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Hades03

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Posts posted by Hades03

  1. 15wcdgj.jpg

    QUEST NPC 1

    //Made by Lunar
    //Version 1.6
    //6.1.09
    
    - shop quest_shop -1,501:50
    prontera,231,64,5 script Quest NPC 1 984,{
    set @i,0;
    mes "[shop Quest NPC]";
    mes "Which item do you wish to obtain?";
    mes "Select only one.";
    callshop "quest_shop",1;
    npcshopattach "quest_shop";
    end;
    
    OnBuyItem:
    if(.BuildQuest) {
    for(set .e,0; !compare(getarg(.e+1),"Zeny"); set .e,.e+2) {}
    npcshopadditem "quest_shop",getarg(.e+2),getarg(.e)*compare(getarg(.e+1),"SZeny");
    setarray .Shop[.i],getarg(.e+2);
    set .i,.i+1;
    goto Quest_Setup;
    }
    if(.Shop[@i]!=@bought_nameid) for(set @i,1; 1; set @i,@i+1) if(.Shop[@i]==@bought_nameid) { set .i,@i; callsub Quest_Setup; }
    for(set @i,1; !@e; set @i,@i+1) if(.Shop[@i]==@bought_nameid) { set @e,1; set .i,@i; callsub Quest_Setup; }
    mes "[shop Quest NPC]";
    mes "I require the following:";
    for(set @i,0; !compare(getarg(@i+1),"Zeny"); set @i,@i+2) mes "^FF0000" + ((countitem(getarg(@i))>=getarg(@i+1))? "^00FF00":"") + "" + getarg(@i+1) + " " + getitemname(getarg(@i)) + " [" + countitem(getarg(@i)) + "/" + getarg(@i+1) + "]";
    if(getarg(@i)) mes "^FF0000" + ((Zeny>=getarg(@i))? "^00FF00":"") + "" + getarg(@i) + " Zeny";
    mes "^000000In exchange, I will give you:^0000FF";
    for(set @i,@i+2; getarg(@i+1,0); set @i,@i+2) mes getarg(@i+1) + " " + getitemname(getarg(@i));
    switch(select("Exchange:" + (((((getiteminfo(@bought_nameid,5) & 1) || (getiteminfo(@bought_nameid,5) & 256) || (getiteminfo(@bought_nameid,5) & 512)) && @equip==0))? "Preview Item":"") + ":No thanks")) {
    case 1:
    for(set @i,0; !compare(getarg(@i+1),"Zeny"); set @i,@i+2) if(countitem(getarg(@i)) < getarg(@i+1)) {
    next;
    mes "You have " + countitem(getarg(@i)) + " " + getitemname(getarg(@i)) + ", while I require " + getarg(@i+1) + ".";
    mes "Please obtain ^FF0000" + (getarg(@i+1)-countitem(getarg(@i))) + " more " + getitemname(getarg(@i)) + "^000000.";
    close;
    }
    if(Zeny < getarg(@i)) {
    next;
    mes "You do not have enough Zeny.";
    mes "Please obtain ^FF0000" + (getarg(@i)-Zeny) + " more Zeny^000000.";
    close;
    }
    for(set @i,0; !compare(getarg(@i+1),"Zeny"); set @i,@i+2) delitem getarg(@i),getarg(@i+1);
    set Zeny,Zeny-getarg(@i);
    for(set @i,@i+2; getarg(@i+1,0); set @i,@i+2) getitem getarg(@i),getarg(@i+1);
    if (compare(getarg(@i,0),"announce")) announce strcharinfo(0) + " has just obtained " + getitemname(@bought_nameid) + "!",bc_all;
    close;
    case 2:
    set @bottomview, getlook(3);
    set @topview, getlook(4);
    set @midview, getlook(5);
    addtimer 1000, strnpcinfo(3)+"::On_Leave";
    set @equip,getiteminfo(@bought_nameid, 5);
    set @view, getiteminfo(@bought_nameid, 11);
    if(@equip != -1 && @view > 0) {
    if(@equip & 1) atcommand "@changelook 3 " + @view;
    if(@equip & 256) atcommand "@changelook 1 " + @view;
    if(@equip & 512) atcommand "@changelook 2 " + @view;
    }
    next;
    goto OnBuyItem;
    case 3:
    close;
    }
    On_Leave:
    atcommand "@changelook 1 " + @topview;
    atcommand "@changelook 2 " + @midview;
    atcommand "@changelook 3 " + @bottomview;
    set @equip,0;
    set @view,0;
    set @topview,0;
    set @midview,0;
    set @bottomview,0;
    end;
    OnInit:
    npcshopitem "quest_shop",0,0;
    set .BuildQuest,1;
    set .i,1;
    Quest_Setup:
    switch(.i) {
    default: set .BuildQuest,0; set .e,0; set .i,0; end;
    case 1: callsub OnBuyItem,7263,300,2614,90,7522,500,7511,500,2000000000,"Zeny",18029,1;
    			case 2: callsub OnBuyItem,5006,30,7511,300,7563,300,2000000000,"Zeny",18067,1;
    			case 3: callsub OnBuyItem,5096,30,988,100,5325,30,2000000000,"Zeny",18028,1;
    			case 4: callsub OnBuyItem,5271,20,988,100,969,300,2000000000,"Zeny",18027,1;
    			case 5: callsub OnBuyItem,5250,30,2286,30,969,300,2000000000,"Zeny",18033,1;
    			case 6: callsub OnBuyItem,2656,30,969,300,716,300,4138,30,2000000000,"Zeny",18039,1;
    			case 7: callsub OnBuyItem,5059,90,7161,300,4281,50,2000000000,"Zeny",18038,1;
    			case 8: callsub OnBuyItem,2229,30,2254,30,1009,500,2000000000,"Zeny",18032,1;
    }
    }

