}
    set $@join,20;
    set $@join20$,strcharinfo(0);
    npctalk ""+strcharinfo(0)+" has joined as Player 20";
    if ($@players == $@join) goto L_full;
    close;
    L_join21:
    if ($@rrbet == 1) {
    if(countitem(671)< $@forcebet) goto L_notoken;
    delitem 671,$@forcebet;}
    set $@join,21;
    set $@join21$,strcharinfo(0);
    npctalk ""+strcharinfo(0)+" has joined as Player 21";
    if ($@players == $@join) goto L_full;
    close;L_join22:
    if ($@rrbet == 1) {
    if(countitem(671)< $@forcebet) goto L_notoken;
    delitem 671,$@forcebet;}
    set $@join,22;
    set $@join22$,strcharinfo(0);
    npctalk ""+strcharinfo(0)+" has joined as Player 22";
    if ($@players == $@join) goto L_full;
    close;
    L_join23:
    if ($@rrbet == 1) {
    if(countitem(671)< $@forcebet) goto L_notoken;
    delitem 671,$@forcebet;}
    set $@join,23;
    set $@join23$,strcharinfo(0);
    npctalk ""+strcharinfo(0)+" has joined as Player 23";
    if ($@players == $@join) goto L_full;
    close;L_join24:
    if ($@rrbet == 1) {
    if(countitem(671)< $@forcebet) goto L_notoken;
    delitem 671,$@forcebet;}
    set $@join,24;
    set $@join24$,strcharinfo(0);
    npctalk ""+strcharinfo(0)+" has joined as Player 24";
    if ($@players == $@join) goto L_full;
    close;
    L_join25:
    if ($@rrbet == 1) {
    if(countitem(671)< $@forcebet) goto L_notoken;
    delitem 671,$@forcebet;}
    set $@join,25;
    set $@join25$,strcharinfo(0);
    npctalk ""+strcharinfo(0)+" has joined as Player 25";
    if ($@players == $@join) goto L_full;
    close;L_join26:
    if ($@rrbet == 1) {
    if(countitem(671)< $@forcebet) goto L_notoken;
    delitem 671,$@forcebet;}
    set $@join,26;
    set $@join26$,strcharinfo(0);
    npctalk ""+strcharinfo(0)+" has joined as Player 26";
    if ($@players == $@join) goto L_full;
    close;
    L_join27:
    if ($@rrbet == 1) {
    if(countitem(671)< $@forcebet) goto L_notoken;
    delitem 671,$@forcebet;}
    set $@join,27;
    set $@join27$,strcharinfo(0);
    npctalk ""+strcharinfo(0)+" has joined as Player 27";
    if ($@players == $@join) goto L_full;
    close;L_join28:
    if ($@rrbet == 1) {
    if(countitem(671)< $@forcebet) goto L_notoken;
    delitem 671,$@forcebet;}
    set $@join,28;
    set $@join28$,strcharinfo(0);
    npctalk ""+strcharinfo(0)+" has joined as Player 28";
    if ($@players == $@join) goto L_full;
    close;
    L_join29:
    if ($@rrbet == 1) {
    if(countitem(671)< $@forcebet) goto L_notoken;
    delitem 671,$@forcebet;}
    set $@join,29;
    set $@join29$,strcharinfo(0);
    npctalk ""+strcharinfo(0)+" has joined as Player 29";
    if ($@players == $@join) goto L_full;
    close;L_join30:
    if ($@rrbet == 1) {
    if(countitem(671)< $@forcebet) goto L_notoken;
    delitem 671,$@forcebet;}
    set $@join,30;
    set $@join30$,strcharinfo(0);
    npctalk ""+strcharinfo(0)+" has joined as Player 30";
    if ($@players == $@join) goto L_full;
    close;
    L_notoken:
    mes "Get at least "+$@forcebet+" tokens to play!";
    close;L_full:
    if ($@rrbet == 1) {
    set @fullbet,$@forcebet * $@players;
    announce "The game is now full with a full bet of "+@fullbet+".",2;
    close;}
    announce "The game is now full.  Sorry, try again another time!",2;
    close;
    L_bullet:
    if(getgmlevel() > 10) goto L_bullet1;
    mes "I need a GM to talk to me to finish the game.";
    close;L_bullet1:
    mes "Ready to start?";
    menu "Yes",-,"No",L_nohost,"Stop the Game",L_rstop;
    if (@gm == 1) goto L_GMstart;
    set @gm,1;
    set $@lcheck,2;
    L_bullet2:
    if (@death == ($@players - 1)) goto L_finish;
    mes "Pull the trigger?";
    menu "Yes",-,"Stop the Game",L_rstop2;L_bullet3:
    set @rbullet,rand(1,$@join);	if (@rbullet == 1){
    set $@deadplayer,$@player1;
    set $@joinplayer$,$@join1$;
    goto L_bullet4;}
    if (@rbullet == 2){
