Nokia
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Posts posted by Nokia
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tried that, but not working at all.. i think it does not work without reloading scripts..
prontera,155,178,4 script Double Monster 727,{ mes "[Monster Spawn]"; mes "Hello! What would you like to do?"; switch(select("Start the Event:Stop Event:")){ case 1: initnpctimer; announce "Monster Spawn has been increased to 200% for 1 hour!",bc_all,"0x70dbdb"; setbattleflag "mob_count_rate",200; atcommand "@reloadbattleconf"; close; case 2: goto L_STOP; OnTimer3600000: // After 1 hour L_STOP: stopnpctimer; setbattleflag "mob_count_rate",100; announce "Double Monster Spawn Event has ended.",bc_all,"0x70dbdb"; atcommand "@reloadbattleconf"; close; OnInit: stopnpctimer; setbattleflag "mob_count_rate",100; end; } }
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solved, thanks for helping.. but my spr. wasnt the same name as my .act x.x my bad
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hmm well. i replaced some upper headgear spr/act with custom wings act/spr and it still shows on upper
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i dont want to change the item type, what i mean is, actually its upper headgear but should be wear on the characters back like wings
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Hey,
how can i change the view position for an headgear? like, if i wanna wear apple of archer like wings / backbags? on the back..
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hi, can i request this? should be work like... example:
register npc:
if 5 players has been registred, warp all players to specific map and create a party.. or bg team.
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Hello, can someone help me to create a simple script based happy script for my battleground? i know eamod already got this, but it should be possible with scripts, i just dont got enough script knowledge to create it. but as far i know, thats what i think how it can work:
onhourxx:
set .bghour,1;
announce happy hour started
battleground script reward:
if .bghour == 1
getitem, higher amount
else
geitem, normal amount
would it work like this? and well.. no clue about how to stop the happy hour after 1 hour..
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OnStart: set .game,1; set .join,0; set .ctf_tn1,0; set .ctf_tn2,0; set .ctf_tp1,0; set .ctf_tp2,0; sleep2(10000); set .game,2; setmapflag "prt_maze02",mf_pvp; announce "[CTF]!!!",0; for(set .@io,0;.@io<=.join;set .@io,.@io+1) { if(attachrid(getd(".join_j"+.@io))) { warp "prt_maze02",bx(@ctf_tid*3),by(@ctf_tid*3); } }
how can i change the player limit there? like only warp when 4 players joined
and why i cant attack my own guild member on this map?
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how can i set a player limit? for now it starts when 1 player has joined, but i want it to start only if 4 players are registred, or set a time limit, like if it will start after 5 minutes when a gm has started it
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Hello, is there an easy way to disable all skills for the flagholder?
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Hi, i just wanna ask an easy way to make the monster spawn via npc 2x / 3x etc, the spawn should be turn back normal after a hour or something, example:
menu "start double spawn" / "end double spawn"
maybe for regions, like start double spawn in morroc region etc. is this possible? if yes, how?
bump
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thats what i planned o.o
should count, save and list every monster kill.. like an pokedex xd
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hum, so i have to add every existing mob id in the script? o.o
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hm, if i got the script i would figure out how to display the information on php.. can you show me an example to check / save the monster kills?
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Hello, i saw it on some servers, its very simple:
every monster kill, will be saved and can be displayed into the homepage (php i guess) and npc.
Like:
Poring / Kills: 5
Drops / Kills: 0
maybe some reward can be given, like if you killed every mob or 100 porings etc.
i would do it by myself if i know how..
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hmm.. what about an login count ladder? like top 3 login accounts?
probably it should show charnames instead of accnames
Top 3 Logins:
Playername / Logins: xxxx
Playername / Logins: xxxx
Playername / Logins: xxxx
this would be nice i guess.
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hmm.. isent there an account created date? like playing since / account created: date. or something?
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is there a way to show the playtime for already existing players? it wont make sense if i add the script after my server is online for 2 month.
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I see, thats nice.. but i thought like an npc for this:
[acc infos]
mes "overall playtime xx:xx hours/days";
mes "playtime today: xx:xx";
mes "login count: xxx";
etc.?
more like this x_x
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How can i add an delay for NPCs? Example the warper, i want to add an delay for 1 minute, the player cant warp again till the 1 minute is gone. would be nice if its playerbased and not an delay for the whole npc.
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hi
can i request an npc which can show the players playtime? example:
Playtime: xx hours
Playtime today: xx hours
some like this..
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+1000
i'm also tired of restarting the server for every quest entry.
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Hello, i wonder how the renewal exp is working.. iro wiki says:
You only gain full experience of a monster if your level is about the same or up to five levels higher than the monster.
If your level is lower than the monster you will get additional experience for killing that monster, however if the monster level is too high (more than 10 levels higher than you) you will get only 40% experience.
Also, if the monster is lower than you you will get less experience.
For best experience points you should hunt monsters that are the same level as you or up to ten levels higher.
well, i tried that on rathena but it seems like not working as it should.
example: I am lvl 46 and killing seals (seal are lvl 47), i should get the same exp as lvl 47?
if i kill a seal with lvl 46, im getting 6.43%
if i kill a seal with lvl 47 im getting 6.12%
if i kill a seal with lvl 48 im getting 5.78
im getting more exp if my lvl is lower then the monster, should it be more exp if i am at the same level? is there something wrong or i missed something? RENEWAL_EXP is also enabled.
fix this script please
in Scripting Support
Posted
hey,
i found this script on eathena forums, made by ~AnnieRuru~
http://upaste.me/f795488dd005319
everything works fine, the only problem is: i have to @reloadscript after 1 game, if i play a second time the game points wont count etc, how to fix this?
anyone?
bump, can someone try it please
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