    2vl1ojo.jpg

    QUEST NPC 2

    //Made by Lunar
    //Version 1.6
    //6.1.09
    
    
    - shop quest_shop
    prontera,123,208,3 script Continental Guard 998,{
    set @i,0;
    mes "[shop Quest NPC]";
    mes "Which item do you wish to obtain?";
    mes "Select only one.";
    callshop "quest_shop",1;
    npcshopattach "quest_shop";
    end;
    
    OnBuyItem:
    if(.BuildQuest) {
    for(set .e,0; !compare(getarg(.e+1),"Zeny"); set .e,.e+2) {}
    npcshopadditem "quest_shop",getarg(.e+2),getarg(.e)*compare(getarg(.e+1),"SZeny");
    setarray .Shop[.i],getarg(.e+2);
    set .i,.i+1;
    goto Quest_Setup;
    }
    if(.Shop[@i]!=@bought_nameid) for(set @i,1; 1; set @i,@i+1) if(.Shop[@i]==@bought_nameid) { set .i,@i; callsub Quest_Setup; }
    for(set @i,1; !@e; set @i,@i+1) if(.Shop[@i]==@bought_nameid) { set @e,1; set .i,@i; callsub Quest_Setup; }
    mes "[shop Quest NPC]";
    mes "I require the following:";
    for(set @i,0; !compare(getarg(@i+1),"Zeny"); set @i,@i+2) mes "^FF0000" + ((countitem(getarg(@i))>=getarg(@i+1))? "^00FF00":"") + "" + getarg(@i+1) + " " + getitemname(getarg(@i)) + " [" + countitem(getarg(@i)) + "/" + getarg(@i+1) + "]";
    if(getarg(@i)) mes "^FF0000" + ((Zeny>=getarg(@i))? "^00FF00":"") + "" + getarg(@i) + " Zeny";
    mes "^000000In exchange, I will give you:^0000FF";
    for(set @i,@i+2; getarg(@i+1,0); set @i,@i+2) mes getarg(@i+1) + " " + getitemname(getarg(@i));
    switch(select("Exchange:" + (((((getiteminfo(@bought_nameid,5) & 1) || (getiteminfo(@bought_nameid,5) & 256) || (getiteminfo(@bought_nameid,5) & 512)) && @equip==0))? "Preview Item":"") + ":No thanks")) {
    case 1:
    for(set @i,0; !compare(getarg(@i+1),"Zeny"); set @i,@i+2) if(countitem(getarg(@i)) < getarg(@i+1)) {
    next;
    mes "You have " + countitem(getarg(@i)) + " " + getitemname(getarg(@i)) + ", while I require " + getarg(@i+1) + ".";
    mes "Please obtain ^FF0000" + (getarg(@i+1)-countitem(getarg(@i))) + " more " + getitemname(getarg(@i)) + "^000000.";
    close;
    }
    if(Zeny < getarg(@i)) {
    next;
    mes "You do not have enough Zeny.";
    mes "Please obtain ^FF0000" + (getarg(@i)-Zeny) + " more Zeny^000000.";
    close;
    }
    for(set @i,0; !compare(getarg(@i+1),"Zeny"); set @i,@i+2) delitem getarg(@i),getarg(@i+1);
    set Zeny,Zeny-getarg(@i);
    for(set @i,@i+2; getarg(@i+1,0); set @i,@i+2) getitem getarg(@i),getarg(@i+1);
    if (compare(getarg(@i,0),"announce")) announce strcharinfo(0) + " has just obtained " + getitemname(@bought_nameid) + "!",bc_all;
    close;
    case 2:
    set @bottomview, getlook(3);
    set @topview, getlook(4);
    set @midview, getlook(5);
    addtimer 1000, strnpcinfo(3)+"::On_Leave";
    set @equip,getiteminfo(@bought_nameid, 5);
    set @view, getiteminfo(@bought_nameid, 11);
    if(@equip != -1 && @view > 0) {
    if(@equip & 1) atcommand "@changelook 3 " + @view;
    if(@equip & 256) atcommand "@changelook 1 " + @view;
    if(@equip & 512) atcommand "@changelook 2 " + @view;
    }
    next;
    goto OnBuyItem;
    case 3:
    close;
    }
    On_Leave:
    atcommand "@changelook 1 " + @topview;
    atcommand "@changelook 2 " + @midview;
    atcommand "@changelook 3 " + @bottomview;
    set @equip,0;
    set @view,0;
    set @topview,0;
    set @midview,0;
    set @bottomview,0;
    end;
    OnInit:
    npcshopitem "quest_shop",0,0;
    set .BuildQuest,1;
    set .i,1;
    Quest_Setup:
    switch(.i) {
    default: set .BuildQuest,0; set .e,0; set .i,0; end;
    case 1: callsub OnBuyItem,1476,50,7023,100,4147,50,923,500,2000000000,"Zeny",18119,1;
    			case 2: callsub OnBuyItem,1117,25,1120,25,7023,100,4263,50,7157,500,2000000000,"Zeny",18035,1;
    			case 3: callsub OnBuyItem,13170,50,7023,100,4137,50,7563,500,2000000000,"Zeny",18036,1;
    }
    }