    set $@deadplayer,$@player2;
    set $@joinplayer$,$@join2$;
    goto L_bullet4;}
    if (@rbullet == 3){
    set $@deadplayer,$@player3;
    set $@joinplayer$,$@join3$;
    goto L_bullet4;}
    if (@rbullet == 4){
    set $@deadplayer,$@player4;
    set $@joinplayer$,$@join4$;
    goto L_bullet4;}
    if (@rbullet == 5){
    set $@deadplayer,$@player5;
    set $@joinplayer$,$@join5$;
    goto L_bullet4;}
    if (@rbullet == 6){
    set $@deadplayer,$@player6;
    set $@joinplayer$,$@join6$;
    goto L_bullet4;}
    if (@rbullet == 7){
    set $@deadplayer,$@player7;
    set $@joinplayer$,$@join7$;
    goto L_bullet4;}
    if (@rbullet == 8){
    set $@deadplayer,$@player8;
    set $@joinplayer$,$@join8$;
    goto L_bullet4;}
    if (@rbullet == 9){
    set $@deadplayer,$@player9;
    set $@joinplayer$,$@join9$;
    goto L_bullet4;}
    if (@rbullet == 10){
    set $@deadplayer,$@player10;
    set $@joinplayer$,$@join10$;
    goto L_bullet4;}
    if (@rbullet == 11){
    set $@deadplayer,$@player11;
    set $@joinplayer$,$@join11$;
    goto L_bullet4;}
    if (@rbullet == 12){
    set $@deadplayer,$@player12;
    set $@joinplayer$,$@join12$;
    goto L_bullet4;}
    if (@rbullet == 13){
    set $@deadplayer,$@player13;
    set $@joinplayer$,$@join13$;
    goto L_bullet4;}
    if (@rbullet == 14){
    set $@deadplayer,$@player14;
    set $@joinplayer$,$@join14$;
    goto L_bullet4;}
    if (@rbullet == 15){
    set $@deadplayer,$@player15;
    set $@joinplayer$,$@join15$;
    goto L_bullet4;}
    if (@rbullet == 16){
    set $@deadplayer,$@player16;
    set $@joinplayer$,$@join16$;
    goto L_bullet4;}
    if (@rbullet == 17){
    set $@deadplayer,$@player17;
    set $@joinplayer$,$@join17$;
    goto L_bullet4;}
    if (@rbullet == 18){
    set $@deadplayer,$@player18;
    set $@joinplayer$,$@join18$;
    goto L_bullet4;}
    if (@rbullet == 19){
    set $@deadplayer,$@player19;
    set $@joinplayer$,$@join19$;
    goto L_bullet4;}
    if (@rbullet == 20){
    set $@deadplayer,$@player20;
    set $@joinplayer$,$@join20$;
    goto L_bullet4;}
    if (@rbullet == 21){
    set $@deadplayer,$@player21;
    set $@joinplayer$,$@join21$;
    goto L_bullet4;}
    if (@rbullet == 22){
    set $@deadplayer,$@player22;
    set $@joinplayer$,$@join22$;
    goto L_bullet4;}
    if (@rbullet == 23){
    set $@deadplayer,$@player23;
    set $@joinplayer$,$@join23$;
    goto L_bullet4;}
    if (@rbullet == 24){
    set $@deadplayer,$@player24;
    set $@joinplayer$,$@join24$;
    goto L_bullet4;}
    if (@rbullet == 24){
    set $@deadplayer,$@player24;
    set $@joinplayer$,$@join24$;
    goto L_bullet4;}
    if (@rbullet == 25){
    set $@deadplayer,$@player25;
    set $@joinplayer$,$@join25$;
    goto L_bullet4;}
    if (@rbullet == 26){
    set $@deadplayer,$@player26;
    set $@joinplayer$,$@join26$;
    goto L_bullet4;}
    if (@rbullet == 27){
    set $@deadplayer,$@player27;
    set $@joinplayer$,$@join27$;
    goto L_bullet4;}
    if (@rbullet == 28){
    set $@deadplayer,$@player28;
    set $@joinplayer$,$@join28$;
    goto L_bullet4;}
    if (@rbullet == 29){
    set $@deadplayer,$@player29;
    set $@joinplayer$,$@join29$;
    goto L_bullet4;}
    if (@rbullet == 30){
    set $@deadplayer,$@player30;
    set $@joinplayer$,$@join30$;
    goto L_bullet4;}
    
    L_bullet4:
    if ($@deadplayer == 1) goto L_bullet3;
    if (rand(1,$@lcheck) == 1){
    set @phrase1,rand(1,4);
    if (@phrase1 == 1){
    announce ""+$@joinplayer$+" finds that the gun did not fire...",bc_blue|bc_all;}
    if (@phrase1 == 2){
    announce ""+$@joinplayer$+" luckily survives this round...",bc_blue|bc_all;}
    if (@phrase1 == 3){
    announce ""+$@joinplayer$+" dodges death by an inch...",bc_blue|bc_all;}
    if (@phrase1 == 4){
    announce ""+$@joinplayer$+" hears a click in the gun...",bc_blue|bc_all;}
