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tote

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Santa Poring

Santa Poring (3/15)

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  1. Same here, I tried but not sure why wasn't working either..
  2. I think this won't work, because when you block the move with "setpcblock" , the unitwalk won't move the player to those coordinates.
  3. I thought Adelays was dead already, do you have link or anything to that project?
  4. Would you mind to reupload the images? It seems they're not available anymore.
  5. Hi, You have already examples in mob_skill_db.txt, like beelzebub mob: When the HP is 50% (myhpltmaxrate,50), it will change from the ID 1873, to the ID 1874. 1873,Beelzebub@NPC_METAMORPHOSIS,chase,193,1,10000,5000,5000,no,self,myhpltmaxrate,50,1874,,,,,, 1873,Beelzebub@NPC_METAMORPHOSIS,attack,193,1,10000,5000,5000,no,self,myhpltmaxrate,50,1874,,,,,, There're 2 of them, one is when is attacking, the other one when is chasing a character.
  6. Hi, Thanks for reply! Yeah, I changed in server side, but if the restriction comes from client, it's kinda pointless, I will try to request a patch for that, maybe someone would take a look.
  7. Hello, I have defined the variable: #define MAX_QUEST_OBJECTIVES 10 ///Max quest objectives for a quest However in the client, when I have a quest to kill 4 mobs, it doesn't show them all. When I put 3 mobs in the quest_db.yml, then it renders it correctly. Am i missing anything / patch in client side? Quest with 4 mobs: Quest with 3 mobs: I tried updating the SRC code to add a new column to the database during the Insert/Update/etc actions, however it remains to show's wrong when there're more than 3 mobs in the target list.
  8. Hi, I'm using 2022 client. I'd like to add an existing effect to a monster by using the lua file "monster_size_effect_EN.lub". The effect itself is the following (which already exists): EFFECT["EF_NPC_GATE_GREEN"] = 2379 [1001] = { MonsterSize = 1, MonsterEff = { EFFECT.EF_NPC_GATE_GREEN } }, However when I go ingame, it doesn't show that effect, but when I try other one, like the green aura, it works well: [1001] = { MonsterSize = 1, MonsterEff = { EFFECT.EF_GREEN99_5} }, What could be the issue why is not showing the Gate Effect? Thanks a lot!
  9. Thanks a lot, It works really great!
  10. Hello, Recently I've seen this short video, where probably throught scripting, it seems the MVP casts earthquake in an specific location (like following the user). Video I've done a quick script where I show the current behavior, and how the monster, casts the EarthQuake skill, however it always shows the animation in the own monster, not in the specified area (also visible because of the showscale parameter / red tiles). Video Script - demo How could I do, to cast the earthquake in the located area, and not in the own caster? I appretiate any possible help, thanks!
  11. A EasyCore não oferece suporte aos seus sistemas BG, conforme indicado em seu site, com suporte até sha ou datado: 12 de fevereiro de 2023 Ou seja, mais de 1 ano sem atualização, então não sei até que ponto é “recomendado” comprá-lo se você estiver usando a versão mais recente do rathena. Também indica que: Nenhum reembolso após adquirir o produto. É sua responsabilidade garantir que funcione corretamente no seu emulador, hash ou data do cliente.
  12. I've been checking one by one all font diffs I had, and it was "Customize Font Height Character", the one it causes issue. Thanks for help!
  13. Hello I've downloaded the froggo files, applied the same YML file but only changing to only read GRF instead data folder, and I noticed the size on the text of the mapnames (the one appears when access a map). I thought maybe was realted to the data and system folders, not being read in the GRF, so I added those to a custom GRF and added that GRF to DATA.ini file, but still the font size is not the same than with read-data-first. Does anybody have any clue what could be happening? This is a screenshot once the READ GRF is enabled: Here's the original one, notice the "Morroc" text is bigger than the 1st one.
  14. Las armas las tienes en item_db_equip.yml, y lo que tienes que hacer tu, es ponerlas en mob-db.yml en el loot del mob que quieres, en este caso los bufalos. Para ello, busca las ids de las armas, y las ids de los mobs. Buscalos luego en tus archivos YML y en el apartado de drops, añade lo que necesites.
  15. I think, what you're looking for is the location "Shadow_Weapon". - Id: 24500 AegisName: arma_1 Name: Arma 1 Locations: Costume_Head_Top: true ArmorLevel: 1 EquipLevelMin: 1 View: 24500 Type: Shadowgear Locations: Shadow_Weapon: true Upvote if that helped you :D
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