    ERROR SAID

    wag9zm.png

  2. 2vl1ojo.jpg

    //Made by Lunar
    //Version 1.6
    //6.1.09
    
    
    - shop quest_shop
    prontera,123,208,3 script Continental Guard 998,{
    set @i,0;
    mes "[shop Quest NPC]";
    mes "Which item do you wish to obtain?";
    mes "Select only one.";
    callshop "quest_shop",1;
    npcshopattach "quest_shop";
    end;
    
    OnBuyItem:
    if(.BuildQuest) {
    for(set .e,0; !compare(getarg(.e+1),"Zeny"); set .e,.e+2) {}
    npcshopadditem "quest_shop",getarg(.e+2),getarg(.e)*compare(getarg(.e+1),"SZeny");
    setarray .Shop[.i],getarg(.e+2);
    set .i,.i+1;
    goto Quest_Setup;
    }
    if(.Shop[@i]!=@bought_nameid) for(set @i,1; 1; set @i,@i+1) if(.Shop[@i]==@bought_nameid) { set .i,@i; callsub Quest_Setup; }
    for(set @i,1; !@e; set @i,@i+1) if(.Shop[@i]==@bought_nameid) { set @e,1; set .i,@i; callsub Quest_Setup; }
    mes "[shop Quest NPC]";
    mes "I require the following:";
    for(set @i,0; !compare(getarg(@i+1),"Zeny"); set @i,@i+2) mes "^FF0000" + ((countitem(getarg(@i))>=getarg(@i+1))? "^00FF00":"") + "" + getarg(@i+1) + " " + getitemname(getarg(@i)) + " [" + countitem(getarg(@i)) + "/" + getarg(@i+1) + "]";
    if(getarg(@i)) mes "^FF0000" + ((Zeny>=getarg(@i))? "^00FF00":"") + "" + getarg(@i) + " Zeny";
    mes "^000000In exchange, I will give you:^0000FF";
    for(set @i,@i+2; getarg(@i+1,0); set @i,@i+2) mes getarg(@i+1) + " " + getitemname(getarg(@i));
    switch(select("Exchange:" + (((((getiteminfo(@bought_nameid,5) & 1) || (getiteminfo(@bought_nameid,5) & 256) || (getiteminfo(@bought_nameid,5) & 512)) && @equip==0))? "Preview Item":"") + ":No thanks")) {
    case 1:
    for(set @i,0; !compare(getarg(@i+1),"Zeny"); set @i,@i+2) if(countitem(getarg(@i)) < getarg(@i+1)) {
    next;
    mes "You have " + countitem(getarg(@i)) + " " + getitemname(getarg(@i)) + ", while I require " + getarg(@i+1) + ".";
    mes "Please obtain ^FF0000" + (getarg(@i+1)-countitem(getarg(@i))) + " more " + getitemname(getarg(@i)) + "^000000.";
    close;
    }
    if(Zeny < getarg(@i)) {
    next;
    mes "You do not have enough Zeny.";
    mes "Please obtain ^FF0000" + (getarg(@i)-Zeny) + " more Zeny^000000.";
    close;
    }
    for(set @i,0; !compare(getarg(@i+1),"Zeny"); set @i,@i+2) delitem getarg(@i),getarg(@i+1);
    set Zeny,Zeny-getarg(@i);
    for(set @i,@i+2; getarg(@i+1,0); set @i,@i+2) getitem getarg(@i),getarg(@i+1);
    if (compare(getarg(@i,0),"announce")) announce strcharinfo(0) + " has just obtained " + getitemname(@bought_nameid) + "!",bc_all;
    close;
    case 2:
    set @bottomview, getlook(3);
    set @topview, getlook(4);
    set @midview, getlook(5);
    addtimer 1000, strnpcinfo(3)+"::On_Leave";
    set @equip,getiteminfo(@bought_nameid, 5);
    set @view, getiteminfo(@bought_nameid, 11);
    if(@equip != -1 && @view > 0) {
    if(@equip & 1) atcommand "@changelook 3 " + @view;
    if(@equip & 256) atcommand "@changelook 1 " + @view;
    if(@equip & 512) atcommand "@changelook 2 " + @view;
    }
    next;
    goto OnBuyItem;
    case 3:
    close;
    }
    On_Leave:
    atcommand "@changelook 1 " + @topview;
    atcommand "@changelook 2 " + @midview;
    atcommand "@changelook 3 " + @bottomview;
    set @equip,0;
    set @view,0;
    set @topview,0;
    set @midview,0;
    set @bottomview,0;
    end;
    OnInit:
    npcshopitem "quest_shop",0,0;
    set .BuildQuest,1;
    set .i,1;
    Quest_Setup:
    switch(.i) {
    default: set .BuildQuest,0; set .e,0; set .i,0; end;
    case 1: callsub OnBuyItem,1476,50,7023,100,4147,50,923,500,2000000000,"Zeny",18119,1;
    			case 2: callsub OnBuyItem,1117,25,1120,25,7023,100,4263,50,7157,500,2000000000,"Zeny",18035,1;
    			case 3: callsub OnBuyItem,13170,50,7023,100,4137,50,7563,500,2000000000,"Zeny",18036,1;
    }
    }