    set $@lcheck,$@lcheck+1;
    goto L_bullet2;}
    set @phrase2,rand(1,6);
    if (@phrase2 == 1){
    announce ""+$@joinplayer$+" is definately not having a good day.",bc_blue|bc_all;}
    if (@phrase2 == 2){
    announce ""+$@joinplayer$+" got a shot in the face.",bc_blue|bc_all;}
    if (@phrase2 == 3){
    announce ""+$@joinplayer$+" is done for.",bc_blue|bc_all;}
    if (@phrase2 == 4){
    announce ""+$@joinplayer$+" sees the reaper.",bc_blue|bc_all;}
    if (@phrase2 == 5){
    announce ""+$@joinplayer$+" just got pwned.",bc_blue|bc_all;}
    if (@phrase2 == 6){
    announce ""+$@joinplayer$+" dies a nastly, horrible, discusting, vile death.",bc_blue|bc_all;}
    atcommand "@nuke "+$@joinplayer$;
    
    if ($@joinplayer$ == $@join1$) {	set $@player1,1; }
    if ($@joinplayer$ == $@join2$) {	set $@player2,1; }
    if ($@joinplayer$ == $@join3$) {	set $@player3,1; }
    if ($@joinplayer$ == $@join4$) {	set $@player4,1; }
    if ($@joinplayer$ == $@join5$) {	set $@player5,1; }
    if ($@joinplayer$ == $@join6$) {	set $@player6,1; }
    if ($@joinplayer$ == $@join7$) {	set $@player7,1; }
    if ($@joinplayer$ == $@join8$) {	set $@player8,1; }
    if ($@joinplayer$ == $@join9$) {	set $@player9,1; }
    if ($@joinplayer$ == $@join10$) {	set $@player10,1; }
    if ($@joinplayer$ == $@join11$) {	set $@player11,1; }
    if ($@joinplayer$ == $@join12$) {	set $@player12,1; }
    if ($@joinplayer$ == $@join13$) {	set $@player13,1; }
    if ($@joinplayer$ == $@join14$) {	set $@player14,1; }
    if ($@joinplayer$ == $@join15$) {	set $@player15,1; }
    if ($@joinplayer$ == $@join16$) {	set $@player16,1; }
    if ($@joinplayer$ == $@join17$) {	set $@player17,1; }
    if ($@joinplayer$ == $@join18$) {	set $@player18,1; }
    if ($@joinplayer$ == $@join19$) {	set $@player19,1; }
    if ($@joinplayer$ == $@join20$) {	set $@player20,1; }
    if ($@joinplayer$ == $@join21$) {	set $@player21,1; }
    if ($@joinplayer$ == $@join22$) {	set $@player22,1; }
    if ($@joinplayer$ == $@join23$) {	set $@player23,1; }
    if ($@joinplayer$ == $@join24$) {	set $@player24,1; }
    if ($@joinplayer$ == $@join25$) {	set $@player25,1; }
    if ($@joinplayer$ == $@join26$) {	set $@player26,1; }
    if ($@joinplayer$ == $@join27$) {	set $@player27,1; }
    if ($@joinplayer$ == $@join28$) {	set $@player28,1; }
    if ($@joinplayer$ == $@join29$) {	set $@player29,1; }
    if ($@joinplayer$ == $@join30$) {	set $@player30,1; }	set @death,@death+1;
    goto L_bullet2;
    L_GMstart:
    mes "A GM has already started this game.  Please don't interfere.";
    close;L_signed:
    mes "You're already in!  Don't try to slip it passed me!";
    close;
    L_nohost:
    mes "When you're ready, just talk to me again.";
    set @gm,0;
    close;L_rstop:
    if (@gm == 1) goto L_GMstart;
    announce "The GM has ended this game.",3;
    set @gm,0;
    set $@rron,0;
    disablenpc "Russian Roulette";
    close;
    L_rstop2:
    announce "The GM has ended this game.",3;
    set @gm,0;
    set $@rron,0;
    disablenpc "Russian Roulette";
    close;L_finish:
    set @tokena,($@players * 25);
    if ($@rrbet == 1) {
    set @tokena,$@forcebet * $@players;}
    if ($@player1 != 1) {
    set $@winner$,$@join1$;
    goto L_finish1;}
    if ($@player2 != 1) {
    set $@winner$,$@join2$;
    goto L_finish1;}
    if ($@player3 != 1) {
    set $@winner$,$@join3$;
    goto L_finish1;}
    if ($@player4 != 1) {
    set $@winner$,$@join4$;
    goto L_finish1;}
    if ($@player5 != 1) {
    set $@winner$,$@join5$;
    goto L_finish1;}
    if ($@player6 != 1) {
    set $@winner$,$@join6$;
    goto L_finish1;}
    if ($@player7 != 1) {
    set $@winner$,$@join7$;
    goto L_finish1;}
    if ($@player8 != 1) {
    set $@winner$,$@join8$;
    goto L_finish1;}
    if ($@player9 != 1) {
    set $@winner$,$@join9$;
    goto L_finish1;}
    if ($@player10 != 1) {
