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namerpus18

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Everything posted by namerpus18

  1. Yeah, I am quite new in src editing. Been reading all src codes and analyzing what things do. Thank you
  2. Sorry for the confusion, I want to modify a skill's flag using item script. bonus bNoKnockback effect makes the char immune to knock back. What I am aiming is - giving an example - I am a Knight and i use magnum break. I want to remove it's knockback effect if i equip certain item.
  3. I tried to add it manually because the client diff is outdated and I am using a newer client. I am getting an error on an identifier of the function do_battle_events as others do. Here's my src code I edited don't mind the "+" sign I intentionally leave it there. If you mind AttackEvent.diff battleCCPsrc.txt
  4. There's a function here ONPCAttackEvent() but I cant make it work coz i think i am using newer client. Thank you
  5. Hi, may I ask what fishing version this is?
  6. Hi everyone, Can i put a script in Equipscript{} that remove knock back effect of a skill? Like bowlingbash and magnum break? I know how to do it on item_db but i dont want to disable it permanently. I just want to disable it whenever you equip and item and toggle that effect when unequipped. Thank you so muchh all - Id: 1101 AegisName: Sword Name: Sword Type: Weapon SubType: 1hSword Buy: 100 Weight: 500 Attack: 25 Range: 1 Slots: 3 ... ... Locations: Right_Hand: true WeaponLevel: 1 EquipLevelMin: 2 Refineable: true Equipscript | //disable knockback effect for magnumbreak skill Unequipscript | //Revert back to normal item
  7. Hi, can you help me so I can make every player that dealt damage to the mvp get a coin? Thank you so much
  8. Hello everyone, I just want a little enlightment about this script. What does the last line does? Thank you so much struct view_data { uint16 class_; t_itemid weapon, shield, //Or left-hand weapon. robe, head_top, head_mid, head_bottom; uint16 hair_style, hair_color, cloth_color, body_style; char sex; unsigned dead_sit : 2; // 0: Standing, 1: Dead, 2: Sitting
  9. Hello everyone, I am currently squishing my brain out to analyze source codes relate to pc_setstand so that I can assign animation for it. I want to set IDLE animation so that every time a character is in this state(pc_setstand) it will do IDLE animation, not just a static sprite. I hope it's possible. Or even only after a character stops walking state. Thank you so much,
  10. Hi ive been looking for something like this, I wonder if it's possible that all players that dealt certain damage to the MVP get chance to get item reward? Thank you so much
  11. Hi everyone, Can anyone help me modify this so before 5mins it will broadcast also the mvp will respawn to its map. Thank you so much. source: https://rathena.org/board/topic/132835-mvp-respawn-broadcaster-fix-some-console-warnings/ if( md->spawn->state.boss ) { char message[128]; sprintf(message, "[MVP Spawn]: %s has been spawned on %s map.", md->name, map_mapid2mapname(md->spawn->m)); clif_broadcast(&md->bl, message, (int)strlen(message) + 1, BC_DEFAULT, ALL_CLIENT); }
  12. May nakita ako sa conf/battle/monster.txt di ko lang sure ito, // Should mobs not spawn within the viewing range of players? // 0 is disabled, otherwise it is the number of retries before giving up // and spawning the mob within player-view anyway, unless the max (100) is used, // in which case the mob will not be spawned, and it'll be retried again in // 5 seconds. // NOTE: This has no effect on mobs that always spawn on the very same cell // (like ant eggs) except if you set it to the max. no_spawn_on_player: 0
  13. Hi everyone, I wonder if where can I edit and make kafra storage to have weight limit? Thank you so much
  14. Hello everyone, Is there a way I can make the @slaveclone an exact copy of the original character it copies? Like the same stats and buffs that the character has from the time it was copied? The @slave is quite good but it behaves weird to me. And I want the slave to stay in the char position so @slaveclone I think is what I need. Thank you so much,
  15. Good day everyone, Anyone can give me something to start off to make this script that gives rewards to all players that inflict certain damage to the MVP of MINI? To my current knowledge, I have no idea what holds the info regarding the total damage inflicted by a player to the monster/MVP/MINI. Thank you so much,
  16. Hello po, Paano po i enable yung time respawn sa MVP tomb? yung defaulut kasi wala nakalagay. Tinignan ko sa source is yung respawn timer = invalid timer kaya siguro wala. And kung pede sana NPC na parang time keeper na makikita kung buhay yung mvp and kung slayed sya nakalagay din respawn time. Thank you po
  17. I already setup my server to pre though (#define PRE), anyway i will try to setup a fresh server and i hope things go smoothly and i will try rAthena this time. Thank you so much for your time
  18. I agree, I am now in the transition process but I would like to make it slow so I won't get overwhelmed. Anyway, do you have any idea what's wrong here? I mean, the char stats do not reflect the damage output. This is the first time I experience this and I already checked the files I think are responsible for it but I still have no idea what is going on here.
  19. Magandang araw po sa lahat, Ask lang po bakit ganito kababa damage though mataas yung physical attack. Kasi po kakaset up ko lang nyang server ulit na connected sya sa SQL. Nung unang server na ginawa ko offline ok naman then nag try nako ulit gumawa connected sa SQL ganyan na sya. Pre-re po sya running na hercules. Gusto ko sana mag transition din sana mag transition sa rathena pero mas familiar na kasi ako sa hercules. Saka i noticed also na ang hirap nya ipa 193 attack speed. Sana po matulungan nyo ko. Thank you po in advance,
  20. Hi thank you so much. 60000 = duration right? -5 = ? 5 = ? I am looking to it now on sc_config It is working thanks
  21. Hello everyone I just want some guide if how i can make a healing item that has healing per second. Like "Recovery Potion" - heal small amount of HP per second for 5 seconds. I looked into "itemheal" but it only has 2 parameters for HP and SP. Thank you so much.
  22. Hello everyone, I just wanna ask if where I can find the script behind this behaviour of this two player states? 1. Character is in idle (No animation) State where player stays after walking into a cell without any action. 2. Character is in idle after killing a monster (with animation) it stays on this state as long as you dont do anything. I believe this animation is called "Standby". I have checked "pc.c" but I cant find it there. EDIT: So i found this and I think it is somewhat related. static void pc_setstand(struct map_session_data *sd) { nullpo_retv(sd); status_change_end(&sd->bl, SC_TENSIONRELAX, INVALID_TIMER); clif->sc_end(&sd->bl, sd->bl.id, SELF, status->get_sc_icon(SC_SIT)); //Reset sitting tick. sd->sitting_regen.tick.hp = 0; sd->sitting_regen.tick.sp = 0; if (pc_isdead(sd)) { sd->state.dead_sit = sd->vd.dead_sit = 0; clif->party_dead_notification(sd); } else { sd->state.dead_sit = sd->vd.dead_sit = 0; } } Thank you,
  23. Hello po sa lahatPosible po ba mag add ng permanent stat points sa character as an achievement reward? Parang bonus like bStr = 1 or bFlee = 10. Tnry ko kasi ilagay like bSrt,1 or bFlee,10 [230146] = { UI_Type = 0, group = "TAMING", major = 3, minor = 1, title = "Succubus - taming", content = { summary = "Successfully tame a Succubus", details = "Let's get a Succubus pet. You can use 'Boy's Pure Heart'." }, resource = { [1] = { text = "Successfully tame a Succubus" } }, reward = {}, score = 10 } Maraming Salamat po,
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