    15wcdgj.jpg

    //Made by Lunar
    //Version 1.6
    //6.1.09
    
    - shop quest_shop -1,501:50
    prontera,231,64,5 script Quest NPC 1 984,{
    set @i,0;
    mes "[shop Quest NPC]";
    mes "Which item do you wish to obtain?";
    mes "Select only one.";
    callshop "quest_shop",1;
    npcshopattach "quest_shop";
    end;
    
    OnBuyItem:
    if(.BuildQuest) {
    for(set .e,0; !compare(getarg(.e+1),"Zeny"); set .e,.e+2) {}
    npcshopadditem "quest_shop",getarg(.e+2),getarg(.e)*compare(getarg(.e+1),"SZeny");
    setarray .Shop[.i],getarg(.e+2);
    set .i,.i+1;
    goto Quest_Setup;
    }
    if(.Shop[@i]!=@bought_nameid) for(set @i,1; 1; set @i,@i+1) if(.Shop[@i]==@bought_nameid) { set .i,@i; callsub Quest_Setup; }
    for(set @i,1; !@e; set @i,@i+1) if(.Shop[@i]==@bought_nameid) { set @e,1; set .i,@i; callsub Quest_Setup; }
    mes "[shop Quest NPC]";
    mes "I require the following:";
    for(set @i,0; !compare(getarg(@i+1),"Zeny"); set @i,@i+2) mes "^FF0000" + ((countitem(getarg(@i))>=getarg(@i+1))? "^00FF00":"") + "" + getarg(@i+1) + " " + getitemname(getarg(@i)) + " [" + countitem(getarg(@i)) + "/" + getarg(@i+1) + "]";
    if(getarg(@i)) mes "^FF0000" + ((Zeny>=getarg(@i))? "^00FF00":"") + "" + getarg(@i) + " Zeny";
    mes "^000000In exchange, I will give you:^0000FF";
    for(set @i,@i+2; getarg(@i+1,0); set @i,@i+2) mes getarg(@i+1) + " " + getitemname(getarg(@i));
    switch(select("Exchange:" + (((((getiteminfo(@bought_nameid,5) & 1) || (getiteminfo(@bought_nameid,5) & 256) || (getiteminfo(@bought_nameid,5) & 512)) && @equip==0))? "Preview Item":"") + ":No thanks")) {
    case 1:
    for(set @i,0; !compare(getarg(@i+1),"Zeny"); set @i,@i+2) if(countitem(getarg(@i)) < getarg(@i+1)) {
    next;
    mes "You have " + countitem(getarg(@i)) + " " + getitemname(getarg(@i)) + ", while I require " + getarg(@i+1) + ".";
    mes "Please obtain ^FF0000" + (getarg(@i+1)-countitem(getarg(@i))) + " more " + getitemname(getarg(@i)) + "^000000.";
    close;
    }
    if(Zeny < getarg(@i)) {
    next;
    mes "You do not have enough Zeny.";
    mes "Please obtain ^FF0000" + (getarg(@i)-Zeny) + " more Zeny^000000.";
    close;
    }
    for(set @i,0; !compare(getarg(@i+1),"Zeny"); set @i,@i+2) delitem getarg(@i),getarg(@i+1);
    set Zeny,Zeny-getarg(@i);
    for(set @i,@i+2; getarg(@i+1,0); set @i,@i+2) getitem getarg(@i),getarg(@i+1);
    if (compare(getarg(@i,0),"announce")) announce strcharinfo(0) + " has just obtained " + getitemname(@bought_nameid) + "!",bc_all;
    close;
    case 2:
    set @bottomview, getlook(3);
    set @topview, getlook(4);
    set @midview, getlook(5);
    addtimer 1000, strnpcinfo(3)+"::On_Leave";
    set @equip,getiteminfo(@bought_nameid, 5);
    set @view, getiteminfo(@bought_nameid, 11);
    if(@equip != -1 && @view > 0) {
    if(@equip & 1) atcommand "@changelook 3 " + @view;
    if(@equip & 256) atcommand "@changelook 1 " + @view;
    if(@equip & 512) atcommand "@changelook 2 " + @view;
    }
    next;
    goto OnBuyItem;
    case 3:
    close;
    }
    On_Leave:
    atcommand "@changelook 1 " + @topview;
    atcommand "@changelook 2 " + @midview;
    atcommand "@changelook 3 " + @bottomview;
    set @equip,0;
    set @view,0;
    set @topview,0;
    set @midview,0;
    set @bottomview,0;
    end;
    OnInit:
    npcshopitem "quest_shop",0,0;
    set .BuildQuest,1;
    set .i,1;
    Quest_Setup:
    switch(.i) {
    default: set .BuildQuest,0; set .e,0; set .i,0; end;
    case 1: callsub OnBuyItem,7263,300,2614,90,7522,500,7511,500,2000000000,"Zeny",18029,1;
    			case 2: callsub OnBuyItem,5006,30,7511,300,7563,300,2000000000,"Zeny",18067,1;
    			case 3: callsub OnBuyItem,5096,30,988,100,5325,30,2000000000,"Zeny",18028,1;
    			case 4: callsub OnBuyItem,5271,20,988,100,969,300,2000000000,"Zeny",18027,1;
    			case 5: callsub OnBuyItem,5250,30,2286,30,969,300,2000000000,"Zeny",18033,1;
    			case 6: callsub OnBuyItem,2656,30,969,300,716,300,4138,30,2000000000,"Zeny",18039,1;
    			case 7: callsub OnBuyItem,5059,90,7161,300,4281,50,2000000000,"Zeny",18038,1;
    			case 8: callsub OnBuyItem,2229,30,2254,30,1009,500,2000000000,"Zeny",18032,1;
    }
    }

    BAKIT GANUN MAG KA IBA NG SCRIP PERO PAREHAS NG ITEM LUMALABS WEW HELP PLS!!!