    set $@winner$,$@join10$;
    goto L_finish1;}
    if ($@player11 != 1) {
    set $@winner$,$@join11$;
    goto L_finish1;}
    if ($@player12 != 1) {
    set $@winner$,$@join12$;
    goto L_finish1;}
    if ($@player13 != 1) {
    set $@winner$,$@join13$;
    goto L_finish1;}
    if ($@player14 != 1) {
    set $@winner$,$@join14$;
    goto L_finish1;}
    if ($@player15 != 1) {
    set $@winner$,$@join15$;
    goto L_finish1;}
    if ($@player16 != 1) {
    set $@winner$,$@join16$;
    goto L_finish1;}
    if ($@player17 != 1) {
    set $@winner$,$@join17$;
    goto L_finish1;}
    if ($@player18 != 1) {
    set $@winner$,$@join18$;
    goto L_finish1;}
    if ($@player19 != 1) {
    set $@winner$,$@join19$;
    goto L_finish1;}
    if ($@player20 != 1) {
    set $@winner$,$@join20$;
    goto L_finish1;}
    if ($@player21 != 1) {
    set $@winner$,$@join21$;
    goto L_finish1;}
    if ($@player22 != 1) {
    set $@winner$,$@join22$;
    goto L_finish1;}
    if ($@player23 != 1) {
    set $@winner$,$@join23$;
    goto L_finish1;}
    if ($@player24 != 1) {
    set $@winner$,$@join24$;
    goto L_finish1;}
    if ($@player25 != 1) {
    set $@winner$,$@join25$;
    goto L_finish1;}
    if ($@player26 != 1) {
    set $@winner$,$@join26$;
    goto L_finish1;}
    if ($@player27 != 1) {
    set $@winner$,$@join27$;
    goto L_finish1;}
    if ($@player28 != 1) {
    set $@winner$,$@join28$;
    goto L_finish1;}
    if ($@player29 != 1) {
    set $@winner$,$@join29$;
    goto L_finish1;}
    else {
    set $@winner$,$@join30$;
    goto L_finish1;}
    
    L_finish1:
    announce ""+$@winner$+" has won and gets "+@tokena+" Gold Coins!",bc_blue|bc_all;
    charcommand "#item "+$rewarditem+" "+@tokena+" "+$@winner$;
    atcommand "@raise";
    disablenpc "Russian Roulette";
    goto L_setter;
    close;L_setter:
    set @death,0;
    set @gm,0;
    set $@rron,0;
    set $@join,0;
    set $@player1,0;
    set $@player2,0;
    set $@player3,0;
    set $@player4,0;
    set $@player5,0;
    set $@player6,0;
    set $@player7,0;
    set $@player8,0;
    set $@player9,0;
    set $@player10,0;
    set $@player11,0;
    set $@player12,0;
    set $@player13,0;
    set $@player14,0;
    set $@player15,0;
    set $@player16,0;
    set $@player17,0;
    set $@player18,0;
    set $@player19,0;
    set $@player20,0;
    set $@player21,0;
    set $@player22,0;
    set $@player23,0;
    set $@player24,0;
    set $@player25,0;
    set $@player26,0;
    set $@player27,0;
    set $@player28,0;
    set $@player29,0;
    set $@player30,0;
    set $@join1$,"";
    set $@join2$,"";
    set $@join3$,"";
    set $@join4$,"";
    set $@join5$,"";
    set $@join6$,"";
    set $@join7$,"";
    set $@join8$,"";
    set $@join9$,"";
    set $@join10$,"";
    set $@join11$,"";
    set $@join12$,"";
    set $@join13$,"";
    set $@join14$,"";
    set $@join15$,"";
    set $@join16$,"";
    set $@join17$,"";
    set $@join18$,"";
    set $@join19$,"";
    set $@join20$,"";
    set $@join21$,"";
    set $@join22$,"";
    set $@join23$,"";
    set $@join24$,"";
    set $@join25$,"";
    set $@join26$,"";
    set $@join27$,"";
    set $@join28$,"";
    set $@join29$,"";
    set $@join30$,"";
    close;
    }
    payon,141,211,6 script Juggernaut 52,{if ($@jugbuff == 1) goto L_finishjug;
    if(getgmlevel() >= 20) goto L_jug1;
    announce "" + strcharinfo(0) + " has joined as a player.",bc_blue|bc_all;
    warp "arena_room",155,88;L_jug1:
    if (getmapusers("guild_vs3.gat") == 1){
    mes "Someone has already been chosen to be Juggernaut!";
    close;}	mes "Ready to start?";
    menu "Yes",-,"No",L_nohost;
    if ($@jjoin == 0) goto L_force;	switch(select(""+$@jjoin1$+"",""+$@jjoin2$+"",""+$@jjoin3$+"",""+$@jjoin4$+"",""+$@jjoin5$+"",""+$@jjoin6$+"",""+$@jjoin7$+"",""+$@jjoin8$+"",""+$@jjoin9$+"",""+$@jjoin10$+"")) {
    case 1:
    	mes "You sure?";
    	menu "Yes",-,"No",L_jug1;
    	set $@player1,1;
    	goto L_startjug;
    case 2:
    	mes "You sure?";
    	menu "Yes",-,"No",L_jug1;
    	set $@player2,1;
    	goto L_startjug;
    case 3:
    	mes "You sure?";
    	menu "Yes",-,"No",L_jug1;
    	set $@player3,1;
    	goto L_startjug;
    case 4:
    	mes "You sure?";
    	menu "Yes",-,"No",L_jug1;
    	set $@player4,1;
    	goto L_startjug;
    case 5:
    	mes "You sure?";
    	menu "Yes",-,"No",L_jug1;
    	set $@player5,1;
    	goto L_startjug;
    case 6:
    	mes "You sure?";
    	menu "Yes",-,"No",L_jug1;
    	set $@player6,1;
    	goto L_startjug;
    case 7:
    	mes "You sure?";
    	menu "Yes",-,"No",L_jug1;
    	set $@player7,1;
    	goto L_startjug;
    case 8:
    	mes "You sure?";
    	menu "Yes",-,"No",L_jug1;
    	set $@player8,1;
    	goto L_startjug;
    case 9:
    	mes "You sure?";
    	menu "Yes",-,"No",L_jug1;
    	set $@player9,1;
    	goto L_startjug;
    case 10:
    	mes "You sure?";
    	menu "Yes",-,"No",L_jug1;
    	set $@player10,1;
    	goto L_startjug;	}
    L_nosignup:
    mes "There are no people found to be signed up at the Juggernaut Sign-up";
    next;
    mes "Wait for someone to sign up or force someone to be juggernaut";
    menu "Wait",-,"Force Juggernaut",L_force;
    close;L_force:
    mes "Input the name of the user to be Juggernaut.";
    input $@juggernaut$;
    if (getmapxy($@mapname$,$@fugix,$@fugiy,0,$@juggernaut$))
    {
    mes "That is not a valid user or that player is not online.";
    close;
    }
    goto L_startjug2;
    L_startjug:
    if ($@player1 == 1){
    set $@juggernaut$,$@jjoin1$;
    goto L_startjug2;}
    if ($@player2 == 1){
    set $@juggernaut$,$@jjoin2$;
    goto L_startjug2;}
    if ($@player3 == 1){
    set $@juggernaut$,$@jjoin3$;
    goto L_startjug2;}
    if ($@player4 == 1){
    set $@juggernaut$,$@jjoin4$;
    goto L_startjug2;}
    if ($@player5 == 1){
    set $@juggernaut$,$@jjoin5$;
    goto L_startjug2;}
    if ($@player6 == 1){
    set $@juggernaut$,$@jjoin6$;
    goto L_startjug2;}
    if ($@player7 == 1){
    set $@juggernaut$,$@jjoin7$;
    goto L_startjug2;}
    if ($@player8 == 1){
    set $@juggernaut$,$@jjoin8$;
    goto L_startjug2;}
    if ($@player9 == 1){
    set $@juggernaut$,$@jjoin9$;
    goto L_startjug2;}
    if ($@player10 == 1){
    set $@juggernaut$,$@jjoin10$;
    goto L_startjug2;}L_startjug2:
    announce ""+$@juggernaut$+" has been chosen to be the juggernaut.",bc_blue|bc_all;
    charcommand "#warp guild_vs2.gat 50 50 " +$@juggernaut$;
    enablenpc "Jugger Buffer";
    disablenpc "Juggernaut Sign-up";
    close;
    L_nohost:
    mes "When you're ready, just talk to me again.";
    close;L_signed:
    mes "You're already in!  Don't try to slip it passed me!";
    close;
    L_finishjug:
    if(getgmlevel() >= 50) goto L_finishjug1;
    mes "I need a GM to talk to me to finish the game.";
    close;L_finishjug1:
    mes "Ready to send the other players in?";
    menu "Yes",-,"No",L_nohost;
    npctalk "Ok, here go the players to fight the Juggernaut!";
    mapwarp "arena_room","guild_vs2",0,0;  
    disablenpc "Juggernaut";
    initnpctimer;
    close;
    OnTimer300000:
    if ($@jon == 0){
    stopnpctimer;
    setnpctimer 0;
    end;}
    if (getmapusers("guild_vs2.gat") == 0){
    stopnpctimer;
    setnpctimer 0;
    end;}
    announce "5 minutes has passed and all the players and the juggernaut weren't killed.",bc_blue|bc_all;
    mapwarp "guild_vs2.gat","prontera.gat",156,187;
    set $@jon,0;
    set $@jugbuff,0;
    set $@jjoin,0;
    set $@player1,0;
    set $@player2,0;
    set $@player3,0;
    set $@player4,0;
    set $@player5,0;
    set $@player6,0;
    set $@player7,0;
    set $@player8,0;
    set $@player9,0;
    set $@jjoin1$,"";
    set $@jjoin2$,"";
    set $@jjoin3$,"";
    set $@jjoin4$,"";
