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Akbare-2nd

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Posts posted by Akbare-2nd

  1. On 3/22/2025 at 12:26 AM, Brynner said:

    -- Instructions:
    -- 1. Place itemInfo.lua and packageitem.lub in this directory.
    -- 2. Run 1st.bat to update the item names in the packageitem.lub file. This will ensure better translation by formatting item names properly.
    -- 3. After updating, run 2nd.bat to translate the packageitem.lub using the updated item names. This step is essential for accurate and consistent translations across the game.
    -- 4. A success message will be printed if changes are made.
    -- 5. If no matching item IDs are found, no changes will be made.

     

    here is the simple script that I made to automatically translate the item name in Probability from itemInfo

     

    changelog

    v1-initial release
    
    v2-item image are now display
    
    v3-fixed the forced all the prob = 6 and group = 6.
      -also display item quantity
      -fixed unidentified item name

     

    image.png.fd2f6d763a61b4042139960457a2c499.pngimage.png.3eadb1dd64699e141bc22c16c87f077d.png

     

    update
    image.thumb.png.2ac414730d2b246590574d7b6a3090d5.png

    converterv3.rar 1.74 MB · 11 downloads

     

    how to add the icon ? in the picture? is there a specific rathena update

  2. On 5/21/2025 at 6:52 AM, Rook1es said:

    Hello there's anyone know how to fix this when um using effect off the icon also hide, i want to revert it into old

     

    nvm i figure it out thanks

    image.png

    check icon state in stateicon folder : data\luafiles514\lua files\stateicon

  3. 9 hours ago, hendra814 said:

    For this issue already solve by transfer all files from my custom grf into en.grf

    don't know why my custom grf file can't be read for this client.

    maybe the active grf is not read by DATA.INI but the data in the client GRF embedded

  4. 2 hours ago, Konamis said:

    I've checked out Visual Studio, but unfortunately I don't have the time to fully learn how to compile the server using it, especially considering its large size. I thought that all of this could be fixed simply by adding or removing certain lines of code, just using Notepad++ or Sublime. I'm also quite occupied with other things in life, so I can’t really dedicate enough time to dive into this. To be honest, I'm not very familiar with the server-side aspects either. I'm just someone who enjoys playing and occasionally editing simple things like mobs and NPCs in the database. I don't really go deep into the server configuration itself. So for now, I won't be able to look further into this issue. Thanks a lot for the suggestions.

    you should take your time if the problem is to be solved, sometimes we have to focus on what we want to achieve, rather than thinking about the other side

    doing a compile is one way to get the problem resolved, if it is not possible to understand it is better to use someone else's energy to solve it, that's if you need it.

    • MVP 1
  5. On 4/26/2025 at 12:13 AM, monyet said:

    This project was created as a learning experience to understand how game anti-cheat systems work — from basic concepts to a complete implementation that can run standalone or be integrated with a game client like Ragnarok Online.

    🛠️ With the help of AI , open documentation, and real-world code references, GarudaHS has officially been completed for basic version.

    📌 Source Code:
    🔗https://github.com/Hansel38/
     

    🙏 Feedback, suggestions, or bug reports are very welcome — feel free to open an issue or contribute via PR!


    🙏 Credits

    Special thanks and inspiration go to:

    🔗 https://github.com/Pokye/Sagaan-AntiCheat-V2.0
    Big respect for the open-source contribution that helped kickstart this journey.


    Asli Jatuh Bangun buat beginian, ternyata susah banget, bahkan gw sempat berkali kali mau nyerah tapi gw mau coba berusaha pokoknya harus jadi hehehe thanks all ^^

    does it read any files in the ragnarok folder? for example if there is a file added, GarudaHS automatically eliminates the file

    I'll try to save the page first, and I'll try it in the future.

    thanks for this GameGuard

    • Upvote 1
  6. 3 hours ago, Konamis said:

    I didn't apply any patches myself, I just using what's already provided.
    The server is someone else's setup; I’m only using it.
    I'm used to editing the database for monsters and NPCs, but when it comes to the client side, I'm a complete beginner.
    I followed your earlier suggestion, but the Cash Shop still hasn't changed.
    I tried checking things using the WARP application, but I'm still confused about how to actually use it.

    can you compile your own server?

    if you can make changes to src\config\core.hpp

    • MVP 1
  7. 11 minutes ago, Raikumi said:

    Can the mighty skylove solve this one.. 