  3. //Disguise Suits
    19000,Assasin_Suit,Assasin Suit,5,89000,,500,,4,,2,0xFFFFFFFE,7,2,16,,10,1,0,{ changebase 12; },{},{ changebase Class; }
    19001,Cross_Suit,Assasin Cross Suit,5,89000,,500,,4,,2,0xFFFFFFFE,7,2,16,,10,1,0,{ changebase 4013; },{},{ changebase Class; }
    19002,Priest_Suit,Priest Suit,5,89000,,500,,4,,2,0xFFFFFFFE,7,2,16,,10,1,0,{ changebase 8;},{},{ changebase Class; }
    19003,HPriest_Suit,High Priest Suit,5,89000,,500,,4,,2,0xFFFFFFFE,7,2,16,,10,1,0,{ changebase 4009; },{},{ changebase Class; }
    19004,Hunter_Suit,Hunter Suit,5,89000,,500,,4,,2,0xFFFFFFFE,7,2,16,,10,1,0,{ changebase 11; },{},{ changebase Class; }
    19005,Sniper_Suit,Sniper Suit,5,89000,,500,,4,,2,0xFFFFFFFE,7,2,16,,10,1,0,{ changebase 4012; },{},{ changebase Class; }
    19006,Wizz_Suit,Wizard Suit,5,89000,,500,,4,,2,0xFFFFFFFE,7,2,16,,10,1,0,{ changebase 9; },{},{ changebase Class; }
    19007,HWizz_Suit,High Wizard Suit,5,89000,,500,,4,,2,0xFFFFFFFE,7,2,16,,10,1,0,{ changebase 4010; },{},{ changebase Class; }
    19008,Knight_Suit,Knight Suit,5,89000,,500,,4,,2,0xFFFFFFFE,7,2,16,,10,1,0,{ changebase 7; },{},{ changebase Class; }
    19009,LKnight_Suit,Lord Knight Suit,5,89000,,500,,4,,2,0xFFFFFFFE,7,2,16,,10,1,0,{ changebase 4014;},{},{ changebase Class; }
    19010,Crusa_Suit,Crusader Suit,5,89000,,500,,4,,2,0xFFFFFFFE,7,2,16,,10,1,0,{ changebase 14; },{},{ changebase Class; }
    19011,Palad_Suit,Paladin Suit,5,89000,,500,,4,,2,0xFFFFFFFE,7,2,16,,10,1,0,{ changebase 4015; },{},{ changebase Class; }
    19012,Monk_Suit,Monk Suit,5,89000,,500,,4,,2,0xFFFFFFFE,7,2,16,,10,1,0,{ changebase 15; },{},{ changebase Class; }
    19013,Champion_Suit,Champion Suit,5,1000,10,10,,10,,4,0xFFFFFFE,,1,16,0,1,0,,{ changebase 4016; },{},{ changebase Class; }
    19014,Sage_Suit,Sage Suit,5,89000,,500,,4,,2,0xFFFFFFFE,7,2,16,,10,1,0,{ changebase 16; },{},{ changebase Class; }
    19015,Prof_Suit,Professor Suit,5,89000,,500,,4,,2,0xFFFFFFFE,7,2,16,,10,1,0,{ changebase 4017; },{},{ changebase Class; }
    19016,Rouge_Suit,Rouge Suit,5,89000,,500,,4,,2,0xFFFFFFFE,7,2,16,,10,1,0,{ changebase 17; },{},{ changebase Class; }
    19017,Stalker_Suit,Stalker Suit,5,89000,,500,,4,,2,0xFFFFFFFE,7,2,16,,10,1,0,{ changebase 4018; },{},{ changebase Class; }
    19018,Alchem_Suit,Alchemist Suit,5,89000,,500,,4,,2,0xFFFFFFFE,7,2,16,,10,1,0,{ changebase 18; },{},{ changebase Class; }
    19019,Creator_Suit,Creator Suit,5,89000,,500,,4,,2,0xFFFFFFFE,7,2,16,,10,1,0,{ changebase 4019; },{},{ changebase Class; }
    19020,Bsmith_Suit,BlackSmith Suit,5,89000,,500,,4,,2,0xFFFFFFFE,7,2,16,,10,1,0,{ changebase 10; },{},{ changebase Class; }