    set $@jjoin5$,"";
    set $@jjoin6$,"";
    set $@jjoin7$,"";
    set $@jjoin8$,"";
    set $@jjoin9$,"";
    set $@jjoin10$,"";
    stopnpctimer;
    setnpctimer 0;
    end;
    }guild_vs2,55,55,4 script Jugger Buffer 739,{
    if ($@juggernaut$ != strcharinfo(0)) goto L_loser;	sc_start SC_IMPOSITIO,300000,60;
    sc_start SC_ASSUMPTIO,300000,20;
    sc_start SC_BLESSING,300000,30;
    sc_start SC_INCREASEAGI,300000,10;
    sc_start SC_MAGNIFICAT,300000,5;
    sc_start SC_PARRYING,300000,5;
    sc_start SC_ANGELUS,300000,30;
    sc_start SC_INCMHPRATE,300000,50;
    sc_start SC_CP_WEAPON,300000,10;
    sc_start SC_CP_SHIELD,300000,10;
    sc_start SC_CP_ARMOR,300000,10;
    sc_start SC_CP_HELM,300000,10;
    sc_start SC_ENDURE,300000,10;
    sc_start SC_EXPLOSIONSPIRITS,300000,1;
    sc_start SC_INTRAVISION,300000,1;
    percentheal 100,100;
    npctalk "I just know you will win for the sake of evil!";	set $@jugbuff,1;
    announce "The Juggernaut is ready with buffs.",bc_blue|bc_all;
    set $@players,getmapusers("arena_room.gat");
    set $@jugplayers,getmapusers("arena_room.gat");
    disablenpc "Jugger Buffer";
    close;L_loser:
    mes "You aren't the juggernaut you moron!";
    close;
    }force_1-1.gat,100,111,5 script Juggernaut Sign-up 904,{
    if ($@jjoin == 10)
    {
    mes "Sorry. All positions for juggernaut are filled.";
    close;
    }	mes "This is the Juggernaut sign-up.  You can put in your name to be drawn when the juggernaut is chosen.";
    next;
    mes "Would you like to sign up to be the juggernaut?  Notice I only take 10 names.  It's a first come first serve basis.";
    menu "Yes",-,"No",L_noname;
    mes "Thank you for your interest in signing up.";if ($@jjoin1$ == strcharinfo(0)) goto L_signed;
    if ($@jjoin2$ == strcharinfo(0)) goto L_signed;
    if ($@jjoin3$ == strcharinfo(0)) goto L_signed;
    if ($@jjoin4$ == strcharinfo(0)) goto L_signed;
    if ($@jjoin5$ == strcharinfo(0)) goto L_signed;
    if ($@jjoin6$ == strcharinfo(0)) goto L_signed;
    if ($@jjoin7$ == strcharinfo(0)) goto L_signed;
    if ($@jjoin8$ == strcharinfo(0)) goto L_signed;
    if ($@jjoin9$ == strcharinfo(0)) goto L_signed;
    if ($@jjoin10$ == strcharinfo(0)) goto L_signed;
    if ($@join == 1) goto L_join2;
    if ($@join == 2) goto L_join3;
    if ($@join == 3) goto L_join4;
    if ($@join == 4) goto L_join5;
    if ($@join == 5) goto L_join6;
    if ($@join == 6) goto L_join7;
    if ($@join == 7) goto L_join8;
    if ($@join == 8) goto L_join9;
    if ($@join == 9) goto L_join10;
    L_join:
    set $@jjoin,1;
    set $@jjoin1$,strcharinfo(0);
    npctalk ""+strcharinfo(0)+" has signed up to be juggernaut";
    close;L_join2:
    set $@jjoin,2;
    set $@jjoin2$,strcharinfo(0);
    npctalk ""+strcharinfo(0)+" has signed up to be juggernaut";
    close;
    L_join3:
    set $@jjoin,3;
    set $@jjoin3$,strcharinfo(0);
    npctalk ""+strcharinfo(0)+" has signed up to be juggernaut";
    close;L_join4:
    set $@jjoin,4;
    set $@jjoin4$,strcharinfo(0);
    npctalk ""+strcharinfo(0)+" has signed up to be juggernaut";
    close;
    L_join5:
    set $@jjoin,5;
    set $@jjoin5$,strcharinfo(0);
    npctalk ""+strcharinfo(0)+" has signed up to be juggernaut";
    close;L_join6:
    set $@jjoin,6;
    set $@jjoin6$,strcharinfo(0);
    npctalk ""+strcharinfo(0)+" has signed up to be juggernaut";
    close;
    L_join7:
    set $@jjoin,7;
    set $@jjoin7$,strcharinfo(0);
    npctalk ""+strcharinfo(0)+" has signed up to be juggernaut";
    close;L_join8:
    set $@jjoin,8;
    set $@jjoin8$,strcharinfo(0);
    npctalk ""+strcharinfo(0)+" has signed up to be juggernaut";
    close;
    L_join9:
    set $@jjoin,9;
    set $@jjoin9$,strcharinfo(0);
    npctalk ""+strcharinfo(0)+" has signed up to be juggernaut";
    close;L_join10:
    set $@jjoin,10;
    set $@jjoin10$,strcharinfo(0);
