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joyy95

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  1. Hello my server not working when soul linker spriti skill at Stalker... Skill has failed
  2. Another script //===== rAthena Script ======================================= //= Emperium Break Room //===== By: ================================================== //= Masao //===== Current Version: ===================================== //= 1.0 //===== Compatible With: ===================================== //= rAthena SVN //===== Description: ========================================= //= An little Emperium Break Room NPC in which you can test your //= strength and speed against Emperiums. //===== Additional Comments: ================================= //= 1.0 First Version. [Masao] //============================================================ prontera,141,179,0 script Emperium Breaker 1288,{ set .@emp_time,$empbrk_record; set .@emp_m,.@emp_time / 60000; set .@emp_s,.@emp_time / 1000; set .@emp_ms,.@emp_time / 10000; mes "[Emperium Breaker]"; mes "Current record holder is the Player ^5050A0"+$empbrk_master$+"^000000 ."; mes "With an time of ^000080"+.@emp_m+"^000000Minutes ^000080"+.@emp_s+"^000000Seconds ^000080"+.@emp_ms+"^000000Milliseconds until the Emperium got broke."; next; set .@time,empbrk_record; set .@m,.@time / 60000; set .@s,.@time / 1000; set .@ms,.@time / 10000; mes "[Emperium Breaker]"; mes "Your Own Record:"; mes "^000080"+.@m+"^000000m ^000080"+.@s+"^000000s ^000080"+.@ms+"^000000ms"; mes "[Emperium Breaker]"; mes "Would you like to try to set a new record?"; next; if (getgmlevel() >= 20) { menu "Standard Menu",-,"Reset",L_RO,"Reset Rooms",L_RR,"Cancel",L_C; menu "Yes",-,"No",L_C,"Reset",L_R; } else { menu "Yes",-,"No",L_C,"Reset",L_R; } cleararray .arena$[0],"",4; mes "[Emperium Breaker]"; if (getareausers("pvp_n_4-5",94,128,105,139)){ mes "Emp n° ^0000DF1 ^FF0000 Busy^000000"; }else{ mes "Emp n° ^0000DF1 ^00A000 Free^000000"; set .arena$[0],"^0000DFEmperium^000000"; } if (getareausers("pvp_n_4-5",60,94,71,105)){ mes "Emp n° ^B05D002 ^FF0000 Busy^000000"; }else{ mes "Emp n° ^B05D002 ^00A000 Free^000000"; set .arena$[1],"^B05D00Emperium^000000"; } if (getareausers("pvp_n_4-5",94,60,105,71)){ mes "Emp n° ^B00FB03 ^FF0000 Busy^000000"; }else{ mes "Emp n° ^90AF003 ^00A000 Free^000000"; set .arena$[2],"^90AF00Emperium^000000"; } if (getareausers("pvp_n_4-5",128,94,139,105)){ mes "Emp n° ^50AF004 ^FF0000 Busy^000000"; }else{ mes "Emp n° ^500F004 ^00A000 Free^000000"; set .arena$[3],"^500F00Emperium^000000"; } next; switch (select(.arena$[0],.arena$[1],.arena$[2],.arena$[3],"Exit")){ case 1: if (getareausers("pvp_n_4-5",60,94,71,105) == 0){ if($@empr_occupied[0] > 0){ mes "[Emperium Breaker]"; mes "This room is currently occupied, please try again later."; close; } close2; set $@empr_occupied[0],1; set $@empbrk_charid[0],getcharid(0); warp "pvp_n_4-5",99,128; initnpctimer "EmpBrk#1"; sc_end SC_ALL; end; } mes "[Emperium Breaker]"; mes "This room is currently occupied, please try again later."; close; case 2: if (getareausers("pvp_n_4-5",60,94,71,105) == 0){ if($@empr_occupied[1] > 0){ mes "[Emperium Breaker]"; mes "This room is currently occupied, please try again later."; close; } close2; set $@empr_occupied[1],1; set $@empbrk_charid[1],getcharid(0); warp "pvp_n_4-5",68,99; initnpctimer "EmpBrk#2"; sc_end SC_ALL; end; } mes "[Emperium Breaker]"; mes "This room is currently occupied, please try again later."; close; case 3: if (getareausers("pvp_n_4-5",94,60,105,71) == 0){ if($@empr_occupied[2] > 0){ mes "[Emperium Breaker]"; mes "This room is currently occupied, please try again later."; close; } close2; set $@empr_occupied[2],1; set $@empbrk_charid[2],getcharid(0); warp "pvp_n_4-5",100,68; initnpctimer "EmpBrk#3"; sc_end SC_ALL; end; } mes "[Emperium Breaker]"; mes "This room is currently occupied, please try again later."; close; case 4: if (getareausers("pvp_n_4-5",128,94,139,105) == 0){ if($@empr_occupied[3] > 0){ mes "[Emperium Breaker]"; mes "This room is currently occupied, please try again later."; close; } close2; set $@empr_occupied[3],1; set $@empbrk_charid[3],getcharid(0); warp "pvp_n_4-5",130,99; initnpctimer "EmpBrk#4"; sc_end SC_ALL; end; } mes "[Emperium Breaker]"; mes "This room is currently occupied, please try again later."; close; case 5: close; } L_RO: mes "[Emperium Breaker]"; mes "Are you sure you want to reset the official record?"; next; menu "Yes",-,"No",L_C; set $empbrk_record,0; set $empbrk_master$,""; close; L_R: mes "[Emperium Breaker]"; mes "Are you sure you want to reset your record?"; next; menu "Yes",-,"No",L_C; set empbrk_record,0; close; L_RR: mes "[Emperium Breaker]"; mes "Rooms have been reset."; cleararray $@empr_occupied[0],0,4; close; L_C: close; } - script EmpBrk#1 -1,{ OnTimer5000: areaannounce "pvp_n_4-5",.x1,.y1,.x2,.y2,"Get ready to break the Emperium!",bc_area; end; OnTimer8000: areaannounce "pvp_n_4-5",.x1,.y1,.x2,.y2,"5",bc_area; end; OnTimer9000: areaannounce "pvp_n_4-5",.x1,.y1,.x2,.y2,"4",bc_area; end; OnTimer10000: areaannounce "pvp_n_4-5",.x1,.y1,.x2,.y2,"3",bc_area; end; OnTimer11000: areaannounce "pvp_n_4-5",.x1,.y1,.x2,.y2,"2",bc_area; end; OnTimer12000: areaannounce "pvp_n_4-5",.x1,.y1,.x2,.y2,"1",bc_area; end; OnTimer13000: areaannounce "pvp_n_4-5",.x1,.y1,.x2,.y2,"GO!!!",bc_area; monster "pvp_n_4-5",.xe,.ye,"Emperium",1288,1,"EmpBrk#1::OnEmpBreak"; end; OnTimer600000: warpchar "prontera",155,180,$@empbrk_charid[0]; killmonster "pvp_n_4-5","EmpBrk#1::OnEmpBreak"; set $@empr_occupied[0],0; stopnpctimer; end; OnEmpBreak: stopnpctimer; set .current_time,getnpctimer(0,"EmpBrk#1"); set .new_time,.current_time - 13000; if (.new_time < empbrk_record || empbrk_record == 0) { areaannounce "pvp_n_4-5",.x1,.y1,.x2,.y2,"New Own Record!!!",bc_area; set empbrk_record,.new_time; } if (.new_time < $empbrk_record || $empbrk_record == 0) { announce strcharinfo(0)+" is now the new No. 1 Emperium Breaker!!",bc_all; set $empbrk_record,.new_time; set $empbrk_master$,strcharinfo(0); } set .m,.new_time / 60000; set .s,.new_time / 1000; set .ms,.new_time / 10000; if(.m < 0){ set .m,0; } if(.s < 0){ set .s,0; } set $@empr_occupied[0],0; areaannounce "pvp_n_4-5",.x1,.y1,.x2,.y2,"Your time is "+.m+"m "+.s+"s "+.ms+"ms",bc_area; warpchar "prontera",155,180,$@empbrk_charid[0]; end; OnInit: set .x1,94; set .y1,128; set .x2,105; set .y2,139; set .xe,100; set .ye,134; end; } pvp_n_4-5,99,125,0 script EmpBrk#1_touch -1,3,1,{ OnTouch: mes "[Emperium Breaker]"; mes "You cannot exit your square!"; close2; warp "pvp_n_4-5",99,128; end; } - script EmpBrk#2 -1,{ OnTimer5000: areaannounce "pvp_n_4-5",.x1,.y1,.x2,.y2,"Get ready to break the Emperium!",bc_area; end; OnTimer8000: areaannounce "pvp_n_4-5",.x1,.y1,.x2,.y2,"5",bc_area; end; OnTimer9000: areaannounce "pvp_n_4-5",.x1,.y1,.x2,.y2,"4",bc_area; end; OnTimer10000: areaannounce "pvp_n_4-5",.x1,.y1,.x2,.y2,"3",bc_area; end; OnTimer11000: areaannounce "pvp_n_4-5",.x1,.y1,.x2,.y2,"2",bc_area; end; OnTimer12000: areaannounce "pvp_n_4-5",.x1,.y1,.x2,.y2,"1",bc_area; end; OnTimer13000: areaannounce "pvp_n_4-5",.x1,.y1,.x2,.y2,"GO!!!",bc_area; monster "pvp_n_4-5",.xe,.ye,"Emperium",1288,1,"EmpBrk#2::OnEmpBreak"; end; OnTimer600000: warpchar "prontera",155,180,$@empbrk_charid[1]; killmonster "pvp_n_4-5","EmpBrk#2::OnEmpBreak"; set $@empr_occupied[1],0; stopnpctimer; end; OnEmpBreak: stopnpctimer; set .current_time,getnpctimer(0,"EmpBrk#2"); set .new_time,.current_time - 13000; if (.new_time < empbrk_record || empbrk_record == 0) { areaannounce "pvp_n_4-5",.x1,.y1,.x2,.y2,"New Own Record!!!",bc_area; set empbrk_record,.new_time; } if (.new_time < $empbrk_record || $empbrk_record == 0) { announce strcharinfo(0)+" is now the new No. 1 Emperium Breaker!!",bc_all; set $empbrk_record,.new_time; set $empbrk_master$,strcharinfo(0); } set .m,.new_time / 60000; set .s,.new_time / 1000; set .ms,.new_time / 10000; if(.m < 0){ set .m,0; } if(.s < 0){ set .s,0; } areaannounce "pvp_n_4-5",.x1,.y1,.x2,.y2,"Your time is "+.m+"m "+.s+"s "+.ms+"ms",bc_area; warpchar "prontera",155,180,$@empbrk_charid[1]; set $@empr_occupied[1],0; end; OnInit: set .x1,60; set .y1,94; set .x2,71; set .y2,105; set .xe,65; set .ye,99; end; } pvp_n_4-5,74,99,0 script EmpBrk#2_touch -1,1,3,{ OnTouch: mes "[Emperium Breaker]"; mes "You cannot exit your square!"; close2; warp "pvp_n_4-5",68,99; end; } - script EmpBrk#3 -1,{ OnTimer5000: areaannounce "pvp_n_4-5",.x1,.y1,.x2,.y2,"Get ready to break the Emperium!",bc_area; end; OnTimer8000: areaannounce "pvp_n_4-5",.x1,.y1,.x2,.y2,"5",bc_area; end; OnTimer9000: areaannounce "pvp_n_4-5",.x1,.y1,.x2,.y2,"4",bc_area; end; OnTimer10000: areaannounce "pvp_n_4-5",.x1,.y1,.x2,.y2,"3",bc_area; end; OnTimer11000: areaannounce "pvp_n_4-5",.x1,.y1,.x2,.y2,"2",bc_area; end; OnTimer12000: areaannounce "pvp_n_4-5",.x1,.y1,.x2,.y2,"1",bc_area; end; OnTimer13000: areaannounce "pvp_n_4-5",.x1,.y1,.x2,.y2,"GO!!!",bc_area; monster "pvp_n_4-5",.xe,.ye,"Emperium",1288,1,"EmpBrk#3::OnEmpBreak"; end; OnTimer600000: warpchar "prontera",155,180,$@empbrk_charid[2]; killmonster "pvp_n_4-5","EmpBrk#3::OnEmpBreak"; set $@empr_occupied[2],0; stopnpctimer; end; OnEmpBreak: stopnpctimer; set .current_time,getnpctimer(0,"EmpBrk#3"); set .new_time,.current_time - 13000; if (.new_time < empbrk_record || empbrk_record == 0) { areaannounce "pvp_n_4-5",.x1,.y1,.x2,.y2,"New Own Record!!!",bc_area; set