    @Skylove

    Custom .ico diff for warp patcher?

     

    Doesnt seem to work with Resource Hacker. 

     

    This is error on WARP:

    image.png.cfaf32dd3ca5dd9879877b3182764280.png

    this file is already patch and ready use

    you don't need to do the nemo / warp patch again.

  8. I bypassed @bodystyle so everyone can use @bodystyle

    what I want to ask :

    °Ë»ç_³²	= swordman


    if I use @bodystyle 1
    this error appears : this problem is solved by putting the sprite job in the costume_1 folder

     

    ---------------------------
    Error
    ---------------------------
    Spr :: Cannot find File : sprite\Àΰ£Á·\¸öÅë\³²\costume_1\°Ë»ç_³²_1.spr
    ---------------------------
    OK   
    ---------------------------


    and if I use @bodystyle 2 ~  @bodystyle 5
    why no error appears? and still use swordman sprite

    even though in client.conf
    I use, max_body_style: 5


    I want swordman to have several bodystyles
    can anyone help me?

    this is hexed 2022-04-06
    works fine when I use hexed 2018

    thx for advance

  9. On 2/27/2025 at 8:57 PM, Yaziid91 said:

    Hello, could someone explain to me why my shop in point shows me apples and not all the items that I put?

    ro_prontera,122,247,5    script    Hunting Point Shop    861,{
        mes "[Points Hunting]";
        mes "Vous avez ^0000FF" + #HUNT_Q_POINTS + "^000000 points.";
        next;
        callshop "hunt_shop",1;
        end;
    OnInit:
        waitingroom "Points Hunting",0;
        end;
    }
    pointshop    hunt_shop    -1,6232:30,50005:80,12922:100,510108:200,50000:200,12240:250,12622:3é00,60016:1000,7776:50

    image.png?ex=67c1bf8e&is=67c06e0e&hm=ee6a5f2650be23db09346ab2d47922b46a888c0f49684159d59e76159409dd20&=

    try 

     

    -	pointshop    hunt_shop    -1,##HUNT_Q_POINTS,6232:30,50005:80,12922:100,510108:200,50000:200,12240:250,12622:3000,60016:1000,7776:50

     

  10. image.png.60d7fd47471592f8717127da51f4df6a.png

     

    Does anyone know how to make unidentified items sellable through vending?

    I tried searching and only found in vending.cpp
    but modifying and deleting doesn't make it work

    Quote

     

    	// filter out invalid items
    	i = 0;
    	int64 total = 0;
    	for( j = 0; j < count; j++ ) {
    		short index        = *(uint16*)(data + 8*j + 0);
    		short amount       = *(uint16*)(data + 8*j + 2);
    		unsigned int value = *(uint32*)(data + 8*j + 4);
    
    		index -= 2; // offset adjustment (client says that the first cart position is 2)
    
    		if( index < 0 || index >= MAX_CART // invalid position
    		||  pc_cartitem_amount(&sd, index, amount) < 0 // invalid item or insufficient quantity
    		//NOTE: official server does not do any of the following checks!
    		||  !sd.cart.u.items_cart[index].identify // unidentified item
    		||  sd.cart.u.items_cart[index].attribute == 1 // broken item
    		||  sd.cart.u.items_cart[index].expire_time // It should not be in the cart but just in case
    		||  (sd.cart.u.items_cart[index].bound && !pc_can_give_bounded_items(&sd)) // can't trade account bound items and has no permission
    		||  !itemdb_cantrade(&sd.cart.u.items_cart[index], pc_get_group_level(&sd), pc_get_group_level(&sd)) ) // untradeable item
    			continue;
    
    		sd.vending[i].index = index;
    		sd.vending[i].amount = amount;
    		sd.vending[i].value = min(value, (unsigned int)battle_config.vending_max_value);
    		total += static_cast<int64>(sd.vending[i].value) * amount;
    		i++; // item successfully added
    	}

    thank you for helping

  11. I'm using custom font verdana

    I want the basic info to look small like this, what should I patch to nemo?

    I've tried some charsets but it doesn't work well

    with custom font verdana

    Screenshot2024-11-05192815.png.c67849e0d7beebdcc1c8c22dc20d30b7.png

     

    I want it to be like this when using custom fonts verdana

    Screenshot2024-11-05192842.png.47de66239d6754600ab77323b9653fac.png

     

     

    thank you for those who are willing to help

    hexed : 2022-04-06

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