    npctalk ""+strcharinfo(0)+" has signed up to be juggernaut";
    close;
    L_noname:
    mes "Remember that if no one signs up, then everyone is eligible to be juggernaut.";
    close;L_signed:
    mes "You're already in!  Don't try to slip it passed me!";
    close;
    }guild_vs2,45,55,6 script Reward 80,{
    if ($@juggerwin == 0){
    getitem $rewarditem,$@players * 25;
    mes "Thanks for playing!";
    goto L_setter2;}	if ($@juggerwin == 1){
    sc_end SC_IMPOSITIO;
    sc_end SC_ASSUMPTIO;
    sc_end SC_BLESSING;
    sc_end SC_INCREASEAGI;
    sc_end SC_MAGNIFICAT;
    sc_end SC_PARRYING;
    sc_end SC_ANGELUS;
    sc_end SC_INCMHPRATE;
    sc_end SC_CP_WEAPON;
    sc_end SC_CP_SHIELD;
    sc_end SC_CP_ARMOR;
    sc_end SC_CP_HELM;
    sc_end SC_ENDURE;
    sc_end SC_EXPLOSIONSPIRITS;
    sc_end SC_INTRAVISION;
    getitem $rewarditem,$@jugplayers * 50;
    mes "Thanks for playing!";
    goto L_setter2;}
    L_setter2:
    set $@jon,0;
    set $@jjoin,0;
    set $@player1,0;
    set $@player2,0;
    set $@player3,0;
    set $@player4,0;
    set $@player5,0;
    set $@player6,0;
    set $@player7,0;
    set $@player8,0;
    set $@player9,0;
    set $@jjoin1$,"";
    set $@jjoin2$,"";
    set $@jjoin3$,"";
    set $@jjoin4$,"";
    set $@jjoin5$,"";
    set $@jjoin6$,"";
    set $@jjoin7$,"";
    set $@jjoin8$,"";
    set $@jjoin9$,"";
    set $@jjoin10$,"";
    close2;
    warp "prontera.gat",155,174;}
    //This is where the events will be when it comes to the Juggernaut and Fugitive game
    - script OnPCDieEvent -1,{
    if ($@fugiwarp == 1){
    if (strcharinfo(0) == $@fugitive$){
    set $@fugidead,1;}}	if ($@jugbuff == 0) end;
    if ($@juggernaut$ != strcharinfo(0)){
    percentheal 100,100;
    warp "prontera.gat",155,174;
    end;}
    if ($@juggernaut$ == strcharinfo(0)){  
    announce "The Juggernaut was killed!",bc_all,0xFF0000;
    set $@players,getmapusers("guild_vs3.gat");
    set $@juggerwin,0;
    enablenpc "Reward";
    set $@jon,0;
    set $@jugbuff,0;
    percentheal 100,100;
    warp "prontera.gat",155,174;
    disablenpc "OnPCDieEvent";
    end;}
    }- script OnPCKillEvent -1,{
    if ($@fugiwarp == 1){
    if (strcharinfo(0) != $@fugitive$){
    if ($@fugidead == 1){
    announce "The fugitive was killed by "+strcharinfo(0)+"!",bc_all,0xFF0000;
    getitem $rewarditem,20/$@time;
    set $@fugidead,0;
    set $@fugitive$,"";
    set $@fugiwarp,0;
    removemapflag "pvp_y_8-4.gat",mf_gvg;
    removemapflag "pvp_y_8-4.gat",mf_nomemo;
    removemapflag "pvp_y_8-4.gat",mf_noteleport;
    removemapflag "pvp_y_8-4.gat",mf_noexppenalty;
    removemapflag "pvp_y_8-4.gat",mf_nowarpto;
    removemapflag "pvp_y_8-4.gat",mf_loadevent;
    end;}}}
    if ($@jugbuff != 1) end;
    if ($@juggernaut$ != strcharinfo(0)){
    announce "A player has been killed.",bc_all,0xFF0000;
    set $@players,$@players-1;}	if ($@juggernaut$ == strcharinfo(0)){
    announce "The Juggernaut has murdered a player.",bc_all,0xFF0000;
    set $@players,$@players-1;}
    if ($@players==0){
    announce ""+strcharinfo(0)+" has won the event as Juggernaut!",bc_blue|bc_all;
    set $@juggerwin,1;
    enablenpc "Reward";
    set $@jon,0;
    set $@jugbuff,0;
    disablenpc "OnPCKillEvent";
    end;}
    }- script OnPCLoadMapEvent -1,{
    if (strcharinfo(0) == $@fugitive$){
    if (getmapxy($@mapname$,$@fugix,$@fugiy,0,$@fugitive$))	end;
    if ($@mapname$ == "pvp_y_8-4.gat") end;
    announce "The fugitive has changed map and is disqualified.",0;
    set $@fugidead,0;
    set $@fugitive$,"";
    set $@fugiwarp,0;
    removemapflag "pvp_y_8-4.gat",mf_gvg;
    removemapflag "pvp_y_8-4.gat",mf_nomemo;
    removemapflag "pvp_y_8-4.gat",mf_noteleport;
    removemapflag "pvp_y_8-4.gat",mf_nowarpto;
    removemapflag "pvp_y_8-4.gat",mf_noexppenalty;
    removemapflag "pvp_y_8-4.gat",mf_loadevent;
    end;}