    19021,Wsmith_Suit,WhiteSmith Suit,5,89000,,500,,4,,2,0xFFFFFFFE,7,2,16,,10,1,0,{ changebase 4011; },{},{ changebase Class; }
    19022,Bard_Suit,Bard Suit,5,89000,,500,,4,,2,0xFFFFFFFE,7,2,16,,10,1,0,{ changebase 19; },{},{ changebase Class; }
    19023,Clown_Suit,Clown Suit,5,89000,,500,,4,,2,0xFFFFFFFE,7,2,16,,10,1,0,{ changebase 4020; },{},{ changebase Class; }
    19024,Swordm_Suit,Swordman Suit,5,89000,,500,,4,,2,0xFFFFFFFE,7,2,16,,10,1,0,{ changebase 1; },{},{ changebase Class; }
    19025,Mage_Suit,Mage Suit,5,89000,,500,,4,,2,0xFFFFFFFE,7,2,16,,10,1,0,{ changebase 2; },{},{ changebase Class; }
    19026,Archer_Suit,Archer Suit,5,89000,,500,,4,,2,0xFFFFFFFE,7,2,16,,10,1,0,{ changebase 3; },{},{ changebase Class; }
    19027,Acolyt_Suit,Acolyte Suit,5,89000,,500,,4,,2,0xFFFFFFFE,7,2,16,,10,1,0,{ changebase 4; },{},{ changebase Class; }
    19028,Merch_Suit,Merchant Suit,5,89000,,500,,4,,2,0xFFFFFFFE,7,2,16,,10,1,0,{ changebase 5; },{},{ changebase Class; }
    19029,Thief_Suit,Thief Suit,5,89000,,500,,4,,2,0xFFFFFFFE,7,2,16,,10,1,0,{ changebase 6; },{},{ changebase Class; }
    19030,Snovice_Suit,Super Novice Suit,5,89000,,500,,4,,2,0xFFFFFFFE,7,2,16,,10,1,0,{ changebase 23;},{},{ changebase Class; }
    19031,Novice_Suit,Novice Suit,5,89000,,500,,4,,2,0xFFFFFFFE,7,2,16,,10,1,0,{ changebase 0; },{},{ changebase Class; }
    19032,Taekwon_Suit,Taekwon Suit,5,89000,,500,,4,,2,0xFFFFFFFE,7,2,16,,10,1,0,{ changebase 4046; },{},{ changebase Class; }
    19033,Star_Gladiator_Suit,Star Gladiator Suit,5,89000,,500,,4,,2,0xFFFFFFFE,7,2,16,,10,1,0,{ changebase 4047; },{},{ changebase Class; }
    19034,Soul_Linker_Suit,Soul Linker Suit,5,89000,,500,,4,,2,0xFFFFFFFE,7,2,16,,10,1,0,{ changebase 4049; },{},{ changebase Class; }
    19035,Gunslinger_Suit,Gunslinger Suit,5,89000,,500,,4,,2,0xFFFFFFFE,7,2,16,,10,1,0,{ changebase 24; },{},{ changebase Class; }
    19036,Ninja_Suit,Ninja Suit,5,89000,,500,,4,,2,0xFFFFFFFE,7,2,16,,10,1,0,{ changebase 25; },{},{ changebase Class; }
    19037,Baby_Novice_Suit,Baby Novice Suit,5,89000,,500,,4,,2,0xFFFFFFFE,7,2,16,,10,1,0,{ changebase 4023; },{},{ changebase Class; }
    19038,Baby_Swordsman_Suit,Baby Swordsman Suit,5,89000,,500,,4,,2,0xFFFFFFFE,7,2,16,,10,1,0,{ changebase 4024; },{},{ changebase Class; }
    19039,Baby_Mage_Suit,Baby Mage Suit,5,89000,,500,,4,,2,0xFFFFFFFE,7,2,16,,10,1,0,{ changebase 4025; },{},{ changebase Class; }
    19040,Baby_Archer_Suit,Baby Archer Suit,5,89000,,500,,4,,2,0xFFFFFFFE,7,2,16,,10,1,0,{ changebase 4026; },{},{ changebase Class; }