empbrk_record,.new_time; } if (.new_time < $empbrk_record || $empbrk_record == 0) { announce strcharinfo(0)+" is now the new No. 1 Emperium Breaker!!",bc_all; set $empbrk_record,.new_time; set $empbrk_master$,strcharinfo(0); } set .m,.new_time / 60000; set .s,.new_time / 1000; set .ms,.new_time / 10000; if(.m < 0){ set .m,0; } if(.s < 0){ set .s,0; } areaannounce "pvp_n_4-5",.x1,.y1,.x2,.y2,"Your time is "+.m+"m "+.s+"s "+.ms+"ms",bc_area; warpchar "prontera",155,180,$@empbrk_charid[2]; set $@empr_occupied[2],0; end; OnInit: set .x1,94; set .y1,60; set .x2,105; set .y2,71; set .xe,99; set .ye,65; end; } pvp_n_4-5,100,74,0 script EmpBrk#3_touch -1,3,1,{ OnTouch: mes "[Emperium Breaker]"; mes "You cannot exit your square!"; close2; warp "pvp_n_4-5",100,68; end; } - script EmpBrk#4 -1,{ OnTimer5000: areaannounce "pvp_n_4-5",.x1,.y1,.x2,.y2,"Get ready to break the Emperium!",bc_area; end; OnTimer8000: areaannounce "pvp_n_4-5",.x1,.y1,.x2,.y2,"5",bc_area; end; OnTimer9000: areaannounce "pvp_n_4-5",.x1,.y1,.x2,.y2,"4",bc_area; end; OnTimer10000: areaannounce "pvp_n_4-5",.x1,.y1,.x2,.y2,"3",bc_area; end; OnTimer11000: areaannounce "pvp_n_4-5",.x1,.y1,.x2,.y2,"2",bc_area; end; OnTimer12000: areaannounce "pvp_n_4-5",.x1,.y1,.x2,.y2,"1",bc_area; end; OnTimer13000: areaannounce "pvp_n_4-5",.x1,.y1,.x2,.y2,"GO!!!",bc_area; monster "pvp_n_4-5",.xe,.ye,"Emperium",1288,1,"EmpBrk#4::OnEmpBreak"; end; OnTimer600000: warpchar "prontera",155,180,$@empbrk_charid[3]; killmonster "pvp_n_4-5","EmpBrk#4::OnEmpBreak"; set $@empr_occupied[3],0; stopnpctimer; end; OnEmpBreak: stopnpctimer; set .current_time,getnpctimer(0,"EmpBrk#4"); set .new_time,.current_time - 13000; if (.new_time < empbrk_record || empbrk_record == 0) { areaannounce "pvp_n_4-5",.x1,.y1,.x2,.y2,"New Own Record!!!",bc_area; set empbrk_record,.new_time; } if (.new_time < $empbrk_record || $empbrk_record == 0) { announce strcharinfo(0)+" is now the new No. 1 Emperium Breaker!!",bc_all; set $empbrk_record,.new_time; set $empbrk_master$,strcharinfo(0); } set .m,.new_time / 60000; set .s,.new_time / 1000; set .ms,.new_time / 10000; if(.m < 0){ set .m,0; } if(.s < 0){ set .s,0; } areaannounce "pvp_n_4-5",.x1,.y1,.x2,.y2,"Your time is "+.m+"m "+.s+"s "+.ms+"ms",bc_area; warpchar "izlude",128,114,$@empbrk_charid[3]; set $@empr_occupied[3],0; end; OnInit: set .x1,128; set .y1,94; set .x2,139; set .y2,105; set .xe,134; set .ye,99; end; } pvp_n_4-5,125,100,0 script EmpBrk#4_touch -1,1,3,{ OnTouch: mes "[Emperium Breaker]"; mes "You cannot exit your square!"; close2; warp "pvp_n_4-5",130,99; end; } pvp_n_4-5 mapflag nowarp pvp_n_4-5 mapflag nowarpto pvp_n_4-5 mapflag notrade pvp_n_4-5 mapflag nochat pvp_n_4-5 mapflag nocommand 1 pvp_n_4-5 mapflag novending pvp_n_4-5 mapflag nobranch pvp_n_4-5 mapflag noicewall pvp_n_4-5 mapflag noloot pvp_n_4-5 mapflag nomemo pvp_n_4-5 mapflag nosave pvp_n_4-5 mapflag noreturn
  3. How about this emp room breaker? i dont knwo how to make itno error with put castledb.txt
  4. Hello, I wonder why i normal @item my custom can use.. can wear.. But when i make it for random box out.. It cant even click any wear.. Please help thank you!