    }
    guild_vs2 mapflag pvp
    guild_vs2 mapflag nomemo
    guild_vs2 mapflag nopenalty
    guild_vs2 mapflag noreturn
    guild_vs2 mapflag noteleport
    guild_vs2 mapflag pvp_noguild
    guild_vs2 mapflag nogo
    guild_vs2 mapflag nocommand 60
    guild_vs2 mapflag nowarpto
    guild_vs2 mapflag restricted 7
    pvp_y_8-4 mapflag restricted 7
    prt_in.gat,34,114,6 script Loaded Super PvP 52,{
    if(getgmlevel() <= 39) goto L_superplayer1;
    if(getgmlevel() >= 40) goto L_supergm1;L_superplayer1:
    announce "" + strcharinfo(0) + " has joined as a player.",bc_blue|bc_all;
    warp "arena_room.gat",64,132;
    L_supergm1:
    mes "[Loaded Super PvP]";
    mes "What do you want to do next?";
    next;
    menu "Warp the players to the PvP Room",warp1,"Enable the Reward NPC",reward1,"None",cancel1;	warp1:
    	mes "[Loaded Super PvP]";
    	mes "Ready to warp the players to the Super PvP Room?";
    	next;
    	menu "No",nope1,"Yes",yes1;
    	nope1:
    	mes "[Loaded Super PvP]";
    	mes "Just tell me when you're ready.";
    	close;		yes1:
    	mes "[Loaded Super PvP]";
    	mes "Are you sure?";
    	next;
    	menu "No",nope2,"Yes",yes2;
    	close;
    	nope2:
    	mes "[Loaded Super PvP]";
    	mes "Just tell me when you're ready.";
    	close;
    
    	yes2:
    	mes "[Loaded Super PvP]";
    	mes "OK, done.";
    	announce "Let's get ready to rumble!!!",bc_blue|bc_all;
    	mapwarp "arena_room","pvp_n_3-5",0,0;
    	disablenpc "Loaded Super Buffer";
    	close;	reward1:
    	mes "[Loaded Super PvP]";
    	mes "Ready to enable the Loaded Super Reward NPC?";
    	next;
    	menu "No",nope3,"Yes",yes3;
    
    	nope3:
    	mes "[Loaded Super PvP]";
    	mes "Just tell me when you're ready.";
    	close;
    	yes3:
    	mes "[Loaded Super PvP]";
    	mes "Are you sure?";
    	next;
    	menu "No",nope4,"Yes",yes4;
    	close;		nope4:
    	mes "[Loaded Super PvP]";
    	mes "Just tell me when you're ready.";
    	close;
    
    	yes4:
    	mes "[Loaded Super PvP]";
    	mes "OK, done.";
    	enablenpc "Loaded Super Reward";
    	close;
    cancel1:
    close;  
    }
    
    //Here's the Loaded Super Buffer for the Loaded Super PVP
    arena_room.gat,64,138,5 script Loaded Super Buffer 121,{	announce "" + strcharinfo(0) + " is ready with buffs.",bc_blue|bc_all;
    sc_start SC_WINDWALK,500000,50;
    sc_start SC_GLORIA,500000,50;
    sc_start SC_MAGNIFICAT,500000,50;
    sc_start SC_IMPOSITIO,300000,50;
    sc_start SC_ASSUMPTIO,300000,50;
    sc_start SC_BLESSING,300000,50;
    sc_start SC_INCREASEAGI,300000,50;
    sc_start SC_MAGNIFICAT,300000,50;
    sc_start SC_CONCENTRATE,300000,20;
    sc_start SC_ANGELUS,300000,50;
    sc_start SC_INCMHPRATE,300000,50;
    sc_start SC_CP_WEAPON,300000,50;
    sc_start SC_CP_SHIELD,300000,50;
    sc_start SC_CP_ARMOR,300000,50;
    sc_start SC_CP_HELM,300000,50;
    sc_start SC_ENDURE,300000,50;
    sc_start SC_EXPLOSIONSPIRITS,300000,1;
    sc_start SC_INTRAVISION,300000,1;
    percentheal 100,100;
    }//Here's the Loaded Super Reward for the Loaded Super PVP
    pvp_n_3-5.gat,104,113,3 script Loaded Super Reward 80,{	getitem $rewarditem,15;
    announce "And the winner of our Loaded Super PvP Event is [ " + strcharinfo(0) + " ]",bc_blue|bc_all;
    disablenpc "Loaded Super PvP";
    atcommand "@die ";
    atcommand "@alive ";
    warp "prontera.gat",155,174;
    }//Here's the Waiting Room for the Juggernaut Event
    arena_room.gat,162,88,3 script Juggernaut Waiting Room 754,{	mes "[Juggernaut Waiting Room]";
    mes "Please wait until a GM picks a Juggernaut from you guys.";
    close;
    }
    //------------------------------------------------------------
    //End of Cool Events================================
    //-------------------------------------------------------
    

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