    19041,Baby_Acolyte_Suit,Baby Acolyte Suit,5,89000,,500,,4,,2,0xFFFFFFFE,7,2,16,,10,1,0,{ changebase 4027; },{},{ changebase Class; }
    19042,Baby_Merchant_Suit,Baby Merchant Suit,5,89000,,500,,4,,2,0xFFFFFFFE,7,2,16,,10,1,0,{ changebase 4028; },{},{ changebase Class; }
    19043,Baby_Thief_Suit,Baby Thief Suit,5,89000,,500,,4,,2,0xFFFFFFFE,7,2,16,,10,1,0,{ changebase 4029; },{},{ changebase Class; }
    19044,Baby_Knight_Suit,Baby Knight Suit,5,89000,,500,,4,,2,0xFFFFFFFE,7,2,16,,10,1,0,{ changebase 4030; },{},{ changebase Class; }
    19045,Baby_Priest_Suit,Baby Priest Suit,5,89000,,500,,4,,2,0xFFFFFFFE,7,2,16,,10,1,0,{ changebase 4031; },{},{ changebase Class; }
    19046,Baby_Wizard_Suit,Baby Wizard Suit,5,89000,,500,,4,,2,0xFFFFFFFE,7,2,16,,10,1,0,{ changebase 4032; },{},{ changebase Class; }
    19047,Baby_Blacksmith_Suit,Baby Blacksmith Suit,5,89000,,500,,4,,2,0xFFFFFFFE,7,2,16,,10,1,0,{ changebase 4033; },{},{ changebase Class; }
    19048,Baby_Hunter_Suit,Baby Hunter Suit,5,89000,,500,,4,,2,0xFFFFFFFE,7,2,16,,10,1,0,{ changebase 4034; },{},{ changebase Class; }
    19049,Baby_Assassin_Suit,Baby Assassin Suit,5,89000,,500,,4,,2,0xFFFFFFFE,7,2,16,,10,1,0,{ changebase 4035; },{},{ changebase Class; }
    19050,Baby_Crusader_Suit,Baby Crusader Suit,5,89000,,500,,4,,2,0xFFFFFFFE,7,2,16,,10,1,0,{ changebase 4037; },{},{ changebase Class; }
    19051,Baby_Monk_Suit,Baby Monk Suit,5,89000,,500,,4,,2,0xFFFFFFFE,7,2,16,,10,1,0,{ changebase 4038; },{},{ changebase Class; }
    19052,Baby_Sage_Suit,Baby Sage Suit,5,89000,,500,,4,,2,0xFFFFFFFE,7,2,16,,10,1,0,{ changebase 4039; },{},{ changebase Class; }
    19053,Baby_Rogue_Suit,Baby Rogue Suit,5,89000,,500,,4,,2,0xFFFFFFFE,7,2,16,,10,1,0,{ changebase 4040; },{},{ changebase Class; }
    19054,Baby_Alchemist_Suit,Baby Alchemist Suit,5,89000,,500,,4,,2,0xFFFFFFFE,7,2,16,,10,1,0,{ changebase 4041; },{},{ changebase Class; }
    19055,Baby_Bard_Suit,Baby Bard Suit,5,89000,,500,,4,,2,0xFFFFFFFE,7,2,16,,10,1,0,{ changebase 4042; },{},{ changebase Class; }
    19056,Baby_Dancer_Suit,Baby Dancer Suit,5,89000,,500,,4,,2,0xFFFFFFFE,7,2,16,,10,1,0,{ changebase 4043; },{},{ changebase Class; }
    19057,Baby_Super_Novice_Suit,Baby Super Novice Suit,5,89000,,500,,4,,2,0xFFFFFFFE,7,2,16,,10,1,0,{ changebase 4045; },{},{ changebase Class; }
    19058,Gypsy_Suit,Gypsy Suit,5,89000,,500,,4,,2,0xFFFFFFFE,7,2,16,,10,1,0,{ changebase 4021; },{},{ changebase Class; }
    19059,Dancer_Suit,Dancer Suit,5,89000,,500,,4,,2,0xFFFFFFFE,7,2,16,,10,1,0,{ changebase 20; },{},{ changebase Class; }
    