  5. Where can i get custom map like prontera or fluxcp with paid?
  6. Script: | if (BaseJob == Job_Professor && readparam(bInt) >= 150) { bonus bCastRate,-50; }
  7. Hello, Im trying to add King Of Emperium... https://board.herc.ws/topic/4495-king-of-emperium-hill/ But i need help with castledb.txt because my rathena is castledb.yml... i dont know how to convert the format thanks
  8. Hi im looking for that ... I need each ring for each job>? cant do with each ring for all trans job once wear? will auto become baby follow their job.
  9. Thank you!
  10. I know already..@reloadscript for whole server..if @reloadnpc is only @reload that npc
  11. I see... Then how running script how to unload? and i test on the same script it cant let me load again...
  12. Thank you!
  13. Can modify when player warp to the map or near the fish hole... auto fishing? because when i @reloadscript all the players they can't continue fishing while AFK... Not using @afk brasilis,241,60,0 script Fishing Hole 844,{ //Fishing rod set .@Rod,2764; //Fishing Lure set .@Lure,2775; //Auto-Fish set .@Auto,1; //Auto-Fish on Fail set .@AutoFail,1; Fish: if (isequipped(.@Rod)) && (isequipped(.@Lure)){ specialeffect EF_BUBBLE,"Fishing Hole"; dispbottom "[Fishing] Casting..."; set .@fcast,15; if (isequipped(2550)) { //Fisher's Muffler set .@fcast,.@fcast - 2; } if (isequipped(2443)) { //Fisher's Boots set .@fcast,.@fcast - 2; } if (isequipped(2764)) { //Fishing Pole set .@fcast,.@fcast - 3; } if (isequipped(2775)) { //Fishing Lure set .@fcast,.@fcast - 1; } progressbar "ffffff",.@fcast; if (rand(1,20) == 2){ getitem 6096,1; //Fish with Blue Back specialeffect2 EF_TEMP_OK; mapannounce strcharinfo(3),strcharinfo(0)+" has caught a Blue Fish!",bc_map,"0xff77ff"; if(.@Auto==1){ goto Fish;}else{ end;} } if (rand(1,6) == 1) ||(rand(1,6) == 3) || (rand(1,6) == 6){ setarray .@Catch[0],7420,7539,14524,12029,12030,12028,12031,13550;// List of Junk/Other set .@CatchRand,.@Catch[rand(getarraysize(.@Catch))]; getitem .@CatchRand,1; } else { dispbottom "[Fishing] Nothing was caught..."; if(.@AutoFail == 1){ goto Fish;} else{ end;} } if (rand(1,100) == 3){ setarray .@Rare[0],7420,13604,13592,13578,13596,13572,13574,7420,7539,14524,12029,12030,12028,13550; set .@RareCatch, .@Rare[rand(getarraysize(.@Rare))]; getitem .@RareCatch,1; //Reward mapannounce strcharinfo(3),strcharinfo(0)+" has caught a "+getitemname(.@RareCatch)+"!",bc_map,"0x33CC00"; } if(.@Auto == 1){ goto Fish;} else{ end;} } else { dispbottom "[Fishing] You need a Rod and Lure."; end; } } // Duplicates brasilis,258,60,0 duplicate(Fishing Hole) Fishing Hole#fh1 844 brasilis,256,62,0 duplicate(Fishing Hole) Fishing Hole#fh2 844 brasilis,253,61,0 duplicate(Fishing Hole) Fishing Hole#fh3 844 brasilis,303,86,0 duplicate(Fishing Hole) Fishing Hole#fh4 844 brasilis,261,64,5 shop Fishing Shop 912,2764:1000,2775:1000,2550:1000,2443:1000
