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philg666

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Posts posted by philg666

  1. this is eAmod BG, its not supported here because eAmod is another emulator.

     

    you'll need to redo all the bg scripts so you can't really have exactly the same scripts since some commands are obsolete and/or not implemented in rAthena.

     

    rAthena use official bg without queue(cause queue is not official) but if you have some time you can find some custom bg on the forum.

  2. and the form to apply to a post seems to be not working well :P

     

    the case where i put my website address and/or my repo it does not seems to work properly always saying the the adress provided is incorrect so im not that sure my application form have been sent.

  3. in battle.c

    i would recommand to lower 7 to 5 or 4, but if you want it to do less damages on full vit just take the /100 and make it like /150

    in this line:  md.damage = 7 * ((atk.damage/skill_lv + matk.damage/skill_lv) * tstatus->vit / 100 );

     

    and for the number of hits, i dont really know that

    	case CR_ACIDDEMONSTRATION:
    #ifdef RENEWAL
    		// Official Renewal formula [helvetica]
    		// damage = 7 * ((atk + matk)/skill level) * (target vit/100)
    		// skill is a "forced neutral" type skill, it benefits from weapon element but final damage
    		// 	is considered "neutral" for purposes of resistances
    		{
    			struct Damage atk = battle_calc_weapon_attack(src, target, skill_id, skill_lv, 0);
    			struct Damage matk = battle_calc_magic_attack(src, target, skill_id, skill_lv, 0);
    			md.damage = 7 * ((atk.damage/skill_lv + matk.damage/skill_lv) * tstatus->vit / 100 );
    
    			// AD benefits from endow/element but damage is forced back to neutral
    			md.damage = battle_attr_fix(src, target, md.damage, ELE_NEUTRAL, tstatus->def_ele, tstatus->ele_lv);
    		}
    
    • Upvote 1
  4. try to update again, i dont have that error

     

    just to be sure, did you do some src modifications on map/skill.c?

     

    i think this is a problem with the major skill cleanup db

     

    you may have to redo your skills modifications with proper arrays and variables

    (by proper i mean the variables that are now used since the update)

  5. i've done it like this and it works well

    groups: (
    {
    	id: 0 /* group 0 is the default group for every new account */
    	name: "Player"
    	level: 0
    	inherit: ( /*empty list*/ )
    	commands: {
    		/* no commands by default */
    		commands: true
    		charcommands: true
    		help: true
    		rates: true
    		uptime: true
    		showdelay: true
    		exp: true
    		mobinfo: true
    		iteminfo: true
    		whodrops: true
    		time: true
    		jailtime: true
    		hominfo: true
    		homstats: true
    		showexp: true
    		showzeny: true
    		whereis: true
    		who: true
    		save: true
    		/* feature commands */
    		refresh: true
    		noask: true
    		noks: true
    		autoloot: true
    		alootid: true
    		autoloottype: true
    		autotrade: true
    		request: true
    		breakguild: true
    		channel: true
    		langtype: true
    		duel: true
    		accept: true
    		leave: true
    		load:true
    
    		
    	}
    	permissions: {
    		/* without this basic permissions regular players could not 
    		trade or party */
    		can_trade: true
    		can_party: true
    		command_enable: true
    	}
    },
    
  6. okay so i was testing the new update "clean up db" that was added and ive got a problem with the homunculus skills, in fact if you delete your homunculus, you can still use the "old homunculus skills" with your new homunculus

     

    so you can have all skills from all homunculus unlocked by doing so, i tested it yesterday and there was no new commits

     

    (you cant have all the skills because there is not enough skill points but....)

     

    as you can see on the screenshot, i donthave eleanor but i still have her skills in the skill tree

     

    post-11655-0-92580000-1424790991_thumb.jpg

     

    • Upvote 1
  7. hi guys(or girls :P) i need some help with an item that gives cash points, everything is working fine as long as i dont make the item dropable on monsters(in my case on every mvp)

     

    So i click on the item i made it adds the cashpoints but if the item is dropped by an mvp, i cant click on this item(its the same id a before...)

    and then i try to make the item again with @item and its now not working at all... lol

     

    im a little lost xD

     

    here is the script for the item :

     

    29020,hollowcoin,Yggrasil Coin,2,1,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ set #CASHPOINTS, #CASHPOINTS+1; dispbottom "You have received 1 Cash Points."; },{},{}
     
  8. so like i said in the title

    warmer is supposed to heal 125x skills level

    as specified in the skills formula in skills.c

    "// Officially is 125 * skill_lv."

    but its only healing at 125 even when the skill is level 5

    so at level 5 it should heal at 625

    so how can i modify it to heal at 125 x skill lvl

    i am kind of new to all this so i someone could explain a little how it works too

    i might be able to do it myself for next skills after that

    thank you :)

    okay found it !

    it was not a problem with the source :)

    sorry

  9. Hi

    i tested gate of hell on the lastest Rathena svn (17099)

    and my problem is that when i cast gate of hell on another player it deals very low damage like 40 per hits

    even if the Sura is very low of hp

    and sometimes not always it deals the correct damage (one time of 4-5 maybe)

    i was wondering if someone could help me fix this

    (i did not edit battle.c or anything that could do that)

    thank you

  10. okay i got the same error

    i backed up every characters and accounts and i completely rebuilded the database just in case

    but it didnt work

    when i use the command @jobchange(without any id's or names) to see the id's of the jobs, or even if i mistype the id or name i.e: @jobchange sura(works fine) but @jobchange shura(make crash) ...its supposed to tell that is not a valid id and show the availiable id's right?

    before map server crash its saying something like " trying to save all characters" then it shut down

    im using rathena r17089

    before that i used r170xx(something i dont really remember :P) and it was fine...

    someone know where i could edit to make it work ?

    thank you

  11. hi!

    i followed the guide from Mootie and i have a little problem, when i right click to see item description all seems to be fine but when i try to equip the item the client crash

    i rechecked like 20 times if this was a typing error, a space or something like that in the lua files

    i have the item "installed" into the items_db.txt

    all the files a found for the items where already in a folder i just had to put them in the appropriate folders in my data folder

    and i rechecked all the "tables" files im pretty sure its ok...

    anyone have an idea? =/

  12. the npc and palettes are working, only problem is that to change your skin colors you have to edit your client.conf and put

    min_hair_style: 0

    max_hair_style: 27

    min_hair_color: 0

    max_hair_color: 4252

    min_cloth_color: 0

    max_cloth_color: 4553

    if you dont put theses you wont be able to change your skin colors but you will also get messed up palettes colors afterwards...

    you can always browse back to the first 533 palettes via the npc but its a little irritating doing that every time you change your skin color...

    and since i use the 2012 -4 10 client i cant diff it to get the other hairstyles to work (64k and 127 hairstyles diff) WeeDiff dont seems to load them when i use my client ) im capped at 27

    i use the lastest WeeDiff from the svn (found it somewhere here :P)

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