    
    //3rd Job Suits(experimental)
    19060,Rune_Knight_Suit,Rune Knight Suit,5,89000,,500,,4,,2,0xFFFFFFFE,7,2,16,,10,1,0,{ changebase 4060; },{},{ changebase Class; }
    19061,Royal_Guard_Suit,Royal Guard Suit,5,89000,,500,,4,,2,0xFFFFFFFE,7,2,16,,10,1,0,{ changebase 4073; },{},{ changebase Class; }
    19062,Arch_Bishop_Suit,Arch Bishop Suit,5,89000,,500,,4,,2,0xFFFFFFFE,7,2,16,,10,1,0,{ changebase 4063; },{},{ changebase Class; }
    19063,Shura_Suit,Shura Suit,5,89000,,500,,4,,2,0xFFFFFFFE,7,2,16,,10,1,0,{ changebase 4077; },{},{ changebase Class; }
    19064,Warlock_Suit,Baby Super Novice Suit,5,89000,,500,,4,,2,0xFFFFFFFE,7,2,16,,10,1,0,{ changebase 4061; },{},{ changebase Class; }
    19065,Sorcerer_Suit,Sorcerer Suit,5,89000,,500,,4,,2,0xFFFFFFFE,7,2,16,,10,1,0,{ changebase 4074; },{},{ changebase Class; }
    19066,Ranger_Suit,Ranger Suit,5,89000,,500,,4,,2,0xFFFFFFFE,7,2,16,,10,1,0,{ changebase 4062; },{},{ changebase Class; }
    19067,Minstrel_Suit,Minstrel Suit,5,89000,,500,,4,,2,0xFFFFFFFE,7,2,16,,10,1,0,{ changebase 4075; },{},{ changebase Class; }
    19068,Wanderer_Suit,Wanderer Suit,5,89000,,500,,4,,2,0xFFFFFFFE,7,2,16,,10,1,0,{ changebase 4076; },{},{ changebase Class; }
    19069,Mechanic_Suit,Mechanic Suit,5,89000,,500,,4,,2,0xFFFFFFFE,7,2,16,,10,1,0,{ changebase 4064; },{},{ changebase Class; }
    19070,Genetic_Suit,Genetic Suit,5,89000,,500,,4,,2,0xFFFFFFFE,7,2,16,,10,1,0,{ changebase 4078; },{},{ changebase Class; }
    19071,Guillotine_Cross_Suit,Guillotine Cross Suit,5,89000,,500,,4,,2,0xFFFFFFFE,7,2,16,,10,1,0,{ changebase 4065; },{},{ changebase Class; }
    19072,Shadow_Chaser_Suit,Shadow Chaser Suit,5,89000,,500,,4,,2,0xFFFFFFFE,7,2,16,,10,1,0,{ changebase 4079; },{},{ changebase Class; }
    
    

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