  14. Im using this v1.3 ghost pvp script system but got error with sometimes pvp get error of .wav but i already download the wav. file Anyone still got any dotasound provide? without error with file thanks! download the files its still cannot find the wav 0_mk0.wav Quote Version: 1.3 Pastebin: http://pastebin.com/xSNqYtJm SQL Table: http://pastebin.com/dEqrkczy Required File: http://www.mediafire...i3uutvdp00jw4r8 i
  15. // Allow equipping items that are disabled by item_noequip.txt? (Note 1) // no = can't be equipped and will be unequipped when entering the map // yes = can be equipped but gives no effect // If the equip is compounded with restricted card(s), it ignores this check but still gives no effect. allow_equip_restricted_item: no issue found. Thanks everyone
  16. I still can entry..........
  17. My server no take effect? i wonder why... and still can enter castle without guild ... with the item i blocked. - script kjdhfkjshf -1, { OnPCLoadMapEvent: if (strcharinfo(3) == "prontera" && (countitem(45097) > 0 || countitem(45166) > 0)) { mes "You can't wear Spiderman suit or Akatsuki suit on this map!"; close2; warp "Save", 0, 0; } end; } prtg_cas01 mapflag loadevent prtg_cas02 mapflag loadevent prtg_cas03 mapflag loadevent prtg_cas04 mapflag loadevent prtg_cas05 mapflag loadevent payg_cas01 mapflag loadevent payg_cas02 mapflag loadevent payg_cas03 mapflag loadevent payg_cas04 mapflag loadevent payg_cas05 mapflag loadevent gefg_cas01 mapflag loadevent gefg_cas02 mapflag loadevent gefg_cas03 mapflag loadevent gefg_cas04 mapflag loadevent gefg_cas05 mapflag loadevent aldeg_cas01 mapflag loadevent aldeg_cas02 mapflag loadevent aldeg_cas03 mapflag loadevent aldeg_cas04 mapflag loadevent aldeg_cas05 mapflag loadevent arug_cas01 mapflag loadevent arug_cas02 mapflag loadevent arug_cas03 mapflag loadevent arug_cas04 mapflag loadevent arug_cas05 mapflag loadevent schg_cas01 mapflag loadevent schg_cas02 mapflag loadevent schg_cas03 mapflag loadevent schg_cas04 mapflag loadevent schg_cas05 mapflag loadevent
  18. But im using itemdb.yml dont have item_trade and i dont know how ot use override can you teach me? - Id: 7179 AegisName: Donation_Card Name: Proof of Donation Type: Etc Override: 99 ? like this Trade: NoDrop: true NoTrade: true NoSell: true
  19. Hi, Can't make it Soul Link also need countitem 30000? prontera,100,200,3 script VIPBuffer 78,{ specialeffect2 EF_HEAL2; percentheal 100,100; if(countitem(30000)){ specialeffect2 EF_INCAGILITY; sc_start SC_INCREASEAGI,600000,10; specialeffect2 EF_BLESSING; sc_start SC_BLESSING,600000,10; specialeffect2 EF_ANGELUS; sc_start SC_ANGELUS,600000,10; specialeffect2 EF_SUFFRAGIUM; sc_start SC_SUFFRAGIUM,600000,3; specialeffect2 EF_IMPOSITIO; sc_start SC_IMPOSITIO,600000,5; specialeffect2 EF_GLORIA; sc_start SC_GLORIA,600000,5; specialeffect2 EF_MAGNIFICAT; sc_start SC_MAGNIFICAT,600000,5; specialeffect2 EF_CHEMICALPROTECTIOn; sc_start SC_CP_WEAPON,600000,5; sc_start SC_CP_ARMOR,600000,5; sc_start SC_CP_SHIELD,600000,5; sc_start SC_CP_HELM,600000,5; specialeffect2 EF_ASSUMPTIO; sc_start SC_ASSUMPTIO,600000,5; sc_start SC_ADRENALINE2,600000,1; specialeffect2 EF_MAXPOWER; sc_start SC_MAXIMIZEPOWER,600000,5; specialeffect2 EF_PERFECTION; sc_start SC_WEAPONPERFECTION,600000,5; specialeffect2 EF_ENDURE; sc_start SC_ENDURE,600000,10; sc_start SC_KAUPE,600000,3; sc_start SC_KAITE,600000,7; sc_start SC_STRFOOD,600000,5; sc_start SC_AGIFOOD,600000,5; sc_start SC_VITFOOD,600000,5; sc_start SC_INTFOOD,600000,5; sc_start SC_DEXFOOD,600000,5; sc_start SC_LUKFOOD,600000,5; switch(Class){ case 18: case 4019: case 4071: case 4078: skilleffect "SL_ALCHEMIST",0; sc_start4 SC_SPIRIT,9999999,5,455,0,0; break; case 15: case 4016: case 4070: case 4077: skilleffect "SL_MONK",0; sc_start4 SC_SPIRIT,9999999,5,447,0,0; break; case 4047: skilleffect "SL_STAR",0; sc_start4 SC_SPIRIT,9999999,5,448,0,0; break; case 16: case 4017: case 4067: case 4074: skilleffect "SL_SAGE",0; sc_start4 SC_SPIRIT,9999999,5,449,0,0; break; case 14: case 4015: case 4066: case 4073: skilleffect "SL_CRUSADER",0; sc_start4 SC_SPIRIT,9999999,5,450,0,0; break; case 23: case 4190: skilleffect "SL_SUPERNOVICE",0; sc_start4 SC_SPIRIT,9999999,5,451,0,0; break; case 7: case 4008: case 4054: case 4060: skilleffect "SL_KNIGHT",0; sc_start4 SC_SPIRIT,9999999,5,452,0,0; break; case 9: case 4010: case 4055: case 4061: skilleffect "SL_WIZARD",0; sc_start4 SC_SPIRIT,9999999,5,453,0,0; break; case 8: case 4009: case 4057: case 4063: skilleffect "SL_PRIEST",0; sc_start4 SC_SPIRIT,9999999,5,454,0,0; break; case 19: case 20: case 4020: case 4021: case 4068: case 4069: case 4075: case 4076: skilleffect "SL_BARDDANCER",0; sc_start4 SC_SPIRIT,9999999,5,455,0,0; break; case 17: case 4018: case 4072: case 4079: skilleffect "SL_ROGUE",0; sc_start4 SC_SPIRIT,9999999,5,456,0,0; break; case 12: case 4013: case 4059: case 4065: skilleffect "SL_ASSASIN",0; sc_start4 SC_SPIRIT,9999999,5,457,0,0; break; case 10: case 4011: skilleffect "SL_BLACKSMITH",0; sc_start4 SC_SPIRIT,9999999,5,458,0,0; break; case 11: case 4012: case 4056: case 4062: skilleffect "SL_HUNTER",0; sc_start4 SC_SPIRIT,9999999,5,460,0,0; break; case 4049: skilleffect "SL_SOULLINKER",0; sc_start4 SC_SPIRIT,9999999,5,461,0,0; break; default: break; } } end; }
  20. @Poring KingYes already @reloadbattleconf
  21. Hello, why i already enable all_permission but still can't trade and can't drop ? like player only .. so sad... anyone help?
  22. Anyone please teach me how can i fix it? My server assumptio skill effect so bright.... just a small custom also can very big and bright....... very shining
  23. I'm facing a problem on my Ragnarok Online based on PVP server everything free , my server Homunculus 1 hit can killed player die with full gear and cranial shield ... Does anyone have an idea why this is happening or how to fix it? Thanks,
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